+++ /dev/null
-puts "========"
-puts "Test various Shading Models assigned per-object with transparency"
-puts "========"
-
-# PBR doesn't work with Compatible Profile on macOS
-if { $::tcl_platform(os) == "Darwin" } { vcaps -core }
-
-# setup viewer
-vclear
-vclose ALL
-vinit View1 -width 912 -height 912
-
-# define spheres with a rough triangulation to easily distinguish Shading Models
-psphere p0 10
-box b0 4 4 4
-copytranslate p11 p0 0 0 0
-copytranslate b11 b0 0 0 0
-copytranslate p12 p0 40 0 0
-copytranslate b12 b0 40 0 0
-copytranslate p21 p0 0 20 0
-copytranslate b21 b0 0 20 0
-copytranslate p22 p0 40 20 0
-copytranslate b22 b0 40 20 0
-copytranslate p31 p0 0 40 0
-copytranslate b31 b0 0 40 0
-copytranslate p32 p0 40 40 0
-copytranslate b32 b0 40 40 0
-compound p11 p12 p21 p22 p31 p32 b11 b12 b21 b22 b31 b32 ss
-incmesh ss 1
-vdefaults -autoTriang 0
-
-# display objects
-vdisplay -dispMode 1 p11 p12 p21 p22 p31 p32 b11 b12 b21 b22 b31 b32
-vdrawparray p41 triangles v 0 55 0 v 0 75 0 v 20 55 0 v 0 55 0 v 0 75 0 v 0 55 20 v 0 55 0 v 0 55 20 v 20 55 0 v 0 75 0 v 0 55 20 v 20 55 0
-vdrawparray p42 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
-vtop
-vrotate -0.9 0.1 0
-vfit
-
-set aMatProps "-setMaterial DIAMOND -setColor GRAY70 -setTransparency 0.8"
-
-# customize shading models
-vaspects b11 b12 b21 b22 b31 b32 -setShadingModel FRAGMENT -setColor RED
-
-vaspects p11 -setShadingModel VERTEX {*}$aMatProps
-vdrawtext t11 Graphic3d_TOSM_VERTEX -pos 10 5 10 -color RED -aspect BOLD
-vaspects p12 -setShadingModel FRAGMENT {*}$aMatProps
-vdrawtext t12 Graphic3d_TOSM_FRAGMENT -pos 50 5 10 -color RED -aspect BOLD
-
-vaspects p21 -setShadingModel PBR {*}$aMatProps
-vdrawtext t21 Graphic3d_TOSM_PBR -pos 10 25 10 -color RED -aspect BOLD
-vaspects p22 -setShadingModel PBR_FACET {*}$aMatProps
-vdrawtext t22 Graphic3d_TOSM_PBR_FACET -pos 50 25 10 -color RED -aspect BOLD
-
-vaspects p31 -setShadingModel UNLIT {*}$aMatProps
-vdrawtext t31 Graphic3d_TOSM_UNLIT -pos 10 45 10 -color RED -aspect BOLD
-vaspects p32 -setShadingModel FACET {*}$aMatProps
-vdrawtext t32 Graphic3d_TOSM_FACET -pos 50 45 10 -color RED -aspect BOLD
-vaspects p41 -setShadingModel VERTEX {*}$aMatProps
-vdrawtext t41 Graphic3d_TOSM_VERTEX -pos 10 65 10 -color RED -aspect BOLD
-vaspects p42 -setShadingModel FACET {*}$aMatProps
-vdrawtext t42 Graphic3d_TOSM_FACET -pos 50 65 10 -color RED -aspect BOLD
-vdisplay -topmost t11 t12 t21 t22 t31 t32 t41 t42
-
-vlight -change 0 -intensity 1.0
-vlight -change 1 -intensity 0.5
-vrenderparams -shadingModel pbr
-vdump $::imagedir/${::casename}.png