// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#include <XCAFPrs_AISObject.ixx>
-#include <TCollection_ExtendedString.hxx>
+#include <XCAFPrs_AISObject.hxx>
+
+#include <AIS_DisplayMode.hxx>
+#include <BRepBndLib.hxx>
#include <gp_Pnt.hxx>
-#include <Prs3d_Text.hxx>
+#include <Graphic3d_AspectFillArea3d.hxx>
+#include <Handle_AIS_Drawer.hxx>
#include <Prs3d_DimensionAspect.hxx>
-#include <XCAFDoc_ShapeTool.hxx>
-
-#include <Standard_ErrorHandler.hxx>
-#include <Standard_Failure.hxx>
-
-#include <Precision.hxx>
-#include <TopoDS_Shape.hxx>
-#include <TopoDS_Iterator.hxx>
-#include <BRepTools.hxx>
-
-#include <StdPrs_WFDeflectionShape.hxx>
-#include <StdPrs_ShadedShape.hxx>
-#include <StdPrs_WFShape.hxx>
-#include <AIS_Drawer.hxx>
-#include <Graphic3d_Group.hxx>
-#include <Quantity_Color.hxx>
-#include <Aspect_TypeOfLine.hxx>
+#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_LineAspect.hxx>
-#include <Graphic3d_AspectLine3d.hxx>
-#include <BRep_Builder.hxx>
-#include <TopoDS_Compound.hxx>
-#include <XCAFPrs_Style.hxx>
-#include <TopoDS_Shape.hxx>
-#include <XCAFPrs_DataMapOfShapeStyle.hxx>
-#include <TDF_LabelSequence.hxx>
-#include <XCAFPrs_DataMapOfStyleShape.hxx>
-#include <TopoDS.hxx>
-#include <XCAFPrs_DataMapIteratorOfDataMapOfStyleShape.hxx>
-#include <Graphic3d_AspectFillArea3d.hxx>
-#include <Aspect_InteriorStyle.hxx>
-#include <Aspect_TypeOfLine.hxx>
#include <Prs3d_ShadingAspect.hxx>
-
-#include <Prs3d_IsoAspect.hxx>
-#include <XCAFPrs.hxx>
-
+#include <Prs3d_Text.hxx>
#include <TDataStd_Name.hxx>
-#include <BRepBndLib.hxx>
-
+#include <TDF_LabelSequence.hxx>
#include <TPrsStd_AISPresentation.hxx>
+#include <TopoDS_Iterator.hxx>
+#include <XCAFDoc_ShapeTool.hxx>
+#include <XCAFPrs.hxx>
+#include <XCAFPrs_DataMapOfShapeStyle.hxx>
+#include <XCAFPrs_DataMapIteratorOfDataMapOfShapeStyle.hxx>
+#include <XCAFPrs_Style.hxx>
-#ifdef DEBUG
-#include <DBRep.hxx>
-#endif
-
+IMPLEMENT_STANDARD_HANDLE (XCAFPrs_AISObject, AIS_ColoredShape)
+IMPLEMENT_STANDARD_RTTIEXT(XCAFPrs_AISObject, AIS_ColoredShape)
//=======================================================================
//function : XCAFPrs_AISObject
//purpose :
//=======================================================================
-XCAFPrs_AISObject::XCAFPrs_AISObject (const TDF_Label &lab) : AIS_Shape(TopoDS_Shape())
-{
- myLabel = lab;
-
- TopoDS_Shape shape;
- if ( XCAFDoc_ShapeTool::GetShape ( myLabel, shape ) && ! shape.IsNull() )
- Set ( shape );
-}
-
-//=======================================================================
-//function : SetColor
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::SetColor(const Quantity_Color &aCol)
-{
- AIS_Shape::SetColor(aCol);
- LoadRecomputable(1);
-}
-
-//=======================================================================
-//function : UnsetColor
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::UnsetColor()
-{
- if (HasColor())
- {
- AIS_Shape::UnsetColor();
- LoadRecomputable(1);
- }
- else
- {
- myToRecomputeModes.Clear();
- }
-}
-
-//=======================================================================
-//function : SetMaterial
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::SetMaterial(const Graphic3d_NameOfMaterial aMat)
-{
- AIS_Shape::SetMaterial(aMat);
- LoadRecomputable(1);
-}
-
