??-11-97 : CAL ; Retrait de la dependance avec math. Calcul developpe.
??-11-97 : CAL ; Ajout de NumberOfDisplayedStructures
07-08-97 : PCT ; ajout support texture mapping
- 05-01-98 : CAL ; Ajout de AnimationMode
15-01-98 : FMN ; FRA60019 calcul Ratio pour MyViewMappingReset
15-01-98 : CAL ; Ajout de la transformation d'une TOS_COMPUTED
26-01-98 : CAL ; Ajout de la methode HaveTheSameOwner
#define GER61454 //GG 14-09-99 Activates model clipping planes
-#define G003 //EUG 30-09-00 Degeneration management
-// Backfacing management
-
#define RIC120302 //GG Add a NEW SetWindow method which enable
// to connect a graphic widget and context to OGL.
#include <Visual3d_HSetOfLight.hxx>
#include <Visual3d_SetIteratorOfSetOfLight.hxx>
-#include <Visual3d_ClipPlane.hxx>
-#include <Visual3d_SetOfClipPlane.hxx>
-#include <Visual3d_HSetOfClipPlane.hxx>
-#include <Visual3d_SetIteratorOfSetOfClipPlane.hxx>
-
#include <Visual3d_SetIteratorOfSetOfView.hxx>
#include <Graphic3d_TextureEnv.hxx>
MyCView.DefWindow.IsDefined = 0;
MyCView.Context.NbActiveLight = 0;
- MyCView.Context.NbActivePlane = 0;
-#ifdef GER61454
- MyCView.Context.ActivePlane = NULL;
-#endif
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
MyMatOfMapIsEvaluated = Standard_False;
MyMatOfOriIsEvaluated = Standard_False;
- DegenerateModeIsActive = Standard_False;
- AnimationModeIsActive = Standard_False;
-
IsInitialized = Standard_False;
-#ifdef G003
- MyCView.IsDegenerates = 0;
- MyCView.IsDegeneratesPrev = 0;
ComputedModeIsActive = Standard_False;
MyCView.Backfacing = 0;
-#endif // G003
MyCView.ptrUnderLayer = 0;
MyCView.ptrOverLayer = 0;
MyCView.DefWindow.IsDefined = 0;
MyCView.Context.NbActiveLight = 0;
- MyCView.Context.NbActivePlane = 0;
-#ifdef GER61454
- MyCView.Context.ActivePlane = NULL;
-#endif
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
MyCView.Orientation.IsCustomMatrix = 1;
for ( i = 0; i < 4; i++)
for ( j = 0; j < 4; j++)
- MyCView.Orientation.ModelViewMatrix[i][j] = MyViewOrientation.MyModelViewMatrix->Value(i,j);
+ MyCView.Orientation.ModelViewMatrix[i][j] =
+ (Standard_ShortReal)MyViewOrientation.MyModelViewMatrix->Value(i,j);
}
else {
MyCView.Orientation.IsCustomMatrix = 0;
MyCView.Mapping.IsCustomMatrix = 1;
for ( i = 0; i < 4; i++)
for ( j = 0; j < 4; j++)
- MyCView.Mapping.ProjectionMatrix[i][j] = MyViewMapping.MyProjectionMatrix->Value(i,j);
+ MyCView.Mapping.ProjectionMatrix[i][j] =
+ (Standard_ShortReal)MyViewMapping.MyProjectionMatrix->Value(i,j);
}
else {
MyCView.Mapping.IsCustomMatrix = 0;
MyMatOfOriIsEvaluated = Standard_False;
IsInitialized = Standard_False;
-#ifdef G003
- AnimationModeIsActive = Standard_False;
- MyCView.IsDegenerates = 0;
- MyCView.IsDegeneratesPrev = 0;
ComputedModeIsActive = Standard_False;
-#endif // G003
MyCView.ptrUnderLayer = 0;
MyCView.ptrOverLayer = 0;
#else
const Handle(Xw_Window) aWin = Handle(Xw_Window)::DownCast (theWindow);
MyCView.DefWindow.XWindow = aWin->XWindow();
- MyCView.DefWindow.XParentWindow = aWin->XParentWindow();
+ //MyCView.DefWindow.XParentWindow = aWin->XParentWindow();
#endif
Standard_Integer Width, Height;
Standard_Real X, Y, Z;
-Standard_Real LightConcentration;
-Standard_Real LightAttenuation1;
-Standard_Real LightAttenuation2;
-Standard_Real LightAngle;
+Standard_Real LightConcentration = 0.;
+Standard_Real LightAttenuation1 = 0.;
+Standard_Real LightAttenuation2 = 0.;
+Standard_Real LightAngle = 0.;
Quantity_Color LightColor;
Graphic3d_Vertex LightPosition;
Graphic3d_Vector LightDirection;
}
-void Visual3d_View::UpdatePlanes () {
-
-Standard_Integer i, j;
-CALL_DEF_PLANE *planes=NULL;
-
- i = MyContext.NumberOfActivatedClipPlanes ();
- j = MyGraphicDriver->InquirePlaneLimit ();
- MyCView.Context.NbActivePlane = (i > j ? j : i);
-
- if (MyCView.Context.NbActivePlane > 0) {
-
- // Dynamic Allocation
-#ifdef GER61454 //Keep the plane address for the next Update !
