#include <ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName.hxx>
#include <Visual3d_View.hxx>
#include <Visual3d_ViewManager.hxx>
+#include <V3d_AmbientLight.hxx>
+#include <V3d_DirectionalLight.hxx>
#include <V3d_LayerMgr.hxx>
+#include <V3d_LayerMgrPointer.hxx>
+#include <V3d_PositionalLight.hxx>
+#include <V3d_SpotLight.hxx>
#include <NCollection_DoubleMap.hxx>
#include <NCollection_List.hxx>
#include <NCollection_Vector.hxx>
#include <TColStd_HSequenceOfReal.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <Visual3d_LayerItem.hxx>
-#include <V3d_LayerMgr.hxx>
-#include <V3d_LayerMgrPointer.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Image_Diff.hxx>
#include <Aspect_DisplayConnection.hxx>
#endif
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#include <Cocoa_Window.hxx>
- #include <tk.h>
#else
#include <Xw_Window.hxx>
#include <X11/Xlib.h> /* contains some dangerous #defines such as Status, True etc. */
if (ViewerTest::GetAISContext().IsNull() ||
!(ViewerTest_myContexts.IsBound1(aViewNames.GetViewerName())))
{
- Handle(AIS_InteractiveContext) aContext =
- new AIS_InteractiveContext(a3DViewer);
+ Handle(AIS_InteractiveContext) aContext = new AIS_InteractiveContext (a3DViewer);
ViewerTest::SetAISContext (aContext);
ViewerTest_myContexts.Bind (aViewNames.GetViewerName(), ViewerTest::GetAISContext());
}
else
+ {
ViewerTest::ResetEventManager();
+ }
// Create window
-#if defined(_WIN32) || defined(__WIN32__)
- VT_GetWindow() = new WNT_Window (aTitle.ToCString(),
- Handle(WNT_WClass)::DownCast (WClass()),
- Draw_VirtualWindows ? WS_POPUPWINDOW : WS_OVERLAPPEDWINDOW,
- aPxLeft, aPxTop,
- aPxWidth, aPxHeight,
- Quantity_NOC_BLACK);
+#if defined(_WIN32)
+ VT_GetWindow() = new WNT_Window (aTitle.ToCString(),
+ Handle(WNT_WClass)::DownCast (WClass()),
+ Draw_VirtualWindows ? WS_POPUPWINDOW : WS_OVERLAPPEDWINDOW,
+ aPxLeft, aPxTop,
+ aPxWidth, aPxHeight,
+ Quantity_NOC_BLACK);
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
- VT_GetWindow() = new Cocoa_Window (aTitle.ToCString(),
- aPxLeft, aPxTop,
- aPxWidth, aPxHeight);
- ViewerTest_SetCocoaEventManagerView (VT_GetWindow());
+ VT_GetWindow() = new Cocoa_Window (aTitle.ToCString(),
+ aPxLeft, aPxTop,
+ aPxWidth, aPxHeight);
+ ViewerTest_SetCocoaEventManagerView (VT_GetWindow());
#else
- VT_GetWindow() = new Xw_Window (aGraphicDriver->GetDisplayConnection(),
- aTitle.ToCString(),
- aPxLeft, aPxTop,
- aPxWidth, aPxHeight);
+ VT_GetWindow() = new Xw_Window (aGraphicDriver->GetDisplayConnection(),
+ aTitle.ToCString(),
+ aPxLeft, aPxTop,
+ aPxWidth, aPxHeight);
#endif
VT_GetWindow()->SetVirtual (Draw_VirtualWindows);
a3DViewer->SetLightOn();
}
- #if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
+ #if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
#if TCL_MAJOR_VERSION < 8
Tk_CreateFileHandler((void*)XConnectionNumber(GetDisplayConnection()->GetDisplay()),
TK_READABLE, VProcessEvents, (ClientData) VT_GetWindow()->XWindow() );
//==============================================================================
//function : Vinit
//purpose : Create the window viewer and initialize all the global variable
-// Use Tk_CreateFileHandler on UNIX to cath the X11 Viewer event
+// Use Tk_CreateFileHandler on UNIX to catch the X11 Viewer event
//==============================================================================
