0024023: Revamp the OCCT Handle -- general
[occt.git] / src / ViewerTest / ViewerTest_ViewerCommands.cxx
index fdcc7e7..d616d20 100644 (file)
@@ -45,9 +45,6 @@
 #include <NCollection_DoubleMap.hxx>
 #include <NCollection_List.hxx>
 #include <NCollection_Vector.hxx>
-#include <NIS_View.hxx>
-#include <NIS_Triangulated.hxx>
-#include <NIS_InteractiveContext.hxx>
 #include <AIS_InteractiveContext.hxx>
 #include <Draw_Interpretor.hxx>
 #include <Draw.hxx>
@@ -130,7 +127,6 @@ Standard_IMPORT Standard_Boolean Draw_VirtualWindows;
 Standard_IMPORT Standard_Boolean Draw_Interprete (const char* theCommand);
 
 Standard_EXPORT int ViewerMainLoop(Standard_Integer , const char** argv);
-extern const Handle(NIS_InteractiveContext)& TheNISContext();
 extern ViewerTest_DoubleMapOfInteractiveAndName& GetMapOfAIS();
 
 extern int VErase (Draw_Interpretor& theDI,
@@ -681,12 +677,12 @@ TCollection_AsciiString ViewerTest::ViewerInit (const Standard_Integer thePxLeft
 #endif
   VT_GetWindow()->SetVirtual (Draw_VirtualWindows);
 
-  // NIS setup
-  Handle(NIS_View) aView = new NIS_View (a3DViewer, VT_GetWindow());
+  // View setup
+  Handle(V3d_View) aView = a3DViewer->CreateView();
+  aView->SetWindow (VT_GetWindow());
 
   ViewerTest::CurrentView(aView);
   ViewerTest_myViews.Bind (aViewNames.GetViewName(), aView);
-  TheNISContext()->AttachView (aView);
 
   // Setup for X11 or NT
   OSWindowSetup();
@@ -1096,7 +1092,6 @@ void ViewerTest::RemoveView (const TCollection_AsciiString& theViewName, const S
   Handle(AIS_InteractiveContext) aCurrentContext = FindContextByView(aView);
 
   // Remove view resources
-  TheNISContext()->DetachView(Handle(NIS_View)::DownCast(aView));
   ViewerTest_myViews.UnBind1(theViewName);
   aView->Remove();
 
@@ -1336,7 +1331,6 @@ void VT_ProcessKeyPress (const char* buf_ret)
 {
   //cout << "KeyPress" << endl;
   const Handle(V3d_View) aView = ViewerTest::CurrentView();
-  const Handle(NIS_View) aNisView = Handle(NIS_View)::DownCast (aView);
   // Letter in alphabetic order
 
   if (!strcasecmp (buf_ret, "A"))
@@ -1351,11 +1345,15 @@ void VT_ProcessKeyPress (const char* buf_ret)
   }
   else if (!strcasecmp (buf_ret, "F"))
   {
-    // FitAll
-    if (aNisView.IsNull())
-      aView->FitAll();
+    if (ViewerTest::GetAISContext()->NbSelected() > 0)
+    {
+      ViewerTest::GetAISContext()->FitSelected (aView);
+    }
     else
-      aNisView->FitAll3d();
+    {
+      // FitAll
+      aView->FitAll();
+    }
   }
   else if (!strcasecmp (buf_ret, "H"))
   {
@@ -1514,6 +1512,24 @@ void VT_ProcessKeyPress (const char* buf_ret)
   {
     ViewerTest::GetAISContext()->HilightPreviousDetected(ViewerTest::CurrentView());
   }
+  else if (!strcasecmp (buf_ret, "/"))
+  {
+    Handle(Graphic3d_Camera) aCamera = aView->Camera();
+    if (aCamera->IsStereo())
+    {
+      aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() - 0.01);
+      aView->Redraw();
+    }
+  }
+  else if (!strcasecmp (buf_ret, "*"))
+  {
+    Handle(Graphic3d_Camera) aCamera = aView->Camera();
+    if (aCamera->IsStereo())
+    {
+      aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() + 0.01);
+      aView->Redraw();
+    }
+  }
   else if (*buf_ret == THE_KEY_DELETE)
   {
     Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
@@ -1985,8 +2001,12 @@ static LRESULT WINAPI ViewerWindowProc( HWND hwnd,
                                        LPARAM lParam )
 {
   static int Up = 1;
+  const Handle(V3d_View)& aView = ViewerTest::CurrentView();
+  if (aView.IsNull())
+  {
+    return DefWindowProc( hwnd, Msg, wParam, lParam );
+  }
 
