0026403: Add missing Standard_EXPORT keyword in SelectMgr headers
authorisk <isk@opencascade.com>
Mon, 17 Aug 2015 07:53:57 +0000 (10:53 +0300)
committerisk <isk@opencascade.com>
Mon, 17 Aug 2015 07:53:57 +0000 (10:53 +0300)
src/SelectMgr/SelectMgr_BaseFrustum.hxx
src/SelectMgr/SelectMgr_Frustum.hxx
src/SelectMgr/SelectMgr_FrustumBuilder.hxx
src/SelectMgr/SelectMgr_RectangularFrustum.hxx
src/SelectMgr/SelectMgr_SelectableObjectTrsfPersSet.hxx
src/SelectMgr/SelectMgr_Selection.hxx
src/SelectMgr/SelectMgr_SensitiveEntity.hxx
src/SelectMgr/SelectMgr_SensitiveEntitySet.hxx
src/SelectMgr/SelectMgr_TriangularFrustum.hxx
src/SelectMgr/SelectMgr_TriangularFrustumSet.hxx

index 634b113..96e9a59 100644 (file)
@@ -45,40 +45,41 @@ public:
 
   //! Creates new selecting volume with pixel toletance set to 2,
   //! orthographic camera and empty frustum builder
-  SelectMgr_BaseFrustum();
+  Standard_EXPORT SelectMgr_BaseFrustum();
 
   virtual ~SelectMgr_BaseFrustum() {}
 
   //! Passes camera projection and orientation matrices to builder
-  void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
+  Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
 
   //! Passes camera projection and orientation matrices to builder
-  void SetCamera (const Graphic3d_Mat4d& theProjection,
-                  const Graphic3d_Mat4d& theWorldView,
-                  const Standard_Integer theIsOrthographic,
-                  const Graphic3d_WorldViewProjState& theWVPState = Graphic3d_WorldViewProjState());
+  Standard_EXPORT void SetCamera (const Graphic3d_Mat4d& theProjection,
+                                  const Graphic3d_Mat4d& theWorldView,
+                                  const Standard_Integer theIsOrthographic,
+                                  const Graphic3d_WorldViewProjState& theWVPState = Graphic3d_WorldViewProjState());
 
   //! @return current camera projection transformation common for all selecting volumes
-  const Graphic3d_Mat4d& ProjectionMatrix() const;
+  Standard_EXPORT const Graphic3d_Mat4d& ProjectionMatrix() const;
 
   //! @return current camera world view transformation common for all selecting volumes
-  const Graphic3d_Mat4d& WorldViewMatrix() const;
+  Standard_EXPORT const Graphic3d_Mat4d& WorldViewMatrix() const;
 
   //! @return current camera world view projection transformation state
-  const Graphic3d_WorldViewProjState& WorldViewProjState() const;
+  Standard_EXPORT const Graphic3d_WorldViewProjState& WorldViewProjState() const;
 
-  void SetPixelTolerance (const Standard_Real theTol);
+  Standard_EXPORT void SetPixelTolerance (const Standard_Real theTol);
 
-  void SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight);
+  Standard_EXPORT void SetWindowSize (const Standard_Integer theWidth, 
+                                      const Standard_Integer theHeight);
 
   //! Passes viewport parameters to builder
-  void SetViewport (const Standard_Real theX,
-                    const Standard_Real theY,
-                    const Standard_Real theWidth,
-                    const Standard_Real theHeight);
+  Standard_EXPORT void SetViewport (const Standard_Real theX,
+                                    const Standard_Real theY,
+                                    const Standard_Real theWidth,
+                                    const Standard_Real theHeight);
 
   //! Nullifies the builder created in the constructor and copies the pointer given
-  void SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder);
+  Standard_EXPORT void SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder);
 
 
   //! Builds volume according to the point and given pixel tolerance
@@ -103,50 +104,50 @@ public:
   virtual NCollection_Handle<SelectMgr_BaseFrustum> Scale (const Standard_Real /*theScaleFactor*/) { return NULL; }
 
   //! SAT intersection test between defined volume and given axis-aligned box
-  virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
-                                     Standard_Real& theDepth);
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
+                                                     Standard_Real& theDepth);
 
