Adding __APPLE_ definition for libraries
TCollection_AsciiString aPluginLibraryName = thePluginName;
#ifdef _WIN32
aPluginLibraryName += ".dll";
+#elif __APPLE__
+ aPluginLibraryName.Prepend ("lib");
+ aPluginLibraryName += ".dylib";
#else
aPluginLibraryName.Prepend ("lib");
aPluginLibraryName += ".so";
Handle(AIS_Shape) aPresentation = new AIS_Shape (aShape);
aPresentation->Attributes()->SetAutoTriangulation (Standard_False);
- View_Displayer* aDisplayer = myViewWindow->Displayer();
+ View_Displayer* aDisplayer = displayer();
aDisplayer->DisplayPresentation (aPresentation);
aContext->UpdateCurrentViewer();