+++ /dev/null
-// Created on: 2008-05-08
-// Created by: Vladislav ROMASHKO
-// Copyright (c) 2008-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#ifndef _Voxel_ColorDS_HeaderFile
-#define _Voxel_ColorDS_HeaderFile
-
-#include <Standard.hxx>
-#include <Standard_DefineAlloc.hxx>
-#include <Standard_Handle.hxx>
-
-#include <Voxel_DS.hxx>
-#include <Standard_Real.hxx>
-#include <Standard_Integer.hxx>
-#include <Standard_Byte.hxx>
-
-
-//! A 3D voxel model keeping 4 bits for each voxel (one of 16 colors).
-class Voxel_ColorDS : public Voxel_DS
-{
-public:
-
- DEFINE_STANDARD_ALLOC
-
-
- //! An empty constructor.
- Standard_EXPORT Voxel_ColorDS();
-
- //! A constructor initializing the voxel model.
- //! (x, y, z) - the start point of the box.
- //! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
- //! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
- Standard_EXPORT Voxel_ColorDS(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z);
-
- //! Initialization of the voxel model.
- //! (x, y, z) - the start point of the box.
- //! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
- //! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
- Standard_EXPORT virtual void Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) Standard_OVERRIDE;
-
- //! A destructor of the voxel model.
- Standard_EXPORT void Destroy();
-~Voxel_ColorDS()
-{
- Destroy();
-}
-
- //! The method sets all values equal to 0 (false) and
- //! releases the memory.
- Standard_EXPORT void SetZero();
-
- //! Defines a value for voxel with co-ordinates (ix, iy, iz).
- //! Only the first four bits are used!
- //! Initial state of the model is so that all voxels have value 0x0000,
- //! and this data doesn't occupy memory.
- //! Memory for data is allocating during setting non-zero values (0x0101, for example).
- Standard_EXPORT void Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_Byte data);
-
- //! Returns the value of voxel with co-ordinates (ix, iy, iz).
- Standard_EXPORT Standard_Byte Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const;
-
-
-
-
-protected:
-
-
-
-
-
-private:
-
-
-
-
-
-};
-
-
-
-
-
-
-
-#endif // _Voxel_ColorDS_HeaderFile