static int VInit (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const char** theArgVec)
{
-if (theArgsNb > 9)
+ if (theArgsNb > 9)
{
- theDi << theArgVec[0] << ": incorrect number of command arguments.\n"
- << "Type help for more information.\n";
+ std::cerr << theArgVec[0] << ": incorrect number of command arguments.\n"
+ << "Type help for more information.\n";
return 1;
}
- TCollection_AsciiString aViewName (""),
- aDisplayName ("");
- Standard_Integer aPxLeft = 0,
- aPxTop = 0,
- aPxWidth = 0,
- aPxHeight = 0;
- for (Standard_Integer i = 1; i < theArgsNb; ++i)
+ TCollection_AsciiString aViewName, aDisplayName;
+ Standard_Integer aPxLeft = 0, aPxTop = 0, aPxWidth = 0, aPxHeight = 0;
+ TCollection_AsciiString aName, aValue;
+ for (Standard_Integer anArgIt = 1; anArgIt < theArgsNb; ++anArgIt)
{
- TCollection_AsciiString aName = "", aValue = "";
- if(!splitParameter (TCollection_AsciiString(theArgVec[i]),aName,aValue) && theArgsNb == 2)
+ const TCollection_AsciiString anArg = theArgVec[anArgIt];
+ TCollection_AsciiString anArgCase = anArg;
+ anArgCase.UpperCase();
+ if (splitParameter (anArg, aName, aValue))
{
- // In case of syntax: vinit ViewName
- aViewName = theArgVec[1];
- }
- else
- {
- if (aName == "name")
+ aName.UpperCase();
+ if (aName.IsEqual ("NAME"))
{
aViewName = aValue;
}
- else if (aName == "l" || aName == "left")
+ else if (aName.IsEqual ("L")
+ || aName.IsEqual ("LEFT"))
+ {
aPxLeft = aValue.IntegerValue();
- else if (aName == "t" || aName == "top")
+ }
+ else if (aName.IsEqual ("T")
+ || aName.IsEqual ("TOP"))
+ {
aPxTop = aValue.IntegerValue();
-#if !defined(_WIN32) && !defined(__WIN32__) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
- else if (aName == "display")
+ }
+ #if !defined(_WIN32) && (!defined(__APPLE__) || defined(MACOSX_USE_GLX))
+ else if (aName.IsEqual ("DISP")
+ || aName.IsEqual ("DISPLAY"))
+ {
aDisplayName = aValue;
-#endif
- else if (aName == "w" || aName == "width")
+ }
+ #endif
+ else if (aName.IsEqual ("W")
+ || aName.IsEqual ("WIDTH"))
+ {
aPxWidth = aValue.IntegerValue();
- else if (aName == "h" || aName == "height")
+ }
+ else if (aName.IsEqual ("H")
+ || aName.IsEqual ("HEIGHT"))
+ {
aPxHeight = aValue.IntegerValue();
+ }
else
{
- theDi << theArgVec[0] << ": Warning: unknown parameter " << aName.ToCString() << ".\n";
+ std::cerr << theArgVec[0] << ": Warning: unknown argument " << anArg << ".\n";
}
}
+ else if (aViewName.IsEmpty())
+ {
+ aViewName = anArg;
+ }
+ else
+ {
+ std::cerr << theArgVec[0] << ": Warning: unknown argument " << anArg << ".\n";
+ }
}
ViewerTest_Names aViewNames (aViewName);
- if (ViewerTest_myViews.IsBound1 (aViewNames.GetViewName ()))
+ if (ViewerTest_myViews.IsBound1 (aViewNames.GetViewName()))
{
- TCollection_AsciiString aCommand("vactivate ");
- aCommand = aCommand + aViewNames.GetViewName();
- theDi.Eval(aCommand.ToCString());
+ TCollection_AsciiString aCommand = TCollection_AsciiString ("vactivate ") + aViewNames.GetViewName();
+ theDi.Eval (aCommand.ToCString());
return 0;
}
TCollection_AsciiString aViewId = ViewerTest::ViewerInit (aPxLeft, aPxTop, aPxWidth, aPxHeight,
aViewName.ToCString(),
aDisplayName.ToCString());
- cout << theArgVec[0] << ": 3D View - " << aViewId << " was created.\n";
+ theDi << aViewId;
return 0;
}
//function : VT_ProcessButton1Press
//purpose : Picking