   //! Returns true if selecting volume is overlapped by axis-aligned bounding box
   //! with minimum corner at point theMinPt and maximum at point theMaxPt
-  virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin,
-                                     const SelectMgr_Vec3& theBoxMax,
-                                     Standard_Boolean*     theInside = NULL);
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin,
+                                                     const SelectMgr_Vec3& theBoxMax,
+                                                     Standard_Boolean*     theInside = NULL);
 
   //! Intersection test between defined volume and given point
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePt,
-                                     Standard_Real& theDepth);
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt,
+                                                     Standard_Real& theDepth);
 
   //! SAT intersection test between defined volume and given ordered set of points,
   //! representing line segments. The test may be considered of interior part or
   //! boundary line defined by segments depending on given sensitivity type
-  virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth);
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth);
 
   //! Checks if line segment overlaps selecting frustum
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
-                                     const gp_Pnt& thePt2,
-                                     Standard_Real& theDepth);
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
+                                                     const gp_Pnt& thePt2,
+                                                     Standard_Real& theDepth);
 
   //! SAT intersection test between defined volume and given triangle. The test may
   //! be considered of interior part or boundary line defined by triangle vertices
   //! depending on given sensitivity type
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
-                                     const gp_Pnt& thePt2,
-                                     const gp_Pnt& thePt3,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth);
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
+                                                     const gp_Pnt& thePt2,
+                                                     const gp_Pnt& thePt3,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth);
 
   //! Measures distance between 3d projection of user-picked
   //! screen point and given point theCOG
-  virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG);
+  Standard_EXPORT virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG);
 
-  virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const;
+  Standard_EXPORT virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const;
 
   //! Checks if the point of sensitive in which selection was detected belongs
   //! to the region defined by clipping planes
-  virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
-                                      const Standard_Real theDepth);
+  Standard_EXPORT virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
+                                                      const Standard_Real theDepth);
 
   DEFINE_STANDARD_RTTI(SelectMgr_BaseFrustum, Standard_Transient)
 
index e5f9e1c..a2b5c36 100644 (file)
@@ -62,26 +62,26 @@ protected:
 
   //! Returns true if selecting volume is overlapped by axis-aligned bounding box
   //! with minimum corner at point theMinPt and maximum at point theMaxPt
-  Standard_Boolean hasOverlap (const SelectMgr_Vec3& theBoxMin,
-                               const SelectMgr_Vec3& theBoxMax,
-                               Standard_Boolean*     theInside = NULL);
+  Standard_EXPORT Standard_Boolean hasOverlap (const SelectMgr_Vec3& theBoxMin,
+                                               const SelectMgr_Vec3& theBoxMax,
+                                               Standard_Boolean*     theInside = NULL);
 
   //! SAT intersection test between defined volume and given point
-  Standard_Boolean hasOverlap (const gp_Pnt& thePnt);
+  Standard_EXPORT Standard_Boolean hasOverlap (const gp_Pnt& thePnt);
 
   //! SAT intersection test between defined volume and given segment
-  Standard_Boolean hasOverlap (const gp_Pnt& thePnt1,
-                               const gp_Pnt& thePnt2);
+  Standard_EXPORT Standard_Boolean hasOverlap (const gp_Pnt& thePnt1,
+                                               const gp_Pnt& thePnt2);
 
   //! SAT intersection test between frustum given and planar convex polygon represented as ordered point set
-  Standard_Boolean hasOverlap (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
-                               SelectMgr_Vec3& theNormal);
+  Standard_EXPORT Standard_Boolean hasOverlap (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
+                                               SelectMgr_Vec3& theNormal);
 
   //! SAT intersection test between defined volume and given triangle
-  Standard_Boolean hasOverlap (const gp_Pnt& thePnt1,
-                               const gp_Pnt& thePnt2,
-                               const gp_Pnt& thePnt3,
-                               SelectMgr_Vec3& theNormal);
+  Standard_EXPORT Standard_Boolean hasOverlap (const gp_Pnt& thePnt1,
+                                               const gp_Pnt& thePnt2,
+                                               const gp_Pnt& thePnt3,
+                                               SelectMgr_Vec3& theNormal);
 
 private:
 
index d090bf4..26135c8 100644 (file)
@@ -33,46 +33,46 @@ public:
   SelectMgr_FrustumBuilder();
 
