#include <Graphic3d_Group.hxx>
#include <Graphic3d_ShaderObject.hxx>
#include <Graphic3d_ShaderProgram.hxx>
-#include <OpenGl_AspectFace.hxx>
-#include <OpenGl_AspectLine.hxx>
-#include <OpenGl_AspectMarker.hxx>
-#include <OpenGl_AspectText.hxx>
+#include <Image_AlienPixMap.hxx>
+#include <OpenGl_Aspects.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Element.hxx>
#include <OpenGl_GlCore20.hxx>
#include <OpenGl_Workspace.hxx>
#include <OSD_Environment.hxx>
#include <OSD_File.hxx>
+#include <OSD_OpenFile.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <ViewerTest_DoubleMapOfInteractiveAndName.hxx>
#include <ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName.hxx>
#include <OpenGl_Group.hxx>
+#include <OSD_OpenFile.hxx>
extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
const Handle(AIS_InteractiveObject)& theAISObj,
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
// To test linking against OpenGl_Workspace and all aspect classes
- const OpenGl_AspectMarker* aMA = theWorkspace->AspectMarker();
- aMA->Aspect()->Type();
- const OpenGl_AspectText* aTA = theWorkspace->AspectText();
- aTA->Aspect()->Font();
- OpenGl_Vec4 aColor = theWorkspace->LineColor();
+ const OpenGl_Aspects* aMA = theWorkspace->Aspects();
+ aMA->Aspect()->MarkerType();
+ OpenGl_Vec4 aColor = theWorkspace->InteriorColor();
- aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), false, false, false, Handle(OpenGl_ShaderProgram)());
+ aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID,
+ Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, false,
+ Handle(OpenGl_ShaderProgram)());
aCtx->SetColor4fv (aColor);
const OpenGl_Vec3 aVertArray[4] =
} // end of anonymous namespace
-static Standard_Integer VUserDraw (Draw_Interpretor& di,
+static Standard_Integer VUserDraw (Draw_Interpretor& ,
Standard_Integer argc,
const char ** argv)
{
Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
if (aContext.IsNull())
{
- di << argv[0] << "Call 'vinit' before!\n";
+ Message::SendFail ("Error: no active viewer");
return 1;
}
Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast (aContext->CurrentViewer()->Driver());
if (aDriver.IsNull())
{
- std::cerr << "Graphic driver not available.\n";
+ Message::SendFail ("Error: Graphic driver not available.");
return 1;
}
if (argc > 2)
{
- di << argv[0] << "Wrong number of arguments, only the object name expected\n";
+ Message::SendFail ("Syntax error: wrong number of arguments");
return 1;
}
Handle(V3d_View) aView = ViewerTest::CurrentView();
if (aView.IsNull())
{
- std::cerr << "No active view. Please call vinit.\n";
+ Message::SendFail ("Error: no active viewer");
return 1;
}
if (aBytes / sizeof(GLfloat) != (size_t )aBufferSize)
{
// finito la commedia
- std::cerr << "Can not allocate buffer - requested size ("
- << (double(aBufferSize / (1024 * 1024)) * double(sizeof(GLfloat)))
- << " MiB) is out of address space\n";
+ Message::SendFail() << "Can not allocate buffer - requested size ("
+ << (double(aBufferSize / (1024 * 1024)) * double(sizeof(GLfloat)))
+ << " MiB) is out of address space";
return 1;
}
if (aBuffer == NULL)
{
// finito la commedia
- std::cerr << "Can not allocate buffer with size ("
- << (double(aBufferSize / (1024 * 1024)) * double(sizeof(GLfloat)))
- << " MiB)\n";
+ Message::SendFail() << "Can not allocate buffer with size ("
+ << (double(aBufferSize / (1024 * 1024)) * double(sizeof(GLfloat)))
+ << " MiB)";
return 1;
}
Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
if (aContextAIS.IsNull())
{
- std::cerr << "No active view. Please call vinit.\n";
+ Message::SendFail ("Error: no active viewer");
return 1;
}
Handle(Graphic3d_GraphicDriver) aDriver = aContextAIS->CurrentViewer()->Driver();
-
if (aDriver.IsNull())
{
- std::cerr << "Graphic driver not available.\n";
+ Message::SendFail ("Error: graphic driver not available.");
return 1;
}
if (theArgNb < 2)
{
- std::cerr << "Wrong number of arguments.\n";
+ Message::SendFail ("Syntax error: wrong number of arguments.");
return 1;
}
Handle(V3d_View) aView = ViewerTest::CurrentView();
if (aView.IsNull())
{
- std::cerr << "No active view. Please call vinit.\n";
+ Message::SendFail ("No active viewer");
return 1;
}
}
else
{
- std::cerr << "Unknown key '" << aName.ToCString() << "'\n";
+ Message::SendFail() << "Syntax error: unknown key '" << aName.ToCString() << "'";
return 1;
}
//function : VShaderProg
//purpose : Sets the pair of vertex and fragment shaders for the object
//==============================================================================
-static Standard_Integer VShaderProg (Draw_Interpretor& /*theDI*/,
+static Standard_Integer VShaderProg (Draw_Interpretor& theDI,
Standard_Integer theArgNb,
const char** theArgVec)
{
Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
if (aCtx.IsNull())
{
- std::cout << "Error: no active view.\n";
+ Message::SendFail ("Error: no active viewer");
return 1;
}
else if (theArgNb < 2)
{