-  if ( !ViewerTest::CurrentView().IsNull() ) {
     PAINTSTRUCT    ps;
 
     switch( Msg ) {
@@ -1999,6 +2019,20 @@ static LRESULT WINAPI ViewerWindowProc( HWND hwnd,
     case WM_SIZE:
       VT_ProcessConfigure();
       break;
+    case WM_MOVE:
+    case WM_MOVING:
+    case WM_SIZING:
+      switch (aView->RenderingParams().StereoMode)
+      {
+        case Graphic3d_StereoMode_RowInterlaced:
+        case Graphic3d_StereoMode_ColumnInterlaced:
+        case Graphic3d_StereoMode_ChessBoard:
+          VT_ProcessConfigure(); // track window moves to reverse stereo pair
+          break;
+        default:
+          break;
+      }
+      break;
 
     case WM_KEYDOWN:
       if ((wParam != VK_SHIFT) && (wParam != VK_CONTROL))
@@ -2020,6 +2054,15 @@ static LRESULT WINAPI ViewerWindowProc( HWND hwnd,
         {
           c[0] = '.';
         }
+        else if (wParam == VK_DIVIDE)
+        {
+          c[0] = '/';
+        }
+        // dot
+        else if (wParam == VK_MULTIPLY)
+        {
+          c[0] = '*';
+        }
         VT_ProcessKeyPress (c);
       }
       break;
@@ -2061,6 +2104,29 @@ static LRESULT WINAPI ViewerWindowProc( HWND hwnd,
       }
       break;
 
+    case WM_MOUSEWHEEL:
+    {
+      int aDelta = GET_WHEEL_DELTA_WPARAM (wParam);
+      if (wParam & MK_CONTROL)
+      {
+        if (aView->Camera()->IsStereo())
+        {
+          Standard_Real aFocus = aView->Camera()->ZFocus() + (aDelta > 0 ? 0.05 : -0.05);
+          if (aFocus > 0.2
+           && aFocus < 2.0)
+          {
+            aView->Camera()->SetZFocus (aView->Camera()->ZFocusType(), aFocus);
+            aView->Redraw();
+          }
+        }
+      }
+      else
+      {
+        aView->Zoom (0, 0, aDelta / 40, aDelta / 40);
+      }
+      break;
+    }
+
     case WM_MOUSEMOVE:
       {
         //cout << "\t WM_MOUSEMOVE" << endl;
@@ -2122,9 +2188,6 @@ static LRESULT WINAPI ViewerWindowProc( HWND hwnd,
       return( DefWindowProc( hwnd, Msg, wParam, lParam ));
     }
     return 0L;
-  }
-
-  return DefWindowProc( hwnd, Msg, wParam, lParam );
 }
 
 
@@ -2467,7 +2530,6 @@ static void OSWindowSetup()
 
 }
 
-
 //==============================================================================
 //function : VFit
 
@@ -2475,13 +2537,27 @@ static void OSWindowSetup()
 //Draw arg : No args
 //==============================================================================
 
-static int VFit(Draw_Interpretor& , Standard_Integer , const char** )
+static int VFit (Draw_Interpretor& /*theDi*/, Standard_Integer theArgc, const char** theArgv)
 {
+  if (theArgc > 2)
+  {
+    std::cout << "Wrong number of arguments! Use: vfit [-selected]" << std::endl;
+  }
+
   const Handle(V3d_View) aView = ViewerTest::CurrentView();
-  Handle(NIS_View) V = Handle(NIS_View)::DownCast(aView);
-  if (V.IsNull() == Standard_False) {
-    V->FitAll3d();
-  } else if (aView.IsNull() == Standard_False) {
+
+  if (theArgc == 2)
+  {
+    TCollection_AsciiString anArg (theArgv[1]);
+    anArg.LowerCase();
+    if (anArg == "-selected")
+    {
+      ViewerTest::GetAISContext()->FitSelected (aView);
+      return 0;
+    }
+  }
+  if (aView.IsNull() == Standard_False) {
+
     aView->FitAll();
   }
   return 0;
@@ -4492,15 +4568,13 @@ static int VZLayer (Draw_Interpretor& di, Standard_Integer argc, const char** ar
   return 0;
 }
 
-DEFINE_STANDARD_HANDLE(V3d_TextItem, Visual3d_LayerItem)
-
 // this class provides a presentation of text item in v3d view under-/overlayer
 class V3d_TextItem : public Visual3d_LayerItem
 {
 public:
 
   // CASCADE RTTI
-  DEFINE_STANDARD_RTTI(V3d_TextItem)
+  DEFINE_STANDARD_RTTI(V3d_TextItem, Visual3d_LayerItem)
 
   // constructor
   Standard_EXPORT V3d_TextItem(const TCollection_AsciiString& theText,
@@ -4529,8 +4603,6 @@ private:
   TCollection_AsciiString  myFontName;
 };
 
-IMPLEMENT_STANDARD_HANDLE(V3d_TextItem, Visual3d_LayerItem)
-IMPLEMENT_STANDARD_RTTIEXT(V3d_TextItem, Visual3d_LayerItem)
 
