// commercial license or contractual agreement.
#include <OpenGl_GlCore20.hxx>
+#include <AIS_ColorScale.hxx>
+#include <AIS_RubberBand.hxx>
#include <AIS_Shape.hxx>
#include <AIS_InteractiveObject.hxx>
#include <AIS_ListOfInteractive.hxx>
#include <AIS_ListIteratorOfListOfInteractive.hxx>
#include <DBRep.hxx>
+#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_ExportFormat.hxx>
#include <Graphic3d_NameOfTextureEnv.hxx>
#include <ViewerTest_EventManager.hxx>
#include <ViewerTest_DoubleMapOfInteractiveAndName.hxx>
#include <ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName.hxx>
-#include <Visual3d_View.hxx>
-#include <Visual3d_ViewManager.hxx>
#include <V3d_AmbientLight.hxx>
-#include <V3d_ColorScale.hxx>
#include <V3d_DirectionalLight.hxx>
-#include <V3d_LayerMgr.hxx>
-#include <V3d_LayerMgrPointer.hxx>
#include <V3d_PositionalLight.hxx>
#include <V3d_SpotLight.hxx>
#include <NCollection_DoubleMap.hxx>
#include <TColStd_HSequenceOfReal.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_MapOfAsciiString.hxx>
-#include <Visual3d_LayerItem.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Image_Diff.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <Graphic3d_Texture2Dmanual.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_Drawer.hxx>
+#include <Prs3d_LineAspect.hxx>
+#include <Prs3d_Root.hxx>
-#ifdef WNT
+#ifdef _WIN32
#undef DrawText
#endif
-#include <Visual3d_Layer.hxx>
#include <cstdlib>
#if defined(_WIN32)
#include <tk.h>
#endif
-inline Standard_Boolean parseOnOff (Standard_CString theArg,
- Standard_Boolean& theIsOn)
-{
- TCollection_AsciiString aFlag (theArg);
- aFlag.LowerCase();
- if (aFlag == "on"
- || aFlag == "1")
- {
- theIsOn = Standard_True;
- return Standard_True;
- }
- else if (aFlag == "off"
- || aFlag == "0")
- {
- theIsOn = Standard_False;
- return Standard_True;
- }
- return Standard_False;
-}
-
// Auxiliary definitions
static const char THE_KEY_DELETE = 127;
static void OSWindowSetup();
+static struct
+{
+ Quantity_Color FlatColor;
+ Quantity_Color GradientColor1;
+ Quantity_Color GradientColor2;
+ Aspect_GradientFillMethod FillMethod;
+} ViewerTest_DefaultBackground = { Quantity_NOC_BLACK, Quantity_NOC_BLACK, Quantity_NOC_BLACK, Aspect_GFM_NONE };
+
//==============================================================================
// EVENT GLOBAL VARIABLES
//==============================================================================
Standard_Boolean IsDragged = Standard_False;
Standard_Boolean DragFirst = Standard_False;
+
+Standard_EXPORT const Handle(AIS_RubberBand)& GetRubberBand()
+{
+ static Handle(AIS_RubberBand) aBand;
+ if (aBand.IsNull())
+ {
+ aBand = new AIS_RubberBand (Quantity_NOC_LIGHTBLUE, Aspect_TOL_SOLID, Quantity_NOC_LIGHTBLUE, 0.4, 1.0);
+ aBand->SetDisplayMode (0);
+ }
+ return aBand;
+}
+
//==============================================================================
-#ifdef WNT
+#ifdef _WIN32
static LRESULT WINAPI ViewerWindowProc(
HWND hwnd,
UINT uMsg,
// Change name of current active window
if (!ViewerTest::CurrentView().IsNull())
{
- TCollection_AsciiString aTitle("3D View - ");
- aTitle = aTitle
+ TCollection_AsciiString anActiveWindowTitle("3D View - ");
+ anActiveWindowTitle = anActiveWindowTitle
+ ViewerTest_myViews.Find2 (ViewerTest::CurrentView());
- SetWindowTitle (ViewerTest::CurrentView()->Window(), aTitle.ToCString());
+ SetWindowTitle (ViewerTest::CurrentView()->Window(), anActiveWindowTitle.ToCString());
}
// Create viewer
toCreateViewer = Standard_True;
TCollection_ExtendedString NameOfWindow("Viewer3D");
a3DViewer = new V3d_Viewer(aGraphicDriver, NameOfWindow.ToExtString());
-
- NameOfWindow = TCollection_ExtendedString("Collector");
-
- a3DViewer->SetDefaultBackgroundColor(Quantity_NOC_BLACK);
+ a3DViewer->SetDefaultBackgroundColor (ViewerTest_DefaultBackground.FlatColor);
+ a3DViewer->SetDefaultBgGradientColors (ViewerTest_DefaultBackground.GradientColor1,
+ ViewerTest_DefaultBackground.GradientColor2,
+ ViewerTest_DefaultBackground.FillMethod);
}
// AIS context setup
#if defined(_WIN32)
VT_GetWindow() = new WNT_Window (aTitle.ToCString(),
Handle(WNT_WClass)::DownCast (WClass()),
- Draw_VirtualWindows ? WS_POPUPWINDOW : WS_OVERLAPPEDWINDOW,
+ Draw_VirtualWindows ? WS_POPUP : WS_OVERLAPPEDWINDOW,
aPxLeft, aPxTop,
aPxWidth, aPxHeight,
Quantity_NOC_BLACK);
// View setup
Handle(V3d_View) aView = a3DViewer->CreateView();
aView->SetWindow (VT_GetWindow());
+ ViewerTest::GetAISContext()->RedrawImmediate (a3DViewer);
ViewerTest::CurrentView(aView);
ViewerTest_myViews.Bind (aViewNames.GetViewName(), aView);
if (!aMap.IsBound2 (aName))
{
- di << argv[0] << ":" << " Wrong shape name:" << aName.ToCString() << ".\n";
+ di << argv[0] << ": Wrong shape name:" << aName.ToCString() << ".\n";
continue;
}
Handle(AIS_Shape) anAISObject =
if (isTreeView)
{
TCollection_AsciiString aContextName(aContextIter.Key1());
- theDi << " " << aContextName.Split(aDriverIter.Key1().Length() + 1) << ":" << "\n";
+ theDi << " " << aContextName.Split(aDriverIter.Key1().Length() + 1) << ":\n";
}
for (NCollection_DoubleMap <TCollection_AsciiString, Handle(V3d_View)>::Iterator
if (isTreeView)
{
if (aViewIter.Value() == ViewerTest::CurrentView())
- theDi << " " << aViewName.Split(aContextIter.Key1().Length() + 1) << "(*)" << "\n";
+ theDi << " " << aViewName.Split(aContextIter.Key1().Length() + 1) << "(*)\n";
else
theDi << " " << aViewName.Split(aContextIter.Key1().Length() + 1) << "\n";
}
aContext->DefaultDrawer()->SetTypeOfHLR(Prs3d_TOH_PolyAlgo);
else
aContext->DefaultDrawer()->SetTypeOfHLR(Prs3d_TOH_Algo);
- if (aContext->NbCurrents()==0 || aContext->NbSelected() == 0)
+ if (aContext->NbSelected()==0)
{
AIS_ListOfInteractive aListOfShapes;
aContext->DisplayedObjects(aListOfShapes);
}
else
{
- for (aContext->InitCurrent();aContext->MoreCurrent();aContext->NextCurrent())
+ for (aContext->InitSelected();aContext->MoreSelected();aContext->NextSelected())
{
- Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast(aContext->Current());
+ Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast(aContext->SelectedInteractive());
if (aShape.IsNull())
continue;
if(aShape->TypeOfHLR() == Prs3d_TOH_PolyAlgo)
std::cout << "setup Shaded display mode" << std::endl;
Handle(AIS_InteractiveContext) Ctx = ViewerTest::GetAISContext();
- if(Ctx->NbCurrents()==0 ||
- Ctx->NbSelected()==0)
+ if(Ctx->NbSelected()==0)
Ctx->SetDisplayMode(AIS_Shaded);
else{
- if(Ctx->HasOpenedContext()){
- for(Ctx->InitSelected();Ctx->MoreSelected();Ctx->NextSelected())
- Ctx->SetDisplayMode(Ctx->Interactive(),1,Standard_False);
- }
- else{
- for(Ctx->InitCurrent();Ctx->MoreCurrent();Ctx->NextCurrent())
- Ctx->SetDisplayMode(Ctx->Current(),1,Standard_False);
- }
+ for(Ctx->InitSelected();Ctx->MoreSelected();Ctx->NextSelected())
+ Ctx->SetDisplayMode(Ctx->SelectedInteractive(),1,Standard_False);
Ctx->UpdateCurrentViewer();
}
}
std::cout << "reset display mode to defaults" << std::endl;
Handle(AIS_InteractiveContext) Ctx = ViewerTest::GetAISContext();
- if(Ctx->NbCurrents()==0 ||
- Ctx->NbSelected()==0)
+ if(Ctx->NbSelected()==0)
Ctx->SetDisplayMode(AIS_WireFrame);
else{
- if(Ctx->HasOpenedContext()){
- for(Ctx->InitSelected();Ctx->MoreSelected();Ctx->NextSelected())
- Ctx->UnsetDisplayMode(Ctx->Interactive(),Standard_False);
- }
- else{
- for(Ctx->InitCurrent();Ctx->MoreCurrent();Ctx->NextCurrent())
- Ctx->UnsetDisplayMode(Ctx->Current(),Standard_False);
- }
+ for(Ctx->InitSelected();Ctx->MoreSelected();Ctx->NextSelected())
+ Ctx->UnsetDisplayMode(Ctx->SelectedInteractive(),Standard_False);
Ctx->UpdateCurrentViewer();
}
{
std::cout << "setup WireFrame display mode" << std::endl;
Handle(AIS_InteractiveContext) Ctx = ViewerTest::GetAISContext();
- if(Ctx->NbCurrents()==0 ||
- Ctx->NbSelected()==0)
+ if(Ctx->NbSelected()==0)
Ctx->SetDisplayMode(AIS_WireFrame);
else{
- if(Ctx->HasOpenedContext()){
- for(Ctx->InitSelected();Ctx->MoreSelected();Ctx->NextSelected())
- Ctx->SetDisplayMode(Ctx->Interactive(),0,Standard_False);
- }
- else{
- for(Ctx->InitCurrent();Ctx->MoreCurrent();Ctx->NextCurrent())
- Ctx->SetDisplayMode(Ctx->Current(),0,Standard_False);
- }
+ for(Ctx->InitSelected();Ctx->MoreSelected();Ctx->NextSelected())
+ Ctx->SetDisplayMode(Ctx->SelectedInteractive(),0,Standard_False);
Ctx->UpdateCurrentViewer();
}
}
{
ViewerTest::GetAISContext()->HilightPreviousDetected(ViewerTest::CurrentView());
}
+ else if (!strcasecmp (buf_ret, "/"))
+ {