- std::cout << "Syntax error: lack of arguments\n";
+ Message::SendFail ("Syntax error: lack of arguments");
return 1;
}
anArg.LowerCase();
Graphic3d_TypeOfShaderObject aShaderTypeArg = Graphic3d_TypeOfShaderObject(-1);
if (!aProgram.IsNull()
- && aProgram->ShaderObjects().IsEmpty()
- && (anArg == "-off"
- || anArg == "off"))
+ && anArg == "-uniform"
+ && anArgIter + 2 < theArgNb)
+ {
+ TCollection_AsciiString aName = theArgVec[++anArgIter];
+ aProgram->PushVariableFloat (aName, float (Draw::Atof (theArgVec[++anArgIter])));
+ }
+ else if (anArg == "-list"
+ || ((anArg == "-update"
+ || anArg == "-dump"
+ || anArg == "-debug"
+ || anArg == "-reload"
+ || anArg == "-load")
+ && anArgIter + 1 < theArgNb))
+ {
+ Handle(OpenGl_Context) aGlCtx;
+ if (Handle(OpenGl_GraphicDriver) aDriver = Handle(OpenGl_GraphicDriver)::DownCast (aCtx->CurrentViewer()->Driver()))
+ {
+ aGlCtx = aDriver->GetSharedContext();
+ }
+ if (aGlCtx.IsNull())
+ {
+ Message::SendFail ("Error: no OpenGl_Context");
+ return 1;
+ }
+
+ if (anArg == "-list")
+ {
+ for (OpenGl_Context::OpenGl_ResourcesMap::Iterator aResIter (aGlCtx->SharedResources()); aResIter.More(); aResIter.Next())
+ {
+ if (Handle(OpenGl_ShaderProgram) aResProg = Handle(OpenGl_ShaderProgram)::DownCast (aResIter.Value()))
+ {
+ theDI << aResProg->ResourceId() << " ";
+ }
+ }
+ }
+ else
+ {
+ TCollection_AsciiString aShaderName = theArgVec[++anArgIter];
+ Handle(OpenGl_ShaderProgram) aResProg;
+ if (!aGlCtx->GetResource (aShaderName, aResProg))
+ {
+ Message::SendFail() << "Syntax error: shader resource '" << aShaderName << "' is not found";
+ return 1;
+ }
+ if (aResProg->UpdateDebugDump (aGlCtx, "", false, anArg == "-dump"))
+ {
+ aCtx->UpdateCurrentViewer();
+ }
+ }
+ if (anArgIter + 1 < theArgNb)
+ {
+ Message::SendFail ("Syntax error: wrong number of arguments");
+ return 1;
+ }
+ return 0;
+ }
+ else if (!aProgram.IsNull()
+ && aProgram->ShaderObjects().IsEmpty()
+ && (anArg == "-off"
+ || anArg == "off"))
{
aProgram.Nullify();
}
const TCollection_AsciiString& aShadersRoot = Graphic3d_ShaderProgram::ShadersFolder();
if (aShadersRoot.IsEmpty())
{
- std::cout << "Error: both environment variables CSF_ShadersDirectory and CASROOT are undefined!\n"
- "At least one should be defined to load Phong program.\n";
+ Message::SendFail("Error: both environment variables CSF_ShadersDirectory and CASROOT are undefined!\n"
+ "At least one should be defined to load Phong program.");
return 1;
}
if (!aSrcVert.IsEmpty()
&& !OSD_File (aSrcVert).Exists())
{
- std::cout << "Error: PhongShading.vs is not found\n";
+ Message::SendFail ("Error: PhongShading.vs is not found");
return 1;
}
if (!aSrcFrag.IsEmpty()
&& !OSD_File (aSrcFrag).Exists())
{
- std::cout << "Error: PhongShading.fs is not found\n";
+ Message::SendFail ("Error: PhongShading.fs is not found");
return 1;
}
}
else
{
- std::cerr << "Syntax error at '" << aPrimTypeStr << "'\n";
+ Message::SendFail() << "Syntax error at '" << aPrimTypeStr << "'";
return 1;
}
}
else if (!anArg.StartsWith ("-")
&& GetMapOfAIS().IsBound2 (theArgVec[anArgIter]))
{
- Handle(AIS_InteractiveObject) anIO = Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2 (theArgVec[anArgIter]));
+ Handle(AIS_InteractiveObject) anIO = GetMapOfAIS().Find2 (theArgVec[anArgIter]);
if (anIO.IsNull())
{
- std::cerr << "Syntax error: " << theArgVec[anArgIter] << " is not an AIS object\n";
+ Message::SendFail() << "Syntax error: " << theArgVec[anArgIter] << " is not an AIS object";
return 1;
}
aPrsList.Append (anIO);
const TCollection_AsciiString& aShaderSrc = aShader->Source();
const bool hasVertPos = aShaderSrc.Search ("gl_Position") != -1;
- const bool hasFragColor = aShaderSrc.Search ("occFragColor") != -1
+ const bool hasFragColor = aShaderSrc.Search ("occSetFragColor") != -1
+ || aShaderSrc.Search ("occFragColor") != -1
|| aShaderSrc.Search ("gl_FragColor") != -1
|| aShaderSrc.Search ("gl_FragData") != -1;
Graphic3d_TypeOfShaderObject aShaderType = aShaderTypeArg;
}
if (aShaderType == Graphic3d_TypeOfShaderObject(-1))
{
- std::cerr << "Error: non-existing or invalid shader source\n";
+ Message::SendFail() << "Error: non-existing or invalid shader source";
return 1;
}
}
else
{
- std::cerr << "Syntax error at '" << anArg << "'\n";
+ Message::SendFail() << "Syntax error at '" << anArg << "'";
return 1;
}
}
+ if (!aProgram.IsNull()
+ && ViewerTest::CurrentView()->RenderingParams().TransparencyMethod == Graphic3d_RTM_BLEND_OIT)
+ {
+ aProgram->SetNbFragmentOutputs (2);
+ aProgram->SetWeightOitOutput (true);
+ }
+
ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName aGlobalPrsIter (GetMapOfAIS());
NCollection_Sequence<Handle(AIS_InteractiveObject)>::Iterator aPrsIter (aPrsList);
const bool isGlobalList = aPrsList.IsEmpty();
{
break;
}
- anIO = Handle(AIS_InteractiveObject)::DownCast (aGlobalPrsIter.Key1());
+ anIO = aGlobalPrsIter.Key1();
aGlobalPrsIter.Next();
if (anIO.IsNull())
{
return 0;
}
+//! Print triplet of values.
