#include <Vrml_ShapeHints.hxx>
#include <VrmlConverter_ShadingAspect.hxx>
-IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,MMgt_TShared)
+IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient)
VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect()
{