Standard_Boolean toSetSize = Standard_False;
Standard_Boolean toSetCenter2d = Standard_False;
Standard_Real aViewScale = aView->Scale();
+ Standard_Real aViewAspect = aView->Camera()->Aspect();
Standard_Real aViewSize = 1.0;
Graphic3d_Vec2i aCenter2d;
gp_XYZ aViewProj, aViewUp, aViewAt, aViewEye;
aView->Up (aViewUp .ChangeCoord (1), aViewUp .ChangeCoord (2), aViewUp .ChangeCoord (3));
aView->At (aViewAt .ChangeCoord (1), aViewAt .ChangeCoord (2), aViewAt .ChangeCoord (3));
aView->Eye (aViewEye .ChangeCoord (1), aViewEye .ChangeCoord (2), aViewEye .ChangeCoord (3));
+ const Graphic3d_Mat4d& anOrientMat = aView->Camera()->OrientationMatrix();
+ const Graphic3d_Mat4d& aProjMat = aView->Camera()->ProjectionMatrix();
if (theArgsNb == 1)
{
// print all of the available view parameters
char aText[4096];
Sprintf (aText,
- "Scale: %g\n"
- "Proj: %12g %12g %12g\n"
- "Up: %12g %12g %12g\n"
- "At: %12g %12g %12g\n"
- "Eye: %12g %12g %12g\n",
- aViewScale,
+ "Scale: %g\n"
+ "Aspect: %g\n"
+ "Proj: %12g %12g %12g\n"
+ "Up: %12g %12g %12g\n"
+ "At: %12g %12g %12g\n"
+ "Eye: %12g %12g %12g\n"
+ "OrientMat: %12g %12g %12g %12g\n"
+ " %12g %12g %12g %12g\n"
+ " %12g %12g %12g %12g\n"
+ " %12g %12g %12g %12g\n"
+ "ProjMat: %12g %12g %12g %12g\n"
+ " %12g %12g %12g %12g\n"
+ " %12g %12g %12g %12g\n"
+ " %12g %12g %12g %12g\n",
+ aViewScale, aViewAspect,
aViewProj.X(), aViewProj.Y(), aViewProj.Z(),
aViewUp.X(), aViewUp.Y(), aViewUp.Z(),
aViewAt.X(), aViewAt.Y(), aViewAt.Z(),
- aViewEye.X(), aViewEye.Y(), aViewEye.Z());
+ aViewEye.X(), aViewEye.Y(), aViewEye.Z(),
+ anOrientMat.GetValue (0, 0), anOrientMat.GetValue (0, 1), anOrientMat.GetValue (0, 2), anOrientMat.GetValue (0, 3),
+ anOrientMat.GetValue (1, 0), anOrientMat.GetValue (1, 1), anOrientMat.GetValue (1, 2), anOrientMat.GetValue (1, 3),
+ anOrientMat.GetValue (2, 0), anOrientMat.GetValue (2, 1), anOrientMat.GetValue (2, 2), anOrientMat.GetValue (2, 3),
+ anOrientMat.GetValue (3, 0), anOrientMat.GetValue (3, 1), anOrientMat.GetValue (3, 2), anOrientMat.GetValue (3, 3),
+ aProjMat.GetValue (0, 0), aProjMat.GetValue (0, 1), aProjMat.GetValue (0, 2), aProjMat.GetValue (0, 3),
+ aProjMat.GetValue (1, 0), aProjMat.GetValue (1, 1), aProjMat.GetValue (1, 2), aProjMat.GetValue (1, 3),
+ aProjMat.GetValue (2, 0), aProjMat.GetValue (2, 1), aProjMat.GetValue (2, 2), aProjMat.GetValue (2, 3),
+ aProjMat.GetValue (3, 0), aProjMat.GetValue (3, 1), aProjMat.GetValue (3, 2), aProjMat.GetValue (3, 3));
theDi << aText;
return 0;
}
theDI << "IODType: " << (aCamera->GetIODType() == Graphic3d_Camera::IODType_Absolute ? "absolute" : "relative") << "\n";
theDI << "ZFocus: " << aCamera->ZFocus() << "\n";
theDI << "ZFocusType: " << (aCamera->ZFocusType() == Graphic3d_Camera::FocusType_Absolute ? "absolute" : "relative") << "\n";
+ theDI << "ZNear: " << aCamera->ZNear() << "\n";
+ theDI << "ZFar: " << aCamera->ZFar() << "\n";
return 0;
}