0025201: Visualization - Implementing soft shadows and ambient occlusion in OCCT...
authordbp <dbp@opencascade.com>
Mon, 20 Apr 2015 07:15:34 +0000 (10:15 +0300)
committerbugmaster <bugmaster@opencascade.com>
Wed, 10 Jun 2015 07:56:24 +0000 (10:56 +0300)
commit189f85a3fd7c7ba4ef4f8a21c12186d5095fe451
treebe7b629793b71a005f6f74e085208736317e0fe3
parent283b833c8e2367cd9d98a1c8572553ef0b870f6c
0025201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core
41 files changed:
src/AIS/AIS_InteractiveObject.cdl
src/AIS/AIS_InteractiveObject.cxx
src/Graphic3d/FILES
src/Graphic3d/Graphic3d.cdl
src/Graphic3d/Graphic3d_BSDF.cxx [new file with mode: 0644]
src/Graphic3d/Graphic3d_BSDF.hxx [new file with mode: 0644]
src/Graphic3d/Graphic3d_CLight.hxx
src/Graphic3d/Graphic3d_Group.cxx
src/Graphic3d/Graphic3d_MaterialAspect.cdl
src/Graphic3d/Graphic3d_MaterialAspect.cxx
src/Graphic3d/Graphic3d_RenderingParams.hxx
src/Graphic3d/Graphic3d_Structure.cxx
src/InterfaceGraphic/InterfaceGraphic_Graphic3d.hxx
src/OpenGl/OpenGl_AspectFace.cxx
src/OpenGl/OpenGl_AspectFace.hxx
src/OpenGl/OpenGl_BackgroundArray.hxx
src/OpenGl/OpenGl_FrameBuffer.cxx
src/OpenGl/OpenGl_SceneGeometry.hxx
src/OpenGl/OpenGl_Structure.hxx
src/OpenGl/OpenGl_View.cxx
src/OpenGl/OpenGl_View.hxx
src/OpenGl/OpenGl_View_Raytrace.cxx
src/Shaders/Display.fs [new file with mode: 0644]
src/Shaders/PathtraceBase.fs [new file with mode: 0644]
src/Shaders/RaytraceBase.fs
src/Shaders/RaytraceRender.fs
src/Shaders/RaytraceSmooth.fs
src/V3d/V3d_DirectionalLight.cdl
src/V3d/V3d_DirectionalLight.cxx
src/V3d/V3d_Light.cdl
src/V3d/V3d_Light.cxx
src/V3d/V3d_PositionalLight.cdl
src/V3d/V3d_PositionalLight.cxx
src/ViewerTest/FILES
src/ViewerTest/ViewerTest.cxx
src/ViewerTest/ViewerTest_CmdParser.cxx [new file with mode: 0644]
src/ViewerTest/ViewerTest_CmdParser.hxx [new file with mode: 0644]
src/ViewerTest/ViewerTest_ViewerCommands.cxx
src/Visual3d/Visual3d_Light.cdl
src/Visual3d/Visual3d_Light.cxx
tests/v3d/raytrace/bug25201 [new file with mode: 0644]