//==============================================================================
-Standard_Boolean VT_ProcessButton1Press(
- Standard_Integer ,
- const char** argv,
- Standard_Boolean pick,
- Standard_Boolean shift)
+Standard_Boolean VT_ProcessButton1Press (Standard_Integer ,
+ const char** theArgVec,
+ Standard_Boolean theToPick,
+ Standard_Boolean theIsShift)
{
- Handle(ViewerTest_EventManager) EM = ViewerTest::CurrentEventManager();
- if ( pick ) {
+ if (theToPick)
+ {
Standard_Real X, Y, Z;
+ ViewerTest::CurrentView()->Convert (X_Motion, Y_Motion, X, Y, Z);
- ViewerTest::CurrentView()->Convert(X_Motion, Y_Motion, X, Y, Z);
-
- Draw::Set(argv[1], X);
- Draw::Set(argv[2], Y);
- Draw::Set(argv[3], Z);}
+ Draw::Set (theArgVec[1], X);
+ Draw::Set (theArgVec[2], Y);
+ Draw::Set (theArgVec[3], Z);
+ }
- if(shift)
- EM->ShiftSelect();
+ if (theIsShift)
+ {
+ ViewerTest::CurrentEventManager()->ShiftSelect();
+ }
else
- EM->Select();
+ {
+ ViewerTest::CurrentEventManager()->Select();
+ }
- pick = 0;
- return pick;
+ return Standard_False;
}
//==============================================================================
return 0;
}
+//! Auxiliary method
+inline void addLight (const Handle(V3d_Light)& theLightNew,
+ const Standard_Boolean theIsGlobal)
+{
+ if (theLightNew.IsNull())
+ {
+ return;
+ }
+
+ if (theIsGlobal)
+ {
+ ViewerTest::GetViewerFromContext()->SetLightOn (theLightNew);
+ }
+ else
+ {
+ ViewerTest::CurrentView()->SetLightOn (theLightNew);
+ }
+}
+
+//! Auxiliary method
+inline Standard_Integer getLightId (const TCollection_AsciiString& theArgNext)
+{
+ TCollection_AsciiString anArgNextCase (theArgNext);
+ anArgNextCase.UpperCase();
+ if (anArgNextCase.Length() > 5
+ && anArgNextCase.SubString (1, 5).IsEqual ("LIGHT"))
+ {
+ return theArgNext.SubString (6, theArgNext.Length()).IntegerValue();
+ }
+ else
+ {
+ return theArgNext.IntegerValue();
+ }
+}
+
+//===============================================================================================
+//function : VLight
+//purpose :
+//===============================================================================================
+static int VLight (Draw_Interpretor& theDi,
+ Standard_Integer theArgsNb,
+ const char** theArgVec)
+{
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
+ Handle(V3d_Viewer) aViewer = ViewerTest::GetViewerFromContext();
+ if (aView.IsNull()
+ || aViewer.IsNull())
+ {
+ std::cerr << "No active viewer!\n";
+ return 1;
+ }
+
+ Standard_Real anXYZ[3];
+ Quantity_Coefficient anAtten[2];
+ if (theArgsNb < 2)
+ {
+ // print lights info
+ Standard_Integer aLightId = 0;
+ for (aView->InitActiveLights(); aView->MoreActiveLights(); aView->NextActiveLights(), ++aLightId)
+ {
+ Handle(V3d_Light) aLight = aView->ActiveLight();
+ const Quantity_Color aColor = aLight->Color();
+ theDi << "Light" << aLightId << "\n";
+ switch (aLight->Type())
+ {
+ case V3d_AMBIENT:
+ {
+ theDi << " Type: Ambient\n";
+ break;
+ }
+ case V3d_DIRECTIONAL:
+ {
+ Handle(V3d_DirectionalLight) aLightDir = Handle(V3d_DirectionalLight)::DownCast (aLight);
+ theDi << " Type: Directional\n";
+ theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ if (!aLightDir.IsNull())
+ {
+ aLightDir->Position (anXYZ[0], anXYZ[1], anXYZ[2]);
+ theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ aLightDir->Direction (anXYZ[0], anXYZ[1], anXYZ[2]);