+template<class S, class T> static S& operator<< (S& theStream, const NCollection_Vec3<T>& theVec)
+{
+ theStream << theVec[0] << " " << theVec[1] << " " << theVec[2];
+ return theStream;
+}
+
+//! Print 4 values.
+template<class S, class T> static S& operator<< (S& theStream, const NCollection_Vec4<T>& theVec)
+{
+ theStream << theVec[0] << " " << theVec[1] << " " << theVec[2] << " " << theVec[3];
+ return theStream;
+}
+
+//! Print fresnel model.
+static const char* fresnelModelString (const Graphic3d_FresnelModel theModel)
+{
+ switch (theModel)
+ {
+ case Graphic3d_FM_SCHLICK: return "SCHLICK";
+ case Graphic3d_FM_CONSTANT: return "CONSTANT";
+ case Graphic3d_FM_CONDUCTOR: return "CONDUCTOR";
+ case Graphic3d_FM_DIELECTRIC: return "DIELECTRIC";
+ }
+ return "N/A";
+}
+
+//! Create a colored rectangle SVG element.
+static TCollection_AsciiString formatSvgColoredRect (const Quantity_Color& theColor)
+{
+ return TCollection_AsciiString()
+ + "<svg width='20px' height='20px'><rect width='20px' height='20px' fill='" + Quantity_Color::ColorToHex (theColor) + "' /></svg>";
+}
+
+//==============================================================================
+//function : VListMaterials
+//purpose :
+//==============================================================================
+static Standard_Integer VListMaterials (Draw_Interpretor& theDI,
+ Standard_Integer theArgNb,
+ const char** theArgVec)
+{
+ TCollection_AsciiString aDumpFile;
+ NCollection_Sequence<Graphic3d_NameOfMaterial> aMatList;
+ for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
+ {
+ TCollection_AsciiString anArg (theArgVec[anArgIter]);
+ anArg.LowerCase();
+ Graphic3d_NameOfMaterial aMat = Graphic3d_MaterialAspect::MaterialFromName (theArgVec[anArgIter]);
+ if (aMat != Graphic3d_NOM_DEFAULT)
+ {
+ aMatList.Append (aMat);
+ }
+ else if (anArg == "*")
+ {
+ for (Standard_Integer aMatIter = 0; aMatIter < (Standard_Integer )Graphic3d_NOM_DEFAULT; ++aMatIter)
+ {
+ aMatList.Append ((Graphic3d_NameOfMaterial )aMatIter);
+ }
+ }
+ else if (aDumpFile.IsEmpty()
+ && (anArg.EndsWith (".obj")
+ || anArg.EndsWith (".mtl")
+ || anArg.EndsWith (".htm")
+ || anArg.EndsWith (".html")))
+ {
+ aDumpFile = theArgVec[anArgIter];
+ }
+ else
+ {
+ Message::SendFail() << "Syntax error: unknown argument '" << theArgVec[anArgIter] << "'";
+ return 1;
+ }
+ }
+ if (aMatList.IsEmpty())
+ {
+ if (aDumpFile.IsEmpty())
+ {
+ for (Standard_Integer aMatIter = 1; aMatIter <= Graphic3d_MaterialAspect::NumberOfMaterials(); ++aMatIter)
+ {
+ theDI << Graphic3d_MaterialAspect::MaterialName (aMatIter) << " ";
+ }
+ return 0;
+ }
+
+ for (Standard_Integer aMatIter = 0; aMatIter < (Standard_Integer )Graphic3d_NOM_DEFAULT; ++aMatIter)
+ {
+ aMatList.Append ((Graphic3d_NameOfMaterial )aMatIter);
+ }
+ }
+
+ // geometry for dumping
+ const Graphic3d_Vec3 aBoxVerts[8] =
+ {
+ Graphic3d_Vec3( 1, -1, -1),
+ Graphic3d_Vec3( 1, -1, 1),
+ Graphic3d_Vec3(-1, -1, 1),
+ Graphic3d_Vec3(-1, -1, -1),
+ Graphic3d_Vec3( 1, 1, -1),
+ Graphic3d_Vec3( 1, 1, 1),
+ Graphic3d_Vec3(-1, 1, 1),
+ Graphic3d_Vec3(-1, 1, -1)
+ };
+
+ const Graphic3d_Vec4i aBoxQuads[6] =
+ {
+ Graphic3d_Vec4i (1, 2, 3, 4),
+ Graphic3d_Vec4i (5, 8, 7, 6),
+ Graphic3d_Vec4i (1, 5, 6, 2),
+ Graphic3d_Vec4i (2, 6, 7, 3),
+ Graphic3d_Vec4i (3, 7, 8, 4),
+ Graphic3d_Vec4i (5, 1, 4, 8)
+ };
+
+ std::ofstream aMatFile, anObjFile, anHtmlFile;
+ if (aDumpFile.EndsWith (".obj")
+ || aDumpFile.EndsWith (".mtl"))
+ {
+ const TCollection_AsciiString aMatFilePath = aDumpFile.SubString (1, aDumpFile.Length() - 3) + "mtl";
+ const TCollection_AsciiString anObjFilePath = aDumpFile.SubString (1, aDumpFile.Length() - 3) + "obj";
+
+ OSD_OpenStream (aMatFile, aMatFilePath.ToCString(), std::ios::out | std::ios::binary);
+ if (!aMatFile.is_open())
+ {
+ Message::SendFail ("Error: unable creating material file");
+ return 0;
+ }
