}
-Visual3d_ViewOrientation::Visual3d_ViewOrientation (const Graphic3d_Vertex& VRP, const Graphic3d_Vector& VPN, const Standard_Real Twist) {
+Visual3d_ViewOrientation::Visual3d_ViewOrientation (const Graphic3d_Vertex& VRP, const Graphic3d_Vector& VPN, const Standard_Real /*Twist*/) {
if (Graphic3d_Vector::NormeOf (VPN) == 0.0)
Visual3d_ViewOrientationDefinitionError::Raise
}
-Visual3d_ViewOrientation::Visual3d_ViewOrientation (const Graphic3d_Vertex& VRP, const Standard_Real Azim, const Standard_Real Inc, const Standard_Real Twist) {
+Visual3d_ViewOrientation::Visual3d_ViewOrientation (const Graphic3d_Vertex& VRP, const Standard_Real /*Azim*/, const Standard_Real /*Inc*/, const Standard_Real /*Twist*/) {
cout << "\nVisual3d_ViewOrientation : Not Yet Implemented\n\n" << flush;