const Handle(VrmlData_ShapeNode) aNodeShape =
Handle(VrmlData_ShapeNode)::DownCast (anIter.Value());
if (aNodeShape.IsNull() == Standard_False) {
- const Handle(VrmlData_Geometry) aNodeGeom =
- Handle(VrmlData_Geometry)::DownCast(aNodeShape->Geometry());
+ const Handle(VrmlData_Geometry) aNodeGeom = aNodeShape->Geometry();
if (aNodeGeom.IsNull() == Standard_False) {
if (aSingleShape.IsNull() == Standard_False)
isSingleShape = Standard_False;