//! Creates quaternion directly from component values
gp_Quaternion(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real w);
- //! Creates copy of another quaternion
- gp_Quaternion(const gp_Quaternion& theToCopy);
-
//! Creates quaternion representing shortest-arc rotation
//! operator producing vector theVecTo from vector theVecFrom.
gp_Quaternion(const gp_Vec& theVecFrom, const gp_Vec& theVecTo);