+++ /dev/null
-// Copyright (c) 1995-1999 Matra Datavision
-// Copyright (c) 1999-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// JCV, LPA 07/92
-
-inline gp_Ax1::gp_Ax1() : loc(0.,0.,0.), vdir(0.,0.,1.)
-{ }
-
-inline gp_Ax1::gp_Ax1 (const gp_Pnt& P,
- const gp_Dir& V) : loc(P), vdir(V)
-{ }
-
-inline void gp_Ax1::SetDirection (const gp_Dir& V)
-{ vdir = V; }
-
-inline void gp_Ax1::SetLocation (const gp_Pnt& P)
-{ loc = P; }
-
-inline const gp_Dir& gp_Ax1::Direction () const
-{ return vdir; }
-
-inline const gp_Pnt& gp_Ax1::Location () const
-{ return loc; }
-
-inline Standard_Boolean gp_Ax1::IsNormal
-(const gp_Ax1& Other,
- const Standard_Real AngularTolerance) const
-{ return vdir.IsNormal(Other.vdir, AngularTolerance); }
-
-inline Standard_Boolean gp_Ax1::IsOpposite
-(const gp_Ax1& Other,
- const Standard_Real AngularTolerance) const
-{ return vdir.IsOpposite(Other.vdir, AngularTolerance); }
-
-inline Standard_Boolean gp_Ax1::IsParallel
-(const gp_Ax1& Other,
- const Standard_Real AngularTolerance) const
-{ return vdir.IsParallel(Other.vdir, AngularTolerance); }
-
-inline Standard_Real gp_Ax1::Angle (const gp_Ax1& Other) const
-{ return vdir.Angle (Other.vdir); }
-
-inline void gp_Ax1::Reverse ()
-{ vdir.Reverse(); }
-
-inline gp_Ax1 gp_Ax1::Reversed () const
-{
- gp_Dir D = vdir.Reversed();
- return gp_Ax1(loc, D);
-}
-
-inline void gp_Ax1::Rotate (const gp_Ax1& A1, const Standard_Real Ang)
-{
- loc.Rotate(A1, Ang);
- vdir.Rotate(A1 , Ang);
-}
-
-inline gp_Ax1 gp_Ax1::Rotated (const gp_Ax1& A1,
- const Standard_Real Ang) const
-{
- gp_Ax1 A = *this;
- A.Rotate (A1, Ang);
- return A;
-}
-
-inline void gp_Ax1::Scale (const gp_Pnt& P,
- const Standard_Real S)
-{
- loc.Scale (P, S);
- if (S < 0.0) vdir.Reverse();
-}
-
-inline gp_Ax1 gp_Ax1::Scaled (const gp_Pnt& P,
- const Standard_Real S) const
-{
- gp_Ax1 A1 = *this;
- A1.Scale (P, S);
- return A1;
-}
-
-inline void gp_Ax1::Transform (const gp_Trsf& T)
-{
- loc.Transform(T);
- vdir.Transform(T);
-}
-
-inline gp_Ax1 gp_Ax1::Transformed (const gp_Trsf& T) const
-{
- gp_Ax1 A1 = *this;
- A1.Transform (T);
- return A1;
-}
-
-inline void gp_Ax1::Translate (const gp_Vec& V)
-{ loc.Translate (V); }
-
-inline gp_Ax1 gp_Ax1::Translated (const gp_Vec& V) const
-{
- gp_Ax1 A1 = *this;
- (A1.loc).Translate (V);
- return A1;
-}
-
-inline void gp_Ax1::Translate (const gp_Pnt& P1,
- const gp_Pnt& P2)
-{
- loc.Translate (P1, P2);
-}
-
-inline gp_Ax1 gp_Ax1::Translated (const gp_Pnt& P1,
- const gp_Pnt& P2) const
-{
- gp_Ax1 A1 = *this;
- (A1.loc).Translate (P1, P2);
- return A1;
-}
-