- if( !MyCView.Context.ActivePlane )
- MyCView.Context.ActivePlane = new CALL_DEF_PLANE [j];
- planes = MyCView.Context.ActivePlane;
-#else
- planes = new CALL_DEF_PLANE [MyCView.Context.NbActivePlane];
-
- MyCView.Context.ActivePlane = planes;
-#endif
-Standard_Real A, B, C, D;
-
- // Parcing of clipping planes
- for (j=0; j<MyCView.Context.NbActivePlane; j++) {
-
- planes[j].WsId = MyCView.ViewId;
- planes[j].ViewId = MyCView.ViewId;
-
- planes[j].Active = 1;
- planes[j].PlaneId =
- int ((MyContext.ActivatedClipPlane (j+1))->Identification ());
-
- (MyContext.ActivatedClipPlane (j+1))->Plane (A, B, C, D);
- planes[j].CoefA = float (A);
- planes[j].CoefB = float (B);
- planes[j].CoefC = float (C);
- planes[j].CoefD = float (D);
- }
-
- }
-
- // Management of planes of clipping model
- if (! IsDeleted ())
- if (IsDefined ())
- MyGraphicDriver->SetPlane (MyCView);
-
- // Dynamic allocation
-#ifdef GER61454
- if ( MyCView.Context.ActivePlane && (MyCView.Context.NbActivePlane == 0)
- ) {
- delete [] MyCView.Context.ActivePlane;
- MyCView.Context.ActivePlane = NULL;
- }
-#else
- if (MyCView.Context.NbActivePlane > 0) delete [] planes;
-#endif
+void Visual3d_View::UpdatePlanes()
+{
+ MyCView.Context.ClipPlanes = MyContext.GetClipPlanes();
+
+ if (IsDeleted() || !IsDefined())
+ return;
+ MyGraphicDriver->SetClipPlanes (MyCView);
}
void Visual3d_View::SetBackground (const Aspect_Background& ABack) {
if (IsDeleted ()) return;
MyViewOrientation = VO;
-
+
Standard_Real X, Y, Z;
// Tests on modification of parameters.
Standard_Boolean VUPIsModified = Standard_False;
MyCView.Orientation.ViewScaleZ = float (Z);
CustomIsModified =
- MyCView.Orientation.IsCustomMatrix != MyViewOrientation.IsCustomMatrix();
+ (MyCView.Orientation.IsCustomMatrix != MyViewOrientation.IsCustomMatrix());
MyCView.Orientation.IsCustomMatrix = MyViewOrientation.IsCustomMatrix();
if ( MyViewOrientation.IsCustomMatrix() ) {
Standard_Integer i, j;
MyMatOfOriIsEvaluated = !VUPIsModified && !VRPIsModified
&& !VRUIsModified && !ScaleIsModified;
-
+
if (! IsDefined ()) return;
-
+
Standard_Boolean AWait = Standard_False; // => immediate update
MyGraphicDriver->ViewOrientation (MyCView, AWait);
IsInitialized = Standard_True;
// Restart if one of parameters is modified
if (!IsInitialized || VUPIsModified || VRPIsModified
|| VRUIsModified || ScaleIsModified || CustomIsModified) {
-
+
MyMatOfOriIsEvaluated = !VUPIsModified && !VRPIsModified
&& !VRUIsModified && !ScaleIsModified;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
MyCView.Mapping.ProjectionMatrix[i][j] =
- MyViewMapping.MyProjectionMatrix->Value(i,j);
+ (Standard_ShortReal)MyViewMapping.MyProjectionMatrix->Value(i,j);
}
MyMatOfMapIsEvaluated = Standard_False;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