+ Handle(Graphic3d_Camera) aCamera = aView->Camera();
+ if (aCamera->IsStereo())
+ {
+ aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() - 0.01);
+ aView->Redraw();
+ }
+ }
+ else if (!strcasecmp (buf_ret, "*"))
+ {
+ Handle(Graphic3d_Camera) aCamera = aView->Camera();
+ if (aCamera->IsStereo())
+ {
+ aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() + 0.01);
+ aView->Redraw();
+ }
+ }
else if (*buf_ret == THE_KEY_DELETE)
{
Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
if (!aCtx.IsNull()
- && aCtx->NbCurrents() > 0
&& aCtx->NbSelected() > 0)
{
Draw_Interprete ("verase");
{
if ( ViewerTest::CurrentView().IsNull() )
{
- di<<"Call vinit before this command, please"<<"\n";
+ di<<"Call vinit before this command, please\n";
return 1;
}
static int VLeft(Draw_Interpretor& di, Standard_Integer , const char** )
{
- return ViewProject(di, V3d_Ypos);
+ return ViewProject(di, V3d_Xneg);
}
//==============================================================================
static int VRight(Draw_Interpretor& di, Standard_Integer , const char** )
{
- return ViewProject(di, V3d_Yneg);
+ return ViewProject(di, V3d_Xpos);
}
//==============================================================================
static int VFront(Draw_Interpretor& di, Standard_Integer , const char** )
{
- return ViewProject(di, V3d_Xpos);
+ return ViewProject(di, V3d_Yneg);
}
//==============================================================================
static int VBack(Draw_Interpretor& di, Standard_Integer , const char** )
{
- return ViewProject(di, V3d_Xneg);
+ return ViewProject(di, V3d_Ypos);
}
//==============================================================================
static int VHelp(Draw_Interpretor& di, Standard_Integer , const char** )
{
- di << "Q : Quit the application" << "\n";
-
- di << "========================="<<"\n";
- di << "F : FitAll" << "\n";
- di << "T : TopView" << "\n";
- di << "B : BottomView" << "\n";
- di << "R : RightView" << "\n";
- di << "L : LeftView" << "\n";
- di << "A : AxonometricView" << "\n";
- di << "D : ResetView" << "\n";
-
- di << "========================="<<"\n";
- di << "S : Shading" << "\n";
- di << "W : Wireframe" << "\n";
- di << "H : HidelLineRemoval" << "\n";
- di << "U : Unset display mode" << "\n";
- di << "Delete : Remove selection from viewer" << "\n";
-
- di << "========================="<<"\n";
- di << "Selection mode "<<"\n";
- di << "0 : Shape" <<"\n";
- di << "1 : Vertex" <<"\n";
- di << "2 : Edge" <<"\n";
- di << "3 : Wire" <<"\n";
- di << "4 : Face" <<"\n";
- di << "5 : Shell" <<"\n";
- di << "6 : Solid" <<"\n";
- di << "7 : Compound" <<"\n";
-
- di << "========================="<<"\n";
- di << "Z : Switch Z clipping On/Off" << "\n";
- di << ", : Hilight next detected" << "\n";
- di << ". : Hilight previous detected" << "\n";
+ di << "Q : Quit the application\n";
+
+ di << "=========================\n";
+ di << "F : FitAll\n";
+ di << "T : TopView\n";
+ di << "B : BottomView\n";
+ di << "R : RightView\n";
+ di << "L : LeftView\n";
+ di << "A : AxonometricView\n";
+ di << "D : ResetView\n";
+
+ di << "=========================\n";
+ di << "S : Shading\n";
+ di << "W : Wireframe\n";
+ di << "H : HidelLineRemoval\n";
+ di << "U : Unset display mode\n";
+ di << "Delete : Remove selection from viewer\n";
+
+ di << "=========================\n";
+ di << "Selection mode \n";
+ di << "0 : Shape\n";
+ di << "1 : Vertex\n";
+ di << "2 : Edge\n";
+ di << "3 : Wire\n";
+ di << "4 : Face\n";
+ di << "5 : Shell\n";
+ di << "6 : Solid\n";
+ di << "7 : Compound\n";
+
+ di << "=========================\n";
+ di << "Z : Switch Z clipping On/Off\n";
+ di << ", : Hilight next detected\n";
+ di << ". : Hilight previous detected\n";
return 0;
}
-#ifdef WNT
+#ifdef _WIN32
static Standard_Boolean Ppick = 0;
static Standard_Integer Pargc = 0;
case WM_LBUTTONUP:
if (!DragFirst)
{
- HDC hdc = GetDC( hwnd );
- SelectObject( hdc, GetStockObject( HOLLOW_BRUSH ) );
- SetROP2( hdc, R2_NOT );
- Rectangle( hdc, X_ButtonPress, Y_ButtonPress, X_Motion, Y_Motion );
- ReleaseDC( hwnd, hdc );
+ if (ViewerTest::GetAISContext()->IsDisplayed (GetRubberBand()))
+ {
+ ViewerTest::GetAISContext()->Remove (GetRubberBand(), Standard_False);
+ ViewerTest::GetAISContext()->CurrentViewer()->RedrawImmediate();
+ }
+
VT_ProcessButton1Release (fwKeys & MK_SHIFT);
}
IsDragged = Standard_False;
break;
case WM_MOUSEMOVE:
- if( IsDragged )
+ if (IsDragged)
{
- HDC hdc = GetDC( hwnd );
-
- HGDIOBJ anObj = SelectObject( hdc, GetStockObject( WHITE_PEN ) );
- SelectObject( hdc, GetStockObject( HOLLOW_BRUSH ) );
- SetROP2( hdc, R2_NOT );
-
- if( !DragFirst )
- Rectangle( hdc, X_ButtonPress, Y_ButtonPress, X_Motion, Y_Motion );
+ bool toRedraw = false;
+ if (!DragFirst && ViewerTest::GetAISContext()->IsDisplayed (GetRubberBand()))
+ {
+ ViewerTest::GetAISContext()->Remove (GetRubberBand(), Standard_False);
+ toRedraw = true;
+ }
DragFirst = Standard_False;
- X_Motion = LOWORD(lParam);
- Y_Motion = HIWORD(lParam);
-
- Rectangle( hdc, X_ButtonPress, Y_ButtonPress, X_Motion, Y_Motion );
+ X_Motion = LOWORD (lParam);
+ Y_Motion = HIWORD (lParam);
- SelectObject( hdc, anObj );
-
- ReleaseDC( hwnd, hdc );
+ RECT aRect;
+ if (GetClientRect (hwnd, &aRect))
+ {
+ int aHeight = aRect.bottom - aRect.top;
+ GetRubberBand()->SetRectangle (X_ButtonPress, aHeight - Y_ButtonPress, X_Motion, aHeight - Y_Motion);
+ ViewerTest::GetAISContext()->Display (GetRubberBand(), 0, -1, Standard_False, Standard_True, AIS_DS_Displayed);
+ toRedraw = true;
+ }
+ if (toRedraw)
+ {
+ ViewerTest::GetAISContext()->CurrentViewer()->RedrawImmediate();
+ }
}
else
return ViewerWindowProc( hwnd, Msg, wParam, lParam );
LPARAM lParam )
{
static int Up = 1;
+ const Handle(V3d_View)& aView = ViewerTest::CurrentView();
+ if (aView.IsNull())
+ {
+ return DefWindowProc( hwnd, Msg, wParam, lParam );
+ }
- if ( !ViewerTest::CurrentView().IsNull() ) {
PAINTSTRUCT ps;
switch( Msg ) {
case WM_SIZE:
VT_ProcessConfigure();
break;
+ case WM_MOVE:
+ case WM_MOVING:
+ case WM_SIZING:
+ switch (aView->RenderingParams().StereoMode)
+ {
+ case Graphic3d_StereoMode_RowInterlaced:
+ case Graphic3d_StereoMode_ColumnInterlaced:
+ case Graphic3d_StereoMode_ChessBoard:
+ VT_ProcessConfigure(); // track window moves to reverse stereo pair
+ break;
+ default:
+ break;
+ }
+ break;
case WM_KEYDOWN:
if ((wParam != VK_SHIFT) && (wParam != VK_CONTROL))
{
c[0] = '.';
}
+ else if (wParam == VK_DIVIDE)
+ {
+ c[0] = '/';
+ }
+ // dot
+ else if (wParam == VK_MULTIPLY)
+ {
+ c[0] = '*';
+ }
VT_ProcessKeyPress (c);
}
break;
}
break;
+ case WM_MOUSEWHEEL:
+ {
+ int aDelta = GET_WHEEL_DELTA_WPARAM (wParam);
+ if (wParam & MK_CONTROL)
+ {
+ if (aView->Camera()->IsStereo())
+ {
+ Standard_Real aFocus = aView->Camera()->ZFocus() + (aDelta > 0 ? 0.05 : -0.05);
+ if (aFocus > 0.2
+ && aFocus < 2.0)
+ {
+ aView->Camera()->SetZFocus (aView->Camera()->ZFocusType(), aFocus);
+ aView->Redraw();
+ }
+ }
+ }
+ else
+ {
+ aView->Zoom (0, 0, aDelta / 40, aDelta / 40);
+ }
+ break;
+ }
+
case WM_MOUSEMOVE:
{
//cout << "\t WM_MOUSEMOVE" << endl;
return( DefWindowProc( hwnd, Msg, wParam, lParam ));
}
return 0L;
- }
-
- return DefWindowProc( hwnd, Msg, wParam, lParam );
}
{
if( !DragFirst )
{
- Aspect_Handle aWindow = VT_GetWindow()->XWindow();
- GC gc = XCreateGC( aDisplay, aWindow, 0, 0 );
- XDrawRectangle( aDisplay, aWindow, gc, min( X_ButtonPress, X_Motion ), min( Y_ButtonPress, Y_Motion ), abs( X_Motion-X_ButtonPress ), abs( Y_Motion-Y_ButtonPress ) );
+ if (ViewerTest::GetAISContext()->IsDisplayed (GetRubberBand()))
+ {
+ ViewerTest::GetAISContext()->Remove (GetRubberBand(), Standard_False);
+ ViewerTest::GetAISContext()->CurrentViewer()->RedrawImmediate();
+ }
}
Handle( AIS_InteractiveContext ) aContext = ViewerTest::GetAISContext();
}
if( IsDragged )
{
- Aspect_Handle aWindow = VT_GetWindow()->XWindow();
- GC gc = XCreateGC( aDisplay, aWindow, 0, 0 );
- XSetFunction( aDisplay, gc, GXinvert );
-
if( !DragFirst )
- XDrawRectangle(aDisplay, aWindow, gc, min( X_ButtonPress, X_Motion ), min( Y_ButtonPress, Y_Motion ), abs( X_Motion-X_ButtonPress ), abs( Y_Motion-Y_ButtonPress ) );
+ {
+ if (ViewerTest::GetAISContext()->IsDisplayed (GetRubberBand()))
+ {
+ ViewerTest::GetAISContext()->Remove (GetRubberBand(), Standard_False);
+ }
+ }
X_Motion = aReport.xmotion.x;
Y_Motion = aReport.xmotion.y;
DragFirst = Standard_False;