+ theDi << " Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ }
+ break;
+ }
+ case V3d_POSITIONAL:
+ {
+ Handle(V3d_PositionalLight) aLightPos = Handle(V3d_PositionalLight)::DownCast (aLight);
+ theDi << " Type: Positional\n";
+ theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ if (!aLightPos.IsNull())
+ {
+ aLightPos->Position (anXYZ[0], anXYZ[1], anXYZ[2]);
+ theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ aLightPos->Attenuation (anAtten[0], anAtten[1]);
+ theDi << " Atten.: " << anAtten[0] << " " << anAtten[1] << "\n";
+ }
+ break;
+ }
+ case V3d_SPOT:
+ {
+ Handle(V3d_SpotLight) aLightSpot = Handle(V3d_SpotLight)::DownCast (aLight);
+ theDi << " Type: Spot\n";
+ theDi << " Headlight: " << (aLight->Headlight() ? "TRUE" : "FALSE") << "\n";
+ if (!aLightSpot.IsNull())
+ {
+ aLightSpot->Position (anXYZ[0], anXYZ[1], anXYZ[2]);
+ theDi << " Position: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ aLightSpot->Direction (anXYZ[0], anXYZ[1], anXYZ[2]);
+ theDi << " Direction: " << anXYZ[0] << ", " << anXYZ[1] << ", " << anXYZ[2] << "\n";
+ aLightSpot->Attenuation (anAtten[0], anAtten[1]);
+ theDi << " Atten.: " << anAtten[0] << " " << anAtten[1] << "\n";
+ theDi << " Angle: " << (aLightSpot->Angle() * 180.0 / M_PI) << "\n";
+ theDi << " Exponent: " << aLightSpot->Concentration() << "\n";
+ }
+ break;
+ }
+ default:
+ {
+ theDi << " Type: UNKNOWN\n";
+ break;
+ }
+ }
+ theDi << " Color: " << aColor.Red() << ", " << aColor.Green() << ", " << aColor.Blue() << "\n";
+ }
+ }
+
+ Handle(V3d_Light) aLightNew;
+ Handle(V3d_Light) aLightOld;
+ Standard_Boolean isGlobal = Standard_True;
+ Standard_Boolean toCreate = Standard_False;
+ for (Standard_Integer anArgIt = 1; anArgIt < theArgsNb; ++anArgIt)
+ {
+ Handle(V3d_Light) aLightCurr = aLightNew.IsNull() ? aLightOld : aLightNew;
+ Handle(V3d_AmbientLight) aLightAmb = Handle(V3d_AmbientLight) ::DownCast (aLightCurr);
+ Handle(V3d_DirectionalLight) aLightDir = Handle(V3d_DirectionalLight)::DownCast (aLightCurr);
+ Handle(V3d_PositionalLight) aLightPos = Handle(V3d_PositionalLight) ::DownCast (aLightCurr);
+ Handle(V3d_SpotLight) aLightSpot = Handle(V3d_SpotLight) ::DownCast (aLightCurr);
+
+ TCollection_AsciiString aName, aValue;
+ const TCollection_AsciiString anArg (theArgVec[anArgIt]);
+ TCollection_AsciiString anArgCase (anArg);
+ anArgCase.UpperCase();
+ if (anArgCase.IsEqual ("NEW")
+ || anArgCase.IsEqual ("ADD")
+ || anArgCase.IsEqual ("CREATE"))
+ {
+ toCreate = Standard_True;
+ }
+ else if (anArgCase.IsEqual ("GLOB")
+ || anArgCase.IsEqual ("GLOBAL"))
+ {
+ isGlobal = Standard_True;
+ }
+ else if (anArgCase.IsEqual ("LOC")
+ || anArgCase.IsEqual ("LOCAL"))
+ {
+ isGlobal = Standard_False;
+ }
+ else if (anArgCase.IsEqual ("DEF")
+ || anArgCase.IsEqual ("DEFAULTS"))
+ {
+ toCreate = Standard_False;
+ aViewer->SetDefaultLights();
+ }
+ else if (anArgCase.IsEqual ("CLR")
+ || anArgCase.IsEqual ("CLEAR"))
+ {
+ toCreate = Standard_False;
+ aView->InitActiveLights();
+ while (aView->MoreActiveLights())
+ {
+ aViewer->DelLight (aView->ActiveLight());
+ aView->InitActiveLights();
+ }
+ }
+ else if (anArgCase.IsEqual ("AMB")
+ || anArgCase.IsEqual ("AMBIENT")
+ || anArgCase.IsEqual ("AMBLIGHT"))
+ {
+ addLight (aLightNew, isGlobal);
+ if (!toCreate)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ toCreate = Standard_False;
