int X_ButtonPress = 0; // Last ButtonPress position
int Y_ButtonPress = 0;
Standard_Boolean IsDragged = Standard_False;
-Standard_Boolean DragFirst;
+Standard_Boolean DragFirst = Standard_False;
//==============================================================================
}
}
+//==============================================================================
+//function : RemoveView
+//purpose :
+//==============================================================================
+void ViewerTest::RemoveView (const Handle(V3d_View)& theView,
+ const Standard_Boolean theToRemoveContext)
+{
+ if (!ViewerTest_myViews.IsBound2 (theView))
+ {
+ return;
+ }
+
+ const TCollection_AsciiString aViewName = ViewerTest_myViews.Find2 (theView);
+ RemoveView (aViewName, theToRemoveContext);
+}
+
//==============================================================================
//function : RemoveView
//purpose : Close and remove view from display, clear maps if neccessary
}
break;
case WM_LBUTTONUP:
- IsDragged = Standard_False;
- if( !DragFirst )
+ if (!DragFirst)
{
HDC hdc = GetDC( hwnd );
SelectObject( hdc, GetStockObject( HOLLOW_BRUSH ) );
SetROP2( hdc, R2_NOT );
Rectangle( hdc, X_ButtonPress, Y_ButtonPress, X_Motion, Y_Motion );
ReleaseDC( hwnd, hdc );
-
- const Handle(ViewerTest_EventManager) EM =
- ViewerTest::CurrentEventManager();
- if ( fwKeys & MK_SHIFT )
- EM->ShiftSelect( min( X_ButtonPress, X_Motion ), max( Y_ButtonPress, Y_Motion ),
- max( X_ButtonPress, X_Motion ), min( Y_ButtonPress, Y_Motion ));
- else
- EM->Select( min( X_ButtonPress, X_Motion ), max( Y_ButtonPress, Y_Motion ),
- max( X_ButtonPress, X_Motion ), min( Y_ButtonPress, Y_Motion ));
+ VT_ProcessButton1Release (fwKeys & MK_SHIFT);
}
+ IsDragged = Standard_False;
return ViewerWindowProc( hwnd, Msg, wParam, lParam );
case WM_LBUTTONDOWN:
switch (aReport.type) {
case ClientMessage:
{
- if(aReport.xclient.data.l[0] == GetDisplayConnection()->GetAtom(Aspect_XA_DELETE_WINDOW))
+ if((Atom)aReport.xclient.data.l[0] == GetDisplayConnection()->GetAtom(Aspect_XA_DELETE_WINDOW))
{
// Close the window
ViewerTest::RemoveView(FindViewIdByWindowHandle (aReport.xclient.window));
return 0;
}
-//==============================================================================
-//function : InitViewerTest
-//purpose : initialisation de toutes les variables static de ViewerTest (dp)
-//==============================================================================
-
-void ViewerTest_InitViewerTest (const Handle(AIS_InteractiveContext)& theContext)
-{
- Handle(V3d_Viewer) aViewer = theContext->CurrentViewer();
- ViewerTest::SetAISContext(theContext);
- aViewer->InitActiveViews();
- Handle(V3d_View) aView = aViewer->ActiveView();
- if (aViewer->MoreActiveViews()) ViewerTest::CurrentView(aView);
- ViewerTest::ResetEventManager();
- Handle(Aspect_Window) aWindow = aView->Window();
-#if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
- // X11
- VT_GetWindow() = Handle(Xw_Window)::DownCast(aWindow);
- OSWindowSetup();
- static int aFirst = 1;
- if ( aFirst ) {
-#if TCL_MAJOR_VERSION < 8
- Tk_CreateFileHandler((void*)XConnectionNumber(GetDisplayConnection()->GetDisplay()),
- TK_READABLE, VProcessEvents, (ClientData) 0);
-#else
- Tk_CreateFileHandler(XConnectionNumber(GetDisplayConnection()->GetDisplay()),
- TK_READABLE, VProcessEvents, (ClientData) 0);
-#endif
- aFirst = 0;
- }
-#endif
-}
-
//==============================================================================
//function : VSetBg
//purpose : Load image as background