+ if (!aDumpFile.EndsWith (".mtl"))
+ {
+ OSD_OpenStream (anObjFile, anObjFilePath.ToCString(), std::ios::out | std::ios::binary);
+ if (!anObjFile.is_open())
+ {
+ Message::SendFail ("Error: unable creating OBJ file");
+ return 0;
+ }
+
+ TCollection_AsciiString anMtlName, aFolder;
+ OSD_Path::FolderAndFileFromPath (aMatFilePath, aFolder, anMtlName);
+ anObjFile << "mtllib " << anMtlName << "\n";
+ }
+ }
+ else if (aDumpFile.EndsWith (".htm")
+ || aDumpFile.EndsWith (".html"))
+ {
+ OSD_OpenStream (anHtmlFile, aDumpFile.ToCString(), std::ios::out | std::ios::binary);
+ if (!anHtmlFile.is_open())
+ {
+ Message::SendFail ("Error: unable creating HTML file");
+ return 0;
+ }
+ anHtmlFile << "<html>\n"
+ "<head><title>OCCT Material table</title></head>\n"
+ "<body>\n"
+ "<table border='1'><tbody>\n"
+ "<tr>\n"
+ "<th rowspan='2'><div title='Material name.\n"
+ "See also Graphic3d_NameOfMaterial enumeration'>"
+ "Name</div></th>\n"
+ "<th rowspan='2'><div title='Material type: PHYSIC or ASPECT.\n"
+ "ASPECT material does not define final colors, it is taken from Internal Color instead.\n"
+ "See also Graphic3d_TypeOfMaterial enumeration'>"
+ "Type</div></th>\n"
+ "<th rowspan='2'>Transparency</th>\n"
+ "<th colspan='5'><div title='PBR Metallic-Roughness'>"
+ "PBR Metallic-Roughness</div></th>\n"
+ "<th colspan='5'><div title='Common material definition for Phong shading model'>"
+ "Common (Blinn-Phong)</div></th>\n"
+ "<th colspan='10'><div title='BSDF (Bidirectional Scattering Distribution Function).\n"
+ "Used for physically-based rendering (in path tracing engine).\n"
+ "BSDF is represented as weighted mixture of basic BRDFs/BTDFs (Bidirectional Reflectance (Transmittance) Distribution Functions).\n"
+ "See also Graphic3d_BSDF structure.'>"
+ "BSDF (Bidirectional Scattering Distribution Function)</div></th>\n"
+ "</tr>\n"
+ "<tr>\n"
+ "<th>Color</th>\n"
+ "<th>Metallic</th>\n"
+ "<th>Roughness</th>\n"
+ "<th>Emission</th>\n"
+ "<th><div title='Index of refraction'>"
+ "IOR</div></th>\n"
+ "<th>Ambient</th>\n"
+ "<th>Diffuse</th>\n"
+ "<th>Specular</th>\n"
+ "<th>Emissive</th>\n"
+ "<th>Shiness</th>\n"
+ "<th><div title='Weight of coat specular/glossy BRDF'>"
+ "Kc</div></th>\n"
+ "<th><div title='Weight of base diffuse BRDF'>"
+ "Kd</div></th>\n"
+ "<th><div title='Weight of base specular/glossy BRDF'>"
+ "Ks</div></th>\n"
+ "<th><div title='Weight of base specular/glossy BTDF'>"
+ "Kt</div></th>\n"
+ "<th><div title='Radiance emitted by the surface'>"
+ "Le</div></th>\n"
+ "<th><div title='Volume scattering color/density'>"
+ "Absorption</div></th>\n"
+ "<th><div title='Parameters of Fresnel reflectance of coat layer'>"
+ "FresnelCoat</div></th>\n"
+ "<th><div title='Parameters of Fresnel reflectance of base layer'>"
+ "FresnelBase</div></th>\n"
+ "<th>Refraction Index</th>\n"
+ "</tr>\n";
+ }
+ else if (!aDumpFile.IsEmpty())
+ {
+ Message::SendFail ("Syntax error: unknown output file format");
+ return 1;
+ }
+
+ Standard_Integer aMatIndex = 0, anX = 0, anY = 0;
+ for (NCollection_Sequence<Graphic3d_NameOfMaterial>::Iterator aMatIter (aMatList); aMatIter.More(); aMatIter.Next(), ++aMatIndex)
+ {
+ Graphic3d_MaterialAspect aMat (aMatIter.Value());
+ const TCollection_AsciiString aMatName = aMat.StringName();
+ const Graphic3d_Vec3 anAmbient = (Graphic3d_Vec3 )aMat.AmbientColor();
+ const Graphic3d_Vec3 aDiffuse = (Graphic3d_Vec3 )aMat.DiffuseColor();
+ const Graphic3d_Vec3 aSpecular = (Graphic3d_Vec3 )aMat.SpecularColor();
+ const Graphic3d_Vec3 anEmission = (Graphic3d_Vec3 )aMat.EmissiveColor();
+ const Standard_Real aShiness = aMat.Shininess() * 1000.0;
+ if (aMatFile.is_open())
+ {
+ aMatFile << "newmtl " << aMatName << "\n";
+ aMatFile << "Ka " << Quantity_Color::Convert_LinearRGB_To_sRGB (anAmbient) << "\n";
+ aMatFile << "Kd " << Quantity_Color::Convert_LinearRGB_To_sRGB (aDiffuse) << "\n";
