// create a Viewer to this Driver
Handle(V3d_Viewer) aViewer = new V3d_Viewer (aGraphicDriver);
aViewer->SetDefaultBackgroundColor (Quantity_NOC_DARKVIOLET);
-aViewer->SetDefaultViewProj (V3d_Xpos);
// Create a structure in this Viewer
-Handle(Graphic3d_Structure) aStruct = new Graphic3d_Structure (aViewer->Viewer());
+Handle(Graphic3d_Structure) aStruct = new Graphic3d_Structure (aViewer->StructureManager());
aStruct->SetVisual (Graphic3d_TOS_SHADING); // Type of structure
-
// Create a group of primitives in this structure
-Handle(Graphic3d_Group) aPrsGroup = new Graphic3d_Group (aStruct);
-
+Handle(Graphic3d_Group) aPrsGroup = aStruct->NewGroup();
// Fill this group with one quad of size 100
Handle(Graphic3d_ArrayOfTriangleStrips) aTriangles = new Graphic3d_ArrayOfTriangleStrips (4);
aTriangles->AddVertex (-100./2., -100./2., 0.0);
aTriangles->AddVertex (-100./2., 100./2., 0.0);
aTriangles->AddVertex ( 100./2., -100./2., 0.0);
aTriangles->AddVertex ( 100./2., 100./2., 0.0);
+Handle(Graphic3d_AspectFillArea3d) anAspects = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, Quantity_NOC_RED,
+ Quantity_NOC_RED, Aspect_TOL_SOLID, 1.0f,
+ Graphic3d_NOM_GOLD, Graphic3d_NOM_GOLD);
+aPrsGroup->SetGroupPrimitivesAspect (anAspects);
aPrsGroup->AddPrimitiveArray (aTriangles);
-aPrsGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectFillArea3d());
-
// Create Ambient and Infinite Lights in this Viewer
Handle(V3d_AmbientLight) aLight1 = new V3d_AmbientLight (Quantity_NOC_GRAY50);
-Handle(V3d_DirectionalLight) aLight2 = new V3d_DirectionalLight (V3d_XnegYnegZneg, Quantity_NOC_WHITE);
+Handle(V3d_DirectionalLight) aLight2 = new V3d_DirectionalLight (V3d_Zneg, Quantity_NOC_WHITE, true);
aViewer->AddLight (aLight1);
aViewer->AddLight (aLight2);
-
+aViewer->SetLightOn();
// Create a 3D quality Window with the same DisplayConnection
Handle(Xw_Window) aWindow = new Xw_Window (aDispConnection, "Test V3d", 100, 100, 500, 500);
aWindow->Map(); // Map this Window to this screen
-
// Create a Perspective View in this Viewer
Handle(V3d_View) aView = new V3d_View (aViewer);
aView->Camera()->SetProjectionType (Graphic3d_Camera::Projection_Perspective);
// Associate this View with the Window
aView->SetWindow (aWindow);
-// Display ALL structures in this View
-aViewer->Viewer()->Display();
+// Display presentation in this View
+aStruct->Display();
// Finally update the Visualization in this View
aView->Update();
// Fit view to object size