+ aLightNew = new V3d_AmbientLight (aViewer);
+ }
+ else if (anArgCase.IsEqual ("DIRECTIONAL")
+ || anArgCase.IsEqual ("DIRLIGHT"))
+ {
+ addLight (aLightNew, isGlobal);
+ if (!toCreate)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ toCreate = Standard_False;
+ aLightNew = new V3d_DirectionalLight (aViewer);
+ }
+ else if (anArgCase.IsEqual ("SPOT")
+ || anArgCase.IsEqual ("SPOTLIGHT"))
+ {
+ addLight (aLightNew, isGlobal);
+ if (!toCreate)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ toCreate = Standard_False;
+ aLightNew = new V3d_SpotLight (aViewer, 0.0, 0.0, 0.0);
+ }
+ else if (anArgCase.IsEqual ("POSLIGHT")
+ || anArgCase.IsEqual ("POSITIONAL"))
+ {
+ addLight (aLightNew, isGlobal);
+ if (!toCreate)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ toCreate = Standard_False;
+ aLightNew = new V3d_PositionalLight (aViewer, 0.0, 0.0, 0.0);
+ }
+ else if (anArgCase.IsEqual ("CHANGE"))
+ {
+ addLight (aLightNew, isGlobal);
+ aLightNew.Nullify();
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ const Standard_Integer aLightId = getLightId (theArgVec[anArgIt]);
+ Standard_Integer aLightIt = 0;
+ for (aView->InitActiveLights(); aView->MoreActiveLights(); aView->NextActiveLights(), ++aLightIt)
+ {
+ if (aLightIt == aLightId)
+ {
+ aLightOld = aView->ActiveLight();
+ break;
+ }
+ }
+
+ if (aLightOld.IsNull())
+ {
+ std::cerr << "Light " << theArgVec[anArgIt] << " is undefined!\n";
+ return 1;
+ }
+ }
+ else if (anArgCase.IsEqual ("DEL")
+ || anArgCase.IsEqual ("DELETE"))
+ {
+ Handle(V3d_Light) aLightDel;
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ const TCollection_AsciiString anArgNext (theArgVec[anArgIt]);
+ const Standard_Integer aLightDelId = getLightId (theArgVec[anArgIt]);
+ Standard_Integer aLightIt = 0;
+ for (aView->InitActiveLights(); aView->MoreActiveLights(); aView->NextActiveLights(), ++aLightIt)
+ {
+ aLightDel = aView->ActiveLight();
+ if (aLightIt == aLightDelId)
+ {
+ break;
+ }
+ }
+ if (!aLightDel.IsNull())
+ {
+ aViewer->DelLight (aLightDel);
+ }
+ }
+ else if (anArgCase.IsEqual ("COLOR")
+ || anArgCase.IsEqual ("COLOUR"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ TCollection_AsciiString anArgNext (theArgVec[anArgIt]);
+ anArgNext.UpperCase();
+ const Quantity_Color aColor = ViewerTest::GetColorFromName (anArgNext.ToCString());
+ if (!aLightCurr.IsNull())
+ {
+ aLightCurr->SetColor (aColor);
+ }
+ }
+ else if (anArgCase.IsEqual ("POS")
+ || anArgCase.IsEqual ("POSITION"))
+ {
+ if ((anArgIt + 3) >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ anXYZ[0] = Atof (theArgVec[++anArgIt]);
+ anXYZ[1] = Atof (theArgVec[++anArgIt]);
+ anXYZ[2] = Atof (theArgVec[++anArgIt]);
+ if (!aLightDir.IsNull())
+ {
+ aLightDir->SetPosition (anXYZ[0], anXYZ[1], anXYZ[2]);
+ }
+ else if (!aLightPos.IsNull())
+ {
+ aLightPos->SetPosition (anXYZ[0], anXYZ[1], anXYZ[2]);
+ }
+ else if (!aLightSpot.IsNull())
+ {
+ aLightSpot->SetPosition (anXYZ[0], anXYZ[1], anXYZ[2]);
+ }
+ else
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ }
+ else if (anArgCase.IsEqual ("DIR")
+ || anArgCase.IsEqual ("DIRECTION"))
+ {
+ if ((anArgIt + 3) >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ anXYZ[0] = Atof (theArgVec[++anArgIt]);
+ anXYZ[1] = Atof (theArgVec[++anArgIt]);
+ anXYZ[2] = Atof (theArgVec[++anArgIt]);
+ if (!aLightDir.IsNull())
