if( !aMesh.IsNull() )
{
TCollection_AsciiString aMode = TCollection_AsciiString (argv[2]);
- Quantity_Color aColor1( (Quantity_NameOfColor)( Quantity_NOC_BLUE1 ) );
- Quantity_Color aColor2( (Quantity_NameOfColor)( Quantity_NOC_RED1 ) );
+ Quantity_Color aColor1(Quantity_NOC_BLUE1);
+ Quantity_Color aColor2(Quantity_NOC_RED1);
if( aMode.IsEqual("elem1") || aMode.IsEqual("elem2") || aMode.IsEqual("nodal") || aMode.IsEqual("nodaltex") || aMode.IsEqual("none") )
{
Handle(MeshVS_PrsBuilder) aTempBuilder;