+ aMatFile << "Ks " << Quantity_Color::Convert_LinearRGB_To_sRGB (aSpecular) << "\n";
+ aMatFile << "Ns " << aShiness << "\n";
+ if (aMat.Transparency() >= 0.0001)
+ {
+ aMatFile << "Tr " << aMat.Transparency() << "\n";
+ }
+ aMatFile << "\n";
+ }
+ else if (anHtmlFile.is_open())
+ {
+ anHtmlFile << "<tr>\n";
+ anHtmlFile << "<td>" << aMat.StringName() << "</td>\n";
+ anHtmlFile << "<td>" << (aMat.MaterialType() == Graphic3d_MATERIAL_PHYSIC ? "PHYSIC" : "ASPECT") << "</td>\n";
+ anHtmlFile << "<td>" << aMat.Transparency() << "</td>\n";
+ anHtmlFile << "<td>" << formatSvgColoredRect (aMat.PBRMaterial().Color().GetRGB()) << (Graphic3d_Vec3 )aMat.PBRMaterial().Color().GetRGB() << "</td>\n";
+ anHtmlFile << "<td>" << aMat.PBRMaterial().Metallic() << "</td>\n";
+ anHtmlFile << "<td>" << aMat.PBRMaterial().NormalizedRoughness() << "</td>\n";
+ anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (aMat.PBRMaterial().Emission())) << aMat.PBRMaterial().Emission() << "</td>\n";
+ anHtmlFile << "<td>" << aMat.PBRMaterial().IOR() << "</td>\n";
+ anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (anAmbient)) << anAmbient << "</td>\n";
+ anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (aDiffuse)) << aDiffuse << "</td>\n";
+ anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (aSpecular)) << aSpecular << "</td>\n";
+ anHtmlFile << "<td>" << formatSvgColoredRect (Quantity_Color (anEmission)) << anEmission << "</td>\n";
+ anHtmlFile << "<td>" << aMat.Shininess() << "</td>\n";
+ anHtmlFile << "<td>" << aMat.BSDF().Kc << "</td>\n";
+ anHtmlFile << "<td>" << aMat.BSDF().Kd << "</td>\n";
+ anHtmlFile << "<td>" << aMat.BSDF().Ks << "</td>\n";
+ anHtmlFile << "<td>" << aMat.BSDF().Kt << "</td>\n";
+ anHtmlFile << "<td>" << aMat.BSDF().Le << "</td>\n";
+ anHtmlFile << "<td>" << aMat.BSDF().Absorption << "</td>\n";
+ anHtmlFile << "<td>" << fresnelModelString (aMat.BSDF().FresnelCoat.FresnelType()) << "</td>\n";
+ anHtmlFile << "<td>" << fresnelModelString (aMat.BSDF().FresnelBase.FresnelType()) << "</td>\n";
+ anHtmlFile << "<td>" << aMat.RefractionIndex() << "</td>\n";
+ anHtmlFile << "</tr>\n";
+ }
+ else
+ {
+ theDI << aMat.StringName() << "\n";
+ theDI << " Transparency: " << aMat.Transparency() << "\n";
+ theDI << " PBR.BaseColor: " << (Graphic3d_Vec3 )aMat.PBRMaterial().Color().GetRGB() << "\n";
+ theDI << " PBR.Metallic: " << aMat.PBRMaterial().Metallic() << "\n";
+ theDI << " PBR.Roughness: " << aMat.PBRMaterial().NormalizedRoughness() << "\n";
+ theDI << " PBR.Emission: " << aMat.PBRMaterial().Emission() << "\n";
+ theDI << " PBR.IOR: " << aMat.PBRMaterial().IOR() << "\n";
+ theDI << " Common.Ambient: " << anAmbient << "\n";
+ theDI << " Common.Diffuse: " << aDiffuse << "\n";
+ theDI << " Common.Specular: " << aSpecular << "\n";
+ theDI << " Common.Emissive: " << anEmission << "\n";
+ theDI << " Common.Shiness: " << aMat.Shininess() << "\n";
+ theDI << " BSDF.Kc: " << aMat.BSDF().Kc << "\n";
+ theDI << " BSDF.Kd: " << aMat.BSDF().Kd << "\n";
+ theDI << " BSDF.Ks: " << aMat.BSDF().Ks << "\n";
+ theDI << " BSDF.Kt: " << aMat.BSDF().Kt << "\n";
+ theDI << " BSDF.Le: " << aMat.BSDF().Le << "\n";
+ theDI << " BSDF.Absorption: " << aMat.BSDF().Absorption << "\n";
+ theDI << " BSDF.FresnelCoat: " << fresnelModelString (aMat.BSDF().FresnelCoat.FresnelType()) << "\n";
+ theDI << " BSDF.FresnelBase: " << fresnelModelString (aMat.BSDF().FresnelBase.FresnelType()) << "\n";
+ theDI << " RefractionIndex: " << aMat.RefractionIndex() << "\n";
+ }
+
+ if (anObjFile.is_open())
+ {
+ anObjFile << "g " << aMatName << "\n";
+ anObjFile << "usemtl " << aMatName << "\n";
+ for (Standard_Integer aVertIter = 0; aVertIter < 8; ++aVertIter)
+ {
+ anObjFile << "v " << (aBoxVerts[aVertIter] + Graphic3d_Vec3 (3.0f * anX, -3.0f * anY, 0.0f)) << "\n";
+ }
+ anObjFile << "s off\n";
+ for (Standard_Integer aFaceIter = 0; aFaceIter < 6; ++aFaceIter)
