//! the associated view.
Standard_EXPORT Standard_Boolean ViewExists (const Handle(Aspect_Window)& AWindow, Graphic3d_CView& TheCView) const;
- //! Returns the underlay of the viewer <me>.
- Standard_EXPORT const Handle(Visual3d_Layer)& UnderLayer() const;
-
- //! Returns the underlay of the viewer <me>.
- Standard_EXPORT const Handle(Visual3d_Layer)& OverLayer() const;
-
//! Forces a new construction of the structure <AStructure>
//! if <AStructure> is displayed and TOS_COMPUTED.
Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& AStructure) Standard_OVERRIDE;
//! make the layer lists consistent.
Standard_EXPORT void InstallZLayers (const Handle(Visual3d_View)& theView) const;
- //! Adds a new layer in all the views of <me>.
- Standard_EXPORT void SetLayer (const Handle(Visual3d_Layer)& ALayer);
-
Visual3d_SequenceOfView MyDefinedView;
- Handle(Visual3d_Layer) MyUnderLayer;
- Handle(Visual3d_Layer) MyOverLayer;
Aspect_GenId MyViewGenId;
Handle(Graphic3d_GraphicDriver) MyGraphicDriver;
Standard_Boolean MyZBufferAuto;