- XDrawRectangle( aDisplay, aWindow, gc, min( X_ButtonPress, X_Motion ), min( Y_ButtonPress, Y_Motion ), abs( X_Motion-X_ButtonPress ), abs( Y_Motion-Y_ButtonPress ) );
+ Window aWindow = GetWindowHandle(VT_GetWindow());
+ Window aRoot;
+ int anX, anY;
+ unsigned int aWidth, aHeight, aBorderWidth, aDepth;
+ XGetGeometry (aDisplay, aWindow, &aRoot, &anX, &anY, &aWidth, &aHeight, &aBorderWidth, &aDepth);
+ GetRubberBand()->SetRectangle (X_ButtonPress, aHeight - Y_ButtonPress, X_Motion, aHeight - Y_Motion);
+ ViewerTest::GetAISContext()->Display (GetRubberBand(), 0, -1, Standard_False, Standard_True, AIS_DS_Displayed);
+ ViewerTest::GetAISContext()->CurrentViewer()->RedrawImmediate();
}
else
{
XSynchronize(aDisplay, 0);
#else
- // WNT
+ // _WIN32
#endif
}
}
const Handle(V3d_View) aView = ViewerTest::CurrentView();
-<<<<<<< .mine
- Handle(NIS_View) V = Handle(NIS_View)::DownCast (aView);
if (theArgc == 2)
{
anArg.LowerCase();
if (anArg == "-selected")
{
- ViewerTest::GetAISContext()->FitSelected (V.IsNull() ? aView : V);
+ ViewerTest::GetAISContext()->FitSelected (aView);
return 0;
}
}
+ if (aView.IsNull() == Standard_False) {
- if (V.IsNull() == Standard_False) {
- V->FitAll3d();
- } else if (aView.IsNull() == Standard_False) {
-=======
- if (!aView.IsNull())
- {
-
-
-
-
-
-
-
-
-
-
-
-
-
-
->>>>>>> .theirs
aView->FitAll();
}
return 0;
if (theArgsNb == 1)
{
- aCurrentView->View()->ZFitAll();
+ aCurrentView->ZFitAll();
aCurrentView->Redraw();
return 0;
}
aScale = Draw::Atoi (theArgVec[1]);
}
- aCurrentView->View()->ZFitAll (aScale);
+ aCurrentView->ZFitAll (aScale);
aCurrentView->Redraw();
return 0;
{ if (ViewerTest::CurrentView().IsNull() ) return 1;
if ( argc < 4 ) {
- di << argv[0] << "Invalid number of arguments" << "\n";
+ di << argv[0] << "Invalid number of arguments\n";
return 1;
}
{
if (argc < 2 || argc > 3)
{
- di << "Usage : " << argv[0] << " imagefile [filltype] : Load image as background" << "\n";
- di << "filltype can be one of CENTERED, TILED, STRETCH, NONE" << "\n";
+ di << "Usage : " << argv[0] << " imagefile [filltype] : Load image as background\n";
+ di << "filltype can be one of CENTERED, TILED, STRETCH, NONE\n";
return 1;
}
else
{
di << "Wrong fill type : " << szType << "\n";
- di << "Must be one of CENTERED, TILED, STRETCH, NONE" << "\n";
+ di << "Must be one of CENTERED, TILED, STRETCH, NONE\n";
return 1;
}
}
{
if (argc != 2)
{
- di << "Usage : " << argv[0] << " filltype : Change background image mode" << "\n";
- di << "filltype must be one of CENTERED, TILED, STRETCH, NONE" << "\n";
+ di << "Usage : " << argv[0] << " filltype : Change background image mode\n";
+ di << "filltype must be one of CENTERED, TILED, STRETCH, NONE\n";
return 1;
}
else
{
di << "Wrong fill type : " << szType << "\n";
- di << "Must be one of CENTERED, TILED, STRETCH, NONE" << "\n";
+ di << "Must be one of CENTERED, TILED, STRETCH, NONE\n";
return 1;
}
Handle(V3d_View) V3dView = ViewerTest::CurrentView();
{
if (argc != 8 )
{
- di << "Usage : " << argv[0] << " R1 G1 B1 R2 G2 B2 Type : Mount gradient background" << "\n";
- di << "R1,G1,B1,R2,G2,B2 = [0..255]" << "\n";
- di << "Type must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2" << "\n";
- di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4" << "\n";
+ di << "Usage : " << argv[0] << " R1 G1 B1 R2 G2 B2 Type : Mount gradient background\n";
+ di << "R1,G1,B1,R2,G2,B2 = [0..255]\n";
+ di << "Type must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2\n";
+ di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4\n";
return 1;
}
int aType = Draw::Atoi(argv[7]);
if( aType < 0 || aType > 8 )
{
- di << "Wrong fill type " << "\n";
- di << "Must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2" << "\n";
- di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4" << "\n";
+ di << "Wrong fill type \n";
+ di << "Must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2\n";
+ di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4\n";
return 1;
}
{
if (argc != 2 )
{
- di << "Usage : " << argv[0] << " Type : Change gradient background fill type" << "\n";
- di << "Type must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2" << "\n";
- di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4" << "\n";
+ di << "Usage : " << argv[0] << " Type : Change gradient background fill type\n";
+ di << "Type must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2\n";
+ di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4\n";
return 1;
}
int aType = Draw::Atoi(argv[1]);
if( aType < 0 || aType > 8 )
{
- di << "Wrong fill type " << "\n";
- di << "Must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2" << "\n";
- di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4" << "\n";
+ di << "Wrong fill type \n";
+ di << "Must be one of 0 = NONE, 1 = HOR, 2 = VER, 3 = DIAG1, 4 = DIAG2\n";
+ di << " 5 = CORNER1, 6 = CORNER2, 7 = CORNER3, 8 = CORNER4\n";
return 1;
}
{
if (argc != 4 )
{
- di << "Usage : " << argv[0] << " R G B : Set color background" << "\n";
- di << "R,G,B = [0..255]" << "\n";
+ di << "Usage : " << argv[0] << " R G B : Set color background\n";
+ di << "R,G,B = [0..255]\n";
return 1;
}
return 0;
}
+//==============================================================================
+//function : VSetDefaultBg
+//purpose : Set default viewer background fill color
+//==============================================================================
+static int VSetDefaultBg (Draw_Interpretor& theDI, Standard_Integer theArgNb, const char** theArgVec)
+{
+ if (theArgNb != 4
+ && theArgNb != 8)
+ {
+ std::cout << "Error: wrong syntax! See usage:\n";
+ theDI.PrintHelp (theArgVec[0]);
+ return 1;
+ }
+
+ ViewerTest_DefaultBackground.FillMethod =
+ theArgNb == 4 ? Aspect_GFM_NONE
+ : (Aspect_GradientFillMethod) Draw::Atoi (theArgVec[7]);
+
+ if (theArgNb == 4)
+ {
+ Standard_Real R = Draw::Atof (theArgVec[1]) / 255.;
+ Standard_Real G = Draw::Atof (theArgVec[2]) / 255.;
+ Standard_Real B = Draw::Atof (theArgVec[3]) / 255.;
+ ViewerTest_DefaultBackground.FlatColor.SetValues (R, G, B, Quantity_TOC_RGB);
+ }
+ else
+ {
+ Standard_Real R1 = Draw::Atof (theArgVec[1]) / 255.;
+ Standard_Real G1 = Draw::Atof (theArgVec[2]) / 255.;
+ Standard_Real B1 = Draw::Atof (theArgVec[3]) / 255.;
+ ViewerTest_DefaultBackground.GradientColor1.SetValues (R1, G1, B1, Quantity_TOC_RGB);
+
+ Standard_Real R2 = Draw::Atof (theArgVec[4]) / 255.;
+ Standard_Real G2 = Draw::Atof (theArgVec[5]) / 255.;
+ Standard_Real B2 = Draw::Atof (theArgVec[6]) / 255.;
+ ViewerTest_DefaultBackground.GradientColor2.SetValues (R2, G2, B2, Quantity_TOC_RGB);
+ }
+
+ for (NCollection_DoubleMap<TCollection_AsciiString, Handle(AIS_InteractiveContext)>::Iterator
+ anIter (ViewerTest_myContexts); anIter.More(); anIter.Next())
+ {
+ const Handle(V3d_Viewer)& aViewer = anIter.Value()->CurrentViewer();
+ aViewer->SetDefaultBackgroundColor (ViewerTest_DefaultBackground.FlatColor);
+ aViewer->SetDefaultBgGradientColors (ViewerTest_DefaultBackground.GradientColor1,
+ ViewerTest_DefaultBackground.GradientColor2,
+ ViewerTest_DefaultBackground.FillMethod);
+ }
+
+ return 0;
+}
+
//==============================================================================
//function : VScale
//purpose : View Scaling
if ( V3dView.IsNull() ) return 1;
if ( argc != 4 ) {
- di << argv[0] << "Invalid number of arguments" << "\n";
+ di << argv[0] << "Invalid number of arguments\n";
return 1;
}
V3dView->SetAxialScale( Draw::Atof(argv[1]), Draw::Atof(argv[2]), Draw::Atof(argv[3]) );
aView->ZBufferTriedronSetup (anArrowColorX.Name(), anArrowColorY.Name(), anArrowColorZ.Name(),
aSizeRatio, anArrowDiam, aNbFacets);
aView->TriedronDisplay (aPosition, aLabelsColor.Name(), aScale, aVisType);
- aView->View()->ZFitAll();
+ aView->ZFitAll();
return 0;
}
if ( argc == 2 ) {
Standard_Real coef = Draw::Atof(argv[1]);
if ( coef <= 0.0 ) {
- di << argv[1] << "Invalid value" << "\n";
+ di << argv[1] << "Invalid value\n";
return 1;
}
V3dView->SetZoom( Draw::Atof(argv[1]) );
return 0;
} else {
- di << argv[0] << " Invalid number of arguments" << "\n";
+ di << argv[0] << " Invalid number of arguments\n";
return 1;
}
}
V3dView->Pan( Draw::Atoi(argv[1]), Draw::Atoi(argv[2]) );
return 0;
} else {
- di << argv[0] << " Invalid number of arguments" << "\n";
+ di << argv[0] << " Invalid number of arguments\n";
return 1;
}
}
{
if (aFileName.Value (aLen - 2) == '.')
{
- aFormatStr = aFileName.SubString (aLen - 1, aLen);
+ aFormatStr = aFileName.ToCString() + aLen - 2;
}
else if (aFileName.Value (aLen - 3) == '.')