+ {
+ anObjFile << "f " << (aBoxQuads[aFaceIter] + Graphic3d_Vec4i (8 * aMatIndex)) << "\n";
+ }
+ anObjFile << "\n";
+ if (++anX > 5)
+ {
+ anX = 0;
+ ++anY;
+ }
+ }
+ }
+
+ if (anHtmlFile.is_open())
+ {
+ anHtmlFile << "</tbody></table>\n</body>\n</html>\n";
+ }
+ return 0;
+}
+
+//==============================================================================
+//function : VListColors
+//purpose :
+//==============================================================================
+static Standard_Integer VListColors (Draw_Interpretor& theDI,
+ Standard_Integer theArgNb,
+ const char** theArgVec)
+{
+ TCollection_AsciiString aDumpFile;
+ NCollection_Sequence<Quantity_NameOfColor> aColList;
+ for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
+ {
+ TCollection_AsciiString anArg (theArgVec[anArgIter]);
+ anArg.LowerCase();
+ Quantity_NameOfColor aName;
+ if (Quantity_Color::ColorFromName (theArgVec[anArgIter], aName))
+ {
+ aColList.Append (aName);
+ }
+ else if (anArg == "*")
+ {
+ for (Standard_Integer aColIter = 0; aColIter <= (Standard_Integer )Quantity_NOC_WHITE; ++aColIter)
+ {
+ aColList.Append ((Quantity_NameOfColor )aColIter);
+ }
+ }
+ else if (aDumpFile.IsEmpty()
+ && (anArg.EndsWith (".htm")
+ || anArg.EndsWith (".html")))
+ {
+ aDumpFile = theArgVec[anArgIter];
+ }
+ else
+ {
+ Message::SendFail() << "Syntax error: unknown argument '" << theArgVec[anArgIter] << "'";
+ return 1;
+ }
+ }
+ if (aColList.IsEmpty())
+ {
+ if (aDumpFile.IsEmpty())
+ {
+ for (Standard_Integer aColIter = 0; aColIter <= (Standard_Integer )Quantity_NOC_WHITE; ++aColIter)
+ {
+ theDI << Quantity_Color::StringName (Quantity_NameOfColor (aColIter)) << " ";
+ }
+ return 0;
+ }
+
+ for (Standard_Integer aColIter = 0; aColIter <= (Standard_Integer )Quantity_NOC_WHITE; ++aColIter)
+ {
+ aColList.Append ((Quantity_NameOfColor )aColIter);
+ }
+ }
+
+ std::ofstream anHtmlFile;
+ TCollection_AsciiString aFileNameBase, aFolder;
+ if (aDumpFile.EndsWith (".htm")
+ || aDumpFile.EndsWith (".html"))
+ {
+ OSD_Path::FolderAndFileFromPath (aDumpFile, aFolder, aFileNameBase);
+ aFileNameBase = aFileNameBase.SubString (1, aFileNameBase.Length() - (aDumpFile.EndsWith (".htm") ? 4 : 5));
+ }
+ else if (!aDumpFile.IsEmpty())
+ {
+ Message::SendFail ("Syntax error: unknown output file format");
+ return 1;
+ }
+
+ Standard_Integer aMaxNameLen = 1;
+ for (NCollection_Sequence<Quantity_NameOfColor>::Iterator aColIter (aColList); aColIter.More(); aColIter.Next())
+ {
+ aMaxNameLen = Max (aMaxNameLen, TCollection_AsciiString (Quantity_Color::StringName (aColIter.Value())).Length());
+ }
+
+ V3d_ImageDumpOptions anImgParams;
+ anImgParams.Width = 60;
+ anImgParams.Height = 30;
+ anImgParams.BufferType = Graphic3d_BT_RGB;
+ anImgParams.StereoOptions = V3d_SDO_MONO;
+ anImgParams.ToAdjustAspect = Standard_True;
+ Handle(V3d_View) aView;
+ if (!aDumpFile.IsEmpty())
+ {
+ ViewerTest::ViewerInit (0, 0, anImgParams.Width, anImgParams.Height, "TmpDriver/TmpViewer/TmpView");
+ aView = ViewerTest::CurrentView();
+ aView->SetImmediateUpdate (false);
+ aView->SetBgGradientStyle (Aspect_GFM_NONE, false);
+ }
+
+ if (!aDumpFile.IsEmpty())
+ {
+ OSD_OpenStream (anHtmlFile, aDumpFile.ToCString(), std::ios::out | std::ios::binary);
+ if (!anHtmlFile.is_open())
+ {
+ Message::SendFail ("Error: unable creating HTML file");
+ return 0;
+ }
+ anHtmlFile << "<html>\n"
+ << "<head><title>OCCT Color table</title></head>\n"
+ << "<body>\n"
+ << "<table border='1'><tbody>\n"
+ << "<tr>\n"
+ << "<th>HTML</th>\n"
+ << "<th>OCCT</th>\n"
+ << "<th>Color name</th>\n"
+ << "<th>sRGB hex</th>\n"
+ << "<th>sRGB dec</th>\n"
+ << "<th>RGB linear</th>\n"
+ << "</tr>\n";
+ }
+
+ Image_AlienPixMap anImg;
+ Standard_Integer aColIndex = 0;
+ for (NCollection_Sequence<Quantity_NameOfColor>::Iterator aColIter (aColList); aColIter.More(); aColIter.Next(), ++aColIndex)
+ {