   //! Stores current world view transformation matrix
-  void SetWorldViewMatrix (const Graphic3d_Mat4d& theWorldViewMatrix);
+  Standard_EXPORT void SetWorldViewMatrix (const Graphic3d_Mat4d& theWorldViewMatrix);
 
   //! @return current world view transformation matrix
-  const Graphic3d_Mat4d& WorldViewMatrix() const;
+  Standard_EXPORT const Graphic3d_Mat4d& WorldViewMatrix() const;
 
   //! Stores current projection matrix
-  void SetProjectionMatrix (const Graphic3d_Mat4d& theProjection);
+  Standard_EXPORT void SetProjectionMatrix (const Graphic3d_Mat4d& theProjection);
 
   //! @return current projection matrix
-  const Graphic3d_Mat4d& ProjectionMatrix() const;
+  Standard_EXPORT const Graphic3d_Mat4d& ProjectionMatrix() const;
 
   //! Stores current world view projection matrix state for the orientation and projection matrices
-  void SetWorldViewProjState (const Graphic3d_WorldViewProjState& theState);
+  Standard_EXPORT void SetWorldViewProjState (const Graphic3d_WorldViewProjState& theState);
 
   //! @return current world view projection state
-  const Graphic3d_WorldViewProjState& WorldViewProjState() const;
+  Standard_EXPORT const Graphic3d_WorldViewProjState& WorldViewProjState() const;
 
   //! Stores current window width and height
-  void SetWindowSize (const Standard_Integer theWidth,
-                      const Standard_Integer theHeight);
+  Standard_EXPORT void SetWindowSize (const Standard_Integer theWidth,
+                                      const Standard_Integer theHeight);
 
   //! Stores current viewport coordinates
-  void SetViewport (const Standard_Real theX,
-                    const Standard_Real theY,
-                    const Standard_Real theWidth,
-                    const Standard_Real theHeight);
+  Standard_EXPORT void SetViewport (const Standard_Real theX,
+                                    const Standard_Real theY,
+                                    const Standard_Real theWidth,
+                                    const Standard_Real theHeight);
 
-  void InvalidateViewport();
+  Standard_EXPORT void InvalidateViewport();
 
   //! Calculates signed distance between plane with equation
   //! theEq and point thePnt
-  Standard_Real SignedPlanePntDist (const SelectMgr_Vec3& theEq,
-                                   const SelectMgr_Vec3& thePnt) const;
+  Standard_EXPORT Standard_Real SignedPlanePntDist (const SelectMgr_Vec3& theEq,
+                                                    const SelectMgr_Vec3& thePnt) const;
 
   //! Projects 2d screen point onto view frustum plane:
   //! theZ = 0 - near plane,
   //! theZ = 1 - far plane
-  SelectMgr_Vec3 ProjectPntOnViewPlane (const Standard_Real& theX,
-                                        const Standard_Real& theY,
-                                        const Standard_Real& theZ) const;
+  Standard_EXPORT SelectMgr_Vec3 ProjectPntOnViewPlane (const Standard_Real& theX,
+                                                        const Standard_Real& theY,
+                                                        const Standard_Real& theZ) const;
 
   DEFINE_STANDARD_RTTI(SelectMgr_FrustumBuilder, Standard_Transient)
 
index ef97920..9c1984d 100644 (file)
@@ -36,78 +36,78 @@ public:
   SelectMgr_RectangularFrustum() {};
 
   //! Builds volume according to the point and given pixel tolerance
-  virtual void Build (const gp_Pnt2d& thePoint) Standard_OVERRIDE;
+  Standard_EXPORT virtual void Build (const gp_Pnt2d& thePoint) Standard_OVERRIDE;
 
   //! Builds volume according to the selected rectangle
-  virtual void Build (const gp_Pnt2d& theMinPnt,
-                      const gp_Pnt2d& theMaxPnt) Standard_OVERRIDE;
+  Standard_EXPORT virtual void Build (const gp_Pnt2d& theMinPnt,
+                                      const gp_Pnt2d& theMaxPnt) Standard_OVERRIDE;
 