}
else if (argc < 2)
{
- di << "Use: vzlayer " << argv[0];
- di << " add/del/get [id]\n";
+ di << "Use: vzlayer ";
+ di << " add/del/get/settings/enable/disable [id]\n";
di << " add - add new z layer to viewer and print its id\n";
di << " del - del z layer by its id\n";
di << " get - print sequence of z layers in increasing order of their overlay level\n";
- di << "id - the layer identificator value defined when removing z layer\n";
+ di << " settings - print status of z layer settings\n";
+ di << " enable ([depth]test/[depth]write/[depth]clear/[depth]offset) \n enables given setting for the z layer\n";
+ di << " enable (p[ositive]offset/n[egative]offset) \n enables given setting for the z layer\n";
+ di << " disable ([depth]test/[depth]write/[depth]clear/[depth]offset) \n disables given setting for the z layer\n";
+ di << "\nWhere id is the layer identificator\n";
+ di << "\nExamples:\n";
+ di << " vzlayer add\n";
+ di << " vzlayer enable poffset 1\n";
+ di << " vzlayer disable depthtest 1\n";
+ di << " vzlayer del 1\n";
return 1;
}
di << "\n";
}
+ else if (anOp == "settings")
+ {
+ if (argc < 3)
+ {
+ di << "Please also provide an id\n";
+ return 1;
+ }
+
+ Standard_Integer anId = Draw::Atoi (argv[2]);
+ Graphic3d_ZLayerSettings aSettings = aViewer->ZLayerSettings (anId);
+
+ di << "Depth test - " << (aSettings.IsSettingEnabled (Graphic3d_ZLayerDepthTest) ? "enabled" : "disabled") << "\n";
+ di << "Depth write - " << (aSettings.IsSettingEnabled (Graphic3d_ZLayerDepthWrite) ? "enabled" : "disabled") << "\n";
+ di << "Depth buffer clearing - " << (aSettings.IsSettingEnabled (Graphic3d_ZLayerDepthClear) ? "enabled" : "disabled") << "\n";
+ di << "Depth offset - " << (aSettings.IsSettingEnabled (Graphic3d_ZLayerDepthOffset) ? "enabled" : "disabled") << "\n";
+
+ }
+ else if (anOp == "enable")
+ {
+ if (argc < 3)
+ {
+ di << "Please also provide an option to enable\n";
+ return 1;
+ }
+
+ if (argc < 4)
+ {
+ di << "Please also provide a layer id\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aSubOp = TCollection_AsciiString (argv[2]);
+ Standard_Integer anId = Draw::Atoi (argv[3]);
+ Graphic3d_ZLayerSettings aSettings = aViewer->ZLayerSettings (anId);
+
+ if (aSubOp == "depthtest" || aSubOp == "test")
+ {
+ aSettings.EnableSetting (Graphic3d_ZLayerDepthTest);
+ }
+ else if (aSubOp == "depthwrite" || aSubOp == "write")
+ {
+ aSettings.EnableSetting (Graphic3d_ZLayerDepthWrite);
+ }
+ else if (aSubOp == "depthclear" || aSubOp == "clear")
+ {
+ aSettings.EnableSetting (Graphic3d_ZLayerDepthClear);
+ }
+ else if (aSubOp == "depthoffset" || aSubOp == "offset")
+ {
+ if (argc < 6)
+ {
+ di << "Please also provide a factor and units values for depth offset\n";
+ di << "Format is: vzlayer enable offset [factor] [units] [layerId]\n";
+ return 1;
+ }
+
+ Standard_ShortReal aFactor = static_cast<Standard_ShortReal> (Draw::Atof (argv[3]));
+ Standard_ShortReal aUnits = static_cast<Standard_ShortReal> (Draw::Atof (argv[4]));
+ anId = Draw::Atoi (argv[5]);
+ aSettings = aViewer->ZLayerSettings (anId);
+
+ aSettings.DepthOffsetFactor = aFactor;
+ aSettings.DepthOffsetUnits = aUnits;
+
+ aSettings.EnableSetting (Graphic3d_ZLayerDepthOffset);
+ }
+ else if (aSubOp == "positiveoffset" || aSubOp == "poffset")
+ {
+ aSettings.SetDepthOffsetPositive();
+ }
+ else if (aSubOp == "negativeoffset" || aSubOp == "noffset")
+ {
+ aSettings.SetDepthOffsetNegative();
+ }
+
+ aViewer->SetZLayerSettings (anId, aSettings);
+ }
+ else if (anOp == "disable")
+ {
+ if (argc < 3)