MyCView.Mapping.ProjectionMatrix[i][j] =
- MyViewMapping.MyProjectionMatrix->Value(i,j);
+ (Standard_ShortReal)MyViewMapping.MyProjectionMatrix->Value(i,j);
}
MyMatOfMapIsEvaluated = Standard_False;
}
-void Visual3d_View::ChangeDisplayPriority (const Handle(Graphic3d_Structure)& AStructure, const Standard_Integer OldPriority, const Standard_Integer NewPriority) {
+void Visual3d_View::ChangeDisplayPriority (const Handle(Graphic3d_Structure)& AStructure, const Standard_Integer /*OldPriority*/, const Standard_Integer NewPriority) {
if (IsDeleted ()) return;
if (! IsDefined ()) return;
if (! IsDisplayed (AStructure)) return;
Standard_Integer Index = IsComputed (AStructure);
-#ifdef G003
- if ( Index != 0 && ComputedMode () && !DegenerateModeIsOn () )
-#else
- if ((Index != 0) && (! DegenerateModeIsOn ()))
-#endif // G003
+ if (Index != 0 && ComputedMode())
{
#ifdef TRACE
Standard_Integer StructId = MyCOMPUTEDSequence.Value (Index)->Identification ();
return;
}
- // Mode degenerated active
-#ifdef G003
- if ( !ComputedMode () || DegenerateModeIsOn () )
- Answer = Visual3d_TOA_YES;
-#else
- if (DegenerateModeIsOn ()) Answer = Visual3d_TOA_YES;
-;
-#endif // G003
+ if (!ComputedMode())
+ {
+ Answer = Visual3d_TOA_YES;
+ }
if (Answer == Visual3d_TOA_YES ) {
#ifdef TRACE_DISPLAY
if (IsDisplayed (AStructure)) {
Visual3d_TypeOfAnswer Answer = AcceptDisplay (AStructure);
- // Degenerated mode is active
-#ifdef G003
- if ( !ComputedMode () || DegenerateModeIsOn () )
- Answer = Visual3d_TOA_YES;
-#else
- if (DegenerateModeIsOn ()) Answer = Visual3d_TOA_YES;
-#endif // G003
+ if (!ComputedMode())
+ {
+ Answer = Visual3d_TOA_YES;
+ }
if (Answer != Visual3d_TOA_COMPUTE) {
MyGraphicDriver->EraseStructure (
cout << "Index : " << Index << "\n";
cout << flush;
#endif
-#ifdef G003
- if ( Index != 0 && ComputedMode () &&
- !DegenerateModeIsOn () )
-#else
- if ((Index != 0) && (! DegenerateModeIsOn ()))
-#endif // G003
+
+ if (Index != 0 && ComputedMode())
{
StructId =
MyCOMPUTEDSequence.Value (Index)->Identification ();
for (i=1; i<=Length; i++)
(MyCOMPUTEDSequence.Value (i))->SetHLRValidation (Standard_False);
- // if the degenerated node is active, nothing is recomputed
-#ifdef G003
- if ( DegenerateModeIsOn () || !ComputedMode () ) return;
-#else
- if (DegenerateModeIsOn ()) return;
-#endif // G003
+ if (!ComputedMode())
+ {
+ return;
+ }
/*
* Force HLRValidation to False on all structures
* Remove structures that were calculated for the
* previous orientation.
* Recalculation of new structures.
- * Passage of the degenerated mode ON to OFF =>
- * Remove structures that were calculated before
- * the degenerated mode passed to ON.
- * Recalculate new structures.
