// clear all structures whilst views are alive for correct GPU memory management
MyDisplayedStructure.Clear();
MyHighlightedStructure.Clear();
- MyVisibleStructure.Clear();
MyPickStructure.Clear();
// clear list of managed views
}
MyHighlightedStructure.Remove (AStructure);
- MyVisibleStructure.Remove (AStructure);
MyPickStructure.Remove (AStructure);
}