} else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "creaseAngle")) {
Standard_Real anAngle;
if (OK(aStatus, Scene().ReadReal (theBuffer, anAngle,
- Standard_False, Standard_False)))
+ Standard_False, Standard_False))) {
if (anAngle < -Precision::Confusion()*0.001)
aStatus = VrmlData_IrrelevantNumber;
else
myCreaseAngle = anAngle;
+ }
}
return aStatus;
}