+ {
+ di << "Please also provide an option to disable\n";
+ return 1;
+ }
+
+ if (argc < 4)
+ {
+ di << "Please also provide a layer id\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aSubOp = TCollection_AsciiString (argv[2]);
+ Standard_Integer anId = Draw::Atoi (argv[3]);
+ Graphic3d_ZLayerSettings aSettings = aViewer->ZLayerSettings (anId);
+
+ if (aSubOp == "depthtest" || aSubOp == "test")
+ {
+ aSettings.DisableSetting (Graphic3d_ZLayerDepthTest);
+ }
+ else if (aSubOp == "depthwrite" || aSubOp == "write")
+ {
+ aSettings.DisableSetting (Graphic3d_ZLayerDepthWrite);
+ }
+ else if (aSubOp == "depthclear" || aSubOp == "clear")
+ {
+ aSettings.DisableSetting (Graphic3d_ZLayerDepthClear);
+ }
+ else if (aSubOp == "depthoffset" || aSubOp == "offset")
+ {
+ aSettings.DisableSetting (Graphic3d_ZLayerDepthOffset);
+ }
+
+ aViewer->SetZLayerSettings (anId, aSettings);
+ }
else
{
- di << "Invalid operation, please use { add / del / get }\n";
+ di << "Invalid operation, please use { add / del / get / settings / enable / disable}\n";
return 1;
}
return 0;
}
-
-
-//==============================================================================
-//function : VClInfo
-//purpose : Prints info about active OpenCL device
-//==============================================================================
-
-static Standard_Integer VClInfo (Draw_Interpretor& theDi,
- Standard_Integer,
- const char**)
+inline Standard_Boolean parseOnOff (Standard_CString theArg,
+ Standard_Boolean& theIsOn)
{
- Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
- if (aContextAIS.IsNull())
+ TCollection_AsciiString aFlag (theArg);
+ aFlag.LowerCase();
+ if (aFlag == "on")
{
- std::cerr << "Call vinit before!\n";
- return 1;
+ theIsOn = Standard_True;
+ return Standard_True;
}
-
- Handle(OpenGl_GraphicDriver) aDrv = Handle(OpenGl_GraphicDriver)::DownCast (aContextAIS->CurrentViewer()->Driver());
- Graphic3d_CView* aCView = static_cast<Graphic3d_CView*> (ViewerTest::CurrentView()->View()->CView());
- NCollection_DataMap<TCollection_AsciiString, TCollection_AsciiString> anInfo;
- if (aDrv.IsNull()
- || aCView == NULL
- || !aDrv->GetOpenClDeviceInfo (*aCView, anInfo))
+ else if (aFlag == "off")
{
- theDi << "OpenCL device info is unavailable!\n";
- return 0;
+ theIsOn = Standard_False;
+ return Standard_True;
}
-
- theDi << "OpenCL device info:\n";
- for (NCollection_DataMap<TCollection_AsciiString, TCollection_AsciiString>::Iterator anIter (anInfo);
- anIter.More(); anIter.Next())
- {
- theDi << anIter.Key() << ": \t" << anIter.Value() << "\n";
- }
- return 0;
+ return Standard_False;
}
//=======================================================================
-//function : VRaytrace
-//purpose : Enables/disables OpenCL-based ray-tracing
+//function : VRenderParams
+//purpose : Enables/disables rendering features
//=======================================================================
-static Standard_Integer VRaytrace (Draw_Interpretor& ,
- Standard_Integer theArgNb,
- const char** theArgVec)
+static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
+ Standard_Integer theArgNb,
+ const char** theArgVec)
{
Handle(V3d_View) aView = ViewerTest::CurrentView();
if (aView.IsNull())
{
- std::cerr << "Use 'vinit' command before " << theArgVec[0] << "\n";
+ std::cerr << "Error: no active viewer!\n";
return 1;
}
- if (theArgNb < 2
- || Draw::Atoi (theArgVec[1]))
- {
- aView->SetRaytracingMode();
- }
- else
- {
- aView->SetRasterizationMode();
- }
- aView->Redraw();
- return 0;
-}
-
