VrmlData_DataMapOfShapeAppearance aShapeAppMap;
//-----------------------------------------------------------
- filebuf aFic;
- istream aStream (&aFic);
+ std::filebuf aFic;
+ std::istream aStream (&aFic);
- if (aFic.open(argv[2], ios::in)) {
+ if (aFic.open(argv[2], std::ios::in)) {
// Get path of the VRML file.
OSD_Path aPath(argv[2]);