#include "Voxel_VisData.h"
#include <Graphic3d_CBounds.hxx>
+class Handle(OpenGl_GraphicDriver);
+
class VoxelClient_VisDrawer
{
public:
public:
- Standard_EXPORT static void Init();
+ Standard_EXPORT static void Init (Handle(OpenGl_GraphicDriver)& theDriver);
Standard_EXPORT VoxelClient_VisDrawer(Voxel_VisData* theData);
Standard_EXPORT virtual ~VoxelClient_VisDrawer();