-//=======================================================================
-//function : SetMaterial
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::SetMaterial(const Graphic3d_MaterialAspect& aMat)
-{
- AIS_Shape::SetMaterial(aMat);
- LoadRecomputable(1);
-}
-
-//=======================================================================
-//function : UnsetMaterial
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::UnsetMaterial()
-{
- if (HasMaterial())
- {
- AIS_Shape::UnsetMaterial();
- LoadRecomputable(1);
- }
- else
- {
- myToRecomputeModes.Clear();
- }
-}
-
-//=======================================================================
-//function : SetTransparency
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::SetTransparency(const Standard_Real AValue)
-{
- AIS_Shape::SetTransparency(AValue);
- LoadRecomputable(1);
-}
-
-//=======================================================================
-//function : UnsetTransparency
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::UnsetTransparency()
+XCAFPrs_AISObject::XCAFPrs_AISObject (const TDF_Label& theLabel)
+: AIS_ColoredShape(TopoDS_Shape())
{
- AIS_Shape::UnsetTransparency();
- LoadRecomputable(1);
-}
-
-//=======================================================================
-//function : AddStyledItem
-//purpose :
-//=======================================================================
-
-void XCAFPrs_AISObject::AddStyledItem (const XCAFPrs_Style &style,
- const TopoDS_Shape &shape,
- const Handle(PrsMgr_PresentationManager3d)&, // aPresentationManager,
- const Handle(Prs3d_Presentation)& aPrs,
- const Standard_Integer aMode)
-{
- // remember current color settings
- Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
- Aspect_InteriorStyle aStyle;
- Quantity_Color aIntColor, aEdgeColor;
- Aspect_TypeOfLine aType;
- Standard_Real aWidth;
- a4bis->Values(aStyle,aIntColor,aEdgeColor,aType,aWidth);
- Graphic3d_MaterialAspect FMAT = a4bis->FrontMaterial();
- Quantity_Color aFColor = FMAT.Color();
-
- Quantity_Color aColor1, aColor2;
- Aspect_TypeOfLine aLine1, aLine2;
- Standard_Real aWigth1, aWigth2;
- Handle(Prs3d_LineAspect) waUFB = myDrawer->UnFreeBoundaryAspect();
- waUFB->Aspect()->Values(aColor1,aLine1,aWigth1);
- Handle(Prs3d_LineAspect) waFB = myDrawer->FreeBoundaryAspect();
- waFB->Aspect()->Values(aColor2,aLine2,aWigth2);
-
- Quantity_Color aColor;
- Aspect_TypeOfLine aLine;
- Standard_Real aWigth;
- Handle(Prs3d_LineAspect) wa = myDrawer->WireAspect();
- wa->Aspect()->Values(aColor,aLine,aWigth);
-
- Quantity_Color aColorU, aColorV;
- Aspect_TypeOfLine aLineU, aLineV;
- Standard_Real aWigthU, aWigthV;
- Handle(Prs3d_IsoAspect) UIso = myDrawer->UIsoAspect();
- Handle(Prs3d_IsoAspect) VIso = myDrawer->VIsoAspect();
- UIso->Aspect()->Values(aColorU,aLineU,aWigthU);
- VIso->Aspect()->Values(aColorV,aLineV,aWigthV);
-
- // Set colors etc. for current shape according to style
- if ( style.IsSetColorCurv() ) {
- Quantity_Color Color = style.GetColorCurv();
- waUFB->SetColor ( Color.Name() );
- waFB->SetColor ( Color.Name() );
- wa->SetColor ( Color.Name() );
- }
- if ( style.IsSetColorSurf() ) {
- Quantity_Color Color = style.GetColorSurf();
- a4bis->SetInteriorColor(Color);
- FMAT.SetColor(Color);
- a4bis->SetFrontMaterial(FMAT);
- UIso->SetColor ( Color.Name() );
- VIso->SetColor ( Color.Name() );
- }
-
- // force drawing isos on planes
- Standard_Boolean drawIsosPln = myDrawer->IsoOnPlane();
- myDrawer->SetIsoOnPlane (Standard_True);
-
- // add shape to presentation
- switch (aMode) {
- case 0:{
- try { OCC_CATCH_SIGNALS StdPrs_WFDeflectionShape::Add(aPrs,shape,myDrawer); }
- catch (Standard_Failure) {
-#ifdef DEB
- cout << "AIS_Shape::Compute() failed: exception " <<
- Standard_Failure::Caught()->DynamicType()->Name() << ": " <<
- Standard_Failure::Caught()->GetMessageString() << endl;
-#endif
-// cout << "a Shape should be incorrect: No Compute can be maked on it "<< endl;
-// on calcule une presentation de la boite englobante
-// Compute(aPresentationManager,aPrs,2);
- }
- break;
- }
- case 1:
- {
- Standard_Real prevangle ;
- Standard_Real newangle ;
- Standard_Real prevcoeff ;
- Standard_Real newcoeff ;
-
- Standard_Boolean isOwnDeviationAngle = OwnDeviationAngle(newangle,prevangle);
- Standard_Boolean isOwnDeviationCoefficient = OwnDeviationCoefficient(newcoeff,prevcoeff);
- if (((Abs (newangle - prevangle) > Precision::Angular()) && isOwnDeviationAngle) ||
- ((Abs (newcoeff - prevcoeff) > Precision::Confusion()) && isOwnDeviationCoefficient)) {
-#ifdef DEB
- cout << "AIS_Shape : compute"<<endl;
- cout << "newangl : " << newangle << " # de " << "prevangl : " << prevangle << " OU "<<endl;
- cout << "newcoeff : " << newcoeff << " # de " << "prevcoeff : " << prevcoeff << endl;
-#endif
- BRepTools::Clean(shape);
- }
-
- //shading seulement a partir de face...
- try {
- OCC_CATCH_SIGNALS
- if ((Standard_Integer) shape.ShapeType()>4)
- StdPrs_WFDeflectionShape::Add(aPrs,shape,myDrawer);
- else {
- myDrawer->SetShadingAspectGlobal(Standard_False);
- if (IsInfinite())
- StdPrs_WFDeflectionShape::Add(aPrs,shape,myDrawer);
- else
- StdPrs_ShadedShape::Add(aPrs,shape,myDrawer);
- }
- }
- catch (Standard_Failure) {
-#ifdef DEB
- cout << "AIS_Shape::Compute() in ShadingMode failed: exception " <<
- Standard_Failure::Caught()->DynamicType()->Name() << ": " <<
- Standard_Failure::Caught()->GetMessageString() << endl;
-#endif
- // last resort: try to display as wireframe
- try {
- OCC_CATCH_SIGNALS
- StdPrs_WFShape::Add(aPrs,shape,myDrawer);
- }
- catch (Standard_Failure) {
- }
- }
- break;
- }
- case 2:
- {
- // boite englobante
- if (IsInfinite()) StdPrs_WFDeflectionShape::Add(aPrs,shape,myDrawer);
- else DisplayBox(aPrs,BoundingBox(),myDrawer);
- }
- }
-
- // Restore initial settings
- if ( style.IsSetColorCurv() ) {
- waUFB->SetColor ( aColor1.Name() );
- waFB->SetColor ( aColor2.Name() );
- wa->SetColor ( aColor.Name() );
- }
- if ( style.IsSetColorSurf() ) {
- a4bis->SetInteriorColor(aIntColor);
- FMAT.SetColor(aFColor);
- a4bis->SetFrontMaterial(FMAT);
- UIso->SetColor ( aColorU );
- VIso->SetColor ( aColorV );
- }
- myDrawer->SetIsoOnPlane (drawIsosPln);
+ myLabel = theLabel;
}
//=======================================================================
}
}
}
-
+
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
-// The Compute() method is copied from AIS_Shape::Compute and enhanced to
-// support different color settings for different subshapes of a single shape
-
-void XCAFPrs_AISObject::Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
- const Handle(Prs3d_Presentation)& aPrs,
- const Standard_Integer aMode)
-{
-#ifdef DEB