   //! Returns a copy of the frustum transformed according to the matrix given
-  virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
+  Standard_EXPORT virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
 
   //! IMPORTANT: Makes sense only for frustum built on a single point!
   //! Returns a copy of the frustum resized according to the scale factor given
-  virtual NCollection_Handle<SelectMgr_BaseFrustum> Scale (const Standard_Real theScaleFactor) Standard_OVERRIDE;
+  Standard_EXPORT virtual NCollection_Handle<SelectMgr_BaseFrustum> Scale (const Standard_Real theScaleFactor) Standard_OVERRIDE;
 
 
   // SAT Tests for different objects
 
   //! SAT intersection test between defined volume and given axis-aligned box
-  virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! Returns true if selecting volume is overlapped by axis-aligned bounding box
   //! with minimum corner at point theMinPt and maximum at point theMaxPt
-  virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin,
-                                     const SelectMgr_Vec3& theBoxMax,
-                                     Standard_Boolean*     theInside = NULL) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin,
+                                                     const SelectMgr_Vec3& theBoxMax,
+                                                     Standard_Boolean*     theInside = NULL) Standard_OVERRIDE;
 
   //! Intersection test between defined volume and given point
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! SAT intersection test between defined volume and given ordered set of points,
   //! representing line segments. The test may be considered of interior part or
   //! boundary line defined by segments depending on given sensitivity type
-  virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! Checks if line segment overlaps selecting frustum
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
-                                     const gp_Pnt& thePnt2,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
+                                                     const gp_Pnt& thePnt2,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! SAT intersection test between defined volume and given triangle. The test may
   //! be considered of interior part or boundary line defined by triangle vertices
   //! depending on given sensitivity type
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
-                                     const gp_Pnt& thePnt2,
-                                     const gp_Pnt& thePnt3,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
+                                                     const gp_Pnt& thePnt2,
+                                                     const gp_Pnt& thePnt3,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! Measures distance between 3d projection of user-picked
   //! screen point and given point theCOG
-  virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG) Standard_OVERRIDE;
 
   //! Calculates the point on a view ray that was detected during the run of selection algo by given depth
-  virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const Standard_OVERRIDE;
+  Standard_EXPORT virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const Standard_OVERRIDE;
 
   //! Checks if the point of sensitive in which selection was detected belongs
   //! to the region defined by clipping planes
-  virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
-                                      const Standard_Real theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
+                                                      const Standard_Real theDepth) Standard_OVERRIDE;
 
 protected:
 
-  void segmentSegmentDistance (const gp_Pnt& theSegPnt1,
-                               const gp_Pnt& theSegPnt2,
-                               Standard_Real& theDepth);
+  Standard_EXPORT void segmentSegmentDistance (const gp_Pnt& theSegPnt1,
+                                               const gp_Pnt& theSegPnt2,
+                                               Standard_Real& theDepth);
 
-  void segmentPlaneIntersection (const SelectMgr_Vec3& thePlane,
-                                 const gp_Pnt& thePntOnPlane,
-                                 Standard_Real& theDepth);
+  Standard_EXPORT void segmentPlaneIntersection (const SelectMgr_Vec3& thePlane,
+                                                 const gp_Pnt& thePntOnPlane,
+                                                 Standard_Real& theDepth);
 
 private:
 
index 7d252ab..5c3aa43 100644 (file)
@@ -85,9 +85,9 @@ public:
   }
 
   //! Returns BVH tree for the given world view projection (builds it if necessary).
-  const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& BVH (const Graphic3d_Mat4d& theProjectionMatrix,
-                                                              const Graphic3d_Mat4d& theWorldViewMatrix,
-                                                              const Graphic3d_WorldViewProjState& theWVPState);
+  Standard_EXPORT const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& BVH (const Graphic3d_Mat4d& theProjectionMatrix,
+                                                                              const Graphic3d_Mat4d& theWorldViewMatrix,
+                                                                              const Graphic3d_WorldViewProjState& theWVPState);
 
 private:
 
index 51c3ad8..d519935 100644 (file)
@@ -76,7 +76,7 @@ public:
   //! The default setting 0 is the selection mode for a shape in its entirety.
   Standard_EXPORT SelectMgr_Selection (const Standard_Integer theModeIdx = 0);
 
