}
-Standard_Boolean checkFloat(const Standard_Real value)
+static Standard_Boolean checkFloat(const Standard_Real value)
{
return value > -FLT_MAX && value < FLT_MAX;
}
-void SetMinMaxValuesCallback(void* Visual3dView)
+static void SetMinMaxValuesCallback(Visual3d_View* theView)
{
Standard_Real xmin, ymin, zmin, xmax, ymax, zmax;
-
- Handle(Visual3d_View) view = (Handle(Visual3d_View)&) Visual3dView;
- view->MinMaxValues(xmin, ymin, zmin, xmax, ymax, zmax);
+ theView->MinMaxValues(xmin, ymin, zmin, xmax, ymax, zmax);
if (checkFloat(xmin) && checkFloat(ymin) && checkFloat(zmin) &&
checkFloat(xmax) && checkFloat(ymax) && checkFloat(zmax))
{
- Handle(Graphic3d_GraphicDriver) driver = Handle(Graphic3d_GraphicDriver)::DownCast(view->GraphicDriver());
+ Handle(Graphic3d_GraphicDriver) driver = Handle(Graphic3d_GraphicDriver)::DownCast(theView->GraphicDriver());
driver->GraduatedTrihedronMinMaxValues((Standard_ShortReal)xmin, (Standard_ShortReal)ymin, (Standard_ShortReal)zmin,
(Standard_ShortReal)xmax, (Standard_ShortReal)ymax, (Standard_ShortReal)zmax);
}