 // create and add to display the text item
 V3d_TextItem::V3d_TextItem (const TCollection_AsciiString& theText,
@@ -4566,8 +4638,6 @@ void V3d_TextItem::RedrawLayerPrs ()
   myLayer->DrawText (myText.ToCString (), myX1, myY1, myHeight);
 }
 
-DEFINE_STANDARD_HANDLE(V3d_LineItem, Visual3d_LayerItem)
-
 // The Visual3d_LayerItem line item for "vlayerline" command
 // it provides a presentation of line with user-defined
 // linewidth, linetype and transparency.
@@ -4575,7 +4645,7 @@ class V3d_LineItem : public Visual3d_LayerItem
 {
 public:
   // CASCADE RTTI
-  DEFINE_STANDARD_RTTI(V3d_LineItem)
+  DEFINE_STANDARD_RTTI(V3d_LineItem, Visual3d_LayerItem)
 
   // constructor
   Standard_EXPORT V3d_LineItem(Standard_Real X1, Standard_Real Y1,
@@ -4597,8 +4667,6 @@ private:
   Standard_Real       myTransparency;
 };
 
-IMPLEMENT_STANDARD_HANDLE(V3d_LineItem, Visual3d_LayerItem)
-IMPLEMENT_STANDARD_RTTIEXT(V3d_LineItem, Visual3d_LayerItem)
 
 // default constructor for line item
 V3d_LineItem::V3d_LineItem(Standard_Real X1, Standard_Real Y1,
@@ -5402,7 +5470,9 @@ static int VCaps (Draw_Interpretor& theDI,
     theDI << "Sprites: " << (aCaps->pntSpritesDisable ? "0" : "1") << "\n";
     theDI << "SoftMode:" << (aCaps->contextNoAccel    ? "1" : "0") << "\n";
     theDI << "FFP:     " << (aCaps->ffpEnable         ? "1" : "0") << "\n";
+    theDI << "VSync:   " <<  aCaps->swapInterval                   << "\n";
     theDI << "Compatible:" << (aCaps->contextCompatible ? "1" : "0") << "\n";
+    theDI << "Stereo:  " << (aCaps->contextStereo ? "1" : "0") << "\n";
     return 0;
   }
 
@@ -5416,6 +5486,17 @@ static int VCaps (Draw_Interpretor& theDI,
     {
       continue;
     }
+    else if (anArgCase == "-vsync"
+          || anArgCase == "-swapinterval")
+    {
+      Standard_Boolean toEnable = Standard_True;
+      if (++anArgIter < theArgNb
+      && !parseOnOff (theArgVec[anArgIter], toEnable))
+      {
+        --anArgIter;
+      }
+      aCaps->swapInterval = toEnable;
+    }
     else if (anArgCase == "-ffp")
     {
       Standard_Boolean toEnable = Standard_True;
@@ -5500,6 +5581,17 @@ static int VCaps (Draw_Interpretor& theDI,
         aCaps->ffpEnable = Standard_False;
       }
     }
+    else if (anArgCase == "-stereo"
+          || anArgCase == "-quadbuffer")
+    {
+      Standard_Boolean toEnable = Standard_True;
+      if (++anArgIter < theArgNb
+      && !parseOnOff (theArgVec[anArgIter], toEnable))
+      {
+        --anArgIter;
+      }
+      aCaps->contextStereo = toEnable;
+    }
     else
     {
       std::cout << "Error: unknown argument '" << anArg << "'\n";
@@ -6423,11 +6515,12 @@ public:
                             const Standard_ShortReal theXShift,
                             const Standard_ShortReal theYShift,
                             const Standard_ShortReal theAngle);
-  DEFINE_STANDARD_RTTI(OCC_TextureEnv);
+  DEFINE_STANDARD_RTTI(OCC_TextureEnv, Graphic3d_TextureEnv);
 };
 DEFINE_STANDARD_HANDLE(OCC_TextureEnv, Graphic3d_TextureEnv);
-IMPLEMENT_STANDARD_HANDLE(OCC_TextureEnv, Graphic3d_TextureEnv);
-IMPLEMENT_STANDARD_RTTIEXT(OCC_TextureEnv, Graphic3d_TextureEnv);
+
+
+
 
 OCC_TextureEnv::OCC_TextureEnv(const Standard_CString theFileName)
   : Graphic3d_TextureEnv(theFileName)
@@ -7290,6 +7383,94 @@ static int VCamera (Draw_Interpretor& theDI,
   return 0;
 }
 