-//=======================================================================
-//function : VSetRaytraceMode
-//purpose : Enables/disables features of OpenCL-based ray-tracing
-//=======================================================================
+ Graphic3d_RenderingParams& aParams = aView->ChangeRenderingParams();
-static Standard_Integer VSetRaytraceMode (Draw_Interpretor&,
- Standard_Integer theArgNb,
- const char ** theArgVec)
-{
- Handle(V3d_View) aView = ViewerTest::CurrentView();
- if (aView.IsNull())
- {
- std::cerr << "Use 'vinit' command before " << theArgVec[0] << "\n";
- return 1;
- }
- else if (theArgNb < 2)
+ if (theArgNb < 2)
{
- std::cerr << "Usage : " << theArgVec[0] << " [shad=0|1] [refl=0|1] [aa=0|1]\n";
- return 1;
+ theDI << "renderMode: ";
+ switch (aParams.Method)
+ {
+ case Graphic3d_RM_RASTERIZATION: theDI << "rasterization "; break;
+ case Graphic3d_RM_RAYTRACING: theDI << "raytrace "; break;
+ }
+ theDI << "\n";
+ theDI << "fsaa: " << (aParams.IsAntialiasingEnabled ? "on" : "off") << "\n";
+ theDI << "shadows: " << (aParams.IsShadowEnabled ? "on" : "off") << "\n";
+ theDI << "reflections: " << (aParams.IsReflectionEnabled ? "on" : "off") << "\n";
+ theDI << "rayDepth: " << aParams.RaytracingDepth << "\n";
+ theDI << "gleam: " << (aParams.IsTransparentShadowEnabled ? "on" : "off") << "\n";
+ return 0;
}
+ Standard_Boolean toPrint = Standard_False;
for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
{
- const TCollection_AsciiString anArg (theArgVec[anArgIter]);
-
- if (anArg.Search ("shad=") > -1)
+ Standard_CString anArg (theArgVec[anArgIter]);
+ TCollection_AsciiString aFlag (anArg);
+ aFlag.LowerCase();
+ if (aFlag == "-echo"
+ || aFlag == "-print")
{
- if (anArg.Token ("=", 2).IntegerValue() != 0)
- aView->EnableRaytracedShadows();
- else
- aView->DisableRaytracedShadows();
+ toPrint = Standard_True;
}
- else if (anArg.Search ("refl=") > -1)
+ else if (aFlag == "-mode"
+ || aFlag == "-rendermode"
+ || aFlag == "-render_mode")
{
- if (anArg.Token ("=", 2).IntegerValue() != 0)
- aView->EnableRaytracedReflections();
+ if (toPrint)
+ {
+ switch (aParams.Method)
+ {
+ case Graphic3d_RM_RASTERIZATION: theDI << "rasterization "; break;
+ case Graphic3d_RM_RAYTRACING: theDI << "ray-tracing "; break;
+ }
+ continue;
+ }
else
- aView->DisableRaytracedReflections();
+ {
+ std::cerr << "Error: wrong syntax at argument '" << anArg << "'\n";
+ return 1;
+ }
+ }
+ else if (aFlag == "-ray"
+ || aFlag == "-raytrace")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.Method == Graphic3d_RM_RAYTRACING ? "true" : "false") << " ";
+ continue;
+ }
+
+ aParams.Method = Graphic3d_RM_RAYTRACING;
+ }
+ else if (aFlag == "-rast"
+ || aFlag == "-raster"
+ || aFlag == "-rasterization")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.Method == Graphic3d_RM_RASTERIZATION ? "true" : "false") << " ";
+ continue;
+ }
+
+ aParams.Method = Graphic3d_RM_RASTERIZATION;
}
- else if (anArg.Search ("aa=") > -1)
+ else if (aFlag == "-raydepth"
+ || aFlag == "-ray_depth")
{
- if (anArg.Token ("=", 2).IntegerValue() != 0)
- aView->EnableRaytracedAntialiasing();
+ if (toPrint)
+ {
+ theDI << aParams.RaytracingDepth << " ";
+ continue;
+ }
+ else if (++anArgIter >= theArgNb)
+ {
+ std::cerr << "Error: wrong syntax at argument '" << anArg << "'\n";
+ return 1;
+ }
+
+ const Standard_Integer aDepth = Draw::Atoi (theArgVec[anArgIter]);
+ if (aDepth < 1 || aDepth > 10)
+ {
+ std::cerr << "Error: invalid ray-tracing depth " << aDepth << ". Should be within range [1; 10]\n";