+ Quantity_Color aCol (aColIter.Value());
+ const TCollection_AsciiString aColName = Quantity_Color::StringName (aColIter.Value());
+ const TCollection_AsciiString anSRgbHex = Quantity_Color::ColorToHex (aCol);
+ const Graphic3d_Vec3i anSRgbInt ((Graphic3d_Vec3 )aCol * 255.0f);
+ if (anHtmlFile.is_open())
+ {
+ const TCollection_AsciiString anImgPath = aFileNameBase + "_" + aColName + ".png";
+ if (!aView.IsNull())
+ {
+ aView->SetImmediateUpdate (false);
+ aView->SetBackgroundColor (aCol);
+ if (!aView->ToPixMap (anImg, anImgParams)
+ || !anImg.Save (aFolder + anImgPath))
+ {
+ theDI << "Error: image dump failed\n";
+ return 0;
+ }
+ }
+
+ anHtmlFile << "<tr>\n";
+ anHtmlFile << "<td style='background-color:" << anSRgbHex << "'><pre> </pre></td>\n";
+ anHtmlFile << "<td><img src='" << (!aView.IsNull() ? anImgPath : "") << "'></img></td>\n";
+ anHtmlFile << "<td style='text-align:left'>" << aColName << "</td>\n";
+ anHtmlFile << "<td style='text-align:left'><pre>" << anSRgbHex << "</pre></td>\n";
+ anHtmlFile << "<td style='text-align:left'>(" << anSRgbInt.r() << " " << anSRgbInt.g() << " " << anSRgbInt.b() << ")</td>\n";
+ anHtmlFile << "<td style='text-align:left'>(" << aCol.Red() << " " << aCol.Green() << " " << aCol.Blue() << ")</td>\n";
+ anHtmlFile << "</tr>\n";
+ }
+ else
+ {
+ TCollection_AsciiString aColNameLong (aColName);
+ aColNameLong.RightJustify (aMaxNameLen, ' ');
+ theDI << aColNameLong << " [" << anSRgbHex << "]: " << aCol.Red() << " " << aCol.Green() << " " << aCol.Blue() << "\n";
+ }
+ }
+
+ if (!aView.IsNull())
+ {
+ ViewerTest::RemoveView (aView);
+ }
+
+ if (anHtmlFile.is_open())
+ {
+ anHtmlFile << "</tbody></table>\n</body>\n</html>\n";
+ }
+ return 0;
+}
+
+//==============================================================================
+//function : envlutWriteToFile
+//purpose :
+//==============================================================================
+static std::string envLutWriteToFile (Standard_ShortReal theValue)
+{
+ std::stringstream aStream;
+ aStream << theValue;
+ if (aStream.str().length() == 1)
+ {
+ aStream << '.';
+ }
+ aStream << 'f';
+ return aStream.str();
+}
+
+//==============================================================================
+//function : VGenEnvLUT
+//purpose :
+//==============================================================================
+static Standard_Integer VGenEnvLUT (Draw_Interpretor&,
+ Standard_Integer theArgNb,
+ const char** theArgVec)
+{
+ Standard_Integer aTableSize = -1;
+ Standard_Integer aNbSamples = -1;
+ TCollection_AsciiString aFilePath = Graphic3d_TextureRoot::TexturesFolder() + "/Textures_EnvLUT.pxx";
+
+ for (Standard_Integer anArgIter = 1; anArgIter < theArgNb; ++anArgIter)
+ {
+ TCollection_AsciiString anArg(theArgVec[anArgIter]);
+ anArg.LowerCase();
+
+ if (anArg == "-size"
+ || anArg == "-s")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ Message::SendFail ("Syntax error: size of PBR environment look up table is undefined");
+ return 1;
+ }
+
+ aTableSize = Draw::Atoi(theArgVec[++anArgIter]);
+
+ if (aTableSize < 16)
+ {
+ Message::SendFail ("Error: size of PBR environment look up table must be greater or equal 16");
+ return 1;
+ }
+ }
+ else if (anArg == "-nbsamples"
+ || anArg == "-samples")
+ {
+ if (anArgIter + 1 >= theArgNb)
+ {
+ Message::SendFail ("Syntax error: number of samples to generate PBR environment look up table is undefined");
+ return 1;
+ }
+
+ aNbSamples = Draw::Atoi(theArgVec[++anArgIter]);
+
+ if (aNbSamples < 1)
+ {
+ Message::SendFail ("Syntax error: number of samples to generate PBR environment look up table must be greater than 1");
+ return 1;
+ }
+ }
+ else
+ {
+ Message::SendFail() << "Syntax error: unknown argument " << anArg;
+ return 1;
+ }
+ }
+
+ if (aTableSize < 0)
+ {
+ aTableSize = 128;
+ }
+
+ if (aNbSamples < 0)
+ {
+ aNbSamples = 1024;
+ }
+
+ std::ofstream aFile;