- //cout << "XCAFPrs_AISObject: Update called" << endl;
-#endif
- aPrs->Clear();
+void XCAFPrs_AISObject::Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePrs,
+ const Standard_Integer theMode)
+{
+ thePrs->Clear();
// abv: 06 Mar 00: to have good colors
- Handle(TPrsStd_AISPresentation) prs = Handle(TPrsStd_AISPresentation)::DownCast ( GetOwner() );
- if ( prs.IsNull() || !prs->HasOwnMaterial() )
- AIS_Shape::SetMaterial ( Graphic3d_NOM_PLASTIC );
+ Handle(TPrsStd_AISPresentation) aPrs = Handle(TPrsStd_AISPresentation)::DownCast (GetOwner());
+ if (aPrs.IsNull() || !aPrs->HasOwnMaterial()) SetMaterial (Graphic3d_NOM_PLASTIC);
- TopoDS_Shape shape;
- if ( ! XCAFDoc_ShapeTool::GetShape ( myLabel, shape ) || shape.IsNull() ) return;
+ TopoDS_Shape aShape;
+ if (!XCAFDoc_ShapeTool::GetShape (myLabel, aShape) || aShape.IsNull()) return;
- // wire,edge,vertex -> pas de HLR + priorite display superieure
- Standard_Integer TheType = (Standard_Integer)shape.ShapeType();
- if(TheType>4 && TheType<8) {
- aPrs->SetVisual(Graphic3d_TOS_ALL);
- aPrs->SetDisplayPriority(TheType+2);
- }
// Shape vide -> Assemblage vide.
- if (shape.ShapeType() == TopAbs_COMPOUND) {
- TopoDS_Iterator anExplor (shape);
- if (!anExplor.More()) {
+ if (aShape.ShapeType() == TopAbs_COMPOUND)
+ {
+ TopoDS_Iterator anExplor (aShape);
+ if (!anExplor.More())
+ {
return;
}
}
- if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
-
- // collect information on colored subshapes
- TopLoc_Location L;
- XCAFPrs_DataMapOfShapeStyle settings;
- XCAFPrs::CollectStyleSettings ( myLabel, L, settings );
-#ifdef DEB
- //cout << "Styles collected" << endl;
-#endif
- // dispatch (sub)shapes by their styles
- XCAFPrs_DataMapOfStyleShape items;
- XCAFPrs_Style DefStyle;
- DefaultStyle (DefStyle);
- XCAFPrs::DispatchStyles ( shape, settings, items, DefStyle );
-#ifdef DEB
- //cout << "Dispatch done" << endl;
-#endif
+ Set (aShape);
+ ClearCustomAspects();
- // add subshapes to presentation (one shape per style)
- XCAFPrs_DataMapIteratorOfDataMapOfStyleShape it ( items );
-#ifdef DEB
- //Standard_Integer i=1;
-#endif
- for ( ; it.More(); it.Next() ) {
- XCAFPrs_Style s = it.Key();
-#ifdef DEB
- //cout << "Style " << i << ": [" <<
- // ( s.IsSetColorSurf() ? Quantity_Color::StringName ( s.GetColorSurf().Name() ) : "" ) << ", " <<
- // ( s.IsSetColorCurv() ? Quantity_Color::StringName ( s.GetColorCurv().Name() ) : "" ) << "]" <<
- //" --> si_" << i << ( s.IsVisible() ? "" : " <invisible>" ) << endl;
- //i++;
-#endif
- if (! s.IsVisible() ) continue;
- Prs3d_Root::NewGroup(aPrs);
- AddStyledItem ( s, it.Value(), aPresentationManager, aPrs, aMode );
+ // Collecting information on colored subshapes
+ TopLoc_Location aLoc;
+ XCAFPrs_DataMapOfShapeStyle aSettings;
+ XCAFPrs::CollectStyleSettings ( myLabel, aLoc, aSettings );
+
+ // Getting default colors
+ XCAFPrs_Style aDefStyle;
+ DefaultStyle (aDefStyle);
+ Quantity_Color aColorCurv = aDefStyle.GetColorCurv();
+ Quantity_Color aColorSurf = aDefStyle.GetColorSurf();
+
+ SetColors (myDrawer, aColorCurv, aColorSurf);
+
+ // Set colors etc. for current shape according to style
+ for (XCAFPrs_DataMapIteratorOfDataMapOfShapeStyle anIter( aSettings ); anIter.More(); anIter.Next())
+ {
+ Handle(AIS_ColoredDrawer) aDrawer = CustomAspects (anIter.Key());
+ const XCAFPrs_Style& aStyle = anIter.Value();