*/
Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure);
Visual3d_TypeOfAnswer Answer;
}
void Visual3d_View::ReCompute (const Handle(Graphic3d_Structure)& AStructure) {
-#ifdef G003
- if ( DegenerateModeIsOn () || !ComputedMode () ) return;
-#else
- if (DegenerateModeIsOn()) return;
-#endif // G003
+ if (!ComputedMode()) return;
if (IsDeleted ()) return;
}
-void
-#ifdef G003
-Visual3d_View::SetAnimationModeOn ( const Standard_Boolean degenerate ) {
-#else
-Visual3d_View::SetAnimationModeOn () {
-#endif
-
- if (AnimationModeIsOn ()) return;
-
- AnimationModeIsActive = Standard_True;
-#ifdef G003
- if ( degenerate )
- SetDegenerateModeOn ();
- else
- SetDegenerateModeOff ();
-#endif // G003
- MyGraphicDriver->BeginAnimation (MyCView);
-
-}
-
-void Visual3d_View::SetAnimationModeOff () {
-
- if (! AnimationModeIsOn ()) return;
-
- AnimationModeIsActive = Standard_False;
-#ifdef G003
- SetDegenerateModeOff ();
-#endif // G003
- MyGraphicDriver->EndAnimation (MyCView);
-
-}
-
-Standard_Boolean Visual3d_View::AnimationModeIsOn () const {
-
- return AnimationModeIsActive;
-
-}
-
-void Visual3d_View::SetDegenerateModeOn () {
-
-#ifdef TRACE
- cout << "Visual3d_View" << MyCView.ViewId
- << "::SetDegenerateModeOn ();\n";
- cout << flush;
-#endif
-
- // If the degenerated mode is already active, nothing is recalculated
- if (DegenerateModeIsOn ()) return;
- DegenerateModeIsActive = Standard_True;
-
-#ifdef G003
- MyCView.IsDegenerates = 1;
-#else
- /*
- * Change of activity of the degenerated mode
- * Remove structures that were calculated
- * and displayed when the mode was off.
- * Display of non-calculated structures.
- */
-Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure);
-Visual3d_TypeOfAnswer Answer;
-Standard_Integer StructId;
-
- while (S1Iterator.More ()) {
-
- Answer = AcceptDisplay (S1Iterator.Key ());
- // If the structure was calculated, the previous one is
- // removed and the new one is displayed
- // (This is the role of passage into degenerated mode)
-
- if (Answer == Visual3d_TOA_COMPUTE) {
-Standard_Integer Index = IsComputed (S1Iterator.Key ());
- if (Index != 0) {
- StructId =
- MyCOMPUTEDSequence.Value (Index)->Identification ();
-#ifdef TRACE_COMP
- cout << "Structure " << S1Iterator.Key ()->Identification ()
- << " calculated, in the view "
- << Identification () << ", by structure "
- << StructId << " passes in degenerated mode.\n";
- cout << "Remove" << StructId << " then display "
- << S1Iterator.Key ()->Identification () << "\n";
- cout << flush;
-#endif
- MyGraphicDriver->EraseStructure
- (MyCView, *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure ());
- MyGraphicDriver->DisplayStructure (
- MyCView,
- *(Graphic3d_CStructure *)S1Iterator.Key ()->CStructure (),
- int (S1Iterator.Key ()->DisplayPriority ())
- );
- }
- else {
- // Else is impossible)
- // If the mode was not degenerated previously, the
- // calculated structure associated to S1Iterator.Key ()
- // really exists and Index != 0
- }
- }
-
- // S1Iterator.Next () is located on the next structure
- S1Iterator.Next ();
- }
-#endif //G003
-}
-
-void Visual3d_View::SetDegenerateModeOff () {
-
-#ifdef TRACE
- cout << "Visual3d_View" << MyCView.ViewId
- << "::SetDegenerateModeOff ();\n";
- cout << flush;
-#endif
-
- // If the degenerated mode is already inactive, nothing is recalculated
- if (! DegenerateModeIsOn ()) return;
-
- DegenerateModeIsActive = Standard_False;
-
-#ifdef G003
- MyCView.IsDegenerates = 0;
-#else
- /*
- * Change of activity of degenerated mode
- * Remove structures that were displayed
- * when the mode was on.
- * Calculation of structures.
