0024002: Overall code and build procedure refactoring -- automatic
[occt.git] / src / VrmlConverter / VrmlConverter_Projector.hxx
diff --git a/src/VrmlConverter/VrmlConverter_Projector.hxx b/src/VrmlConverter/VrmlConverter_Projector.hxx
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+// Created on: 1997-06-06
+// Created by: Alexander BRIVIN
+// Copyright (c) 1997-1999 Matra Datavision
+// Copyright (c) 1999-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _VrmlConverter_Projector_HeaderFile
+#define _VrmlConverter_Projector_HeaderFile
+
+#include <Standard.hxx>
+#include <Standard_Type.hxx>
+
+#include <HLRAlgo_Projector.hxx>
+#include <Vrml_PerspectiveCamera.hxx>
+#include <Vrml_OrthographicCamera.hxx>
+#include <Vrml_DirectionalLight.hxx>
+#include <Vrml_PointLight.hxx>
+#include <Vrml_SpotLight.hxx>
+#include <VrmlConverter_TypeOfCamera.hxx>
+#include <VrmlConverter_TypeOfLight.hxx>
+#include <Vrml_MatrixTransform.hxx>
+#include <MMgt_TShared.hxx>
+#include <TopTools_Array1OfShape.hxx>
+#include <Quantity_Length.hxx>
+#include <Standard_OStream.hxx>
+class HLRAlgo_Projector;
+
+
+class VrmlConverter_Projector;
+DEFINE_STANDARD_HANDLE(VrmlConverter_Projector, MMgt_TShared)
+
+
+//! defines projector  and calculates properties of cameras and lights from Vrml
+//! ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight
+//! and  MatrixTransform  )  to display all scene  shapes  with  arbitrary locations
+//! for requested the Projection Vector,  High Point Direction and the Focus
+//! and adds them ( method Add ) to anOSream.
+class VrmlConverter_Projector : public MMgt_TShared
+{
+
+public:
+
+  
+  Standard_EXPORT VrmlConverter_Projector(const TopTools_Array1OfShape& Shapes, const Quantity_Length Focus, const Quantity_Length DX, const Quantity_Length DY, const Quantity_Length DZ, const Quantity_Length XUp, const Quantity_Length YUp, const Quantity_Length ZUp, const VrmlConverter_TypeOfCamera Camera = VrmlConverter_NoCamera, const VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight);
+  
+  Standard_EXPORT void SetCamera (const VrmlConverter_TypeOfCamera aCamera);
+  
+  Standard_EXPORT VrmlConverter_TypeOfCamera Camera() const;
+  
+  Standard_EXPORT void SetLight (const VrmlConverter_TypeOfLight aLight);
+  
+  Standard_EXPORT VrmlConverter_TypeOfLight Light() const;
+  
+
+  //! Adds  into anOStream  if  they  are  defined in  Create.
+  //! PerspectiveCamera,
+  //! OrthographicCamera,
+  //! DirectionLight,
+  //! PointLight,
+  //! SpotLight
+  //! with  MatrixTransform  from VrmlConverter;
+  Standard_EXPORT void Add (Standard_OStream& anOStream) const;
+  
+  Standard_EXPORT HLRAlgo_Projector Projector() const;
+
+
+
+
+  DEFINE_STANDARD_RTTI(VrmlConverter_Projector,MMgt_TShared)
+
+protected:
+
+
+
+
+private:
+
+
+  HLRAlgo_Projector myProjector;
+  Vrml_PerspectiveCamera myPerspectiveCamera;
+  Vrml_OrthographicCamera myOrthographicCamera;
+  Vrml_DirectionalLight myDirectionalLight;
+  Vrml_PointLight myPointLight;
+  Vrml_SpotLight mySpotLight;
+  VrmlConverter_TypeOfCamera myTypeOfCamera;
+  VrmlConverter_TypeOfLight myTypeOfLight;
+  Vrml_MatrixTransform myMatrixTransform;
+
+
+};
+
+
+
+
+
+
+
+#endif // _VrmlConverter_Projector_HeaderFile