Poly_Connect PC(theTri);
// Create the Normals node (if UV- values are available)
TopLoc_Location aLoc;
- const Standard_Real aConf2 = Precision::Confusion()*Precision::Confusion();
+ const Standard_Real aConf2 = Precision::SquareConfusion();
const Handle(Geom_Surface) aSurface = BRep_Tool::Surface (theFace, aLoc);
if (theTri->HasUVNodes() && aSurface.IsNull() == Standard_False) {
if (aSurface->IsCNu(1) && aSurface->IsCNv(1))