#include <inspector/VInspector_Tools.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
-#include <SelectBasics_SensitiveEntity.hxx>
+#include <Select3D_SensitiveEntity.hxx>
#include <Standard_Version.hxx>
#include <StdSelect_BRepOwner.hxx>
case Qt::EditRole:
case Qt::ToolTipRole:
{
- Handle(SelectBasics_EntityOwner) anOwner = getEntityOwner();
+ Handle(SelectMgr_EntityOwner) anOwner = getEntityOwner();
if (anOwner.IsNull())
return QVariant();
// =======================================================================
void VInspector_ItemEntityOwner::Init()
{
- Handle(SelectBasics_EntityOwner) anOwner;
+ Handle(SelectMgr_EntityOwner) anOwner;
VInspector_ItemSensitiveEntityPtr aParentItem = itemDynamicCast<VInspector_ItemSensitiveEntity>(Parent());
if (aParentItem)
{
Handle(SelectMgr_SensitiveEntity) anEntity = aSelEntIter.Value();
#endif
- const Handle(SelectBasics_SensitiveEntity)& aBase = anEntity->BaseSensitive();
+ const Handle(Select3D_SensitiveEntity)& aBase = anEntity->BaseSensitive();
if (!aBase.IsNull())
{
if (aRowId == aCurrentIndex)
// function : getEntityOwner
// purpose :
// =======================================================================
-Handle(SelectBasics_EntityOwner) VInspector_ItemEntityOwner::getEntityOwner() const
+Handle(SelectMgr_EntityOwner) VInspector_ItemEntityOwner::getEntityOwner() const
{
initItem();
return myOwner;