+ return 1;
+ }
else
- aView->DisableRaytracedAntialiasing();
+ {
+ aParams.RaytracingDepth = aDepth;
+ }
+ }
+ else if (aFlag == "-shad"
+ || aFlag == "-shadows")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.IsShadowEnabled ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !parseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.IsShadowEnabled = toEnable;
+ }
+ else if (aFlag == "-refl"
+ || aFlag == "-reflections")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.IsReflectionEnabled ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !parseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.IsReflectionEnabled = toEnable;
+ }
+ else if (aFlag == "-fsaa")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.IsAntialiasingEnabled ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !parseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.IsAntialiasingEnabled = toEnable;
+ }
+ else if (aFlag == "-gleam")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.IsTransparentShadowEnabled ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !parseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.IsTransparentShadowEnabled = toEnable;
}
else
{
- std::cerr << "Unknown argument: " << anArg << "\n";
+ std::cout << "Error: wrong syntax, unknown flag '" << anArg << "'\n";
+ return 1;
}
}
"vprintview : width height filename [algo=0] [tile_width tile_height] : Test print algorithm: algo = 0 - stretch, algo = 1 - tile",
__FILE__,VPrintView,group);
theCommands.Add("vzlayer",
- "vzlayer : add/del/get [id] : Z layer operations in v3d viewer: add new z layer, delete z layer, get z layer ids",
+ "vzlayer add/del/get/settings/enable/disable [id]\n"
+ " add - add new z layer to viewer and print its id\n"
+ " del - del z layer by its id\n"
+ " get - print sequence of z layers in increasing order of their overlay level\n"
+ " settings - print status of z layer settings\n"
+ " enable ([depth]test/[depth]write/[depth]clear/[depth]offset) \n enables given setting for the z layer\n"
+ " enable (p[ositive]offset/n[egative]offset) \n enables given setting for the z layer\n"
+ " disable ([depth]test/[depth]write/[depth]clear/[depth]offset) \n disables given setting for the z layer\n"
+ "\nWhere id is the layer identificator\n"
+ "\nExamples:\n"
+ " vzlayer add\n"
+ " vzlayer enable poffset 1\n"
+ " vzlayer disable depthtest 1\n"
+ " vzlayer del 1\n",
__FILE__,VZLayer,group);
theCommands.Add("voverlaytext",
"voverlaytext : text x y [height] [font_name] [text_color: R G B] [display_type] [background_color: R G B]"
"\n\n example: vlight add positional head 1 pos 0 1 1 color red"
"\n example: vlight change 0 direction 0 -1 0 linearAttenuation 0.2",
__FILE__, VLight, group);
- theCommands.Add("vraytrace",
- "vraytrace 0|1",
- __FILE__,VRaytrace,group);
- theCommands.Add("vclinfo",
- "vclinfo",
- __FILE__,VClInfo,group);
- theCommands.Add("vsetraytracemode",
- "vsetraytracemode [shad=0|1] [refl=0|1] [aa=0|1]",
- __FILE__,VSetRaytraceMode,group);
+ theCommands.Add("vrenderparams",
+ "\n Manages rendering parameters: "
+ "\n '-rayTrace' Enables GPU ray-tracing"
+ "\n '-raster' Disables GPU ray-tracing"
+ "\n '-rayDepth 0..10' Defines maximum ray-tracing depth"
+ "\n '-shadows on|off' Enables/disables shadows rendering"
+ "\n '-reflections on|off' Enables/disables specular reflections"
+ "\n '-fsaa on|off' Enables/disables adaptive anti-aliasing"
+ "\n '-gleam on|off' Enables/disables transparency shadow effects",
+ __FILE__, VRenderParams, group);
}