#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
+#include <UnitsMethods.hxx>
#include <V3d_View.hxx>
#include <ViewerTest.hxx>
#include <VrmlAPI.hxx>
}
VrmlData_Scene aScene;
+ Standard_Real anOCCUnit = UnitsMethods::GetCasCadeLengthUnit();
+ aScene.SetLinearScale(1000. / anOCCUnit);
aScene.SetVrmlDir (aVrmlDir);
aScene << aStream;