{
- aFormatStr = aFileName.SubString (aLen - 2, aLen);
+ aFormatStr = aFileName.ToCString() + aLen - 3;
}
else
{
return 1;
}
- try {
- if (!V3dView->View()->Export (argv[1], anExpFormat))
+ try
+ {
+ if (!V3dView->Export (argv[1], anExpFormat))
{
di << "Error: export of image to " << aFormatStr << " failed!\n";
}
std::cout << "Error: no active view!\n";
return 1;
}
-
- Handle(V3d_ColorScale) aCS = Handle(V3d_ColorScale)::DownCast (aView->ColorScale());
- if (aCS.IsNull())
+ if (theArgNb <= 1)
{
- std::cout << "Error: color scale is undefined!\n";
+ std::cout << "Error: wrong syntax at command '" << theArgVec[0] << "'!\n";
return 1;
}
+ Handle(AIS_ColorScale) aCS;
+ // find object
+ Handle(AIS_InteractiveObject) anIObj;
+ if (GetMapOfAIS().IsBound2 (theArgVec[1]))
+ {
+ aCS = Handle(AIS_ColorScale)::DownCast (GetMapOfAIS().Find2 (theArgVec[1]));
+ if (aCS.IsNull())
+ {
+ std::cout << "Error: object '" << theArgVec[1] << "'is already defined and is not a color scale!\n";
+ return 1;
+ }
+ }
+ else
+ {
+ aCS = new AIS_ColorScale();
+ GetMapOfAIS().Bind (aCS,theArgVec[1]);
+ }
+
+ if (aCS->ZLayer() != Graphic3d_ZLayerId_TopOSD)
+ {
+ aCS->SetZLayer (Graphic3d_ZLayerId_TopOSD);
+ }
+ if (aCS->GetTransformPersistenceMode() != Graphic3d_TMF_2d)
+ {
+ aCS->SetTransformPersistence (Graphic3d_TMF_2d, gp_Pnt (-1,-1,0));
+ }
+
Standard_Real aMinRange = aCS->GetMin();
Standard_Real aMaxRange = aCS->GetMax();
+ Standard_Integer aBreadth = aCS->GetBreadth();
+ Standard_Integer aHeight = aCS->GetHeight();
Standard_Integer aNbIntervals = aCS->GetNumberOfIntervals();
Standard_Integer aTextHeight = aCS->GetTextHeight();
Aspect_TypeOfColorScalePosition aLabPosition = aCS->GetLabelPosition();
- gp_XY aPos (aCS->GetXPosition(), aCS->GetYPosition());
+ Standard_Integer aPosX = aCS->GetXPosition();
+ Standard_Integer aPosY = aCS->GetYPosition();
ViewerTest_AutoUpdater anUpdateTool (aContext, aView);
- if (theArgNb <= 1)
+ if (theArgNb <= 2)
{
- theDI << "Current color scale parameters:\n"
+ theDI << "Color scale parameters for '"<< theArgVec[1] << "':\n"
<< "Min range: " << aMinRange << "\n"
<< "Max range: " << aMaxRange << "\n"
<< "Number of intervals: " << aNbIntervals << "\n"
<< "Text height: " << aTextHeight << "\n"
- << "Color scale position: " << aPos.X() <<" "<< aPos.Y()<< "\n"
+ << "Color scale position: " << aPosX <<" "<< aPosY<< "\n"
<< "Color scale title: " << aCS->GetTitle() << "\n"
<< "Label position: ";
switch (aLabPosition)
}
return 0;
}
- Standard_CString aFirstArg = theArgVec[1];
- TCollection_AsciiString aFlag (aFirstArg);
- aFlag.LowerCase();
- if (aFlag == "-hide" ||
- aFlag == "-erase")
- {
- if (theArgNb > 2)
- {
- std::cout << "Error: wrong syntax at argument '" << theArgVec[1] << "'!\n";
- return 1;
- }
- if (!aView->ColorScaleIsDisplayed())
- {
- std::cout << "Error: color scale is not displayed!\n";
- return 1;
- }
- else
- {
- aView->ColorScaleErase();
- return 0;
- }
- }
- else if (aFlag == "-show" ||
- aFlag == "-display")
- {
- if (theArgNb > 2)
- {
- std::cout << "Error: wrong syntax at argument '" << theArgVec[1] << "'!\n";
- return 1;
- }
- aView->ColorScaleDisplay();
- return 0;
- }
- for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
+ for (Standard_Integer anArgIter = 2; anArgIter < theArgNb; ++anArgIter)
{
Standard_CString anArg = theArgVec[anArgIter];
TCollection_AsciiString aFlag (anArg);
std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
return 1;
}
- TCollection_AsciiString anArg (theArgVec[anArgIter + 1]);
- if (!anArg.IsIntegerValue())
+ TCollection_AsciiString aFontArg(theArgVec[anArgIter + 1]);
+ if (!aFontArg.IsIntegerValue())
{
std::cout << "Error: HeightFont value should be integer!\n";
return 1;
}
- aTextHeight = anArg.IntegerValue();
+ aTextHeight = aFontArg.IntegerValue();
anArgIter += 1;
}
else if (aFlag == "-textpos")
std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
return 1;
}
- TCollection_AsciiString anArg (theArgVec[++anArgIter]);
- anArg.LowerCase();
- if (anArg == "none")
+ TCollection_AsciiString aTextPosArg(theArgVec[++anArgIter]);
+ aTextPosArg.LowerCase();
+ if (aTextPosArg == "none")
{
aLabPosition = Aspect_TOCSP_NONE;
}
- else if (anArg == "left")
+ else if (aTextPosArg == "left")
{
aLabPosition = Aspect_TOCSP_LEFT;
}
- else if (anArg == "right")
+ else if (aTextPosArg == "right")
{
aLabPosition = Aspect_TOCSP_RIGHT;
}
- else if (anArg == "center")
+ else if (aTextPosArg == "center")
{
aLabPosition = Aspect_TOCSP_CENTER;
}
else
{
- std::cout << "Error: unknown position '" << anArg << "'!\n";
+ std::cout << "Error: unknown position '" << aTextPosArg << "'!\n";
+ return 1;
+ }
+ }
+ else if (aFlag == "-logarithmic"
+ || aFlag == "-log")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ Standard_Boolean IsLog;
+ if (!ViewerTest::ParseOnOff(theArgVec[++anArgIter], IsLog))
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
return 1;
}
+ aCS->SetLogarithmic (IsLog);
}
else if (aFlag == "-xy")
{
TCollection_AsciiString aX (theArgVec[++anArgIter]);
TCollection_AsciiString aY (theArgVec[++anArgIter]);
- if (!aX.IsRealValue()
- || !aY.IsRealValue())
+ if (!aX.IsIntegerValue()
+ || !aY.IsIntegerValue())
+ {
+ std::cout << "Error: coordinates should be integer values!\n";
+ return 1;
+ }
+
+ aPosX = aX.IntegerValue();
+ aPosY = aY.IntegerValue();
+ }
+ else if (aFlag == "-width"
+ || aFlag == "-w")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aW (theArgVec[++anArgIter]);
+ if (!aW.IsIntegerValue())
+ {
+ std::cout << "Error: a width should be an integer value!\n";
+ return 1;
+ }
+
+ aBreadth = aW.IntegerValue();
+ }
+ else if (aFlag == "-height"
+ || aFlag == "-h")
+ {
+ if (anArgIter + 1 >= theArgNb)
{
- std::cout << "Error: coordinates should be real values!\n";
+ std::cout << "Error: wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aH (theArgVec[++anArgIter]);
+ if (!aH.IsIntegerValue())
+ {
+ std::cout << "Error: a width should be an integer value!\n";
return 1;
}
- aPos.SetCoord (aX.RealValue(), aY.RealValue());
+ aHeight = aH.IntegerValue();
}
else if (aFlag == "-color")
{
}
Standard_Integer anIndex = anInd.IntegerValue();
- if (anIndex < 0
- || anIndex > aNbIntervals - 1)
+ if (anIndex <= 0 || anIndex > aNbIntervals)
{
- std::cout << "Error: Index value should be within range 0..." << (aNbIntervals - 1) <<"!\n";
+ std::cout << "Error: Index value should be within range 1.." << aNbIntervals <<"!\n";
return 1;
}
if (Quantity_Color::ColorFromName (theArgVec[anArgIter + 2], aColorName))
{
- aCS->SetColor (Quantity_Color (aColorName), anIndex);
- aCS->SetColorType(Aspect_TOCSD_USER);
+ aCS->SetIntervalColor (Quantity_Color (aColorName), anIndex);
+ aCS->SetColorType (Aspect_TOCSD_USER);
anArgIter += 2;
continue;
}
{
return 1;
}
- aCS->SetColor (Quantity_Color (aRedValue, aGreenValue, aBlueValue, Quantity_TOC_RGB), anIndex);
+ aCS->SetIntervalColor (Quantity_Color (aRedValue, aGreenValue, aBlueValue, Quantity_TOC_RGB), anIndex);
aCS->SetColorType (Aspect_TOCSD_USER);
anArgIter += 4;
}
}
Standard_Integer anIndex = Draw::Atoi (theArgVec[anArgIter + 1]);
- if (anIndex < 0
- || anIndex > aNbIntervals)
+ if (anIndex <= 0 || anIndex > aNbIntervals+1)
{
- std::cout << "Error: Index value should be within range 0..." << aNbIntervals <<"!\n";
+ std::cout << "Error: Index value should be within range 1.." << aNbIntervals+1 <<"!\n";
return 1;
}
else if (aFlag == "-demoversion"
|| aFlag == "-demo")
{
- aPos.SetCoord (0.0, 0.0);
+ aPosX = 0;
+ aPosY = 0;
aTextHeight = 16;
aMinRange = 0.0;
aMaxRange = 100;
aNbIntervals = 10;
+ aBreadth = 0;
+ aHeight = 0;
aLabPosition = Aspect_TOCSP_RIGHT;
- aCS->SetColorType(Aspect_TOCSD_AUTO);
- aCS->SetLabelType(Aspect_TOCSD_AUTO);
+ aCS->SetColorType (Aspect_TOCSD_AUTO);
+ aCS->SetLabelType (Aspect_TOCSD_AUTO);
}
else
{
return 1;
}
}
-
- aCS->SetPosition (aPos.X(), aPos.Y());
- aCS->SetHeight (0.95);
+ if (!aBreadth || !aHeight)
+ {
+ Standard_Integer aWinWidth, aWinHeight;
+ aView->Window()->Size (aWinWidth, aWinHeight);
+ if (!aBreadth)
+ {
+ aBreadth = aWinWidth;
+ }
+ if (!aHeight)
+ {
+ aHeight = aWinHeight;
+ }
+ }
+ aCS->SetSize (aBreadth, aHeight);
+ aCS->SetPosition (aPosX, aPosY);
aCS->SetTextHeight (aTextHeight);
aCS->SetRange (aMinRange, aMaxRange);
aCS->SetNumberOfIntervals (aNbIntervals);
aCS->SetLabelPosition (aLabPosition);
-
- if (!aView->ColorScaleIsDisplayed())
- {
- aView->ColorScaleDisplay();
- }
+// aCS->SetColor (aView->BackgroundColor().Invert());
+ aCS->SetToUpdate();
+ aContext->Display (aCS);
return 0;
}
Handle(AIS_InteractiveContext) anAISContext = ViewerTest::GetAISContext();
if (anAISContext.IsNull())
{
- std::cout << theArgs[0] << ": " << " please use 'vinit' command to initialize view.\n";
+ std::cout << theArgs[0] << ": please use 'vinit' command to initialize view.\n";
return 1;
}
static int VPrintView (Draw_Interpretor& di, Standard_Integer argc,
const char** argv)
{
-#ifndef WNT
- di << "Printing implemented only for wnt!\n";
+#ifndef _WIN32
+ (void )argc;
+ (void )argv;
+ di << "Printing implemented only for WNT!\n";
return 0;
#else
{
if (isTileSizeProvided)
{
- Graphic3d_CView* aCView = static_cast<Graphic3d_CView*> (ViewerTest::CurrentView()->View()->CView());
- Graphic3d_PtrFrameBuffer anOldBuffer = static_cast<Graphic3d_PtrFrameBuffer> (aCView->ptrFBO);
- aCView->ptrFBO = aView->View()->FBOCreate (aTileWidth, aTileHeight);
+ Handle(Graphic3d_CView) aGraphicView = ViewerTest::CurrentView()->View();
+ Handle(Standard_Transient) anOldBuffer = aGraphicView->FBO();
+ Handle(Standard_Transient) aNewBuffer = aGraphicView->FBOCreate (aTileWidth, aTileHeight);
+ aGraphicView->SetFBO (aNewBuffer);
isPrinted = aView->Print (anDC, 1, 1, 0, Aspect_PA_TILE);
- Graphic3d_PtrFrameBuffer aNewBuffer = static_cast<Graphic3d_PtrFrameBuffer> (aCView->ptrFBO);
- aView->View()->FBORelease (aNewBuffer);
- aCView->ptrFBO = anOldBuffer;
+ aGraphicView->FBORelease (aNewBuffer);
+ aGraphicView->SetFBO (anOldBuffer);
}
else
{
}
}
- // succesfully printed into an intermediate buffer
+ // successfully printed into an intermediate buffer
if (isPrinted)
{
Image_PixMap aWrapper;
return 0;
}
-DEFINE_STANDARD_HANDLE(V3d_TextItem, Visual3d_LayerItem)
-
-// this class provides a presentation of text item in v3d view under-/overlayer
-class V3d_TextItem : public Visual3d_LayerItem
-{
-public:
-
- // CASCADE RTTI
- DEFINE_STANDARD_RTTI(V3d_TextItem)
-
- // constructor
- Standard_EXPORT V3d_TextItem(const TCollection_AsciiString& theText,
- const Standard_Real theX1,
- const Standard_Real theY1,
- const Standard_Real theHeight,
- const TCollection_AsciiString& theFontName,
- const Quantity_Color& theColor,
- const Quantity_Color& theSubtitleColor,
- const Aspect_TypeOfDisplayText& theTypeOfDisplay,
- const Handle(Visual3d_Layer)& theLayer);
-
- // redraw method
- Standard_EXPORT void RedrawLayerPrs();
-
-private:
-
- Standard_Real myX1;
- Standard_Real myY1;
- TCollection_AsciiString myText;
- Standard_Real myHeight;
- Handle(Visual3d_Layer) myLayer;
- Quantity_Color myColor;
- Quantity_Color mySubtitleColor;
- Aspect_TypeOfDisplayText myType;
- TCollection_AsciiString myFontName;
-};
-
-IMPLEMENT_STANDARD_HANDLE(V3d_TextItem, Visual3d_LayerItem)
-IMPLEMENT_STANDARD_RTTIEXT(V3d_TextItem, Visual3d_LayerItem)
-
-// create and add to display the text item
-V3d_TextItem::V3d_TextItem (const TCollection_AsciiString& theText,
- const Standard_Real theX1,
- const Standard_Real theY1,
- const Standard_Real theHeight,
- const TCollection_AsciiString& theFontName,
- const Quantity_Color& theColor,
- const Quantity_Color& theSubtitleColor,
- const Aspect_TypeOfDisplayText& theTypeOfDisplay,
- const Handle(Visual3d_Layer)& theLayer)
- : myX1 (theX1), myY1 (theY1),
- myText (theText),
- myHeight (theHeight),
- myLayer (theLayer),
- myColor (theColor),
- mySubtitleColor (theSubtitleColor),
- myType (theTypeOfDisplay),
- myFontName (theFontName)
-{
- if (!myLayer.IsNull ())
- myLayer->AddLayerItem (this);
-}
-
-// render item
-void V3d_TextItem::RedrawLayerPrs ()
-{
- if (myLayer.IsNull ())
- return;
-
- myLayer->SetColor (myColor);
- myLayer->SetTextAttributes (myFontName.ToCString (), myType, mySubtitleColor);
- myLayer->DrawText (myText.ToCString (), myX1, myY1, myHeight);
-}
-
-DEFINE_STANDARD_HANDLE(V3d_LineItem, Visual3d_LayerItem)
-
-// The Visual3d_LayerItem line item for "vlayerline" command
-// it provides a presentation of line with user-defined
-// linewidth, linetype and transparency.