- */
-Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure);
-Visual3d_TypeOfAnswer Answer;
-Standard_Integer StructId;
-
- Standard_Integer i = MyDisplayedStructure.Extent ();
-
- while (S1Iterator.More ()) {
-
- Answer = AcceptDisplay (S1Iterator.Key ());
- // If the structure was calculated, the previous one is
- // removed and the new one is displayed
- // (This is the role of passage into degenerated mode)
-
- if (Answer == Visual3d_TOA_COMPUTE) {
-Standard_Integer Index = IsComputed (S1Iterator.Key ());
- if (Index != 0) {
- StructId =
- MyCOMPUTEDSequence.Value (Index)->Identification ();
-#ifdef TRACE_COMP
- cout << "Structure " << S1Iterator.Key ()->Identification ()
- << " calculated, in the view "
- << Identification () << ", by the structure "
- << StructId << " passes into normal mode.\n";
- cout << "Remove " << S1Iterator.Key ()->Identification ()
- << " then display " << StructId << "\n";
- cout << flush;
-#endif
- MyGraphicDriver->EraseStructure
- (MyCView,
- *(Graphic3d_CStructure *)S1Iterator.Key ()->CStructure ());
- MyGraphicDriver->DisplayStructure (
- MyCView,
- *(Graphic3d_CStructure *)MyCOMPUTEDSequence.Value (Index)->CStructure (),
- int (S1Iterator.Key ()->DisplayPriority ())
- );
-
- Display (S1Iterator.Key (), Aspect_TOU_WAIT);
-
- if ((S1Iterator.Key ())->IsHighlighted()) {
- if (! (MyCOMPUTEDSequence.Value (Index))->IsHighlighted()) {
- (MyCOMPUTEDSequence.Value (Index))->SetHighlightColor
- ((S1Iterator.Key ())->HighlightColor ());
- (MyCOMPUTEDSequence.Value (Index))->GraphicHighlight (Aspect_TOHM_COLOR);
- }
- }
- }
- else {
- // Else is impossible
- // Degenerated mode was activated before display of the
- // structure. So the structure was displayed in the
- // degenerated mode, but the calculated structure didn't exist.
- // It is calculated.
-
- // Compute + Validation
-Handle(Graphic3d_Structure) AStructure = (S1Iterator.Key ());
-#ifdef OLD
-Handle(Graphic3d_Structure) TheStructure = AStructure->Compute (this);
-#else
-Handle(Graphic3d_Structure) TheStructure;
-TColStd_Array2OfReal ATrsf (0, 3, 0, 3);
- AStructure->Transform (ATrsf);
- if (Index != 0) {
-TColStd_Array2OfReal Ident (0, 3, 0, 3);
-Standard_Integer ii, jj;
- for (ii=0; ii<=3; ii++)
- for (jj=0; jj<=3; jj++)
- Ident (ii, jj) = (ii == jj ? 1.0 : 0.0);
- TheStructure = MyCOMPUTEDSequence.Value (Index);
- TheStructure->SetTransform (Ident, Graphic3d_TOC_REPLACE);
- if (AStructure->IsTransformed ()) {
- AStructure->Compute (this, ATrsf, TheStructure);
- }
- else {
- AStructure->Compute (this, TheStructure);
- }
- }
- else {
- if (AStructure->IsTransformed ()) {
- TheStructure = AStructure->Compute (this, ATrsf);
- }
- else {
- TheStructure = AStructure->Compute (this);
- }
- }
-#endif
- TheStructure->SetHLRValidation (Standard_True);
-
-// Return type of visualisation of the view
-Visual3d_TypeOfVisualization ViewType = MyContext.Visualization ();
-
-// Of which type will be the computed ?
-Standard_Boolean ComputeWireframe = ((ViewType == Visual3d_TOV_WIREFRAME) &&
- ((S1Iterator.Key ())->ComputeVisual () != Graphic3d_TOS_SHADING));
-
-Standard_Boolean ComputeShading = ((ViewType == Visual3d_TOV_SHADING) &&
- ((S1Iterator.Key ())->ComputeVisual () != Graphic3d_TOS_WIREFRAME));
-
- if (ComputeWireframe)
- TheStructure->SetVisual (Graphic3d_TOS_WIREFRAME);
- if (ComputeShading)
- TheStructure->SetVisual (Graphic3d_TOS_SHADING);
-
- if ((S1Iterator.Key ())->IsHighlighted()) {
- TheStructure->SetHighlightColor
- ((S1Iterator.Key ())->HighlightColor ());
- TheStructure->GraphicHighlight (Aspect_TOHM_COLOR);
- }
-
- // Make range
-Standard_Integer Result = 0;
-Standard_Integer Length = MyTOCOMPUTESequence.Length ();
- // Find structure <S1Iterator.Key ()>
- // in the sequence of structures to be calculated
- StructId = (S1Iterator.Key ())->Identification ();
- for (i=1; i<=Length && Result==0; i++)
