#include <VrmlData_InBuffer.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
+#include <VrmlData_Geometry.hxx>
+#include <VrmlData_TextureTransform.hxx>
+#include <VrmlData_Texture.hxx>
#ifdef WNT
#define _CRT_SECURE_NO_DEPRECATE
#pragma warning (disable:4996)
#endif
-IMPLEMENT_STANDARD_HANDLE (VrmlData_Node, Standard_Transient)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Node, Standard_Transient)
-IMPLEMENT_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_ShapeNode, VrmlData_Node)
-IMPLEMENT_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Texture, VrmlData_Node)
-IMPLEMENT_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_TextureTransform, VrmlData_Node)
-IMPLEMENT_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_ImageTexture, VrmlData_Texture)
-IMPLEMENT_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_Appearance, VrmlData_Node)
-IMPLEMENT_STANDARD_HANDLE (VrmlData_UnknownNode, VrmlData_Node)
-IMPLEMENT_STANDARD_RTTIEXT (VrmlData_UnknownNode, VrmlData_Node)
+
+
+
+
+
+
+
+
+
+
+
+
static VrmlData_Scene MyDefaultScene;