-class V3d_LineItem : public Visual3d_LayerItem
+// The interactive presentation of 2d layer item
+// for "vlayerline" command it provides a presentation of
+// line with user-defined linewidth, linetype and transparency.
+class V3d_LineItem : public AIS_InteractiveObject
{
public:
// CASCADE RTTI
- DEFINE_STANDARD_RTTI(V3d_LineItem)
+ DEFINE_STANDARD_RTTI_INLINE(V3d_LineItem,AIS_InteractiveObject)
// constructor
Standard_EXPORT V3d_LineItem(Standard_Real X1, Standard_Real Y1,
Standard_Real X2, Standard_Real Y2,
- V3d_LayerMgrPointer theLayerMgr,
Aspect_TypeOfLine theType = Aspect_TOL_SOLID,
Standard_Real theWidth = 0.5,
Standard_Real theTransp = 1.0);
- // redraw method
- Standard_EXPORT void RedrawLayerPrs();
+ private:
+
+ void Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode) Standard_OVERRIDE;
+
+ void ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/,
+ const Standard_Integer /*aMode*/) Standard_OVERRIDE
+ {}
private:
Standard_Real myX1, myY1, myX2, myY2;
- V3d_LayerMgrPointer myLayerMgr;
Aspect_TypeOfLine myType;
Standard_Real myWidth;
- Standard_Real myTransparency;
};
-IMPLEMENT_STANDARD_HANDLE(V3d_LineItem, Visual3d_LayerItem)
-IMPLEMENT_STANDARD_RTTIEXT(V3d_LineItem, Visual3d_LayerItem)
-
// default constructor for line item
V3d_LineItem::V3d_LineItem(Standard_Real X1, Standard_Real Y1,
Standard_Real X2, Standard_Real Y2,
- V3d_LayerMgrPointer theLayerMgr,
Aspect_TypeOfLine theType,
Standard_Real theWidth,
Standard_Real theTransp) :
- myX1(X1), myY1(Y1), myX2(X2), myY2(Y2), myLayerMgr(theLayerMgr),
- myType(theType), myWidth(theWidth), myTransparency(theTransp)
+ myX1(X1), myY1(Y1), myX2(X2), myY2(Y2),
+ myType(theType), myWidth(theWidth)
{
- if (myLayerMgr && !myLayerMgr->Overlay().IsNull())
- myLayerMgr->Overlay()->AddLayerItem (this);
+ SetTransparency (1-theTransp);
}
// render line
-void V3d_LineItem::RedrawLayerPrs ()
+void V3d_LineItem::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePresentationManager*/,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer /*theMode*/)
{
- Handle (Visual3d_Layer) aOverlay;
-
- if (myLayerMgr)
- aOverlay = myLayerMgr->Overlay();
-
- if (!aOverlay.IsNull())
- {
- Quantity_Color aColor(1.0, 0, 0, Quantity_TOC_RGB);
- aOverlay->SetColor(aColor);
- aOverlay->SetTransparency((Standard_ShortReal)myTransparency);
- aOverlay->SetLineAttributes((Aspect_TypeOfLine)myType, myWidth);
- aOverlay->BeginPolyline();
- aOverlay->AddVertex(myX1, myY1);
- aOverlay->AddVertex(myX2, myY2);
- aOverlay->ClosePrimitive();
- }
+ thePresentation->Clear();
+ Quantity_Color aColor (1.0, 0, 0, Quantity_TOC_RGB);
+ Standard_Integer aWidth, aHeight;
+ ViewerTest::CurrentView()->Window()->Size (aWidth, aHeight);
+ Handle (Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePresentation);
+ Handle(Graphic3d_ArrayOfPolylines) aPrim = new Graphic3d_ArrayOfPolylines(5);
+ aPrim->AddVertex(myX1, aHeight-myY1, 0.);
+ aPrim->AddVertex(myX2, aHeight-myY2, 0.);
+ Handle(Prs3d_LineAspect) anAspect = new Prs3d_LineAspect (aColor, (Aspect_TypeOfLine)myType, myWidth);
+ aGroup->SetPrimitivesAspect (anAspect->Aspect());
+ aGroup->AddPrimitiveArray (aPrim);
}
//=============================================================================
return 1;
}
+ Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
// get the input params
Standard_Real X1 = Draw::Atof(argv[1]);
Standard_Real Y1 = Draw::Atof(argv[2]);
aLineType = Aspect_TOL_SOLID;
}
- // replace layer manager
- Handle(V3d_LayerMgr) aMgr = new V3d_LayerMgr(aView);
- aView->SetLayerMgr(aMgr);
-
- // add line item
- Handle (V3d_LineItem) anItem = new V3d_LineItem(X1, Y1, X2, Y2,
- aMgr.operator->(),
- aLineType, aWidth,
- aTransparency);
+ static Handle (V3d_LineItem) aLine;
+ if (!aLine.IsNull())
+ {
+ aContext->Erase (aLine);
+ }
+ aLine = new V3d_LineItem (X1, Y1, X2, Y2,
+ aLineType, aWidth,
+ aTransparency);
- // update view
- aView->MustBeResized();
- aView->Redraw();
+ aLine->SetTransformPersistence (Graphic3d_TMF_2d,gp_Pnt(-1,-1,0));
+ aLine->SetZLayer (Graphic3d_ZLayerId_TopOSD);
+ aLine->SetToUpdate();
+ aContext->Display (aLine, Standard_True);
return 0;
}
-//=======================================================================
-//function : VOverlayText
-//purpose : Test text displaying in view overlay
-//=======================================================================
-static int VOverlayText (Draw_Interpretor& di, Standard_Integer argc, const char**argv)
-{
- // get the active view
- Handle(V3d_View) aView = ViewerTest::CurrentView();
- if (aView.IsNull())
- {
- di << "No active view. Please call vinit.\n";
- return 1;
- }
- else if (argc < 4 || argc > 13)
- {
- di << "Use: " << argv[0];
- di << " text x y [height] [font_name] [text_color: R G B] [displayType]\n";
- di << "[background_color: R G B]\n";
- di << " height - pixel height of the text (default=10.0)\n";
- di << " font_name - name of font (default=courier)\n";
- di << " text_color - R G B values of text color (default=255.0 255.0 255.0)\n";
- di << " display_type = {normal/subtitle/decal/blend/dimension}, (default=normal)\n";
- di << " background_color- R G B values used for subtitle and decal text\n";
- di << "(default=255.0 255.0 255.0)\n";
- return 1;
- }
-
- TCollection_AsciiString aText (argv[1]);
- Standard_Real aPosX = Draw::Atof(argv[2]);
- Standard_Real aPosY = Draw::Atof(argv[3]);
- Standard_Real aHeight = (argc >= 5) ? Draw::Atof (argv[4]) : 10.0;
-
- // font name
- TCollection_AsciiString aFontName = "Courier";
- if (argc >= 6)
- aFontName = TCollection_AsciiString (argv[5]);
-
- // text colors
- Quantity_Parameter aColorRed = 1.0;
- Quantity_Parameter aColorGreen = 1.0;
- Quantity_Parameter aColorBlue = 1.0;
- if (argc >= 9)
- {
- aColorRed = Draw::Atof (argv[6])/255.;
- aColorGreen = Draw::Atof (argv[7])/255.;
- aColorBlue = Draw::Atof (argv[8])/255.;
- }
-
- // display type
- TCollection_AsciiString aDispStr;
- if (argc >= 10)
- aDispStr = TCollection_AsciiString (argv[9]);
-
- Aspect_TypeOfDisplayText aTextType = Aspect_TODT_NORMAL;
- if (aDispStr.IsEqual ("subtitle"))
- aTextType = Aspect_TODT_SUBTITLE;
- else if (aDispStr.IsEqual ("decal"))
- aTextType = Aspect_TODT_DEKALE;
- else if (aDispStr.IsEqual ("blend"))
- aTextType = Aspect_TODT_BLEND;
- else if (aDispStr.IsEqual ("dimension"))
- aTextType = Aspect_TODT_DIMENSION;
-
- // subtitle color
- Quantity_Parameter aSubRed = 1.0;
- Quantity_Parameter aSubGreen = 1.0;
- Quantity_Parameter aSubBlue = 1.0;
- if (argc == 13)
- {
- aSubRed = Draw::Atof (argv[10])/255.;
- aSubGreen = Draw::Atof (argv[11])/255.;
- aSubBlue = Draw::Atof (argv[12])/255.;
- }
-
- // check fo current overlay
- Handle(Visual3d_Layer) anOverlay = aView->Viewer()->Viewer()->OverLayer ();
- if (anOverlay.IsNull ())
- {
- Handle(V3d_LayerMgr) aMgr = new V3d_LayerMgr (aView);
- anOverlay = aMgr->Overlay ();
- aView->SetLayerMgr (aMgr);
- }
-
- Quantity_Color aTextColor (aColorRed, aColorGreen,
- aColorBlue, Quantity_TOC_RGB);
- Quantity_Color aSubtColor (aSubRed, aSubGreen,
- aSubBlue, Quantity_TOC_RGB);
-
- // add text item
- Handle(V3d_TextItem) anItem = new V3d_TextItem (aText, aPosX, aPosY,
- aHeight, aFontName, aTextColor, aSubtColor, aTextType, anOverlay);
-
- // update view
- aView->MustBeResized();
- aView->Redraw();
-
- return 0;
-}
//==============================================================================
//function : VGrid
theDI << "FPS: " << aFpsAver << "\n"
<< "CPU: " << (1000.0 * aCpuAver) << " msec\n";
+ // compute additional statistics in ray-tracing mode
+ Graphic3d_RenderingParams& aParams = aView->ChangeRenderingParams();
+
+ if (aParams.Method == Graphic3d_RM_RAYTRACING)
+ {
+ Standard_Integer aSizeX;
+ Standard_Integer aSizeY;
+
+ aView->Window()->Size (aSizeX, aSizeY);
+
+ // 1 shadow ray and 1 secondary ray pew each bounce
+ const Standard_Real aMRays = aSizeX * aSizeY * aFpsAver * aParams.RaytracingDepth * 2 / 1.0e6f;
+
+ theDI << "MRays/sec (upper bound): " << aMRays << "\n";
+ }
+
return 0;
}
{
Standard_Boolean toShowWarns = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toShowWarns))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toShowWarns))
{
--anArgIter;
}
{
Standard_Boolean toShow = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toShow))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toShow))
{
--anArgIter;
}
{
Standard_Boolean toSuppress = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toSuppress))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toSuppress))
{
--anArgIter;
}
{
Standard_Boolean toSync = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toSync))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toSync))
{
--anArgIter;
}
else if (anArgCase == "-debug")
{
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnableDebug))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnableDebug))
{
--anArgIter;
}
aDefCaps->contextDebug = toEnableDebug;
}
- else if (parseOnOff (anArg, toEnableDebug)
+ else if (ViewerTest::ParseOnOff (anArg, toEnableDebug)
&& (anArgIter + 1 == theArgNb))
{
// simple alias to turn on almost everything
theDI << "Sprites: " << (aCaps->pntSpritesDisable ? "0" : "1") << "\n";
theDI << "SoftMode:" << (aCaps->contextNoAccel ? "1" : "0") << "\n";
theDI << "FFP: " << (aCaps->ffpEnable ? "1" : "0") << "\n";
+ theDI << "VSync: " << aCaps->swapInterval << "\n";
theDI << "Compatible:" << (aCaps->contextCompatible ? "1" : "0") << "\n";
+ theDI << "Stereo: " << (aCaps->contextStereo ? "1" : "0") << "\n";
return 0;
}
{
continue;
}
+ else if (anArgCase == "-vsync"
+ || anArgCase == "-swapinterval")
+ {
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aCaps->swapInterval = toEnable;
+ }
else if (anArgCase == "-ffp")
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
{
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
aCaps->ffpEnable = Standard_False;
}
}
+ else if (anArgCase == "-stereo"
+ || anArgCase == "-quadbuffer")
+ {
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aCaps->contextStereo = toEnable;
+ }
else
{
std::cout << "Error: unknown argument '" << anArg << "'\n";
{
if(argc < 3)
{
- di << "Usage : " << argv[0] << " x1 y1 [x2 y2 [... xn yn]] [shift_selection = 1|0]" << "\n";
+ di << "Usage : " << argv[0] << " x1 y1 [x2 y2 [... xn yn]] [shift_selection = 1|0]\n";
return 1;
}
{
if(argc != 3)
{
- di << "Usage : " << argv[0] << " x y" << "\n";
+ di << "Usage : " << argv[0] << " x y\n";
return 1;
}
return 1;
}
- if(aContext->HasOpenedContext())
- {
- aContext->AddOrRemoveSelected(anAISObject);
- }
- else
- {
- aContext->AddOrRemoveCurrentObject(anAISObject);
- }
+ aContext->AddOrRemoveSelected(anAISObject);
}
return 0;
}
{
if(argc>4)
{
- di << "Usage : " << argv[0] << " [mode] [depth width]" << "\n"
- <<"mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]" << "\n";
+ di << "Usage : " << argv[0] << " [mode] [depth width]\n"
+ <<"mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]\n";
return -1;
}
Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
}
if (aStatus != 1)
{
- di << "Bad mode; Usage : " << argv[0] << " [mode] [depth width]" << "\n"
- << "mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]" << "\n";
+ di << "Bad mode; Usage : " << argv[0] << " [mode] [depth width]\n"
+ << "mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]\n";
return 1;
}
aView->SetZClippingType(aZClippingMode);
if(aDepth<0. || aDepth>1.)
