const Graphic3d_TextureUnit theUnit);
//! Image reader.
- Standard_EXPORT virtual Handle(Image_PixMap) GetImage() const Standard_OVERRIDE;
+ Standard_EXPORT virtual Handle(Image_CompressedPixMap) GetCompressedImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE;
+
+ //! Image reader.
+ Standard_EXPORT virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE;
//! Return image source.
const Image_Texture& GetImageSource() const { return myImageSource; }