// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifdef HAVE_CONFIG_H
- #include <config.h>
-#endif
-
#include <OpenGl_GlCore20.hxx>
#include <AIS_Shape.hxx>
#include <AIS_Drawer.hxx>
Standard_Integer theArgNb,
const char** theArgVec)
{
+ Handle(OpenGl_GraphicDriver) aDriver;
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
+ if (!aView.IsNull())
+ {
+ aDriver = Handle(OpenGl_GraphicDriver)::DownCast (aView->Viewer()->Driver());
+ }
if (theArgNb < 2)
{
- Handle(V3d_View) aView = ViewerTest::CurrentView();
- if (aView.IsNull())
+ if (aDriver.IsNull())
{
std::cerr << "No active view. Please call vinit.\n";
return 0;
return 0;
}
- ViewerTest_myDefaultCaps.contextDebug = Draw::Atoi (theArgVec[1]) != 0;
+ const Standard_Boolean toEnableDebug = Draw::Atoi (theArgVec[1]) != 0;
+ ViewerTest_myDefaultCaps.contextDebug = toEnableDebug;
+ ViewerTest_myDefaultCaps.glslWarnings = toEnableDebug;
+ if (aDriver.IsNull())
+ {
+ return 0;
+ }
+
+ aDriver->ChangeOptions().glslWarnings = toEnableDebug;
return 0;
}
Standard_Real aBlu = atof (theArgVec [7]);
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial();
- aMat.SetColor (Quantity_Color (aRed, aGrn, aBlu, Quantity_TOC_RGB));
+ Quantity_Color aColor (aRed, aGrn, aBlu, Quantity_TOC_RGB);
+ aMat.SetAmbientColor (aColor);
+ aMat.SetDiffuseColor (aColor);
aClipPlane->SetCappingMaterial (aMat);
}
else if (aCappingArg == "texname") // texture name