+
+ OSD_OpenStream (aFile, aFilePath, std::ios::out | std::ios::binary);
+
+ if (!aFile.good())
+ {
+ Message::SendFail() << "Error: unable to write to " << aFilePath;
+ return 1;
+ }
+
+ aFile << "//this file has been generated by vgenenvlut draw command\n";
+ aFile << "static unsigned int Textures_EnvLUTSize = " << aTableSize << ";\n\n";
+ aFile << "static float Textures_EnvLUT[] =\n";
+ aFile << "{\n";
+
+ Handle(Image_PixMap) aPixMap = new Image_PixMap();
+ aPixMap->InitZero (Image_Format_RGF, aTableSize, aTableSize);
+ Graphic3d_PBRMaterial::GenerateEnvLUT (aPixMap, aNbSamples);
+
+ const Standard_Integer aNumbersInRow = 5;
+ Standard_Integer aCounter = 0;
+
+ for (int y = 0; y < aTableSize - 1; ++y)
+ {
+ aCounter = 0;
+ for (int x = 0; x < aTableSize; ++x)
+ {
+ aFile << envLutWriteToFile (aPixMap->Value<Graphic3d_Vec3>(aTableSize - 1 - y, x).x()) << ",";
+ aFile << envLutWriteToFile (aPixMap->Value<Graphic3d_Vec3>(aTableSize - 1 - y, x).y()) << ",";
+ if (++aCounter % aNumbersInRow == 0)
+ {
+ aFile << "\n";
+ }
+ else if (x != aTableSize - 1)
+ {
+ aFile << " ";
+ }
+ }
+ aFile << "\n";
+ if (aTableSize % aNumbersInRow != 0)
+ {
+ aFile << "\n";
+ }
+ }
+
+ aCounter = 0;
+ for (int x = 0; x < aTableSize - 1; ++x)
+ {
+ aFile << envLutWriteToFile (aPixMap->Value<Graphic3d_Vec3>(0, x).x()) << ",";
+ aFile << envLutWriteToFile (aPixMap->Value<Graphic3d_Vec3>(0, x).y()) << ",";
+ if (++aCounter % aNumbersInRow == 0)
+ {
+ aFile << "\n";
+ }
+ else
+ {
+ aFile << " ";
+ }
+ }
+
+ aFile << envLutWriteToFile (aPixMap->Value<Graphic3d_Vec3>(0, aTableSize - 1).x()) << ",";
+ aFile << envLutWriteToFile (aPixMap->Value<Graphic3d_Vec3>(0, aTableSize - 1).y()) << "\n";
+
+ aFile << "};";
+ aFile.close();
+
+ return 0;
+}
+
//=======================================================================
//function : OpenGlCommands
//purpose :
"\n\t\t: [-off] [-phong] [-aspect {shading|line|point|text}=shading]"
"\n\t\t: [-header VersionHeader]"
"\n\t\t: [-tessControl TessControlShader -tesseval TessEvaluationShader]"
- "\n\t\t: Assign custom GLSL program to presentation aspects.",
+ "\n\t\t: [-uniform Name FloatValue]"
+ "\n\t\t: Assign custom GLSL program to presentation aspects."
+ "\nvshader [-list] [-dump] [-reload] ShaderId"
+ "\n\t\t: -list prints the list of registered GLSL programs"
+ "\n\t\t: -dump dumps specified GLSL program (for debugging)"
+ "\n\t\t: -reload restores dump of specified GLSL program",
__FILE__, VShaderProg, aGroup);
theCommands.Add("vshaderprog", "Alias for vshader", __FILE__, VShaderProg, aGroup);
+ theCommands.Add("vlistmaterials",
+ "vlistmaterials [*] [MaterialName1 [MaterialName2 [...]]] [dump.obj|dump.html]"
+ "\n\t\t: Without arguments, command prints the list of standard materials."
+ "\n\t\t: Otherwise, properties of specified materials will be printed"
+ "\n\t\t: or dumped into specified file."
+ "\n\t\t: * can be used to refer to complete list of standard materials.",
+ __FILE__, VListMaterials, aGroup);
+ theCommands.Add("vlistcolors",
+ "vlistcolors [*] [ColorName1 [ColorName2 [...]]] [dump.html]"
+ "\n\t\t: Without arguments, command prints the list of standard colors."
+ "\n\t\t: Otherwise, properties of specified colors will be printed"
+ "\n\t\t: or dumped into specified file."
+ "\n\t\t: * can be used to refer to complete list of standard colors.",
+ __FILE__, VListColors, aGroup);
+ theCommands.Add("vgenenvlut",
+ "vgenenvlut [-size size = 128] [-nbsamples nbsamples = 1024]"
+ "\n\t\t: Generates PBR environment look up table."
+ "\n\t\t: Saves it as C++ source file which is expected to be included in code."
+ "\n\t\t: The path where result will be located is 'Graphic3d_TextureRoot::TexturesFolder()'."
+ "\n\t\t: -size size of one side of resulted square table"
+ "\n\t\t: -nbsamples number of samples used in Monte-Carlo integration",
+ __FILE__, VGenEnvLUT, aGroup);
}