{
- di << "Bad depth; Usage : " << argv[0] << " [mode] [depth width]" << "\n"
- << "mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]" << "\n";
+ di << "Bad depth; Usage : " << argv[0] << " [mode] [depth width]\n"
+ << "mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]\n";
return 1;
}
if(aWidth<0. || aWidth>1.)
{
- di << "Bad width; Usage : " << argv[0] << " [mode] [depth width]" << "\n"
- << "mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]" << "\n";
+ di << "Bad width; Usage : " << argv[0] << " [mode] [depth width]\n"
+ << "mode = OFF|BACK|FRONT|SLICE depth = [0..1] width = [0..1]\n";
return 1;
}
{
if(argc > 2)
{
- di << "Usage : " << argv[0] << " [1|0]" << "\n";
+ di << "Usage : " << argv[0] << " [1|0]\n";
return 1;
}
const Standard_ShortReal theXShift,
const Standard_ShortReal theYShift,
const Standard_ShortReal theAngle);
- DEFINE_STANDARD_RTTI(OCC_TextureEnv);
+ DEFINE_STANDARD_RTTI_INLINE(OCC_TextureEnv,Graphic3d_TextureEnv);
};
DEFINE_STANDARD_HANDLE(OCC_TextureEnv, Graphic3d_TextureEnv);
-IMPLEMENT_STANDARD_HANDLE(OCC_TextureEnv, Graphic3d_TextureEnv);
-IMPLEMENT_STANDARD_RTTIEXT(OCC_TextureEnv, Graphic3d_TextureEnv);
+
+
+
OCC_TextureEnv::OCC_TextureEnv(const Standard_CString theFileName)
: Graphic3d_TextureEnv(theFileName)
return 1;
}
- Standard_Real aScale = aCurrentView->View()->AutoZFitScaleFactor();
+ Standard_Real aScale = aCurrentView->AutoZFitScaleFactor();
if (theArgsNb > 3)
{
if (theArgsNb < 2)
{
- theDi << "Auto z-fit mode: " << "\n"
- << "On: " << (aCurrentView->View()->AutoZFitMode() ? "enabled" : "disabled") << "\n"
+ theDi << "Auto z-fit mode: \n"
+ << "On: " << (aCurrentView->AutoZFitMode() ? "enabled" : "disabled") << "\n"
<< "Scale: " << aScale << "\n";
return 0;
}
aScale = Draw::Atoi (theArgVec[2]);
}
- aCurrentView->View()->SetAutoZFitMode (isOn, aScale);
- aCurrentView->View()->AutoZFit();
+ aCurrentView->SetAutoZFitMode (isOn, aScale);
+ aCurrentView->AutoZFit();
aCurrentView->Redraw();
return 0;
}
}
- aView->View()->AutoZFit();
+ aView->AutoZFit();
aView->Redraw();
return 0;
}
+//! Parse stereo output mode
+inline Standard_Boolean parseStereoMode (Standard_CString theArg,
+ Graphic3d_StereoMode& theMode)
+{
+ TCollection_AsciiString aFlag (theArg);
+ aFlag.LowerCase();
+ if (aFlag == "quadbuffer")
+ {
+ theMode = Graphic3d_StereoMode_QuadBuffer;
+ }
+ else if (aFlag == "anaglyph")
+ {
+ theMode = Graphic3d_StereoMode_Anaglyph;
+ }
+ else if (aFlag == "row"
+ || aFlag == "rowinterlaced")
+ {
+ theMode = Graphic3d_StereoMode_RowInterlaced;
+ }
+ else if (aFlag == "col"
+ || aFlag == "colinterlaced"
+ || aFlag == "columninterlaced")
+ {
+ theMode = Graphic3d_StereoMode_ColumnInterlaced;
+ }
+ else if (aFlag == "chess"
+ || aFlag == "chessboard")
+ {
+ theMode = Graphic3d_StereoMode_ChessBoard;
+ }
+ else if (aFlag == "sbs"
+ || aFlag == "sidebyside")
+ {
+ theMode = Graphic3d_StereoMode_SideBySide;
+ }
+ else if (aFlag == "ou"
+ || aFlag == "overunder")
+ {
+ theMode = Graphic3d_StereoMode_OverUnder;
+ }
+ else if (aFlag == "pageflip"
+ || aFlag == "softpageflip")
+ {
+ theMode = Graphic3d_StereoMode_SoftPageFlip;
+ }
+ else
+ {
+ return Standard_False;
+ }
+ return Standard_True;
+}
+
+//! Parse anaglyph filter
+inline Standard_Boolean parseAnaglyphFilter (Standard_CString theArg,
+ Graphic3d_RenderingParams::Anaglyph& theFilter)
+{
+ TCollection_AsciiString aFlag (theArg);
+ aFlag.LowerCase();
+ if (aFlag == "redcyansimple")
+ {
+ theFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple;
+ }
+ else if (aFlag == "redcyan"
+ || aFlag == "redcyanoptimized")
+ {
+ theFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized;
+ }
+ else if (aFlag == "yellowbluesimple")
+ {
+ theFilter = Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple;
+ }
+ else if (aFlag == "yellowblue"
+ || aFlag == "yellowblueoptimized")
+ {
+ theFilter = Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized;
+ }
+ else if (aFlag == "greenmagenta"
+ || aFlag == "greenmagentasimple")
+ {
+ theFilter = Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple;
+ }
+ else
+ {
+ return Standard_False;
+ }
+ return Standard_True;
+}
+
//==============================================================================
//function : VStereo
//purpose :
Standard_Integer theArgNb,
const char** theArgVec)
{
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
if (theArgNb < 2)
{
- Handle(V3d_View) aView = ViewerTest::CurrentView();
if (aView.IsNull())
{
- std::cerr << "No active view. Please call vinit.\n";
+ std::cout << "Error: no active viewer!\n";
return 0;
}
Standard_Boolean isActive = ViewerTest_myDefaultCaps.contextStereo;
theDI << "Stereo " << (isActive ? "ON" : "OFF") << "\n";
+ if (isActive)
+ {
+ TCollection_AsciiString aMode;
+ switch (aView->RenderingParams().StereoMode)
+ {
+ case Graphic3d_StereoMode_QuadBuffer : aMode = "quadBuffer"; break;
+ case Graphic3d_StereoMode_RowInterlaced : aMode = "rowInterlaced"; break;
+ case Graphic3d_StereoMode_ColumnInterlaced : aMode = "columnInterlaced"; break;
+ case Graphic3d_StereoMode_ChessBoard : aMode = "chessBoard"; break;
+ case Graphic3d_StereoMode_SideBySide : aMode = "sideBySide"; break;
+ case Graphic3d_StereoMode_OverUnder : aMode = "overUnder"; break;
+ case Graphic3d_StereoMode_SoftPageFlip : aMode = "softpageflip"; break;
+ case Graphic3d_StereoMode_Anaglyph :
+ aMode = "anaglyph";
+ switch (aView->RenderingParams().AnaglyphFilter)
+ {
+ case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple : aMode.AssignCat (" (redCyanSimple)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized : aMode.AssignCat (" (redCyan)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple : aMode.AssignCat (" (yellowBlueSimple)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized: aMode.AssignCat (" (yellowBlue)"); break;
+ case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple : aMode.AssignCat (" (greenMagentaSimple)"); break;
+ default: break;
+ }
+ default: break;
+ }
+ theDI << "Mode " << aMode << "\n";
+ }
return 0;
}
- ViewerTest_myDefaultCaps.contextStereo = Draw::Atoi (theArgVec[1]) != 0;
+ Handle(Graphic3d_Camera) aCamera;
+ Graphic3d_RenderingParams* aParams = NULL;
+ Graphic3d_StereoMode aMode = Graphic3d_StereoMode_QuadBuffer;
+ if (!aView.IsNull())
+ {
+ aParams = &aView->ChangeRenderingParams();
+ aMode = aParams->StereoMode;
+ aCamera = aView->Camera();
+ }
+
+ ViewerTest_AutoUpdater anUpdateTool (ViewerTest::GetAISContext(), aView);
+ for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
+ {
+ Standard_CString anArg = theArgVec[anArgIter];
+ TCollection_AsciiString aFlag (anArg);
+ aFlag.LowerCase();
+ if (anUpdateTool.parseRedrawMode (aFlag))
+ {
+ continue;
+ }
+ else if (aFlag == "0"
+ || aFlag == "off")
+ {
+ if (++anArgIter < theArgNb)
+ {
+ std::cout << "Error: wrong number of arguments!\n";
+ return 1;
+ }
+
+ if (!aCamera.IsNull()
+ && aCamera->ProjectionType() == Graphic3d_Camera::Projection_Stereo)
+ {
+ aCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective);
+ }
+ ViewerTest_myDefaultCaps.contextStereo = Standard_False;
+ return 0;
+ }
+ else if (aFlag == "1"
+ || aFlag == "on")
+ {
+ if (++anArgIter < theArgNb)
+ {
+ std::cout << "Error: wrong number of arguments!\n";
+ return 1;
+ }
+
+ if (!aCamera.IsNull())
+ {
+ aCamera->SetProjectionType (Graphic3d_Camera::Projection_Stereo);
+ }
+ ViewerTest_myDefaultCaps.contextStereo = Standard_True;
+ return 0;
+ }
+ else if (aFlag == "-reverse"
+ || aFlag == "-reversed"
+ || aFlag == "-swap")
+ {
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams->ToReverseStereo = toEnable;
+ }
+ else if (aFlag == "-noreverse"
+ || aFlag == "-noswap")
+ {
+ Standard_Boolean toDisable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toDisable))
+ {
+ --anArgIter;
+ }
+ aParams->ToReverseStereo = !toDisable;
+ }
+ else if (aFlag == "-mode"
+ || aFlag == "-stereomode")
+ {
+ if (++anArgIter >= theArgNb
+ || !parseStereoMode (theArgVec[anArgIter], aMode))
+ {
+ std::cout << "Error: syntax error at '" << anArg << "'\n";
+ return 1;
+ }
+
+ if (aMode == Graphic3d_StereoMode_QuadBuffer)
+ {
+ ViewerTest_myDefaultCaps.contextStereo = Standard_True;
+ }
+ }
+ else if (aFlag == "-anaglyph"
+ || aFlag == "-anaglyphfilter")
+ {
+ Graphic3d_RenderingParams::Anaglyph aFilter = Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple;
+ if (++anArgIter >= theArgNb
+ || !parseAnaglyphFilter (theArgVec[anArgIter], aFilter))
+ {
+ std::cout << "Error: syntax error at '" << anArg << "'\n";
+ return 1;
+ }
+
+ aMode = Graphic3d_StereoMode_Anaglyph;
+ aParams->AnaglyphFilter = aFilter;
+ }
+ else if (parseStereoMode (anArg, aMode)) // short syntax
+ {
+ if (aMode == Graphic3d_StereoMode_QuadBuffer)
+ {
+ ViewerTest_myDefaultCaps.contextStereo = Standard_True;
+ }
+ }
+ else
+ {
+ std::cout << "Error: syntax error at '" << anArg << "'\n";
+ return 1;
+ }
+ }
+
+ if (!aView.IsNull())
+ {
+ aParams->StereoMode = aMode;
