0025833: Visualization, ray tracing - Problems with the backside of triangles
authordbp <dbp@opencascade.com>
Thu, 2 Apr 2015 11:27:16 +0000 (14:27 +0300)
committerbugmaster <bugmaster@opencascade.com>
Thu, 2 Apr 2015 11:38:42 +0000 (14:38 +0300)
commit1804bb99a682a8653a8228408b476a811553b54e
treeca8744a6fbc22e8b3e9e49c545f47d243387cb6d
parentef0bfc15cce3709178f7c660b4be92602d12d9ca
0025833: Visualization, ray tracing - Problems with the backside of triangles

Backside triangles are handled correctly by implementing two-sided lighting model. Ray-tracing shader was optimized (up to 25% performance increase).

Test case for CR25833
src/Shaders/RaytraceBase.fs
tests/v3d/raytrace/bug25833 [new file with mode: 0755]