0024610: Visualization, Visual3d_View::MinMaxValues() - skip erased objects while...
authorsan <san@opencascade.com>
Thu, 21 Aug 2014 07:43:33 +0000 (11:43 +0400)
committerbugmaster <bugmaster@opencascade.com>
Thu, 21 Aug 2014 11:51:00 +0000 (15:51 +0400)
commitaeb722e31a3d48c22cba68acf1b5e0716df69df4
treed8f3c7663c49cb25c8136d87fd1ca8383eb9acfc
parent53b15292f1ae7d116d4d27987634ef603757d8e9
0024610: Visualization, Visual3d_View::MinMaxValues() - skip erased objects while computing bounding box for Fit All operations

"vfit" takes into account erased objects

Visual3d_View::MinMaxValues() corrected to ignore hidden Graphic3d_Structure instances,
unused Graphic3d_StructureManager::MinMaxValues() removed.

Correction of test-case
src/Graphic3d/Graphic3d_StructureManager.cdl
src/Graphic3d/Graphic3d_StructureManager.cxx
src/Visual3d/Visual3d_View.cxx
tests/bugs/vis/bug24610 [new file with mode: 0644]