+ aCamera->SetProjectionType (Graphic3d_Camera::Projection_Stereo);
+ }
return 0;
}
{
case V3d_AMBIENT:
{
- theDi << " Type: Ambient\n";
+ theDi << " Type: Ambient\n";
+ theDi << " Intensity: " << aLight->Intensity() << "\n";
break;
}
case V3d_DIRECTIONAL:
{
Handle(V3d_DirectionalLight) aLightDir = Handle(V3d_DirectionalLight)::DownCast (aLight);
- theDi << " Type: Directional\n";
- theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ theDi << " Type: Directional\n";
+ theDi << " Intensity: " << aLight->Intensity() << "\n";
+ theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ theDi << " Smoothness: " << aLight->Smoothness() << "\n";
if (!aLightDir.IsNull())
{
aLightDir->Position (anXYZ[0], anXYZ[1], anXYZ[2]);
- theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
aLightDir->Direction (anXYZ[0], anXYZ[1], anXYZ[2]);
- theDi << " Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ theDi << " Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
}
break;
}
case V3d_POSITIONAL:
{
Handle(V3d_PositionalLight) aLightPos = Handle(V3d_PositionalLight)::DownCast (aLight);
- theDi << " Type: Positional\n";
- theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ theDi << " Type: Positional\n";
+ theDi << " Intensity: " << aLight->Intensity() << "\n";
+ theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ theDi << " Smoothness: " << aLight->Smoothness() << "\n";
if (!aLightPos.IsNull())
{
aLightPos->Position (anXYZ[0], anXYZ[1], anXYZ[2]);
- theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
aLightPos->Attenuation (anAtten[0], anAtten[1]);
- theDi << " Atten.: " << anAtten[0] << " " << anAtten[1] << "\n";
+ theDi << " Atten.: " << anAtten[0] << " " << anAtten[1] << "\n";
}
break;
}
case V3d_SPOT:
{
Handle(V3d_SpotLight) aLightSpot = Handle(V3d_SpotLight)::DownCast (aLight);
- theDi << " Type: Spot\n";
- theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ theDi << " Type: Spot\n";
+ theDi << " Intensity: " << aLight->Intensity() << "\n";
+ theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
if (!aLightSpot.IsNull())
{
aLightSpot->Position (anXYZ[0], anXYZ[1], anXYZ[2]);
- theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
aLightSpot->Direction (anXYZ[0], anXYZ[1], anXYZ[2]);
- theDi << " Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ theDi << " Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
aLightSpot->Attenuation (anAtten[0], anAtten[1]);
- theDi << " Atten.: " << anAtten[0] << " " << anAtten[1] << "\n";
- theDi << " Angle: " << (aLightSpot->Angle() * 180.0 / M_PI) << "\n";
- theDi << " Exponent: " << aLightSpot->Concentration() << "\n";
+ theDi << " Atten.: " << anAtten[0] << " " << anAtten[1] << "\n";
+ theDi << " Angle: " << (aLightSpot->Angle() * 180.0 / M_PI) << "\n";
+ theDi << " Exponent: " << aLightSpot->Concentration() << "\n";
}
break;
}
default:
{
- theDi << " Type: UNKNOWN\n";
+ theDi << " Type: UNKNOWN\n";
break;
}
}
return 1;
}
}
+ else if (anArgCase.IsEqual ("SM")
+ || anArgCase.IsEqual ("SMOOTHNESS"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ Standard_Real aSmoothness = Atof (theArgVec[anArgIt]);
+
+ if (fabs (aSmoothness) < Precision::Confusion())
+ {
+ aLightCurr->SetIntensity (1.f);
+ }
+ else if (fabs (aLightCurr->Smoothness()) < Precision::Confusion())
+ {
+ aLightCurr->SetIntensity ((aSmoothness * aSmoothness) / 3.f);
+ }
+ else
+ {
+ Standard_ShortReal aSmoothnessRatio = static_cast<Standard_ShortReal> (aSmoothness / aLightCurr->Smoothness());
+ aLightCurr->SetIntensity (aLightCurr->Intensity() / (aSmoothnessRatio * aSmoothnessRatio));
+ }
+
+ if (!aLightPos.IsNull())
+ {
+ aLightPos->SetSmoothRadius (aSmoothness);
+ }
+ else if (!aLightDir.IsNull())
+ {
+ aLightDir->SetSmoothAngle (aSmoothness);
+ }
+ }
+ else if (anArgCase.IsEqual ("INT")
+ || anArgCase.IsEqual ("INTENSITY"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ Standard_Real aIntensity = Atof (theArgVec[anArgIt]);
+
+ if (!aLightCurr.IsNull())
+ {
+ aLightCurr->SetIntensity (aIntensity);
+ }
+ }
else if (anArgCase.IsEqual ("ANG")
|| anArgCase.IsEqual ("ANGLE"))
{
case Graphic3d_RM_RAYTRACING: theDI << "raytrace "; break;
}
theDI << "\n";
- theDI << "fsaa: " << (aParams.IsAntialiasingEnabled ? "on" : "off") << "\n";
- theDI << "shadows: " << (aParams.IsShadowEnabled ? "on" : "off") << "\n";
- theDI << "reflections: " << (aParams.IsReflectionEnabled ? "on" : "off") << "\n";
- theDI << "rayDepth: " << aParams.RaytracingDepth << "\n";
- theDI << "gleam: " << (aParams.IsTransparentShadowEnabled ? "on" : "off") << "\n";
+ theDI << "msaa: " << aParams.NbMsaaSamples << "\n";
+ theDI << "rayDepth: " << aParams.RaytracingDepth << "\n";
+ theDI << "fsaa: " << (aParams.IsAntialiasingEnabled ? "on" : "off") << "\n";
+ theDI << "shadows: " << (aParams.IsShadowEnabled ? "on" : "off") << "\n";
+ theDI << "reflections: " << (aParams.IsReflectionEnabled ? "on" : "off") << "\n";
+ theDI << "gleam: " << (aParams.IsTransparentShadowEnabled ? "on" : "off") << "\n";
+ theDI << "GI: " << (aParams.IsGlobalIlluminationEnabled ? "on" : "off") << "\n";
+ theDI << "blocked RNG: " << (aParams.CoherentPathTracingMode ? "on" : "off") << "\n";
theDI << "shadingModel: ";
switch (aView->ShadingModel())
{
aParams.Method = Graphic3d_RM_RASTERIZATION;
}
+ else if (aFlag == "-msaa")
+ {
+ if (toPrint)
+ {
+ theDI << aParams.NbMsaaSamples << " ";
+ continue;
+ }
+ else if (++anArgIter >= theArgNb)
+ {
+ std::cerr << "Error: wrong syntax at argument '" << anArg << "'\n";
+ return 1;
+ }
+
+ const Standard_Integer aNbSamples = Draw::Atoi (theArgVec[anArgIter]);
+ if (aNbSamples < 0)
+ {
+ std::cerr << "Error: invalid number of MSAA samples " << aNbSamples << ".\n";
+ return 1;
+ }
+ else
+ {
+ aParams.NbMsaaSamples = aNbSamples;
+ }
+ }
else if (aFlag == "-raydepth"
|| aFlag == "-ray_depth")
{
}
const Standard_Integer aDepth = Draw::Atoi (theArgVec[anArgIter]);
- if (aDepth < 1 || aDepth > 10)
+
+ // We allow RaytracingDepth be more than 10 in case of GI enabled
+ if (aDepth < 1 || (aDepth > 10 && !aParams.IsGlobalIlluminationEnabled))
{
std::cerr << "Error: invalid ray-tracing depth " << aDepth << ". Should be within range [1; 10]\n";
return 1;
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
Standard_Boolean toEnable = Standard_True;
if (++anArgIter < theArgNb
- && !parseOnOff (theArgVec[anArgIter], toEnable))
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
{
--anArgIter;
}
aParams.IsTransparentShadowEnabled = toEnable;
}
+ else if (aFlag == "-gi")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.IsGlobalIlluminationEnabled ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.IsGlobalIlluminationEnabled = toEnable;
+ if (!toEnable)
+ {
+ aParams.RaytracingDepth = Min (aParams.RaytracingDepth, 10);
+ }
+ }
+ else if (aFlag == "-blockedrng"
+ || aFlag == "-brng")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.CoherentPathTracingMode ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.CoherentPathTracingMode = toEnable;
+ }
+ else if (aFlag == "-env")
+ {
+ if (toPrint)
+ {
+ theDI << (aParams.UseEnvironmentMapBackground ? "on" : "off") << " ";
+ continue;
+ }
+
+ Standard_Boolean toEnable = Standard_True;
+ if (++anArgIter < theArgNb
+ && !ViewerTest::ParseOnOff (theArgVec[anArgIter], toEnable))
+ {
+ --anArgIter;
+ }
+ aParams.UseEnvironmentMapBackground = toEnable;
+ }
else if (aFlag == "-shademodel"
|| aFlag == "-shadingmodel"
|| aFlag == "-shading")
return 1;
}
}
+ else if (aFlag == "-resolution")
+ {
+ if (++anArgIter >= theArgNb)
+ {
+ std::cerr << "Error: wrong syntax at argument '" << anArg << "'\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aResolution (theArgVec[anArgIter]);
+ if (aResolution.IsIntegerValue())
+ {
+ aView->ChangeRenderingParams().Resolution = static_cast<unsigned int> (Draw::Atoi (aResolution.ToCString()));
+ }
+ else
+ {
+ std::cout << "Error: wrong syntax at argument'" << anArg << "'.\n";
+ return 1;
+ }
+ }
else
{
std::cout << "Error: wrong syntax, unknown flag '" << anArg << "'\n";
return 1;
}
}
+
+ return 0;
+}
+
+//=======================================================================
+//function : VProgressiveMode
+//purpose :
+//=======================================================================
+#if defined(_WIN32)
+static Standard_Integer VProgressiveMode (Draw_Interpretor& /*theDI*/,
+ Standard_Integer /*theNbArgs*/,
+ const char** /*theArgs*/)
+{
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
+ if (aView.IsNull())
+ {
+ std::cerr << "Error: no active viewer!\n";
+ return 1;
+ }
+
+ std::cout << "Press Enter or Escape key to exit progressive rendering mode" << std::endl;
+
+ for (;;)
+ {
+ aView->Redraw();
+
+ Standard_Boolean toExit = Standard_False;
+
+ MSG aMsg;
+ while (PeekMessage (&aMsg, NULL, NULL, NULL, PM_REMOVE))
+ {
+ if (aMsg.message == WM_KEYDOWN && (aMsg.wParam == 0x0d || aMsg.wParam == 0x1b))
+ {
+ toExit = Standard_True;
+ }
+
+ TranslateMessage (&aMsg);
+ DispatchMessage (&aMsg);
+ }
+