+//! Parse stereo output mode
+inline Standard_Boolean parseStereoMode (Standard_CString      theArg,
+                                         Graphic3d_StereoMode& theMode)
+{
+  TCollection_AsciiString aFlag (theArg);
+  aFlag.LowerCase();
+  if (aFlag == "quadbuffer")
+  {
+    theMode = Graphic3d_StereoMode_QuadBuffer;
+  }
+  else if (aFlag == "anaglyph")
+  {
+    theMode = Graphic3d_StereoMode_Anaglyph;
+  }
+  else if (aFlag == "row"
+        || aFlag == "rowinterlaced")
+  {
+    theMode = Graphic3d_StereoMode_RowInterlaced;
+  }
+  else if (aFlag == "col"
+        || aFlag == "colinterlaced"
+        || aFlag == "columninterlaced")
+  {
+    theMode = Graphic3d_StereoMode_ColumnInterlaced;
+  }
+  else if (aFlag == "chess"
+        || aFlag == "chessboard")
+  {
+    theMode = Graphic3d_StereoMode_ChessBoard;
+  }
+  else if (aFlag == "sbs"
+        || aFlag == "sidebyside")
+  {
+    theMode = Graphic3d_StereoMode_SideBySide;
+  }
+  else if (aFlag == "ou"
+        || aFlag == "overunder")
+  {
+    theMode = Graphic3d_StereoMode_OverUnder;
+  }
+  else if (aFlag == "pageflip"
+        || aFlag == "softpageflip")
+  {
+    theMode = Graphic3d_StereoMode_SoftPageFlip;
+  }
+  else
+  {
+    return Standard_False;
+  }
+  return Standard_True;
+}
+
+//! Parse anaglyph filter
+inline Standard_Boolean parseAnaglyphFilter (Standard_CString                     theArg,
+                                             Graphic3d_RenderingParams::Anaglyph& theFilter)
+{
+  TCollection_AsciiString aFlag (theArg);
+  aFlag.LowerCase();
+  if (aFlag == "redcyansimple")
+  {
+    theFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple;
+  }
+  else if (aFlag == "redcyan"
+        || aFlag == "redcyanoptimized")
+  {
+    theFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized;
+  }
+  else if (aFlag == "yellowbluesimple")
+  {
+    theFilter = Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple;
+  }
+  else if (aFlag == "yellowblue"
+        || aFlag == "yellowblueoptimized")
+  {
+    theFilter = Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized;
+  }
+  else if (aFlag == "greenmagenta"
+        || aFlag == "greenmagentasimple")
+  {
+    theFilter = Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple;
+  }
+  else
+  {
+    return Standard_False;
+  }
+  return Standard_True;
+}
+
 //==============================================================================
 //function : VStereo
 //purpose  :
@@ -7299,12 +7480,12 @@ static int VStereo (Draw_Interpretor& theDI,
                     Standard_Integer  theArgNb,
                     const char**      theArgVec)
 {
+  Handle(V3d_View) aView = ViewerTest::CurrentView();
   if (theArgNb < 2)
   {
-    Handle(V3d_View) aView = ViewerTest::CurrentView();
     if (aView.IsNull())
     {
-      std::cerr << "No active view. Please call vinit.\n";
+      std::cout << "Error: no active viewer!\n";
       return 0;
     }
 
@@ -7313,7 +7494,130 @@ static int VStereo (Draw_Interpretor& theDI,
     return 0;
   }
 
-  ViewerTest_myDefaultCaps.contextStereo = Draw::Atoi (theArgVec[1]) != 0;
+  Handle(Graphic3d_Camera) aCamera;
+  Graphic3d_RenderingParams*   aParams   = NULL;
+  Graphic3d_StereoMode         aMode     = Graphic3d_StereoMode_QuadBuffer;
+  if (!aView.IsNull())
+  {
+    aParams   = &aView->ChangeRenderingParams();
+    aMode     = aParams->StereoMode;
+    aCamera   = aView->Camera();
+  }
+
+  ViewerTest_AutoUpdater anUpdateTool (ViewerTest::GetAISContext(), aView);
+  for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
+  {
+    Standard_CString        anArg = theArgVec[anArgIter];
+    TCollection_AsciiString aFlag (anArg);
+    aFlag.LowerCase();
+    if (anUpdateTool.parseRedrawMode (aFlag))
+    {
+      continue;
+    }
+    else if (aFlag == "0"
+          || aFlag == "off")
+    {
+      if (++anArgIter < theArgNb)
+      {
+        std::cout << "Error: wrong number of arguments!\n";
+        return 1;
+      }
+
+      if (!aCamera.IsNull()
+       &&  aCamera->ProjectionType() == Graphic3d_Camera::Projection_Stereo)
+      {
+        aCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective);
+      }
+      ViewerTest_myDefaultCaps.contextStereo = Standard_False;
+      return 0;
+    }
+    else if (aFlag == "1"
+          || aFlag == "on")
+    {
+      if (++anArgIter < theArgNb)
+      {
+        std::cout << "Error: wrong number of arguments!\n";
+        return 1;
+      }
+
+      if (!aCamera.IsNull())
+      {
+        aCamera->SetProjectionType (Graphic3d_Camera::Projection_Stereo);
+      }
+      ViewerTest_myDefaultCaps.contextStereo = Standard_True;
+      return 0;
+    }
+    else if (aFlag == "-reverse"
+          || aFlag == "-reversed"
+          || aFlag == "-swap")
+    {
+      Standard_Boolean toEnable = Standard_True;
+      if (++anArgIter < theArgNb
+      && !parseOnOff (theArgVec[anArgIter], toEnable))
+      {
+        --anArgIter;
+      }
+      aParams->ToReverseStereo = toEnable;
+    }
+    else if (aFlag == "-noreverse"
+          || aFlag == "-noswap")
+    {
+      Standard_Boolean toDisable = Standard_True;
+      if (++anArgIter < theArgNb
+      && !parseOnOff (theArgVec[anArgIter], toDisable))
+      {
+        --anArgIter;
+      }
+      aParams->ToReverseStereo = !toDisable;
+    }
+    else if (aFlag == "-mode"
+          || aFlag == "-stereomode")
+    {
+      if (++anArgIter >= theArgNb
+      || !parseStereoMode (theArgVec[anArgIter], aMode))
+      {
+        std::cout << "Error: syntax error at '" << anArg << "'\n";
+        return 1;
+      }
+
+      if (aMode == Graphic3d_StereoMode_QuadBuffer)
+      {
+        ViewerTest_myDefaultCaps.contextStereo = Standard_True;
+      }
+    }
+    else if (aFlag == "-anaglyph"
+          || aFlag == "-anaglyphfilter")
+    {
+      Graphic3d_RenderingParams::Anaglyph aFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple;
+      if (++anArgIter >= theArgNb
+      || !parseAnaglyphFilter (theArgVec[anArgIter], aFilter))
+      {
+        std::cout << "Error: syntax error at '" << anArg << "'\n";
+        return 1;
+      }
+
+      aMode = Graphic3d_StereoMode_Anaglyph;
+      aParams->AnaglyphFilter = aFilter;
+    }
+    else if (parseStereoMode (anArg, aMode)) // short syntax
+    {
+      if (aMode == Graphic3d_StereoMode_QuadBuffer)
+      {
+        ViewerTest_myDefaultCaps.contextStereo = Standard_True;
+      }
+    }
+    else
+    {
+      std::cout << "Error: syntax error at '" << anArg << "'\n";
+      return 1;
+    }
+  }
+
+  if (!aView.IsNull())
+  {
+    aParams->StereoMode = aMode;
+    aCamera->SetProjectionType (Graphic3d_Camera::Projection_Stereo);
+  }
   return 0;
 }
 
@@ -7393,9 +7697,9 @@ static int VDefaults (Draw_Interpretor& theDi,
       // currently HLRDeviationAngle is used instead of DeviationAngle in most places
       aDefParams->SetHLRAngle (M_PI * Draw::Atof (theArgVec[anArgIter]) / 180.0);
     }
-    if (anArg == "-AUTOTR"
-     || anArg == "-AUTOTRIANG"
-     || anArg == "-AUTOTRIANGULATION")
+    else if (anArg == "-AUTOTR"
+          || anArg == "-AUTOTRIANG"
+          || anArg == "-AUTOTRIANGULATION")
     {
       if (++anArgIter >= theArgsNb)
       {
@@ -7491,58 +7795,64 @@ static int VLight (Draw_Interpretor& theDi,
       {
         case V3d_AMBIENT:
         {
-          theDi << "  Type:      Ambient\n";
+          theDi << "  Type:       Ambient\n";
+          theDi << "  Intensity:  " << aLight->Intensity() << "\n";
           break;
         }
         case V3d_DIRECTIONAL:
         {
           Handle(V3d_DirectionalLight) aLightDir = Handle(V3d_DirectionalLight)::DownCast (aLight);
-          theDi << "  Type:      Directional\n";
-          theDi << "  Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+          theDi << "  Type:       Directional\n";
+          theDi << "  Intensity:  " << aLight->Intensity() << "\n";
+          theDi << "  Headlight:  " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+          theDi << "  Smoothness: " << aLight->Smoothness() << "\n";
           if (!aLightDir.IsNull())
           {
             aLightDir->Position  (anXYZ[0], anXYZ[1], anXYZ[2]);
-            theDi << "  Position:  " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+            theDi << "  Position:   " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
             aLightDir->Direction (anXYZ[0], anXYZ[1], anXYZ[2]);
-            theDi << "  Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+            theDi << "  Direction:  " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
           }
           break;
         }
         case V3d_POSITIONAL:
         {
           Handle(V3d_PositionalLight) aLightPos = Handle(V3d_PositionalLight)::DownCast (aLight);
-          theDi << "  Type:      Positional\n";
-          theDi << "  Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+          theDi << "  Type:       Positional\n";
+          theDi << "  Intensity:  " << aLight->Intensity() << "\n";
+          theDi << "  Headlight:  " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+          theDi << "  Smoothness: " << aLight->Smoothness() << "\n";
           if (!aLightPos.IsNull())
           {
             aLightPos->Position  (anXYZ[0], anXYZ[1], anXYZ[2]);
-            theDi << "  Position:  " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+            theDi << "  Position:   " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
             aLightPos->Attenuation (anAtten[0], anAtten[1]);
-            theDi << "  Atten.:    " << anAtten[0] << " " << anAtten[1] << "\n";
+            theDi << "  Atten.:     " << anAtten[0] << " " << anAtten[1] << "\n";
           }
           break;
         }
         case V3d_SPOT:
         {
           Handle(V3d_SpotLight) aLightSpot = Handle(V3d_SpotLight)::DownCast (aLight);
-          theDi << "  Type:      Spot\n";
-          theDi << "  Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+          theDi << "  Type:       Spot\n";
+          theDi << "  Intensity:  " << aLight->Intensity() << "\n";
+          theDi << "  Headlight:  " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
           if (!aLightSpot.IsNull())
           {
             aLightSpot->Position  (anXYZ[0], anXYZ[1], anXYZ[2]);
-            theDi << "  Position:  " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+            theDi << "  Position:   " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
             aLightSpot->Direction (anXYZ[0], anXYZ[1], anXYZ[2]);
-            theDi << "  Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+            theDi << "  Direction:  " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
             aLightSpot->Attenuation (anAtten[0], anAtten[1]);
-            theDi << "  Atten.:    " << anAtten[0] << " " << anAtten[1] << "\n";
-            theDi << "  Angle:     " << (aLightSpot->Angle() * 180.0 / M_PI) << "\n";
-            theDi << "  Exponent:  " << aLightSpot->Concentration() << "\n";
+            theDi << "  Atten.:     " << anAtten[0] << " " << anAtten[1] << "\n";
+            theDi << "  Angle:      " << (aLightSpot->Angle() * 180.0 / M_PI) << "\n";
+            theDi << "  Exponent:   " << aLightSpot->Concentration() << "\n";
           }
           break;
         }
         default:
         {
-          theDi << "  Type:      UNKNOWN\n";
+          theDi << "  Type:       UNKNOWN\n";
           break;
         }
       }
@@ -7774,6 +8084,56 @@ static int VLight (Draw_Interpretor& theDi,
         return 1;
       }
     }
+    else if (anArgCase.IsEqual ("SM")
+          || anArgCase.IsEqual ("SMOOTHNESS"))
+    {
+      if (++anArgIt >= theArgsNb)
+      {
+        std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+        return 1;
+      }
+
+      Standard_Real aSmoothness = Atof (theArgVec[anArgIt]);
+
+      if (fabs (aSmoothness) < Precision::Confusion())
+      {
+        aLightCurr->SetIntensity (1.f);
+      }
+      else if (fabs (aLightCurr->Smoothness()) < Precision::Confusion())
+      {
+        aLightCurr->SetIntensity ((aSmoothness * aSmoothness) / 3.f);
+      }
+      else
+      {
+        Standard_ShortReal aSmoothnessRatio = static_cast<Standard_ShortReal> (aSmoothness / aLightCurr->Smoothness());
+        aLightCurr->SetIntensity (aLightCurr->Intensity() / (aSmoothnessRatio * aSmoothnessRatio));
+      }
+
+      if (!aLightPos.IsNull())
+      {
+        aLightPos->SetSmoothRadius (aSmoothness);
+      }
+      else if (!aLightDir.IsNull())
+      {
+        aLightDir->SetSmoothAngle (aSmoothness);
+      }
+    }
+    else if (anArgCase.IsEqual ("INT")
+          || anArgCase.IsEqual ("INTENSITY"))
+    {
+      if (++anArgIt >= theArgsNb)
+      {
+        std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+        return 1;
+      }
+
+      Standard_Real aIntensity = Atof (theArgVec[anArgIt]);
+
+      if (!aLightCurr.IsNull())
+      {
+        aLightCurr->SetIntensity (aIntensity);
+      }
+    }
     else if (anArgCase.IsEqual ("ANG")
           || anArgCase.IsEqual ("ANGLE"))
     {
@@ -7964,11 +8324,12 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
       case Graphic3d_RM_RAYTRACING:    theDI << "raytrace ";      break;
     }
     theDI << "\n";
-    theDI << "fsaa:         " << (aParams.IsAntialiasingEnabled      ? "on" : "off") << "\n";
-    theDI << "shadows:      " << (aParams.IsShadowEnabled            ? "on" : "off") << "\n";
-    theDI << "reflections:  " << (aParams.IsReflectionEnabled        ? "on" : "off") << "\n";
-    theDI << "rayDepth:     " <<  aParams.RaytracingDepth                            << "\n";
-    theDI << "gleam:        " << (aParams.IsTransparentShadowEnabled ? "on" : "off") << "\n";
+    theDI << "fsaa:         " << (aParams.IsAntialiasingEnabled       ? "on" : "off") << "\n";
+    theDI << "shadows:      " << (aParams.IsShadowEnabled             ? "on" : "off") << "\n";
+    theDI << "reflections:  " << (aParams.IsReflectionEnabled         ? "on" : "off") << "\n";
+    theDI << "rayDepth:     " <<  aParams.RaytracingDepth                             << "\n";
+    theDI << "gleam:        " << (aParams.IsTransparentShadowEnabled  ? "on" : "off") << "\n";
+    theDI << "GI:           " << (aParams.IsGlobalIlluminationEnabled ? "on" : "off") << "\n";
     theDI << "shadingModel: ";
     switch (aView->ShadingModel())
     {
@@ -8055,7 +8416,9 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
       }
 
       const Standard_Integer aDepth = Draw::Atoi (theArgVec[anArgIter]);
-      if (aDepth < 1 || aDepth > 10)
+
+      // We allow RaytracingDepth be more than 10 in case of GI enabled
+      if (aDepth < 1 || (aDepth > 10 && !aParams.IsGlobalIlluminationEnabled))
       {
         std::cerr << "Error: invalid ray-tracing depth " << aDepth << ". Should be within range [1; 10]\n";
         return 1;
@@ -8131,6 +8494,42 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
       }
       aParams.IsTransparentShadowEnabled = toEnable;
     }
+    else if (aFlag == "-gi")
+    {
+      if (toPrint)
+      {
+        theDI << (aParams.IsGlobalIlluminationEnabled ? "on" : "off") << " ";
+        continue;
+      }
+
+      Standard_Boolean toEnable = Standard_True;
+      if (++anArgIter < theArgNb
+      && !parseOnOff (theArgVec[anArgIter], toEnable))
+      {
+        --anArgIter;
+      }
+      aParams.IsGlobalIlluminationEnabled = toEnable;
+      if (!toEnable)
+      {
+        aParams.RaytracingDepth = Min (aParams.RaytracingDepth, 10);
+      }
+    }
+    else if (aFlag == "-env")
+    {
+      if (toPrint)
+      {
+        theDI << (aParams.UseEnvironmentMapBackground ? "on" : "off") << " ";
+        continue;
+      }
+
+      Standard_Boolean toEnable = Standard_True;
+      if (++anArgIter < theArgNb
+        && !parseOnOff (theArgVec[anArgIter], toEnable))
+      {
+        --anArgIter;
+      }
+      aParams.UseEnvironmentMapBackground = toEnable;
+    }
     else if (aFlag == "-shademodel"
           || aFlag == "-shadingmodel"
           || aFlag == "-shading")
@@ -8189,9 +8588,56 @@ static Standard_Integer VRenderParams (Draw_Interpretor& theDI,
       return 1;
     }
   }
+
   return 0;
 }
 
+//=======================================================================
+//function : VProgressiveMode
+//purpose  :
+//=======================================================================
+#if defined(_WIN32)
+static Standard_Integer VProgressiveMode (Draw_Interpretor& /*theDI*/,
+                                          Standard_Integer  /*theNbArgs*/,
+                                          const char**      /*theArgs*/)
+{
+  Handle(V3d_View) aView = ViewerTest::CurrentView();
+  if (aView.IsNull())
+  {
+    std::cerr << "Error: no active viewer!\n";
+    return 1;
+  }
+
+  std::cout << "Press Enter or Escape key to exit progressive rendering mode" << std::endl;
+
+  for (;;)
+  {
+    aView->Redraw();
+
+    Standard_Boolean toExit = Standard_False;
+
+    MSG aMsg;
+    while (PeekMessage (&aMsg, NULL, NULL, NULL, PM_REMOVE))
+    {
+      if (aMsg.message == WM_KEYDOWN && (aMsg.wParam == 0x0d || aMsg.wParam == 0x1b))
+      {
+        toExit = Standard_True;
+      }
+
+      TranslateMessage (&aMsg);
+      DispatchMessage  (&aMsg);
+    }
+
+    if (toExit)
+    {
+      break;
+    }
+  }
+
+  return 0;
+}
+#endif
+
 //=======================================================================
 //function : VFrustumCulling
 //purpose  : enables/disables view volume's culling.
@@ -8424,7 +8870,8 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     "vpick           : vpick X Y Z [shape subshape] ( all variables as string )",
     VPick,group);
   theCommands.Add("vfit"    ,
-    "vfit or <F>         : vfit",
+    "vfit or <F> [-selected]"
+    "\n\t\t: [-selected] fits the scene according to bounding box of currently selected objects",
     __FILE__,VFit,group);
   theCommands.Add ("vfitarea",
     "vfitarea x1 y1 x2 y2"
@@ -8607,11 +9054,27 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     "vvbo [{0|1}] : turn VBO usage On/Off; affects only newly displayed objects",
     __FILE__, VVbo, group);
   theCommands.Add ("vstereo",
-    "\nvstereo [{0|1}] : turn stereo usage On/Off; affects only newly displayed objects",
+            "vstereo [0|1] [-mode Mode] [-reverse {0|1}]"
+    "\n\t\t:         [-anaglyph Filter]"
+    "\n\t\t: Control stereo output mode. Available modes for -mode:"
+    "\n\t\t:  quadBuffer        - OpenGL QuadBuffer stereo,"
+    "\n\t\t:                     requires driver support."
+    "\n\t\t:                     Should be called BEFORE vinit!"
+    "\n\t\t:  anaglyph         - Anaglyph glasses"
+    "\n\t\t:  rowInterlaced    - row-interlaced display"
+    "\n\t\t:  columnInterlaced - column-interlaced display"
+    "\n\t\t:  chessBoard       - chess-board output"
+    "\n\t\t:  sideBySide       - horizontal pair"
+    "\n\t\t:  overUnder        - vertical   pair"
+    "\n\t\t: Available Anaglyph filters for -anaglyph:"
+    "\n\t\t:  redCyan, redCyanSimple, yellowBlue, yellowBlueSimple,"
+    "\n\t\t:  greenMagentaSimple",
     __FILE__, VStereo, group);
   theCommands.Add ("vcaps",
             "vcaps [-vbo {0|1}] [-sprites {0|1}] [-ffp {0|1}]"
     "\n\t\t:       [-compatibleContext {0|1}]"
+    "\n\t\t:       [-vsync {0|1}]"
+    "\n\t\t:       [-quadBuffer {0|1}] [-stereo {0|1}]"
     "\n\t\t:       [-softMode {0|1}] [-noupdate|-update]"
     "\n\t\t: Modify particular graphic driver options:"
     "\n\t\t:  FFP      - use fixed-function pipeline instead of"
@@ -8620,9 +9083,11 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     "\n\t\t:  VBO      - use Vertex Buffer Object (copy vertex"
     "\n\t\t:             arrays to GPU memory)"
     "\n\t\t:  sprite   - use textured sprites instead of bitmaps"
+    "\n\t\t:  vsync    - switch VSync on or off"
     "\n\t\t: Context creation options:"
     "\n\t\t:  softMode          - software OpenGL implementation"
     "\n\t\t:  compatibleProfile - backward-compatible profile"
+    "\n\t\t:  quadbuffer        - QuadBuffer"
     "\n\t\t: Unlike vrenderparams, these parameters control alternative"
     "\n\t\t: rendering paths producing the same visual result when"
     "\n\t\t: possible."
@@ -8805,6 +9270,8 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     "\n        {dir}ection X Y Z (for directional light or for spotlight)"
     "\n        color colorName"
     "\n        {head}light 0|1"
+    "\n        {sm}oothness value"
+    "\n        {int}ensity value"
     "\n        {constAtten}uation value"
     "\n        {linearAtten}uation value"
     "\n        angle angleDeg"
@@ -8815,7 +9282,7 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     __FILE__, VLight, group);
   theCommands.Add("vraytrace",
             "vraytrace [0|1]"
-    "\n\t\t: Turn on/off raytracing renderer."
+    "\n\t\t: Turns on/off ray-tracing renderer."
     "\n\t\t:   'vraytrace 0' alias for 'vrenderparams -raster'."
     "\n\t\t:   'vraytrace 1' alias for 'vrenderparams -rayTrace'.",
     __FILE__, VRenderParams, group);
@@ -8828,6 +9295,8 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     "\n      '-reflections  on|off'  Enables/disables specular reflections"
     "\n      '-fsaa         on|off'  Enables/disables adaptive anti-aliasing"
     "\n      '-gleam        on|off'  Enables/disables transparency shadow effects"
+    "\n      '-gi           on|off'  Enables/disables global illumination effects"
+    "\n      '-env          on|off'  Enables/disables environment map background"
     "\n      '-shadingModel model'   Controls shading model from enumeration"
     "\n                              color, flat, gouraud, phong"
     "\n    Unlike vcaps, these parameters dramatically change visual properties."
@@ -8849,4 +9318,9 @@ void ViewerTest::ViewerCommands(Draw_Interpretor& theCommands)
     "vxrotate",
     __FILE__,VXRotate,group);
 
+#if defined(_WIN32)
+  theCommands.Add("vprogressive",
+    "vprogressive",
+    __FILE__, VProgressiveMode, group);
+#endif
 }