0032198: Visualization, TKOpenGl - per-vertex lighting ignores back/front material...
authorkgv <kgv@opencascade.com>
Sat, 6 Mar 2021 00:22:05 +0000 (03:22 +0300)
committerbugmaster <bugmaster@opencascade.com>
Wed, 17 Mar 2021 16:53:13 +0000 (19:53 +0300)
commit61a05a3658fabc6d3bb84c464c0bfe948a7150ce
treefa93a72b695cdca083e4b908684da6585d6a4d10
parent941f6cae556f2b35ed6fe25001519283baa234b8
0032198: Visualization, TKOpenGl - per-vertex lighting ignores back/front material colors

Graphic3d_ShaderManager::stdComputeLighting() now multiplies vertex color by material color.
dox/upgrade/upgrade.md
src/AIS/AIS_Triangulation.cxx
src/Graphic3d/Graphic3d_ShaderManager.cxx
src/MeshVS/MeshVS_NodalColorPrsBuilder.cxx
src/ViewerTest/ViewerTest_ObjectCommands.cxx
tests/bugs/vis/bug30076
tests/v3d/glsl/vert_color [new file with mode: 0644]