#include <Standard_Type.hxx>
#include <TColgp_HArray1OfVec.hxx>
-#include <MMgt_TShared.hxx>
+#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>
class Vrml_Coordinate3;
-DEFINE_STANDARD_HANDLE(Vrml_Coordinate3, MMgt_TShared)
+DEFINE_STANDARD_HANDLE(Vrml_Coordinate3, Standard_Transient)
//! defines a Coordinate3 node of VRML specifying
//! properties of geometry and its appearance.
//! IndexedLineSet, or PointSet node. This node does not produce a visible result
//! during rendering; it simply replaces the current coordinates in the rendering
//! state for subsequent nodes to use.
-class Vrml_Coordinate3 : public MMgt_TShared
+class Vrml_Coordinate3 : public Standard_Transient
{
public:
- DEFINE_STANDARD_RTTIEXT(Vrml_Coordinate3,MMgt_TShared)
+ DEFINE_STANDARD_RTTIEXT(Vrml_Coordinate3,Standard_Transient)
protected: