std::cout << "Error: no active view!\n";
return 1;
}
+ if (theArgNb <= 1)
+ {
+ std::cout << "Error: wrong syntax at command '" << theArgVec[0] << "'!\n";
+ return 1;
+ }
Handle(AIS_ColorScale) aCS;
// find object
Standard_Real aMinRange = aCS->GetMin();
Standard_Real aMaxRange = aCS->GetMax();
+ Standard_Integer aWidth = aCS->GetWidth();
+ Standard_Integer aHeight = aCS->GetHeight();
Standard_Integer aNbIntervals = aCS->GetNumberOfIntervals();
Standard_Integer aTextHeight = aCS->GetTextHeight();
Aspect_TypeOfColorScalePosition aLabPosition = aCS->GetLabelPosition();
- gp_XY aPos (aCS->GetXPosition(), aCS->GetYPosition());
+ Standard_Integer aPosX = aCS->GetXPosition();
+ Standard_Integer aPosY = aCS->GetYPosition();
ViewerTest_AutoUpdater anUpdateTool (aContext, aView);
- if (theArgNb <= 1)
- {
- std::cout << "Error: wrong syntax at command '" << theArgVec[0] << "'!\n";
- return 1;
- }
if (theArgNb <= 2)
{
theDI << "Color scale parameters for '"<< theArgVec[1] << "':\n"
<< "Max range: " << aMaxRange << "\n"
<< "Number of intervals: " << aNbIntervals << "\n"
<< "Text height: " << aTextHeight << "\n"
- << "Color scale position: " << aPos.X() <<" "<< aPos.Y()<< "\n"
+ << "Color scale position: " << aPosX <<" "<< aPosY<< "\n"
<< "Color scale title: " << aCS->GetTitle() << "\n"
<< "Label position: ";
switch (aLabPosition)
return 1;
}
}
+ else if (aFlag == "-logarithmic"
+ || aFlag == "-log")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ Standard_Boolean IsLog;
+ if (!ViewerTest::ParseOnOff(theArgVec[++anArgIter], IsLog))
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ aCS->SetLogarithmic (IsLog);
+ }
else if (aFlag == "-xy")
{
if (anArgIter + 2 >= theArgNb)
TCollection_AsciiString aX (theArgVec[++anArgIter]);
TCollection_AsciiString aY (theArgVec[++anArgIter]);
- if (!aX.IsRealValue()
- || !aY.IsRealValue())
+ if (!aX.IsIntegerValue()
+ || !aY.IsIntegerValue())
{
- std::cout << "Error: coordinates should be real values!\n";
+ std::cout << "Error: coordinates should be integer values!\n";
return 1;
}
- aPos.SetCoord (aX.RealValue(), aY.RealValue());
+ aPosX = aX.IntegerValue();
+ aPosY = aY.IntegerValue();
+ }
+ else if (aFlag == "-width"
+ || aFlag == "-w")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aW (theArgVec[++anArgIter]);
+ if (!aW.IsIntegerValue())
+ {
+ std::cout << "Error: a width should be an integer value!\n";
+ return 1;
+ }
+
+ aWidth = aW.IntegerValue();
+ }
+ else if (aFlag == "-height"
+ || aFlag == "-h")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aH (theArgVec[++anArgIter]);
+ if (!aH.IsIntegerValue())
+ {
+ std::cout << "Error: a width should be an integer value!\n";
+ return 1;
+ }
+
+ aHeight = aH.IntegerValue();
}
else if (aFlag == "-color")
{
else if (aFlag == "-demoversion"
|| aFlag == "-demo")
{
- aPos.SetCoord (0.0, 0.0);
+ aPosX = 0;
+ aPosY = 0;
aTextHeight = 16;
aMinRange = 0.0;
aMaxRange = 100;
aNbIntervals = 10;
+ aWidth = 0;
+ aHeight = 0;
aLabPosition = Aspect_TOCSP_RIGHT;
aCS->SetColorType (Aspect_TOCSD_AUTO);
aCS->SetLabelType (Aspect_TOCSD_AUTO);
return 1;
}
}
-
- aCS->SetPosition (aPos.X(), aPos.Y());
- aCS->SetHeight (0.95);
+ if (!aWidth || !aHeight)
+ {
+ Standard_Integer aWinWidth, aWinHeight;
+ aView->Window()->Size (aWinWidth, aWinHeight);
+ if (!aWidth)
+ {
+ aWidth = aWinWidth;
+ }
+ if (!aHeight)
+ {
+ aHeight = aWinHeight;
+ }
+ }
+ aCS->SetSize (aWidth, aHeight);
+ aCS->SetPosition (aPosX, aPosY);
aCS->SetTextHeight (aTextHeight);
aCS->SetRange (aMinRange, aMaxRange);
aCS->SetNumberOfIntervals (aNbIntervals);
aCS->SetLabelPosition (aLabPosition);
+ aCS->SetBGColor (aView->BackgroundColor());
aCS->SetToUpdate();
aContext->Display (aCS);
const char** argv)
{
#ifndef _WIN32
+ (void )argc;
+ (void )argv;
di << "Printing implemented only for WNT!\n";
return 0;
#else
{
if (isTileSizeProvided)
{
- Handle(Graphic3d_CView) aGraphicView = ViewerTest::CurrentView()->View();
- Graphic3d_PtrFrameBuffer anOldBuffer = aGraphicView->FBO();
