}
inline Standard_Real gp_Sphere::Area () const
-{ return 4.0 * Standard_PI * radius * radius; }
+{ return 4.0 * M_PI * radius * radius; }
inline void gp_Sphere::UReverse()
{ pos.YReverse(); }
{ return radius; }
inline Standard_Real gp_Sphere::Volume () const
-{ return (4.0 * Standard_PI * radius * radius * radius) / 3.0; }
+{ return (4.0 * M_PI * radius * radius * radius) / 3.0; }
inline gp_Ax1 gp_Sphere::XAxis () const
{ return gp_Ax1(pos.Location(), pos.XDirection()); }