-  ~SelectMgr_Selection();
+  Standard_EXPORT ~SelectMgr_Selection();
 
   Standard_EXPORT void Destroy();
 
@@ -137,7 +137,7 @@ public:
 protected:
 
   //! Returns sensitive entity stored by index theIdx in entites vector
-  Handle(SelectMgr_SensitiveEntity)& GetEntityById (const Standard_Integer theIdx);
+  Standard_EXPORT Handle(SelectMgr_SensitiveEntity)& GetEntityById (const Standard_Integer theIdx);
 
 private:
 
index 522fe4d..f6b06ed 100644 (file)
@@ -27,19 +27,19 @@ class SelectMgr_SensitiveEntity : public Standard_Transient
 public:
 
   //! Creates new inactive for selection object with base entity theEntity
-  SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity);
+  Standard_EXPORT SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity);
 
   ~SelectMgr_SensitiveEntity() {}
 
   //! Clears up all resources and memory
-  void Clear();
+  Standard_EXPORT void Clear();
 
   //! Returns related instance of SelectBasics class
   Standard_EXPORT const Handle(SelectBasics_SensitiveEntity)& BaseSensitive() const;
 
   //! Returns true if this entity belongs to the active selection
   //! mode of parent object
-  Standard_Boolean IsActiveForSelection() const;
+  Standard_EXPORT Standard_Boolean IsActiveForSelection() const;
 
   //! Marks entity as inactive for selection
   Standard_EXPORT void ResetSelectionActiveStatus() const;
index c3025d1..8c712af 100644 (file)
@@ -37,38 +37,38 @@ class SelectMgr_SensitiveEntitySet : public BVH_PrimitiveSet<Standard_Real, 3>
 
 public:
 
-  SelectMgr_SensitiveEntitySet();
+  Standard_EXPORT SelectMgr_SensitiveEntitySet();
 
   virtual ~SelectMgr_SensitiveEntitySet() {};
 
   //! Adds new entity to the set and marks BVH tree for rebuild
-  void Append (const Handle(SelectMgr_SensitiveEntity)& theEntity);
+  Standard_EXPORT void Append (const Handle(SelectMgr_SensitiveEntity)& theEntity);
 
   //! Adds every entity of selection theSelection to the set and marks
   //! BVH tree for rebuild
-  void Append (const Handle(SelectMgr_Selection)& theSelection);
+  Standard_EXPORT void Append (const Handle(SelectMgr_Selection)& theSelection);
 
   //! Removes every entity of selection theSelection from the set
   //! and marks BVH tree for rebuild
-  void Remove (const Handle(SelectMgr_Selection)& theSelection);
+  Standard_EXPORT void Remove (const Handle(SelectMgr_Selection)& theSelection);
 
   //! Returns bounding box of entity with index theIdx
-  virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
+  Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
 
   //! Returns geometry center of sensitive entity index theIdx
   //! along the given axis theAxis
-  virtual Standard_Real Center (const Standard_Integer theIndex,
-                                const Standard_Integer theAxis) const Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIndex,
+                                                const Standard_Integer theAxis) const Standard_OVERRIDE;
 
   //! Swaps items with indexes theIdx1 and theIdx2
-  virtual void Swap (const Standard_Integer theIndex1,
-                     const Standard_Integer theIndex2) Standard_OVERRIDE;
+  Standard_EXPORT virtual void Swap (const Standard_Integer theIndex1,
+                                     const Standard_Integer theIndex2) Standard_OVERRIDE;
 
   //! Returns the amount of entities
-  virtual Standard_Integer Size() const Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
 
   //! Returns the entity with index theIndex in the set
-  const Handle(SelectMgr_SensitiveEntity)& GetSensitiveById (const Standard_Integer theIndex) const;
+  Standard_EXPORT const Handle(SelectMgr_SensitiveEntity)& GetSensitiveById (const Standard_Integer theIndex) const;
 
 private:
 
index 7dbc48b..dd47711 100644 (file)
@@ -31,56 +31,56 @@ public:
   //! theP2 and theP3 projections onto near and far view frustum planes
   SelectMgr_TriangularFrustum() {};
 