+
+ aColorCurv = aStyle.IsSetColorCurv() ? aStyle.GetColorCurv() : aDefStyle.GetColorCurv();
+ aColorSurf = aStyle.IsSetColorSurf() ? aStyle.GetColorSurf() : aDefStyle.GetColorSurf();
+
+ SetColors (aDrawer, aColorCurv, aColorSurf);
}
-
- if ( XCAFPrs::GetViewNameMode() ) {
- // Displaying Name attributes
-#ifdef DEB
- //cout << "Now display name of shapes" << endl;
-#endif
- aPrs->SetDisplayPriority(10);
- DisplayText (myLabel, aPrs, Attributes()->DimensionAspect()->TextAspect(), TopLoc_Location());//no location
+
+ AIS_ColoredShape::Compute (thePresentationManager, thePrs, theMode);
+
+ if (XCAFPrs::GetViewNameMode())
+ {
+ // Displaying Name attributes
+ thePrs->SetDisplayPriority (10);
+ DisplayText (myLabel, thePrs, Attributes()->DimensionAspect()->TextAspect(), TopLoc_Location());//no location
}
-#ifdef DEB
- //cout << "Compute finished" << endl;
-#endif
-
- aPrs->ReCompute(); // for hidden line recomputation if necessary...
+}
+
+//=======================================================================
+//function : SetColors
+//purpose :
+//=======================================================================
+void XCAFPrs_AISObject::SetColors (const Handle(AIS_Drawer)& theDrawer,
+ const Quantity_Color& theColorCurv,
+ const Quantity_Color& theColorSurf)
+{
+ if (!theDrawer->HasShadingAspect())
+ {
+ theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
+ }
+ if (!theDrawer->HasLineAspect())
+ {
+ theDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
+ }
+ if (!theDrawer->HasWireAspect())
+ {
+ theDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
+ }
+ if (!theDrawer->HasUIsoAspect())
+ {
+ theDrawer->SetUIsoAspect (new Prs3d_IsoAspect (Quantity_NOC_GRAY75, Aspect_TOL_SOLID, 0.5, 1));
+ }
+ if (!theDrawer->HasVIsoAspect())
+ {
+ theDrawer->SetVIsoAspect (new Prs3d_IsoAspect (Quantity_NOC_GRAY75, Aspect_TOL_SOLID, 0.5, 1));
+ }
+ if (!theDrawer->HasFreeBoundaryAspect())
+ {
+ theDrawer->SetFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
+ }
+ if (!theDrawer->HasUnFreeBoundaryAspect())
+ {
+ theDrawer->SetUnFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
+ }
+
+ theDrawer->UnFreeBoundaryAspect()->SetColor (theColorCurv);
+ theDrawer->FreeBoundaryAspect()->SetColor (theColorCurv);
+ theDrawer->WireAspect()->SetColor (theColorCurv);
+
+ Graphic3d_MaterialAspect aMaterial = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
+ aMaterial.SetColor (theColorSurf);
+ theDrawer->ShadingAspect()->Aspect()->SetInteriorColor (theColorSurf);
+ theDrawer->ShadingAspect()->Aspect()->SetFrontMaterial (aMaterial);
+ theDrawer->UIsoAspect()->SetColor (theColorSurf);
+ theDrawer->VIsoAspect()->SetColor (theColorSurf);
}
//=======================================================================
//function : DefaultStyle
//purpose : DefaultStyle() can be redefined by subclasses in order to set custom default style
//=======================================================================
-void XCAFPrs_AISObject::DefaultStyle (XCAFPrs_Style& aStyle) const
+void XCAFPrs_AISObject::DefaultStyle (XCAFPrs_Style& theStyle) const
{
- static const Quantity_Color White ( Quantity_NOC_WHITE );
- aStyle.SetColorSurf ( White );
- aStyle.SetColorCurv ( White );
+ theStyle.SetColorSurf (Quantity_NOC_WHITE);
+ theStyle.SetColorCurv (Quantity_NOC_WHITE);
}