vinit View1 -width 912 -height 912
# define spheres with a rough triangulation to easily distinguish Shading Models
-psphere p1 10
-copytranslate p2 p1 40 0 0
-copytranslate p3 p1 20 20 0
-copytranslate p4 p1 0 40 0
-copytranslate p5 p1 40 40 0
-compound p1 p2 p3 p4 p5 ss
+psphere p0 10
+copytranslate p11 p0 0 0 0
+copytranslate p12 p0 40 0 0
+copytranslate p21 p0 0 20 0
+copytranslate p22 p0 40 20 0
+copytranslate p31 p0 0 40 0
+copytranslate p32 p0 40 40 0
+compound p11 p12 p21 p22 p31 p32 ss
incmesh ss 1
vdefaults -autoTriang 0
# display objects
-vdisplay -dispMode 1 p1 p2 p3 p4 p5
-vdrawparray p6 triangles v 0 55 0 v 0 75 0 v 20 55 0 v 0 55 0 v 0 75 0 v 0 55 20 v 0 55 0 v 0 55 20 v 20 55 0 v 0 75 0 v 0 55 20 v 20 55 0
-vdrawparray p7 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
+vdisplay -dispMode 1 p11 p12 p21 p22 p31 p32
+vdrawparray p41 triangles v 0 55 0 v 0 75 0 v 20 55 0 v 0 55 0 v 0 75 0 v 0 55 20 v 0 55 0 v 0 55 20 v 20 55 0 v 0 75 0 v 0 55 20 v 20 55 0
+vdrawparray p42 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
vtop
vrotate -0.9 0.1 0
vfit
vdump $::imagedir/${::casename}_defaults.png
# customize shading models
-vaspects p1 -setShadingModel VERTEX
-vdrawtext t1 Graphic3d_TOSM_VERTEX -pos 10 5 10 -color RED -aspect BOLD
-vaspects p2 -setShadingModel FRAGMENT
-vdrawtext t2 Graphic3d_TOSM_FRAGMENT -pos 50 5 10 -color RED -aspect BOLD
-vaspects p3 -setShadingModel DEFAULT
-vdrawtext t3 Graphic3d_TOSM_DEFAULT -pos 30 25 10 -color RED -aspect BOLD
-vaspects p4 -setShadingModel UNLIT
-vdrawtext t4 Graphic3d_TOSM_UNLIT -pos 10 45 10 -color RED -aspect BOLD
-vaspects p5 -setShadingModel FACET
-vdrawtext t5 Graphic3d_TOSM_FACET -pos 50 45 10 -color RED -aspect BOLD
-vaspects p6 -setShadingModel DEFAULT
-vdrawtext t6 Graphic3d_TOSM_DEFAULT -pos 10 65 10 -color RED -aspect BOLD
-vaspects p7 -setShadingModel FACET
-vdrawtext t7 Graphic3d_TOSM_FACET -pos 50 65 10 -color RED -aspect BOLD
-vdisplay -topmost t1 t2 t3 t4 t5 t6 t7
+vaspects p11 -setShadingModel VERTEX
+vdrawtext t11 Graphic3d_TOSM_VERTEX -pos 10 5 10 -color RED -aspect BOLD
+vaspects p12 -setShadingModel FRAGMENT
+vdrawtext t12 Graphic3d_TOSM_FRAGMENT -pos 50 5 10 -color RED -aspect BOLD
+
+vaspects p21 -setShadingModel PBR
+vdrawtext t21 Graphic3d_TOSM_PBR -pos 10 25 10 -color RED -aspect BOLD
+vaspects p22 -setShadingModel PBR_FACET
+vdrawtext t22 Graphic3d_TOSM_PBR_FACET -pos 50 25 10 -color RED -aspect BOLD
+
+vaspects p31 -setShadingModel UNLIT
+vdrawtext t31 Graphic3d_TOSM_UNLIT -pos 10 45 10 -color RED -aspect BOLD
+vaspects p32 -setShadingModel FACET
+vdrawtext t32 Graphic3d_TOSM_FACET -pos 50 45 10 -color RED -aspect BOLD
+vaspects p41 -setShadingModel VERTEX
+vdrawtext t41 Graphic3d_TOSM_VERTEX -pos 10 65 10 -color RED -aspect BOLD
+vaspects p42 -setShadingModel FACET
+vdrawtext t42 Graphic3d_TOSM_FACET -pos 50 65 10 -color RED -aspect BOLD
+vdisplay -topmost t11 t12 t21 t22 t31 t32 t41 t42
vcaps -ffp 1
vdump $::imagedir/${::casename}_ffp.png
vcaps -ffp 0
+vlight -change 1 -intensity 0.1
+vrenderparams -shadingModel pbr
vdump $::imagedir/${::casename}.png