- if ((MyTOCOMPUTESequence.Value (i))->Identification () ==
- StructId) Result = i;
- if (Result != 0)
- MyCOMPUTEDSequence.ChangeValue (Result) = TheStructure;
- else {
- // hlhsr and the associated new compute are added
-#ifdef TRACE_LENGTH
- if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ()) {
- cout << "In Visual3d_View::SetDegenerateModeOff, ";
- cout << "TOCOMPUTE " << MyTOCOMPUTESequence.Length ()
- << " != COMPUTED " << MyCOMPUTEDSequence.Length ()
- << "\n" << flush;
- }
-#endif
- MyTOCOMPUTESequence.Append (S1Iterator.Key ());
- MyCOMPUTEDSequence.Append (TheStructure);
-#ifdef TRACE_LENGTH
- if (MyTOCOMPUTESequence.Length () != MyCOMPUTEDSequence.Length ())
- cout << "\tTOCOMPUTE " << MyTOCOMPUTESequence.Length ()
- << " != COMPUTED " << MyCOMPUTEDSequence.Length ()
- << "\n" << flush;
-#endif
- }
-
- // The degenerated is removed and the calculated is displayed
- MyGraphicDriver->EraseStructure
- (MyCView,
- *(Graphic3d_CStructure *)(S1Iterator.Key ()->CStructure ()));
- MyGraphicDriver->DisplayStructure (
- MyCView,
- *(Graphic3d_CStructure *)TheStructure->CStructure (),
- int (S1Iterator.Key ()->DisplayPriority ())
- );
- }
- }
-
- // S1Iterator.Next () is located on the next structure
- S1Iterator.Next ();
- }
-
- if (MyViewManager->UpdateMode () == Aspect_TOU_ASAP) Update ();
-#endif //G003
-}
-
-Standard_Boolean Visual3d_View::DegenerateModeIsOn () const {
-
- return DegenerateModeIsActive;
-
-}
-
-const Handle(Aspect_GraphicDriver)& Visual3d_View::GraphicDriver () const {
+const Handle(Graphic3d_GraphicDriver)& Visual3d_View::GraphicDriver () const {
return MyGraphicDriver;
}
-void Visual3d_View::Plot (const Handle(Graphic3d_Plotter)& APlotter) const {
-
-Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure);
-
- while (S1Iterator.More ()) {
-
- if (DegenerateModeIsOn ())
- // As the mode is degenerated the displayed structure
- // is plotted without taking into account if it is calculated or not
- (S1Iterator.Key ())->Plot (APlotter);
- else {
-Standard_Integer Index = IsComputed (S1Iterator.Key ());
- // As the mode is not degenerated the displayed structure
- // is plotted as if it was not calculated, otherwise the
- // associated calculated structure is plotted.
- if (Index == 0)
- (S1Iterator.Key ())->Plot (APlotter);
- else
- (MyCOMPUTEDSequence.Value (Index))->Plot (APlotter);
- }
-
- // S1Iterator.Next () is located on the next structure
- S1Iterator.Next ();
- }
-
+void Visual3d_View::Plot (const Handle(Graphic3d_Plotter)& thePlotter) const
+{
+ for (Graphic3d_MapIteratorOfMapOfStructure S1Iterator (MyDisplayedStructure); S1Iterator.More(); S1Iterator.Next())
+ {
+ Standard_Integer Index = IsComputed (S1Iterator.Key ());
+ // displayed structure is plotted as if it was not calculated
+ if (Index == 0)
+ (S1Iterator.Key ())->Plot (thePlotter);
+ else
+ (MyCOMPUTEDSequence.Value (Index))->Plot (thePlotter);
+ }
}
Standard_Integer Visual3d_View::HaveTheSameOwner (const Handle(Graphic3d_Structure)& AStructure) const {
return MyPtrViewManager;
}
-#ifdef G003
-void Visual3d_View :: SetComputedMode ( const Standard_Boolean aMode ) {
-
- if ( ( (aMode && ComputedModeIsActive) ||
- (!aMode && !ComputedModeIsActive)
- ) || DegenerateModeIsOn ()
- ) return;
+void Visual3d_View :: SetComputedMode ( const Standard_Boolean aMode )
+{
+ if ((aMode && ComputedModeIsActive) ||
+ (!aMode && !ComputedModeIsActive))
+ {
+ return;
+ }
Graphic3d_MapIteratorOfMapOfStructure S1Iterator ( MyDisplayedStructure );
Visual3d_TypeOfAnswer Answer;
Standard_Integer StructId;
Standard_Integer i = MyDisplayedStructure.Extent ();
-
- if ( !( ComputedModeIsActive = aMode ) ) {
+ ComputedModeIsActive = aMode;
+ if (!ComputedModeIsActive) {
while ( S1Iterator.More () ) {
return Visual3d_TOBM_DISABLE;
} // end Visual3d_View :: BackFacingModel
-#endif // G003
void Visual3d_View::EnableDepthTest( const Standard_Boolean enable ) const
{