+ if (toExit)
+ {
+ break;
+ }
+ }
+
return 0;
}
+#endif
//=======================================================================
//function : VFrustumCulling
Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
if (aContext.IsNull())
{
- di << argv[0] << "ERROR : use 'vinit' command before " << "\n";
+ di << argv[0] << "ERROR : use 'vinit' command before \n";
return 1;
}
if (argc != 3)
{
- di << "ERROR : Usage : " << argv[0] << " name angle" << "\n";
+ di << "ERROR : Usage : " << argv[0] << " name angle\n";
return 1;
}
Handle(AIS_InteractiveObject) anIObj;
if (!aMap.IsBound2 (aName) )
{
- di << "Use 'vdisplay' before" << "\n";
+ di << "Use 'vdisplay' before\n";
return 1;
}
else
"vhelp : display help on the viewer commands",
__FILE__,VHelp,group);
theCommands.Add("vtop" ,
- "vtop or <T> : Top view" ,
+ "vtop or <T> : Top view. Orientation +X+Y" ,
__FILE__,VTop,group);
theCommands.Add("vbottom" ,
- "vbottom : Bottom view" ,
+ "vbottom : Bottom view. Orientation +X-Y" ,
__FILE__,VBottom,group);
theCommands.Add("vleft" ,
- "vleft : Left view" ,
+ "vleft : Left view. Orientation -Y+Z" ,
__FILE__,VLeft,group);
theCommands.Add("vright" ,
- "vright : Right view" ,
+ "vright : Right view. Orientation +Y+Z" ,
__FILE__,VRight,group);
theCommands.Add("vaxo" ,
- " vaxo or <A> : Axonometric view ",
+ " vaxo or <A> : Axonometric view. Orientation +X-Y+Z",
__FILE__,VAxo,group);
theCommands.Add("vfront" ,
- "vfront : Front view" ,
+ "vfront : Front view. Orientation +X+Z" ,
__FILE__,VFront,group);
theCommands.Add("vback" ,
- "vback : Back view" ,
+ "vback : Back view. Orientation -X+Z" ,
__FILE__,VBack,group);
theCommands.Add("vpick" ,
"vpick : vpick X Y Z [shape subshape] ( all variables as string )",
"vrepaint : vrepaint, force redraw",
__FILE__,VRepaint,group);
theCommands.Add("vclear",
- "vclear : vclear",
+ "vclear : vclear"
+ "\n\t\t: remove all the object from the viewer",
__FILE__,VClear,group);
theCommands.Add("vsetbg",
"vsetbg : vsetbg imagefile [filltype] : Load image as background",
theCommands.Add("vsetcolorbg",
"vsetcolorbg : vsetcolorbg r g b : Set background color",
__FILE__,VSetColorBg,group);
+ theCommands.Add("vsetdefaultbg",
+ "vsetdefaultbg r g b\n"
+ "\n\t\t: vsetdefaultbg r1 g1 b1 r2 g2 b2 fillmode"
+ "\n\t\t: Set default viewer background fill color (flat/gradient).",
+ __FILE__,VSetDefaultBg,group);
theCommands.Add("vscale",
"vscale : vscale X Y Z",
__FILE__,VScale,group);
" : notice that EMF format requires patched gl2ps",
__FILE__,VExport,group);
theCommands.Add("vcolorscale",
- "vcolorscale : vcolorscale [-range RangeMin = 0 RangeMax = 100 Intervals = 10 -font HeightFont = 16 -textpos "
+ "vcolorscale : vcolorscale name [-range RangeMin = 0 RangeMax = 100 Intervals = 10 -font HeightFont = 16 -textpos "
"Position = left -xy X = 0 Y = 0] [-noupdate|-update]: draw color scale\n"
"-demo/-demoversion draw a demoversion of color scale.\n"
"-show/display display color scale.\n"
" vzlayer disable depthtest 1\n"
" vzlayer del 1\n",
__FILE__,VZLayer,group);
- theCommands.Add("voverlaytext",
- "voverlaytext : text x y [height] [font_name] [text_color: R G B] [display_type] [background_color: R G B]"
- " : height - pixel height of the text (default=10.0)"
- " : font_name - name of font (default=courier)"
- " : text_color - three values: RedColor GreenColor BlueColor (default = 255.0 255.0 255.0) "
- " : display_type = {normal/subtitle/decal/blend}, (default=normal) "
- " : background_color - three values: RedColor GreenColor BlueColor (default = 255.0 255.0 255.0), the parameter is defined for subtitle and decal display types ",
- __FILE__,VOverlayText,group);
theCommands.Add("vlayerline",
"vlayerline : vlayerline x1 y1 x2 y2 [linewidth=0.5] [linetype=0] [transparency=1.0]",
__FILE__,VLayerLine,group);
"vvbo [{0|1}] : turn VBO usage On/Off; affects only newly displayed objects",
__FILE__, VVbo, group);
theCommands.Add ("vstereo",
- "\nvstereo [{0|1}] : turn stereo usage On/Off; affects only newly displayed objects",
+ "vstereo [0|1] [-mode Mode] [-reverse {0|1}]"
+ "\n\t\t: [-anaglyph Filter]"
+ "\n\t\t: Control stereo output mode. Available modes for -mode:"
+ "\n\t\t: quadBuffer - OpenGL QuadBuffer stereo,"
+ "\n\t\t: requires driver support."
+ "\n\t\t: Should be called BEFORE vinit!"
+ "\n\t\t: anaglyph - Anaglyph glasses"
+ "\n\t\t: rowInterlaced - row-interlaced display"
+ "\n\t\t: columnInterlaced - column-interlaced display"
+ "\n\t\t: chessBoard - chess-board output"
+ "\n\t\t: sideBySide - horizontal pair"
+ "\n\t\t: overUnder - vertical pair"
+ "\n\t\t: Available Anaglyph filters for -anaglyph:"
+ "\n\t\t: redCyan, redCyanSimple, yellowBlue, yellowBlueSimple,"
+ "\n\t\t: greenMagentaSimple",
__FILE__, VStereo, group);
theCommands.Add ("vcaps",
"vcaps [-vbo {0|1}] [-sprites {0|1}] [-ffp {0|1}]"
- "\n\t\t: [-compatibleContext {0|1}]"
+ "\n\t\t: [-compatibleProfile {0|1}]"
+ "\n\t\t: [-vsync {0|1}]"
+ "\n\t\t: [-quadBuffer {0|1}] [-stereo {0|1}]"
"\n\t\t: [-softMode {0|1}] [-noupdate|-update]"
"\n\t\t: Modify particular graphic driver options:"
"\n\t\t: FFP - use fixed-function pipeline instead of"
"\n\t\t: VBO - use Vertex Buffer Object (copy vertex"
"\n\t\t: arrays to GPU memory)"
"\n\t\t: sprite - use textured sprites instead of bitmaps"
+ "\n\t\t: vsync - switch VSync on or off"
"\n\t\t: Context creation options:"
"\n\t\t: softMode - software OpenGL implementation"
"\n\t\t: compatibleProfile - backward-compatible profile"
+ "\n\t\t: quadbuffer - QuadBuffer"
"\n\t\t: Unlike vrenderparams, these parameters control alternative"
"\n\t\t: rendering paths producing the same visual result when"
"\n\t\t: possible."
"- 1) single click selection\n"
"- 2) selection with rectangle having corners at pixel positions (x1,y1) and (x2,y2)\n"
"- 3) selection with polygon having corners in pixel positions (x1,y1), (x2,y2),...,(xn,yn)\n"
- "- 4) -allowoverlap determines will partially included objects be selected in rectangular selection"
+ "- 4) -allowoverlap manages overlap and inclusion detection in rectangular selection.\n"
+ " If the flag is set to 1, both sensitives that were included completely and overlapped partially by defined rectangle will be detected,\n"
+ " otherwise algorithm will chose only fully included sensitives. Default behavior is to detect only full inclusion. "
" (partial inclusion - overlap - is not allowed by default)\n"
"- 5) any of these selections with shift button pressed",
__FILE__, VSelect, group);
"- gets or sets ZClipping mode, width and depth",
__FILE__,VZClipping,group);
theCommands.Add ("vnbselected",
- "vnbselected", __FILE__, VNbSelected, group);
+ "vnbselected"
+ "\n\t\t: Returns number of selected objects", __FILE__, VNbSelected, group);
theCommands.Add ("vcamera",
"vcamera [-ortho] [-projtype]"
"\n\t\t: [-persp]"
" vzrange [znear] [zfar] - applies provided values to view",
__FILE__,VZRange, group);
theCommands.Add("vantialiasing",
- "vantialiasing 1|0",
+ "vantialiasing 1|0"
+ "\n\t\t: Switches altialiasing on or off",
__FILE__,VAntialiasing,group);
theCommands.Add ("vpurgedisplay",
"vpurgedisplay"
"\n {dir}ection X Y Z (for directional light or for spotlight)"
"\n color colorName"
"\n {head}light 0|1"
+ "\n {sm}oothness value"
+ "\n {int}ensity value"
"\n {constAtten}uation value"
"\n {linearAtten}uation value"
"\n angle angleDeg"
__FILE__, VLight, group);
theCommands.Add("vraytrace",
"vraytrace [0|1]"
- "\n\t\t: Turn on/off raytracing renderer."
+ "\n\t\t: Turns on/off ray-tracing renderer."
"\n\t\t: 'vraytrace 0' alias for 'vrenderparams -raster'."
"\n\t\t: 'vraytrace 1' alias for 'vrenderparams -rayTrace'.",
__FILE__, VRenderParams, group);
theCommands.Add("vrenderparams",
"\n Manages rendering parameters: "
- "\n '-rayTrace' Enables GPU ray-tracing"
"\n '-raster' Disables GPU ray-tracing"
+ "\n '-msaa 0..4' Specifies number of samples for MSAA"
+ "\n '-rayTrace' Enables GPU ray-tracing"
"\n '-rayDepth 0..10' Defines maximum ray-tracing depth"
"\n '-shadows on|off' Enables/disables shadows rendering"
"\n '-reflections on|off' Enables/disables specular reflections"
"\n '-fsaa on|off' Enables/disables adaptive anti-aliasing"
"\n '-gleam on|off' Enables/disables transparency shadow effects"
+ "\n '-gi on|off' Enables/disables global illumination effects"
+ "\n '-brng on|off' Enables/disables blocked RNG (fast coherent PT)"
+ "\n '-env on|off' Enables/disables environment map background"
"\n '-shadingModel model' Controls shading model from enumeration"
"\n color, flat, gouraud, phong"
+ "\n '-resolution value' Sets a new pixels density (PPI), defines scaling factor for parameters like text size"
"\n Unlike vcaps, these parameters dramatically change visual properties."
"\n Command is intended to control presentation quality depending on"
"\n hardware capabilities and performance.",
"vxrotate",
__FILE__,VXRotate,group);
+#if defined(_WIN32)
+ theCommands.Add("vprogressive",
+ "vprogressive",
+ __FILE__, VProgressiveMode, group);
+#endif
}