- Graphic3d_PtrFrameBuffer aNewBuffer = aGraphicView->FBOCreate (aTileWidth, aTileHeight);
+ Handle(Graphic3d_CView) aGraphicView = ViewerTest::CurrentView()->View();
+ Handle(Standard_Transient) anOldBuffer = aGraphicView->FBO();
+ Handle(Standard_Transient) aNewBuffer = aGraphicView->FBOCreate (aTileWidth, aTileHeight);
aGraphicView->SetFBO (aNewBuffer);
isPrinted = aView->Print (anDC, 1, 1, 0, Aspect_PA_TILE);
void Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
const Handle(Prs3d_Presentation)& thePresentation,
- const Standard_Integer theMode);
+ const Standard_Integer theMode) Standard_OVERRIDE;
void ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/,
- const Standard_Integer /*aMode*/){};
+ const Standard_Integer /*aMode*/) Standard_OVERRIDE
+ {}
private:
Standard_Boolean isActive = ViewerTest_myDefaultCaps.contextStereo;
theDI << "Stereo " << (isActive ? "ON" : "OFF") << "\n";
+ if (isActive)
+ {
+ TCollection_AsciiString aMode;
+ switch (aView->RenderingParams().StereoMode)
+ {
+ case Graphic3d_StereoMode_QuadBuffer : aMode = "quadBuffer"; break;
+ case Graphic3d_StereoMode_RowInterlaced : aMode = "rowInterlaced"; break;
+ case Graphic3d_StereoMode_ColumnInterlaced : aMode = "columnInterlaced"; break;
+ case Graphic3d_StereoMode_ChessBoard : aMode = "chessBoard"; break;
+ case Graphic3d_StereoMode_SideBySide : aMode = "sideBySide"; break;
+ case Graphic3d_StereoMode_OverUnder : aMode = "overUnder"; break;
+ case Graphic3d_StereoMode_SoftPageFlip : aMode = "softpageflip"; break;
+ case Graphic3d_StereoMode_Anaglyph :
+ aMode = "anaglyph";
+ switch (aView->RenderingParams().AnaglyphFilter)
+ {
+ case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple : aMode.AssignCat (" (redCyanSimple)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized : aMode.AssignCat (" (redCyan)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple : aMode.AssignCat (" (yellowBlueSimple)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized: aMode.AssignCat (" (yellowBlue)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple : aMode.AssignCat (" (greenMagentaSimple)"); break;
+ default: break;
+ }
+ default: break;
+ }
+ theDI << "Mode " << aMode << "\n";
+ }
return 0;
}
case Graphic3d_RM_RAYTRACING: theDI << "raytrace "; break;
}
theDI << "\n";
+ theDI << "msaa: " << aParams.NbMsaaSamples << "\n";
+ theDI << "rayDepth: " << aParams.RaytracingDepth << "\n";
theDI << "fsaa: " << (aParams.IsAntialiasingEnabled ? "on" : "off") << "\n";
theDI << "shadows: " << (aParams.IsShadowEnabled ? "on" : "off") << "\n";
theDI << "reflections: " << (aParams.IsReflectionEnabled ? "on" : "off") << "\n";
- theDI << "rayDepth: " << aParams.RaytracingDepth << "\n";
theDI << "gleam: " << (aParams.IsTransparentShadowEnabled ? "on" : "off") << "\n";
theDI << "GI: " << (aParams.IsGlobalIlluminationEnabled ? "on" : "off") << "\n";
theDI << "blocked RNG: " << (aParams.CoherentPathTracingMode ? "on" : "off") << "\n";
aParams.Method = Graphic3d_RM_RASTERIZATION;
}
+ else if (aFlag == "-msaa")
+ {
+ if (toPrint)
+ {
+ theDI << aParams.NbMsaaSamples << " ";
+ continue;
+ }
+ else if (++anArgIter >= theArgNb)
+ {
+ std::cerr << "Error: wrong syntax at argument '" << anArg << "'\n";
+ return 1;
+ }
+
+ const Standard_Integer aNbSamples = Draw::Atoi (theArgVec[anArgIter]);
+ if (aNbSamples < 0)
+ {
+ std::cerr << "Error: invalid number of MSAA samples " << aNbSamples << ".\n";
+ return 1;
+ }
+ else
+ {
+ aParams.NbMsaaSamples = aNbSamples;
+ }
+ }
else if (aFlag == "-raydepth"
|| aFlag == "-ray_depth")
{
__FILE__, VRenderParams, group);
theCommands.Add("vrenderparams",
"\n Manages rendering parameters: "
- "\n '-rayTrace' Enables GPU ray-tracing"
"\n '-raster' Disables GPU ray-tracing"
+ "\n '-msaa 0..4' Specifies number of samples for MSAA"
+ "\n '-rayTrace' Enables GPU ray-tracing"
"\n '-rayDepth 0..10' Defines maximum ray-tracing depth"
"\n '-shadows on|off' Enables/disables shadows rendering"
"\n '-reflections on|off' Enables/disables specular reflections"