Standard_Real aBlu = atof (theArgVec [7]);
Graphic3d_MaterialAspect aMat = aClipPlane->CappingMaterial();
- aMat.SetColor (Quantity_Color (aRed, aGrn, aBlu, Quantity_TOC_RGB));
+ Quantity_Color aColor (aRed, aGrn, aBlu, Quantity_TOC_RGB);
+ aMat.SetAmbientColor (aColor);
+ aMat.SetDiffuseColor (aColor);
aClipPlane->SetCappingMaterial (aMat);
}
else if (aCappingArg == "texname") // texture name