if (argc == 4)
{
Standard_Real aTransparency = Draw::Atof(argv[3]);
- aMatAsp.SetTransparency(aTransparency);
+ aMatAsp.SetTransparency (Standard_ShortReal (aTransparency));
}
aMesh->GetDrawer()->SetMaterial( MeshVS_DA_FrontMaterial, aMatAsp );
aMesh->GetDrawer()->SetMaterial( MeshVS_DA_BackMaterial, aMatAsp );