+ {
+ aLightDir->SetDirection (anXYZ[0], anXYZ[1], anXYZ[2]);
+ }
+ else if (!aLightSpot.IsNull())
+ {
+ aLightSpot->SetDirection (anXYZ[0], anXYZ[1], anXYZ[2]);
+ }
+ else
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ }
+ else if (anArgCase.IsEqual ("ANG")
+ || anArgCase.IsEqual ("ANGLE"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ Standard_Real anAngle = Atof (theArgVec[anArgIt]);
+
+ if (!aLightSpot.IsNull())
+ {
+ aLightSpot->SetAngle (anAngle / 180.0 * M_PI);
+ }
+ }
+ else if (anArgCase.IsEqual ("CONSTATTEN")
+ || anArgCase.IsEqual ("CONSTATTENUATION"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ if (!aLightPos.IsNull())
+ {
+ aLightPos->Attenuation (anAtten[0], anAtten[1]);
+ anAtten[0] = Atof (theArgVec[anArgIt]);
+ aLightPos->SetAttenuation (anAtten[0], anAtten[1]);
+ }
+ else if (!aLightSpot.IsNull())
+ {
+ aLightSpot->Attenuation (anAtten[0], anAtten[1]);
+ anAtten[0] = Atof (theArgVec[anArgIt]);
+ aLightSpot->SetAttenuation (anAtten[0], anAtten[1]);
+ }
+ else
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ }
+ else if (anArgCase.IsEqual ("LINATTEN")
+ || anArgCase.IsEqual ("LINEARATTEN")
+ || anArgCase.IsEqual ("LINEARATTENUATION"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ if (!aLightPos.IsNull())
+ {
+ aLightPos->Attenuation (anAtten[0], anAtten[1]);
+ anAtten[1] = Atof (theArgVec[anArgIt]);
+ aLightPos->SetAttenuation (anAtten[0], anAtten[1]);
+ }
+ else if (!aLightSpot.IsNull())
+ {
+ aLightSpot->Attenuation (anAtten[0], anAtten[1]);
+ anAtten[1] = Atof (theArgVec[anArgIt]);
+ aLightSpot->SetAttenuation (anAtten[0], anAtten[1]);
+ }
+ else
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ }
+ else if (anArgCase.IsEqual ("EXP")
+ || anArgCase.IsEqual ("EXPONENT")
+ || anArgCase.IsEqual ("SPOTEXP")
+ || anArgCase.IsEqual ("SPOTEXPONENT"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ if (!aLightSpot.IsNull())
+ {
+ aLightSpot->SetConcentration (Atof (theArgVec[anArgIt]));
+ }
+ else
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ }
+ else if (anArgCase.IsEqual ("HEAD")
+ || anArgCase.IsEqual ("HEADLIGHT"))
+ {
+ if (++anArgIt >= theArgsNb)
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+
+ if (aLightAmb.IsNull()
+ && !aLightCurr.IsNull())
+ {
+ aLightCurr->SetHeadlight (Draw::Atoi (theArgVec[anArgIt]) != 0);
+ }
+ else
+ {
+ std::cerr << "Wrong syntax at argument '" << anArg << "'!\n";
+ return 1;
+ }
+ }
+ else
+ {
+ std::cerr << "Warning: unknown argument '" << anArg << "'\n";
+ }
+ }
+
+ addLight (aLightNew, isGlobal);
+ aViewer->UpdateLights();
+
+ return 0;
+}
+
+
+
//==============================================================================
//function : VClInfo
//purpose : Prints info about active OpenCL device
theCommands.Add("vdefaults",
"vdefaults [absDefl=value] [devCoeff=value] [angDefl=value]",
__FILE__, VDefaults, group);
+ theCommands.Add("vlight",
+ "vlight [add|new {amb}ient|directional|{spot}light|positional]"
+ "\n\t\t: [{def}aults] [clear]"
+ "\n\t\t: [{del}ete|change lightId] [local|global]"
+ "\n\t\t: [{pos}ition X Y Z] [color colorName] [{head}light 0|1]"
+ "\n\t\t: [{constAtten}uation value] [{linearAtten}uation value]"
+ "\n\t\t: [angle angleDeg] [{spotexp}onent value]",
+ __FILE__, VLight, group);
theCommands.Add("vraytrace",
"vraytrace 0|1",
__FILE__,VRaytrace,group);