#include <Vrml_MatrixTransform.hxx>
#include <MMgt_TShared.hxx>
#include <TopTools_Array1OfShape.hxx>
-#include <Quantity_Length.hxx>
#include <Standard_OStream.hxx>
class HLRAlgo_Projector;
public:
- Standard_EXPORT VrmlConverter_Projector(const TopTools_Array1OfShape& Shapes, const Quantity_Length Focus, const Quantity_Length DX, const Quantity_Length DY, const Quantity_Length DZ, const Quantity_Length XUp, const Quantity_Length YUp, const Quantity_Length ZUp, const VrmlConverter_TypeOfCamera Camera = VrmlConverter_NoCamera, const VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight);
+ Standard_EXPORT VrmlConverter_Projector(const TopTools_Array1OfShape& Shapes, const Standard_Real Focus, const Standard_Real DX, const Standard_Real DY, const Standard_Real DZ, const Standard_Real XUp, const Standard_Real YUp, const Standard_Real ZUp, const VrmlConverter_TypeOfCamera Camera = VrmlConverter_NoCamera, const VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight);
Standard_EXPORT void SetCamera (const VrmlConverter_TypeOfCamera aCamera);
Standard_EXPORT HLRAlgo_Projector Projector() const;
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DEFINE_STANDARD_RTTIEXT(VrmlConverter_Projector,MMgt_TShared)
-protected:
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private:
};
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#endif // _VrmlConverter_Projector_HeaderFile