-  ~SelectMgr_TriangularFrustum();
+  Standard_EXPORT ~SelectMgr_TriangularFrustum();
 
   //! Creates new triangular frustum with bases of triangles with vertices theP1, theP2 and theP3
   //! projections onto near and far view frustum planes (only for triangular frustums)
-  virtual void Build (const gp_Pnt2d& theP1,
-                      const gp_Pnt2d& theP2,
-                      const gp_Pnt2d& theP3) Standard_OVERRIDE;
+  Standard_EXPORT virtual void Build (const gp_Pnt2d& theP1,
+                                      const gp_Pnt2d& theP2,
+                                      const gp_Pnt2d& theP3) Standard_OVERRIDE;
 
   //! Returns a copy of the frustum transformed according to the matrix given
-  virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
+  Standard_EXPORT virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
 
   // SAT Tests for different objects
 
   //! SAT intersection test between defined volume and given axis-aligned box
-  virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! Returns true if selecting volume is overlapped by axis-aligned bounding box
   //! with minimum corner at point theMinPt and maximum at point theMaxPt
-  virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPt,
-                                     const SelectMgr_Vec3& theMaxPt,
-                                     Standard_Boolean* theInside) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPt,
+                                                     const SelectMgr_Vec3& theMaxPt,
+                                                     Standard_Boolean* theInside) Standard_OVERRIDE;
 
   //! Intersection test between defined volume and given point
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! SAT intersection test between defined volume and given ordered set of points,
   //! representing line segments. The test may be considered of interior part or
   //! boundary line defined by segments depending on given sensitivity type
-  virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! Checks if line segment overlaps selecting frustum
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
-                                     const gp_Pnt& thePnt2,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
+                                                     const gp_Pnt& thePnt2,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! SAT intersection test between defined volume and given triangle. The test may
   //! be considered of interior part or boundary line defined by triangle vertices
   //! depending on given sensitivity type
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
-                                     const gp_Pnt& thePnt2,
-                                     const gp_Pnt& thePnt3,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1,
+                                                     const gp_Pnt& thePnt2,
+                                                     const gp_Pnt& thePnt3,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
   //! Nullifies the handle to corresponding builder instance to prevent memory leaks
-  void Clear();
+  Standard_EXPORT void Clear();
 
   DEFINE_STANDARD_RTTI(SelectMgr_TriangularFrustum,Standard_Transient)
 };
index 7918ac4..e41e78d 100644 (file)
@@ -44,34 +44,34 @@ public:
   //! Meshes polygon bounded by polyline. Than organizes a set of triangular frustums,
   //! where each triangle's projection onto near and far view frustum planes is
   //! considered as a frustum base
-  virtual void Build (const TColgp_Array1OfPnt2d& thePoints) Standard_OVERRIDE;
+  Standard_EXPORT virtual void Build (const TColgp_Array1OfPnt2d& thePoints) Standard_OVERRIDE;
 
   //! Returns a copy of the frustum with all sub-volumes transformed according to the matrix given
-  virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
+  Standard_EXPORT virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE;
 
-  virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBox,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
-  virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPnt,
-                                     const SelectMgr_Vec3& theMaxPnt,
-                                     Standard_Boolean* theInside) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theMinPnt,
+                                                     const SelectMgr_Vec3& theMaxPnt,
+                                                     Standard_Boolean* theInside) Standard_OVERRIDE;
 
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePt,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
-  virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
-                                     const gp_Pnt& thePt2,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
+                                                     const gp_Pnt& thePt2,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
-  virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
-                                     const gp_Pnt& thePt2,
-                                     const gp_Pnt& thePt3,
-                                     Select3D_TypeOfSensitivity theSensType,
-                                     Standard_Real& theDepth) Standard_OVERRIDE;
+  Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
+                                                     const gp_Pnt& thePt2,
+                                                     const gp_Pnt& thePt3,
+                                                     Select3D_TypeOfSensitivity theSensType,
+                                                     Standard_Real& theDepth) Standard_OVERRIDE;
 
 private: