-// File: ViewerTest_ObjectsCommands.cxx
-// Created: Thu Nov 12 15:50:42 1998
-// Author: Robert COUBLANC
-// <rob@robox.paris1.matra-dtv.fr>
+// File: ViewerTest_ObjectsCommands.cxx
+// Created: Thu Nov 12 15:50:42 1998
+// Author: Robert COUBLANC
+// Copyright: OPEN CASCADE 1998
//===============================================
#include <Draw_Appli.hxx>
#include <DBRep.hxx>
-
+#include <OSD_Chronometer.hxx>
#include <TCollection_AsciiString.hxx>
+#include <Visual3d_View.hxx>
#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
+#include <V3d_Plane.hxx>
#include <V3d.hxx>
#include <AIS_Shape.hxx>
#include <Geom_Axis1Placement.hxx>
#include <AIS_Trihedron.hxx>
#include <AIS_Axis.hxx>
+#include <gp_Trsf.hxx>
+#include <TopLoc_Location.hxx>
+
+#include <HLRAlgo_Projector.hxx>
+#include <HLRBRep_PolyAlgo.hxx>
+#include <HLRBRep_PolyHLRToShape.hxx>
+#include <Aspect_Window.hxx>
+
+#include <Graphic3d_ArrayOfPoints.hxx>
+#include <Graphic3d_ArrayOfSegments.hxx>
+#include <Graphic3d_ArrayOfPolylines.hxx>
+#include <Graphic3d_ArrayOfTriangles.hxx>
+#include <Graphic3d_ArrayOfTriangleFans.hxx>
+#include <Graphic3d_ArrayOfTriangleStrips.hxx>
+#include <Graphic3d_ArrayOfQuadrangles.hxx>
+#include <Graphic3d_ArrayOfQuadrangleStrips.hxx>
+#include <Graphic3d_ArrayOfPolygons.hxx>
+#include <Graphic3d_Group.hxx>
+#include <Standard_Real.hxx>
+
+#include <AIS_Circle.hxx>
+#include <AIS_Drawer.hxx>
+#include <BRepBuilderAPI_MakeEdge.hxx>
+#include <BRepBuilderAPI_MakeFace.hxx>
+#include <BRepBuilderAPI_MakeWire.hxx>
+#include <Geom_Circle.hxx>
+#include <GC_MakeCircle.hxx>
+#include <Prs3d_Presentation.hxx>
+#include <Select3D_SensitiveCircle.hxx>
+#include <SelectMgr_EntityOwner.hxx>
+#include <SelectMgr_Selection.hxx>
+#include <StdFail_NotDone.hxx>
+#include <StdPrs_ShadedShape.hxx>
+#include <TopoDS_Wire.hxx>
+
+#include <AIS_ConnectedShape.hxx>
+#include <TopLoc_Location.hxx>
+#include <TColStd_ListOfInteger.hxx>
+#include <TColStd_ListIteratorOfListOfInteger.hxx>
+
+#include <Select3D_SensitiveTriangle.hxx>
+#include <Select3D_SensitiveCurve.hxx>
+#include <BRepAdaptor_Curve.hxx>
+#include <StdPrs_Curve.hxx>
+
+#include <BRepExtrema_ExtPC.hxx>
+#include <BRepExtrema_ExtPF.hxx>
+
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#endif
extern ViewerTest_DoubleMapOfInteractiveAndName& GetMapOfAIS();
+extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
+ const Handle(AIS_InteractiveObject)& theAISObj,
+ Standard_Boolean theReplaceIfExists = Standard_True);
Standard_IMPORT int ViewerMainLoop(Standard_Integer argc, const char** argv);
extern Handle(AIS_InteractiveContext)& TheAISContext();
//==============================================================================
//function : Vtrihedron 2d
//purpose : Create a plane with a 2D trihedron from a faceselection
-//Draw arg : vtri2d name
+//Draw arg : vtri2d name
//==============================================================================
#include <AIS_PlaneTrihedron.hxx>
// Declarations
Standard_Integer myCurrentIndex;
- // Fermeture des contextes
+ // Fermeture des contextes
TheAISContext()->CloseAllContexts();
// Ouverture d'un contexte local et recuperation de son index.
TheAISContext()->OpenLocalContext();
TopExp_Explorer FaceExpB(FaceB,TopAbs_EDGE);
TopoDS_Edge EdgeB=TopoDS::Edge(FaceExpB.Current() );
- // declarations
+ // declarations
gp_Pnt A,B,C;
// si il y a plusieurs edges
TheAISContext()->Display(theAISPlaneTri );
GetMapOfAIS().Bind ( theAISPlaneTri ,argv[1]);
- return 0;
+ return 0;
}
gp_Dir TheZVector(coord[3],coord[4],coord[5]);
gp_Dir TheXVector(coord[6],coord[7],coord[8]);
- if ( !TheZVector.IsNormal(TheXVector,PI/180)) {di<<argv[0]<<" VectorX is not normal to VectorZ"<<"\n"; return 1;}
+ if ( !TheZVector.IsNormal(TheXVector,M_PI/180)) {di<<argv[0]<<" VectorX is not normal to VectorZ"<<"\n"; return 1;}
Handle(Geom_Axis2Placement) OrigineAndAxii=new Geom_Axis2Placement(ThePoint,TheZVector,TheXVector);
GetMapOfAIS().Bind(aShape,name);
TheAISContext()->Display(aShape);
- return 0;
+ return 0;
}
Standard_Boolean ThereIsName;
Standard_Boolean ThereIsCurrent;
Standard_Real value;
- Standard_Boolean hascol;
+ Standard_Boolean hascol;
#ifdef DEB
Quantity_NameOfColor col;
#else
else {ThereIsName=Standard_True;value=atof(argv[2]);}
// On ferme le contexte local pour travailler dans le contexte global
- if(TheAISContext()->HasOpenedContext())
+ if(TheAISContext()->HasOpenedContext())
TheAISContext()->CloseLocalContext();
// On set le booleen ThereIsCurrent
//===============================================================
// Il n'y a pas de nom mais des objets selectionnes
//===============================================================
- if (!ThereIsName && ThereIsCurrent)
+ if (!ThereIsName && ThereIsCurrent)
{
ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName
if (!aShape.IsNull() && TheAISContext()->IsCurrent(aShape) )
{
- // On verifie que l'AIS InteraciveObject selectionne est bien
+ // On verifie que l'AIS InteraciveObject selectionne est bien
// un AIS_Trihedron
if (aShape->Type()==AIS_KOI_Datum && aShape->Signature()==3) {
Handle(AIS_InteractiveObject) aShape =
Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(name));
- // On verifie que l'AIS InteraciveObject est bien
+ // On verifie que l'AIS InteraciveObject est bien
// un AIS_Trihedron
if (!aShape.IsNull() &&
aShape->Type()==AIS_KOI_Datum && aShape->Signature()==3)
}
}
}
- return 0;
+ return 0;
}
//==============================================================================
//function : VPlaneTrihedron
//purpose : Create a plane from a trihedron selection. If no arguments are set, the default
-//Draw arg : vplanetri name
+//Draw arg : vplanetri name
//==============================================================================
#include <AIS_Plane.hxx>
// Fermeture des contextes locaux
TheAISContext()->CloseAllContexts();
- // On recupere tous les trihedrons de la GetMapOfAIS()
+ // On recupere tous les trihedrons de la GetMapOfAIS()
// et on active le mode de selection par face.
// =================================================
TheAISContext()->Display(PlaneB );
GetMapOfAIS().Bind ( PlaneB ,argv[1]);
- return 0;
+ return 0;
}
//==============================================================================
// Fonction First click 2de click
-//
+//
// vaxis vertex vertex
// edge None
// vaxispara edge vertex
//==============================================================================
//function : VAxisBuilder
-//purpose :
+//purpose :
//Draw arg : vaxis AxisName Xa Ya Za Xb Yb Zb
//==============================================================================
#include <TopoDS_Edge.hxx>
#include <TopExp.hxx>
#include <Geom_Line.hxx>
-static int VAxisBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+static int VAxisBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
{
// Declarations
Standard_Boolean HasArg;
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // fin de la boucle
// recuperation de la shape.
TopoDS_Shape ShapeA;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // fin de la boucle
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
ShapeB = TheAISContext()->SelectedShape();
}
// Fermeture du context local
TheAISContext()->CloseLocalContext(MyCurrentIndex);
- // Construction de l'axe
+ // Construction de l'axe
gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA) );
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
gp_Vec V (A,B);
Handle(AIS_Axis) TheAxis=new AIS_Axis (OrigineAndVect);
GetMapOfAIS().Bind (TheAxis,name);
TheAISContext()->Display(TheAxis);
- }
+ }
else {
// Un unique edge (ShapeA) a ete picke
// Fermeture du context local
TheAISContext()->CloseLocalContext(MyCurrentIndex);
- // Constuction de l'axe
+ // Constuction de l'axe
TopoDS_Edge ed =TopoDS::Edge(ShapeA);
TopoDS_Vertex Va,Vb;
TopExp::Vertices(ed,Va,Vb );
TheAISContext()->OpenLocalContext();
MyCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
- // Active le mode edge
+ // Active le mode edge
TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(2) );
di<<" Select an edge."<<"\n";
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // fin de la boucle
TopoDS_Shape ShapeA;
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // fin de la boucle
// On peut choisir un pnt sur l'edge
TopoDS_Shape ShapeB;
TheAISContext()->OpenLocalContext();
MyCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
- // Active le mode edge
+ // Active le mode edge
TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(2) );
di<<" Select an edge."<<"\n";
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // fin de la boucle
TopoDS_Shape ShapeA;
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // fin de la boucle
// On peut choisir un pnt sur l'edge
TopoDS_Shape ShapeB;
//==============================================================================
// Fonction First click Result
-//
+//
// vpoint vertex AIS_Point=Vertex
// edge AIS_Point=Middle of the edge
//==============================================================================
#include <AIS_Point.hxx>
#include <Geom_CartesianPoint.hxx>
-static int VPointBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+static int VPointBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
{
// Declarations
Standard_Boolean HasArg;
}
//==============================================================================
-// Fonction 1st click 2de click 3de click
+// Function 1st click 2de click 3de click
// vplane Vertex Vertex Vertex
// Vertex Edge
// Edge Vertex
//==============================================================================
//function : VPlaneBuilder
-//purpose : Build an AIS_Plane from selected entities or Named AIs components
+//purpose : Build an AIS_Plane from selected entities or Named AIS components
//Draw arg : vplane PlaneName [AxisName] [PointName]
// [PointName] [PointName] [PointName]
// [PlaneName] [PointName]
//==============================================================================
-#include <TopoDS_Edge.hxx>
-#include <TopoDS_Vertex.hxx>
-#include <TopoDS_Face.hxx>
-#include <TopExp.hxx>
-#include <AIS_Plane.hxx>
-#include <Geom_CartesianPoint.hxx>
-#include <Geom_Plane.hxx>
-#include <BRepExtrema_ExtPC.hxx>
-#include <BRepExtrema_ExtPF.hxx>
-#include <BRepAdaptor_Surface.hxx>
-#include <gp_Pln.hxx>
-#include <GC_MakePlane.hxx>
-
-static int VPlaneBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+static Standard_Integer VPlaneBuilder (Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char** argv)
{
// Declarations
- Standard_Boolean HasArg;
- TCollection_AsciiString name;
- Standard_Integer myCurrentIndex;
+ Standard_Boolean hasArg;
+ TCollection_AsciiString aName;
+ Standard_Integer aCurrentIndex;
// Verification
- if (argc<2 || argc>5 ) {di<<" Syntaxe error"<<"\n";return 1;}
- if (argc==5 || argc==4) HasArg=Standard_True;
- else HasArg=Standard_False;
+ if (argc<2 || argc>5 )
+ {
+ std::cout<<" Syntax error\n";
+ return 1;
+ }
+ if (argc==5 || argc==4)
+ hasArg=Standard_True;
+ else
+ hasArg=Standard_False;
- name=argv[1];
- // Fermeture des contextes
+ aName=argv[1];
+ // Close all contexts
TheAISContext()->CloseAllContexts();
-
- // Il y a des arguments
- if (HasArg) {
- if (!GetMapOfAIS().IsBound2(argv[2] ) ) {di<<"vplane: error 1st name doesn't exist in the GetMapOfAIS()."<<"\n";return 1;}
- // on recupere la shape dans la map
- Handle(AIS_InteractiveObject) theShapeA =
+ // There are some arguments
+ if (hasArg)
+ {
+ if (!GetMapOfAIS().IsBound2(argv[2] ))
+ {
+ std::cout<<"vplane: error 1st name doesn't exist in the GetMapOfAIS()\n";
+ return 1;
+ }
+ // Get shape from map
+ Handle(AIS_InteractiveObject) aShapeA =
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[2] ));
- // Le premier argument est un AIS_Point 1
- if (!theShapeA.IsNull() &&
- theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==1) {
- // le deuxieme argument doit etre un AIS_Point aussi
- if (argc<5 || !GetMapOfAIS().IsBound2(argv[3] ) ) {di<<"vplane: error 2de name doesn't exist in the GetMapOfAIS()."<<"\n";return 1;}
- // on recupere la shape dans la map
- Handle(AIS_InteractiveObject) theShapeB =
+ // The first argument is an AIS_Point
+ if (!aShapeA.IsNull() &&
+ aShapeA->Type()==AIS_KOI_Datum &&
+ aShapeA->Signature()==1)
+ {
+ // The second argument must also be an AIS_Point
+ if (argc<5 || !GetMapOfAIS().IsBound2(argv[3]))
+ {
+ std::cout<<"vplane: error 2nd name doesn't exist in the GetMapOfAIS()\n";
+ return 1;
+ }
+ // Get shape from map
+ Handle(AIS_InteractiveObject) aShapeB =
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
- // si B n'est pas un AIS_Point
- if (theShapeB.IsNull() ||
- (!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
+ // If B is not an AIS_Point
+ if (aShapeB.IsNull() ||
+ (!(aShapeB->Type()==AIS_KOI_Datum && aShapeB->Signature()==1)))
{
- di<<"vplane: error 2de object is expected to be an AIS_Point. "<<"\n";
+ std::cout<<"vplane: error 2nd object is expected to be an AIS_Point.\n";
return 1;
}
- // le troisieme objet est un AIS_Point
- if (!GetMapOfAIS().IsBound2(argv[4]) ) {di<<"vplane: error 3de name doesn't exist in the GetMapOfAIS()."<<"\n";return 1; }
- // on recupere la shape dans la map
- Handle(AIS_InteractiveObject) theShapeC =
+ // The third object is an AIS_Point
+ if (!GetMapOfAIS().IsBound2(argv[4]) )
+ {
+ std::cout<<"vplane: error 3d name doesn't exist in the GetMapOfAIS().\n";
+ return 1;
+ }
+ // Get shape from map
+ Handle(AIS_InteractiveObject) aShapeC =
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[4]));
- // si C n'est pas un AIS_Point
- if (theShapeC.IsNull() ||
- (!(theShapeC->Type()==AIS_KOI_Datum && theShapeC->Signature()==1)))
+ // If C is not an AIS_Point
+ if (aShapeC.IsNull() ||
+ (!(aShapeC->Type()==AIS_KOI_Datum && aShapeC->Signature()==1)))
{
- di<<"vplane: error 3de object is expected to be an AIS_Point. "<<"\n";
+ std::cout<<"vplane: error 3d object is expected to be an AIS_Point.\n";
return 1;
}
- // Traitement des objets A,B,C
- // Downcaste de AIS_IO en AIS_Point
- Handle(AIS_Point) theAISPointA= *(Handle(AIS_Point)*)& theShapeA;
- Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
- Handle(AIS_Point) theAISPointC= *(Handle(AIS_Point)*)& theShapeC;
+ // Treatment of objects A, B, C
+ // Downcast an AIS_IO to AIS_Point
+ Handle(AIS_Point) anAISPointA = Handle(AIS_Point)::DownCast( aShapeA);
+ Handle(AIS_Point) anAISPointB = Handle(AIS_Point)::DownCast( aShapeB);
+ Handle(AIS_Point) anAISPointC = Handle(AIS_Point)::DownCast( aShapeC);
- Handle(Geom_Point ) myGeomPointA= theAISPointA->Component();
- Handle(Geom_CartesianPoint ) myCartPointA= *((Handle(Geom_CartesianPoint)*)& myGeomPointA);
- // Handle(Geom_CartesianPoint ) myCartPointA= *(Handle(Geom_CartesianPoint)*)& (theAISPointA->Component() ) ;
+ Handle(Geom_CartesianPoint ) aCartPointA =
+ Handle(Geom_CartesianPoint)::DownCast( anAISPointA->Component());
- Handle(Geom_Point ) myGeomPointB = theAISPointB->Component();
- Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& theAISPointB);
- // Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint)*)& (theAISPointB->Component() ) ;
+ Handle(Geom_CartesianPoint ) aCartPointB =
+ Handle(Geom_CartesianPoint)::DownCast( anAISPointB->Component());
- Handle(Geom_Point ) myGeomPointBC= theAISPointC->Component();
- Handle(Geom_CartesianPoint ) myCartPointC= *((Handle(Geom_CartesianPoint)*)& theAISPointC);
- // Handle(Geom_CartesianPoint ) myCartPointC= *(Handle(Geom_CartesianPoint)*)& (theAISPointC->Component() ) ;
+ Handle(Geom_CartesianPoint ) aCartPointC =
+ Handle(Geom_CartesianPoint)::DownCast( anAISPointC->Component());
- // Verification que les 3 points sont bien differents.
- if (myCartPointB->X()==myCartPointA->X() && myCartPointB->Y()==myCartPointA->Y() && myCartPointB->Z()==myCartPointA->Z() ) {
+ // Verification that the three points are different
+ if(abs(aCartPointB->X()-aCartPointA->X())<=Precision::Confusion() &&
+ abs(aCartPointB->Y()-aCartPointA->Y())<=Precision::Confusion() &&
+ abs(aCartPointB->Z()-aCartPointA->Z())<=Precision::Confusion())
+ {
// B=A
- di<<"vplane error: same points"<<"\n";return 1;
+ std::cout<<"vplane error: same points"<<"\n";return 1;
}
- if (myCartPointC->X()==myCartPointA->X() && myCartPointC->Y()==myCartPointA->Y() && myCartPointC->Z()==myCartPointA->Z() ) {
+ if(abs(aCartPointC->X()-aCartPointA->X())<=Precision::Confusion() &&
+ abs(aCartPointC->Y()-aCartPointA->Y())<=Precision::Confusion() &&
+ abs(aCartPointC->Z()-aCartPointA->Z())<=Precision::Confusion())
+ {
// C=A
- di<<"vplane error: same points"<<"\n";return 1;
+ std::cout<<"vplane error: same points"<<"\n";return 1;
}
- if (myCartPointC->X()==myCartPointB->X() && myCartPointC->Y()==myCartPointB->Y() && myCartPointC->Z()==myCartPointB->Z() ) {
+ if(abs(aCartPointC->X()-aCartPointB->X())<=Precision::Confusion() &&
+ abs(aCartPointC->Y()-aCartPointB->Y())<=Precision::Confusion() &&
+ abs(aCartPointC->Z()-aCartPointB->Z())<=Precision::Confusion())
+ {
// C=B
- di<<"vplane error: same points"<<"\n";return 1;
+ std::cout<<"vplane error: same points"<<"\n";return 1;
}
- gp_Pnt A= myCartPointA->Pnt();
- gp_Pnt B= myCartPointB->Pnt();
- gp_Pnt C= myCartPointC->Pnt();
+ gp_Pnt A = aCartPointA->Pnt();
+ gp_Pnt B = aCartPointB->Pnt();
+ gp_Pnt C = aCartPointC->Pnt();
- // Construction de l'AIS_Plane
+ // Construction of AIS_Plane
GC_MakePlane MkPlane (A,B,C);
- Handle(Geom_Plane) myGeomPlane = MkPlane.Value();
- Handle(AIS_Plane) myAISPlane = new AIS_Plane(myGeomPlane );
- GetMapOfAIS().Bind (myAISPlane,name );
- TheAISContext()->Display(myAISPlane);
+ Handle(Geom_Plane) aGeomPlane = MkPlane.Value();
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane(aGeomPlane );
+ GetMapOfAIS().Bind (anAISPlane,aName );
+ TheAISContext()->Display(anAISPlane);
}
- // si le premier argument est un AIS_Axis 2
- // creation d'un plan orthogonal a l'axe passant par un point
- else if (theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==2 ) {
- // le deuxieme argument doit etre un AIS_Point
+ // The first argument is an AIS_Axis
+ // Creation of a plane orthogonal to the axis through a point
+ else if (aShapeA->Type()==AIS_KOI_Datum && aShapeA->Signature()==2 ) {
+ // The second argument should be an AIS_Point
if (argc!=4 || !GetMapOfAIS().IsBound2(argv[3] ) )
{
- di<<"vplane: error 2de name doesn't exist in the GetMapOfAIS()."<<"\n";
+ std::cout<<"vplane: error 2d name doesn't exist in the GetMapOfAIS()\n";
return 1;
}
- // on recupere la shape dans la map
- Handle(AIS_InteractiveObject) theShapeB =
+ // Get shape from map
+ Handle(AIS_InteractiveObject) aShapeB =
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
- // si B n'est pas un AIS_Point
- if (theShapeB.IsNull() ||
- (!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
+ // If B is not an AIS_Point
+ if (aShapeB.IsNull() ||
+ (!(aShapeB->Type()==AIS_KOI_Datum && aShapeB->Signature()==1)))
{
- di<<"vplane: error 2de object is expected to be an AIS_Point. "<<"\n";
+ std::cout<<"vplane: error 2d object is expected to be an AIS_Point\n";
return 1;
}
- // Traitement des objets A et B
- Handle(AIS_Axis) theAISAxisA= *(Handle(AIS_Axis)*)& theShapeA;
- Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
+ // Treatment of objects A and B
+ Handle(AIS_Axis) anAISAxisA = Handle(AIS_Axis)::DownCast(aShapeA);
+ Handle(AIS_Point) anAISPointB = Handle(AIS_Point)::DownCast(aShapeB);
- Handle(Geom_Line ) myGeomLineA = theAISAxisA ->Component();
- Handle(Geom_Point) myGeomPointB= theAISPointB->Component() ;
+ Handle(Geom_Line ) aGeomLineA = anAISAxisA ->Component();
+ Handle(Geom_Point) aGeomPointB = anAISPointB->Component() ;
- gp_Ax1 myAxis= myGeomLineA->Position();
- Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint )*)& myGeomPointB;
+ gp_Ax1 anAxis = aGeomLineA->Position();
+ Handle(Geom_CartesianPoint) aCartPointB =
+ Handle(Geom_CartesianPoint)::DownCast(aGeomPointB);
- // Pas de moyens de verifier que le point B n'est pas sur l'axe
+ gp_Dir D =anAxis.Direction();
+ gp_Pnt B = aCartPointB->Pnt();
- gp_Dir D=myAxis.Direction();
- gp_Pnt B= myCartPointB->Pnt();
-
- // Construction de l'AIS_Plane
- Handle(Geom_Plane) myGeomPlane= new Geom_Plane(B,D);
- Handle(AIS_Plane) myAISPlane = new AIS_Plane(myGeomPlane,B );
- GetMapOfAIS().Bind (myAISPlane,name );
- TheAISContext()->Display(myAISPlane);
+ // Construction of AIS_Plane
+ Handle(Geom_Plane) aGeomPlane = new Geom_Plane(B,D);
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane(aGeomPlane,B );
+ GetMapOfAIS().Bind (anAISPlane,aName );
+ TheAISContext()->Display(anAISPlane);
}
- // Si le premier argument est un AIS_Plane 7
- // Creation d'un Plan parallele a ce plan passant par le point
- else if (theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==7 ) {
- // le deuxieme argument doit etre un AISPoint
- if (argc!=4 || !GetMapOfAIS().IsBound2(argv[3] ) ) {
- di<<"vplane: error 2de name doesn't exist in the GetMapOfAIS()."<<"\n";
+ // The first argumnet is an AIS_Plane
+ // Creation of a plane parallel to the plane passing through the point
+ else if (aShapeA->Type()==AIS_KOI_Datum && aShapeA->Signature()==7)
+ {
+ // The second argument should be an AIS_Point
+ if (argc!=4 || !GetMapOfAIS().IsBound2(argv[3]))
+ {
+ std::cout<<"vplane: error 2d name doesn't exist in the GetMapOfAIS()\n";
return 1;
}
- // on recupere la shape dans la map
- Handle(AIS_InteractiveObject) theShapeB =
+ // Get shape from map
+ Handle(AIS_InteractiveObject) aShapeB =
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
- // si B n'est pas un AIS_Point
- if (theShapeB.IsNull() ||
- (!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
+ // B should be an AIS_Point
+ if (aShapeB.IsNull() ||
+ (!(aShapeB->Type()==AIS_KOI_Datum && aShapeB->Signature()==1)))
{
- di<<"vplane: error 2de object is expected to be an AIS_Point. "<<"\n";
+ std::cout<<"vplane: error 2d object is expected to be an AIS_Point\n";
return 1;
}
- // Traitement des objets A et B
- Handle(AIS_Plane) theAISPlaneA= *(Handle(AIS_Plane)*)& theShapeA;
- Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
-
- Handle (Geom_Plane) theNewGeomPlane= theAISPlaneA->Component();
- Handle(Geom_Point) myGeomPointB= theAISPointB->Component() ;
+ // Treatment of objects A and B
+ Handle(AIS_Plane) anAISPlaneA = Handle(AIS_Plane)::DownCast(aShapeA);
+ Handle(AIS_Point) anAISPointB = Handle(AIS_Point)::DownCast(aShapeB);
- Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint )*)& myGeomPointB;
- gp_Pnt B= myCartPointB->Pnt();
+ Handle(Geom_Plane) aNewGeomPlane= anAISPlaneA->Component();
+ Handle(Geom_Point) aGeomPointB = anAISPointB->Component();
- // Construction de l'AIS_Plane
- Handle(AIS_Plane) myAISPlane = new AIS_Plane(theNewGeomPlane,B );
- GetMapOfAIS().Bind (myAISPlane,name );
- TheAISContext()->Display(myAISPlane);
+ Handle(Geom_CartesianPoint) aCartPointB =
+ Handle(Geom_CartesianPoint)::DownCast(aGeomPointB);
+ gp_Pnt B= aCartPointB->Pnt();
+ // Construction of an AIS_Plane
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane(aNewGeomPlane, B);
+ GetMapOfAIS().Bind (anAISPlane, aName);
+ TheAISContext()->Display(anAISPlane);
+ }
+ // Error
+ else
+ {
+ std::cout<<"vplane: error 1st object is not an AIS\n";
+ return 1;
}
- // Sinon erreur
- else {di<<"vplane: error 1st object is not an AIS. "<<"\n";return 1;}
-
}
-
- // Il n'y a pas d'arguments
- else {
-
- // Fonction vplane
- // Teste le constructeur AIS_Plane::AIS_Plane(Geom_Plane, Standard_Boolean )
- if (!strcasecmp(argv[0] ,"vplane" ) ) {
+ // There are no arguments
+ else
+ {
+ // Function vplane
+ // Test the constructor AIS_Plane::AIS_Plane(Geom_Plane, Standard_Boolean )
+ if (!strcasecmp(argv[0], "vplane"))
+ {
TheAISContext()->OpenLocalContext();
- myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
+ aCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
- // Active les modes Vertex, Edge et Face
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2) );
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<"Select a vertex, a face or an edge. "<<"\n";
+ // Active modes Vertex, Edge and Face
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1));
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2));
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4));
+ std::cout<<"Select a vertex, a face or an edge\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argcc = 5;
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeA;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- ShapeA = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeA;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ aShapeA = TheAISContext()->SelectedShape();
}
- // ShapeA est un Vertex
- if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select an edge or a different vertex."<<"\n";
+ // aShapeA is a Vertex
+ if (aShapeA.ShapeType()==TopAbs_VERTEX )
+ {
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4));
+ std::cout<<" Select an edge or a different vertex\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeB;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- ShapeB = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeB;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ aShapeB = TheAISContext()->SelectedShape();
}
- // ShapeB est un Vertex
- if (ShapeB.ShapeType()==TopAbs_VERTEX ) {
- // Si A et B sont le meme point
- if (ShapeB.IsSame(ShapeA) ) {di<<" vplane: error, same points selected"<<"\n";return 1; }
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2) );
- di<<" Select a different vertex."<<"\n";
+ // aShapeB is a Vertex
+ if (aShapeB.ShapeType()==TopAbs_VERTEX)
+ {
+ // A and B are the same
+ if (aShapeB.IsSame(aShapeA))
+ {
+ std::cout<<" vplane: error, same points selected\n";
+ return 1;
+ }
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2));
+ std::cout<<" Select a different vertex\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argcccc = 5;
const char *buffff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvvv = (const char **) buffff;
while (ViewerMainLoop( argcccc, argvvvv) ) { }
- // fin de la boucle
-
- TopoDS_Shape ShapeC;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- ShapeC = TheAISContext()->SelectedShape();
+ // end of the loop
+
+ TopoDS_Shape aShapeC;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ aShapeC = TheAISContext()->SelectedShape();
+ }
+ // aShapeC is the same as A or B
+ if (aShapeC.IsSame(aShapeA)||aShapeC.IsSame(aShapeB))
+ {
+ std::cout<<" vplane: error, same points selected\n";
+ return 1;
}
- // ShapeC est aussi un vertex...
- if (ShapeC.IsSame(ShapeA)||ShapeC.IsSame(ShapeB) ) {di<<" vplane: error, same points selected"<<"\n";return 1; }
-
- // Fermeture du contexte local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
-
- // Construction du plane
- gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA ) );
- gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB ) );
- gp_Pnt C=BRep_Tool::Pnt(TopoDS::Vertex(ShapeC ) );
- GC_MakePlane MkPlane(A,B,C);
- Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+
+ // Construction of plane
+ gp_Pnt A = BRep_Tool::Pnt(TopoDS::Vertex(aShapeA));
+ gp_Pnt B = BRep_Tool::Pnt(TopoDS::Vertex(aShapeB));
+ gp_Pnt C = BRep_Tool::Pnt(TopoDS::Vertex(aShapeC));
+ GC_MakePlane MkPlane(A, B, C);
+ Handle(Geom_Plane) aGeomPlane = MkPlane.Value();
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane (aGeomPlane);
+ GetMapOfAIS().Bind (anAISPlane, aName);
+ TheAISContext()->Display(anAISPlane);
}
- // ShapeB est un edge
- else {
- // il s'agit de verifier que le vertex ShapeA n'est pas sur l'edge ShapeB
- TopoDS_Edge EdgeB=TopoDS::Edge(ShapeB);
- TopoDS_Vertex VertA=TopoDS::Vertex(ShapeA);
-
- BRepExtrema_ExtPC OrthoProj (VertA, EdgeB );
- if (OrthoProj.SquareDistance(1)<1e-6 ) {
- // Le vertex est sur l'edge
- di<<" vplane: error point is on the edge."<<"\n";return 1;
+ // ShapeB is an edge
+ else
+ {
+ // Verify that the vertex is not on the edge ShapeB
+ TopoDS_Edge anEdgeB = TopoDS::Edge(aShapeB);
+ TopoDS_Vertex aVertA = TopoDS::Vertex(aShapeA);
+
+ BRepExtrema_ExtPC OrthoProj(aVertA, anEdgeB);
+ if (OrthoProj.SquareDistance(1)<Precision::Approximation())
+ {
+ // The vertex is on the edge
+ std::cout<<" vplane: error point is on the edge\n";
+ return 1;
}
- else {
- // le vertex n'appartient pes a l'edge on peut construire le plane
- // Fermeture du contexte local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
- // Construction du plane
- gp_Pnt A=BRep_Tool::Pnt(VertA );
- TopoDS_Vertex VBa,VBb;
- TopExp::Vertices(EdgeB ,VBa ,VBb );
- gp_Pnt Ba=BRep_Tool::Pnt(VBa);
- gp_Pnt Bb=BRep_Tool::Pnt(VBb);
- GC_MakePlane MkPlane (A,Ba,Bb);
- Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
-
+ else
+ {
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+ // Construction of plane
+ gp_Pnt A = BRep_Tool::Pnt(aVertA);
+ TopoDS_Vertex aVBa, aVBb;
+ TopExp::Vertices(anEdgeB ,aVBa ,aVBb);
+ gp_Pnt aBa = BRep_Tool::Pnt(aVBa);
+ gp_Pnt aBb = BRep_Tool::Pnt(aVBb);
+ GC_MakePlane MkPlane (A, aBa, aBb);
+ Handle(Geom_Plane) aGeomPlane = MkPlane.Value();
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane (aGeomPlane);
+ GetMapOfAIS().Bind (anAISPlane, aName);
+ TheAISContext()->Display(anAISPlane);
}
-
}
-
}
- // ShapeA est un edge
- else if (ShapeA.ShapeType()==TopAbs_EDGE ) {
-
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2) );
- di<<" Select a vertex that don't belong to the edge."<<"\n";
+ // aShapeA is an edge
+ else if (aShapeA.ShapeType()==TopAbs_EDGE)
+ {
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4));
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2));
+ std::cout<<" Select a vertex that don't belong to the edge\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeB;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- ShapeB = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeB;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ aShapeB = TheAISContext()->SelectedShape();
}
- // ShapeB est forcement un Vertex
- // On verifie que le vertex ShapeB n'est pas sur l'edge ShapeA
- TopoDS_Edge EdgeA=TopoDS::Edge(ShapeA);
- TopoDS_Vertex VertB=TopoDS::Vertex(ShapeB);
-
- BRepExtrema_ExtPC OrthoProj (VertB,EdgeA );
- if (OrthoProj.SquareDistance(1)<1e-6) {
- // Le vertex est sur l'edge
- di<<" vplane: error point is on the edge."<<"\n";return 1;
+ // aShapeB should be a Vertex
+ // Check that the vertex aShapeB is not on the edge
+ TopoDS_Edge anEdgeA = TopoDS::Edge(aShapeA);
+ TopoDS_Vertex aVertB = TopoDS::Vertex(aShapeB);
+
+ BRepExtrema_ExtPC OrthoProj (aVertB, anEdgeA);
+ if (OrthoProj.SquareDistance(1)<Precision::Approximation())
+ {
+ // The vertex is on the edge
+ std::cout<<" vplane: error point is on the edge\n";
+ return 1;
}
- else {
- // le vertex n'appartient pas a l'edge on peut construire le plane
- // Fermeture du contexte local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
- // Construction du plane
- gp_Pnt B=BRep_Tool::Pnt(VertB );
- TopoDS_Vertex VAa,VAb;
- TopExp::Vertices(EdgeA ,VAa ,VAb );
- gp_Pnt Aa=BRep_Tool::Pnt(VAa);
- gp_Pnt Ab=BRep_Tool::Pnt(VAb);
+ else
+ {
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+ // Construction of plane
+ gp_Pnt B = BRep_Tool::Pnt(aVertB);
+ TopoDS_Vertex aVAa, aVAb;
+ TopExp::Vertices(anEdgeA, aVAa, aVAb);
+ gp_Pnt Aa = BRep_Tool::Pnt(aVAa);
+ gp_Pnt Ab = BRep_Tool::Pnt(aVAb);
GC_MakePlane MkPlane (B,Aa,Ab);
- Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
-
+ Handle(Geom_Plane) aGeomPlane = MkPlane.Value();
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane (aGeomPlane);
+ GetMapOfAIS().Bind (anAISPlane ,aName);
+ TheAISContext()->Display(anAISPlane);
}
-
-
}
- // ShapeA est une Face
- else {
- // Fermeture du contexte local: Plus rien a selectionner
- TheAISContext()->CloseLocalContext(myCurrentIndex);
- // Construction du plane
- TopoDS_Face myFace=TopoDS::Face(ShapeA);
- BRepAdaptor_Surface mySurface (myFace, Standard_False );
- if (mySurface.GetType()==GeomAbs_Plane ) {
- gp_Pln myPlane=mySurface.Plane();
- Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
-
+ // aShapeA is a Face
+ else
+ {
+ // Close the local context: nothing to select
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+ // Construction of plane
+ TopoDS_Face aFace = TopoDS::Face(aShapeA);
+ BRepAdaptor_Surface aSurface (aFace, Standard_False);
+ if (aSurface.GetType()==GeomAbs_Plane)
+ {
+ gp_Pln aPlane = aSurface.Plane();
+ Handle(Geom_Plane) aGeomPlane = new Geom_Plane(aPlane);
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane(aGeomPlane);
+ GetMapOfAIS().Bind (anAISPlane, aName);
+ TheAISContext()->Display(anAISPlane);
}
- else {
- di<<" vplane: error"<<"\n";return 1;
+ else
+ {
+ std::cout<<" vplane: error\n";
+ return 1;
}
-
}
-
}
- // Fonction vPlanePara
+ // Function vPlanePara
// ===================
- // teste le constructeur AIS_Plane::AIS_Plane(Geom_Plane,gp_Pnt )
- else if (!strcasecmp(argv[0] ,"vplanepara" )) {
-
+ // test the constructor AIS_Plane::AIS_Plane(Geom_Plane,gp_Pnt)
+ else if (!strcasecmp(argv[0], "vplanepara"))
+ {
TheAISContext()->OpenLocalContext();
- myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
+ aCurrentIndex = TheAISContext()->IndexOfCurrentLocal();
- // Active les modes Vertex et Face
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select a vertex or a face."<<"\n";
+ // Activate modes Vertex and Face
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1));
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4));
+ std::cout<<" Select a vertex or a face\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argcc = 5;
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeA;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- ShapeA = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeA;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ aShapeA = TheAISContext()->SelectedShape();
}
- if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
- // ShapeA est un vertex
- // On desactive le mode Vertex
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(1) );
- di<<" Select a face."<<"\n";
+ if (aShapeA.ShapeType()==TopAbs_VERTEX )
+ {
+ // aShapeA is a vertex
+ // Deactivate the mode Vertex
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(1));
+ std::cout<<" Select a face\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeB;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- // Le vertex ShapeA peut etre dans la Face ShapeB
- ShapeB = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeB;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ // A vertex ShapeA can be on Face ShapeB
+ aShapeB = TheAISContext()->SelectedShape();
}
- // Fermeture du context local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
-
- // Construction du plane
- gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA ) );
-
- TopoDS_Face myFace=TopoDS::Face(ShapeB);
- BRepAdaptor_Surface mySurface (myFace, Standard_False );
- if (mySurface.GetType()==GeomAbs_Plane ) {
- gp_Pln myPlane=mySurface.Plane();
- // construit un plan parallele a theGeomPlane passant par A
- myPlane.SetLocation(A);
- Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,A );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+
+ // Construction of plane
+ gp_Pnt A = BRep_Tool::Pnt(TopoDS::Vertex(aShapeA));
+ TopoDS_Face aFace = TopoDS::Face(aShapeB);
+ BRepAdaptor_Surface aSurface (aFace, Standard_False);
+ if (aSurface.GetType()==GeomAbs_Plane )
+ {
+ gp_Pln aPlane = aSurface.Plane();
+ // Construct a plane parallel to aGeomPlane through A
+ aPlane.SetLocation(A);
+ Handle(Geom_Plane) aGeomPlane = new Geom_Plane (aPlane);
+ Handle(AIS_Plane) aAISPlane = new AIS_Plane (aGeomPlane, A);
+ GetMapOfAIS().Bind (aAISPlane ,aName);
+ TheAISContext()->Display(aAISPlane);
}
- else {
- di<<" vplane: error"<<"\n";return 1;
+ else
+ {
+ std::cout<<" vplanepara: error\n";
+ return 1;
}
-
}
- else{
- // ShapeA est une Face
- // On desactive le mode Face
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select a vertex."<<"\n";
+ else
+ {
+ // ShapeA is a Face
+ // Deactive the mode Face
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4));
+ std::cout<<" Select a vertex\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeB;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- // Le vertex ShapeB peut etre dans la Face ShapeA
- ShapeB = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeB;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ // A vertex ShapeB can be on Face ShapeA
+ aShapeB = TheAISContext()->SelectedShape();
}
- // Fermeture du context local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
-
- // Construction du plane
- gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB ) );
-
- TopoDS_Face myFace=TopoDS::Face(ShapeA);
- BRepAdaptor_Surface mySurface (myFace, Standard_False );
- if (mySurface.GetType()==GeomAbs_Plane ) {
- gp_Pln myPlane=mySurface.Plane();
- myPlane.SetLocation(B);
- Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
- // construit un plan parallele a theGeomPlane passant par B
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,B );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+
+ // Construction of plane
+ gp_Pnt B = BRep_Tool::Pnt(TopoDS::Vertex(aShapeB));
+ TopoDS_Face aFace=TopoDS::Face(aShapeA);
+ BRepAdaptor_Surface aSurface (aFace, Standard_False);
+ if (aSurface.GetType()==GeomAbs_Plane )
+ {
+ gp_Pln aPlane = aSurface.Plane();
+ aPlane.SetLocation(B);
+ Handle(Geom_Plane) aGeomPlane = new Geom_Plane (aPlane);
+ // Construct a plane parallel to aGeomPlane through B
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane (aGeomPlane, B);
+ GetMapOfAIS().Bind (anAISPlane, aName);
+ TheAISContext()->Display(anAISPlane);
}
- else {
- di<<" vplane: error"<<"\n";return 1;
+ else
+ {
+ std::cout<<" vplanepara: error"<<"\n";return 1;
}
-
}
-
}
- // Fonction vplaneortho
+ // Function vplaneortho
// ====================
- // teste le constructeur AIS_Plane::AIS_Plane(Geom_Plane,gp_Pnt,gp_Pnt,gp_Pnt)
- else {
-
+ // test the constructor AIS_Plane::AIS_Plane(Geom_Plane,gp_Pnt,gp_Pnt,gp_Pnt)
+ else
+ {
TheAISContext()->OpenLocalContext();
- myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
+ aCurrentIndex = TheAISContext()->IndexOfCurrentLocal();
- // Active les modes Edge et Face
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2) );
- TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select a face and an edge coplanar."<<"\n";
+ // Activate the modes Edge and Face
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2));
+ TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4));
+ std::cout<<" Select a face and an edge coplanar\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argcc = 5;
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeA;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- ShapeA = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeA;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ aShapeA = TheAISContext()->SelectedShape();
}
- if (ShapeA.ShapeType()==TopAbs_EDGE ) {
- // ShapeA est un edge, on desactive le mode edge...
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2) );
- di<<" Select a face."<<"\n";
+ if (aShapeA.ShapeType()==TopAbs_EDGE )
+ {
+ // ShapeA is an edge, deactivate the mode Edge...
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2));
+ std::cout<<" Select a face\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeB;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- // L'edge ShapeA peut etre dans la Face ShapeB
- ShapeB = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeB;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ // Edge ShapeA can be on Face ShapeB
+ aShapeB = TheAISContext()->SelectedShape();
}
- // Fermeture du context local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
- // Construction du plane
- TopoDS_Edge EdgeA=TopoDS::Edge(ShapeA);
- TopoDS_Vertex VAa,VAb;
- // vi
- TopExp::Vertices(EdgeA ,VAa ,VAb );
- gp_Pnt Aa=BRep_Tool::Pnt(VAa);
- gp_Pnt Ab=BRep_Tool::Pnt(VAb);
- gp_Vec ab (Aa,Ab);
+ // Construction of plane
+ TopoDS_Edge anEdgeA = TopoDS::Edge(aShapeA);
+ TopoDS_Vertex aVAa, aVAb;
+ TopExp::Vertices(anEdgeA, aVAa, aVAb);
+ gp_Pnt Aa = BRep_Tool::Pnt(aVAa);
+ gp_Pnt Ab = BRep_Tool::Pnt(aVAb);
+ gp_Vec ab (Aa,Ab);
gp_Dir Dab (ab);
- // Creation de mon axe de rotation
- gp_Ax1 myRotAxis (Aa,Dab);
-
- TopoDS_Face myFace=TopoDS::Face(ShapeB);
- // Il faut imperativement que l'edge soit parallele a la face
- // vi
- BRepExtrema_ExtPF myHauteurA (VAa , myFace );
- BRepExtrema_ExtPF myHauteurB (VAb , myFace );
- // on compare les deux hauteurs a la tolerance pres
- if ( fabs(sqrt(myHauteurA.SquareDistance(1)) - sqrt (myHauteurB.SquareDistance(1)) )>0.1 ) {
- // l'edge n'est pas parallele a la face
- di<<" vplaneOrtho error: l'edge n'est pas parallele a la face."<<"\n";return 1;
+ // Creation of rotation axis
+ gp_Ax1 aRotAxis (Aa,Dab);
+
+ TopoDS_Face aFace = TopoDS::Face(aShapeB);
+ // The edge must be parallel to the face
+ BRepExtrema_ExtPF aHeightA (aVAa, aFace);
+ BRepExtrema_ExtPF aHeightB (aVAb, aFace);
+ // Compare to heights
+ if (fabs(sqrt(aHeightA.SquareDistance(1)) - sqrt(aHeightB.SquareDistance(1)))
+ >Precision::Confusion())
+ {
+ // the edge is not parallel to the face
+ std::cout<<" vplaneortho error: the edge is not parallel to the face\n";
+ return 1;
}
- // l'edge est OK
- BRepAdaptor_Surface mySurface (myFace, Standard_False );
- if (mySurface.GetType()==GeomAbs_Plane ) {
- gp_Pln myPlane=mySurface.Plane();
- // On effectue une rotation d'1/2 tour autour de l'axe de rotation
- myPlane.Rotate(myRotAxis , PI/2 );
-
- Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
- // construit un plan parallele a theGeomPlane contenant l'edgeA (De centre le milieu de l'edgeA)
- gp_Pnt theMiddle ((Aa.X()+Ab.X() )/2 ,(Aa.Y()+Ab.Y() )/2 ,(Aa.Z()+Ab.Z() )/2 );
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,theMiddle );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
-
+ // the edge is OK
+ BRepAdaptor_Surface aSurface (aFace, Standard_False);
+ if (aSurface.GetType()==GeomAbs_Plane)
+ {
+ gp_Pln aPlane = aSurface.Plane();
+ // It rotates a half turn round the axis of rotation
+ aPlane.Rotate(aRotAxis , M_PI/2);
+
+ Handle(Geom_Plane) aGeomPlane = new Geom_Plane (aPlane);
+ // constructed aGeomPlane parallel to a plane containing the edge (center mid-edge)
+ gp_Pnt aMiddle ((Aa.X()+Ab.X() )/2 ,(Aa.Y()+Ab.Y() )/2 ,(Aa.Z()+Ab.Z() )/2 );
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane (aGeomPlane, aMiddle);
+ GetMapOfAIS().Bind (anAISPlane, aName);
+ TheAISContext()->Display(anAISPlane);
}
- else {
- di<<" vplaneOrtho: error"<<"\n";return 1;
+ else
+ {
+ std::cout<<" vplaneortho: error\n";
+ return 1;
}
-
}
+ else
+ {
+ // ShapeA is a Face, deactive the mode Face.
+ TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4));
+ std::cout<<" Select an edge\n";
- else {
- // ShapeA est une Face, on desactive le mode face.
- TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select an edge."<<"\n";
-
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- TopoDS_Shape ShapeB;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
- // L'edge ShapeB peut etre dans la Face ShapeA
- ShapeB = TheAISContext()->SelectedShape();
+ TopoDS_Shape aShapeB;
+ for (TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected())
+ {
+ // Edge ShapeB can be on Face ShapeA
+ aShapeB = TheAISContext()->SelectedShape();
}
-
- // Fermeture du context local
- TheAISContext()->CloseLocalContext(myCurrentIndex);
-
- // Construction du plane
- TopoDS_Edge EdgeB=TopoDS::Edge(ShapeB);
- TopoDS_Vertex VBa,VBb;
- TopExp::Vertices(EdgeB ,VBa ,VBb );
- gp_Pnt Ba=BRep_Tool::Pnt(VBa);
- gp_Pnt Bb=BRep_Tool::Pnt(VBb);
- gp_Vec ab (Ba,Bb);
+ // Close the local context
+ TheAISContext()->CloseLocalContext(aCurrentIndex);
+
+ // Construction of plane
+ TopoDS_Edge anEdgeB = TopoDS::Edge(aShapeB);
+ TopoDS_Vertex aVBa, aVBb;
+ TopExp::Vertices(anEdgeB, aVBa, aVBb);
+ gp_Pnt aBa = BRep_Tool::Pnt(aVBa);
+ gp_Pnt aBb = BRep_Tool::Pnt(aVBb);
+ gp_Vec ab (aBa,aBb);
gp_Dir Dab (ab);
- // Creation de mon axe de rotation
- gp_Ax1 myRotAxis (Ba,Dab);
-
- TopoDS_Face myFace=TopoDS::Face(ShapeA);
- // Il faut imperativement que l'edge soit parallele a la face
- BRepExtrema_ExtPF myHauteurA (VBa , myFace );
- BRepExtrema_ExtPF myHauteurB (VBb , myFace );
- // on compare les deux hauteurs a la tolerance pres
- if ( fabs(sqrt(myHauteurA.SquareDistance(1)) - sqrt(myHauteurB.SquareDistance(1)) )>0.1 ) {
- // l'edge n'est pas parallele a la face
- di<<" vplaneOrtho error: l'edge n'est pas parallele a la face."<<"\n";return 1;
+ // Creation of rotation axe
+ gp_Ax1 aRotAxis (aBa,Dab);
+
+ TopoDS_Face aFace = TopoDS::Face(aShapeA);
+ // The edge must be parallel to the face
+ BRepExtrema_ExtPF aHeightA (aVBa, aFace);
+ BRepExtrema_ExtPF aHeightB (aVBb, aFace);
+ // Comparing the two heights
+ if (fabs(sqrt(aHeightA.SquareDistance(1)) - sqrt(aHeightB.SquareDistance(1)))
+ >Precision::Confusion())
+ {
+ // the edge is not parallel to the face
+ std::cout<<" vplaneortho error: the edge is not parallel to the face\n";
+ return 1;
}
- // l'edge est OK
- BRepAdaptor_Surface mySurface (myFace, Standard_False );
- if (mySurface.GetType()==GeomAbs_Plane ) {
- gp_Pln myPlane=mySurface.Plane();
- // On effectue une rotation d'1/2 tour autour de l'axe de rotation
- myPlane.Rotate(myRotAxis , PI/2 );
- Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
- // construit un plan parallele a theGeomPlane contenant l'edgeA (De centre le milieu de l'edgeA)
- gp_Pnt theMiddle ((Ba.X()+Bb.X() )/2 , (Ba.Y()+Bb.Y() )/2 , (Ba.Z()+Bb.Z() )/2 );
- Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,theMiddle );
- GetMapOfAIS().Bind (myAISPlane ,name );
- TheAISContext()->Display(myAISPlane);
-
+ // The edge is OK
+ BRepAdaptor_Surface aSurface (aFace, Standard_False);
+ if (aSurface.GetType()==GeomAbs_Plane)
+ {
+ gp_Pln aPlane = aSurface.Plane();
+ // It rotates a half turn round the axis of rotation
+ aPlane.Rotate(aRotAxis , M_PI/2);
+ Handle(Geom_Plane) aGeomPlane = new Geom_Plane (aPlane);
+ // constructed aGeomPlane parallel to a plane containing the edge theGeomPlane (center mid-edge)
+ gp_Pnt aMiddle ((aBa.X()+aBb.X() )/2 , (aBa.Y()+aBb.Y() )/2 , (aBa.Z()+aBb.Z() )/2 );
+ Handle(AIS_Plane) anAISPlane = new AIS_Plane (aGeomPlane, aMiddle);
+ GetMapOfAIS().Bind (anAISPlane ,aName);
+ TheAISContext()->Display(anAISPlane);
}
- else {
- di<<" vplaneOrtho: error"<<"\n";return 1;
+ else
+ {
+ std::cout<<" vplaneortho: error\n";
+ return 1;
}
-
}
-
}
-
}
return 0;
-
}
//==============================================================================
//function : VLineBuilder
-//purpose : Build an AIS_Line
+//purpose : Build an AIS_Line
//Draw arg : vline LineName [AIS_PointName] [AIS_PointName]
// [Xa] [Ya] [Za] [Xb] [Yb] [Zb]
//==============================================================================
#include <AIS_Line.hxx>
-static int VLineBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+static int VLineBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
{
Standard_Integer myCurrentIndex;
// Verifications
return 1;
}
}
- else {di <<"vline error: wrong type of 1st argument."<<"\n";return 1; }
+ else {di <<"vline error: wrong type of 1st argument."<<"\n";return 1; }
// Les deux parametres sont du bon type. On verifie que les points ne sont pas confondus
Handle(AIS_Point) theAISPointA= *(Handle(AIS_Point)*)& theShapeA;
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
// ==================
else if (argc==8) {
- // On verifie que les deux points ne sont pas confondus
+ // On verifie que les deux points ne sont pas confondus
Standard_Real coord[6];
for(Standard_Integer i=0;i<=2;i++){
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // fin de la boucle
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
ShapeB = TheAISContext()->SelectedShape();
return 0;
}
-
-//==============================================================================
-// Fonction vcircle
-// ----------------- Uniquement par parametre. Pas de selection dans le viewer.
//==============================================================================
+// class : FilledCircle
+// purpose : creates filled circle based on AIS_InteractiveObject
+// and Geom_Circle.
+// This class is used to check method Matches() of class
+// Select3D_SensitiveCircle with member myFillStatus = Standard_True,
+// because none of AIS classes provides creation of
+// Select3D_SensitiveCircle with member myFillStatus = Standard_True
+// (look method ComputeSelection() )
+//==============================================================================
+
+Handle(Geom_Circle) CreateCircle(gp_Pnt theCenter, Standard_Real theRadius)
+{
+ gp_Ax2 anAxes(theCenter, gp_Dir(gp_Vec(0., 0., 1.)));
+ gp_Circ aCirc(anAxes, theRadius);
+ Handle(Geom_Circle) aCircle = new Geom_Circle(aCirc);
+ return aCircle;
+}
-//==============================================================================
-//function : VCircleBuilder
-//purpose : Build an AIS_Circle
-//Draw arg : vcircle CircleName PlaneName PointName Radius
-// PointName PointName PointName
-//==============================================================================
-#include <Geom_CartesianPoint.hxx>
-#include <Geom_Circle.hxx>
-#include <AIS_Circle.hxx>
-#include <GC_MakeCircle.hxx>
-#include <Geom_Plane.hxx>
-#include <gp_Pln.hxx>
+DEFINE_STANDARD_HANDLE(FilledCircle, AIS_InteractiveObject)
-static int VCircleBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+class FilledCircle : public AIS_InteractiveObject
{
- Standard_Integer myCurrentIndex;
- // verification of the arguments
- if (argc>5 || argc<2 ) {di<<"vcircle error: expect 3 arguments."<<"\n";return 1; }
- TheAISContext()->CloseAllContexts();
+public:
+ // CASCADE RTTI
+ DEFINE_STANDARD_RTTI(FilledCircle);
- // Il y a des arguments
- if (argc==5 ) {
- Handle(AIS_InteractiveObject) theShapeA;
- Handle(AIS_InteractiveObject) theShapeB;
+ FilledCircle(gp_Pnt theCenter, Standard_Real theRadius);
+ FilledCircle(Handle(Geom_Circle) theCircle);
- theShapeA=
- Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[2]));
- theShapeB=
- Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
+private:
+ TopoDS_Face ComputeFace();
- // Arguments: AIS_Point AIS_Point AIS_Point
- // ========================================
- if (!theShapeA.IsNull() && theShapeB.IsNull() &&
- theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==1)
- {
- if (theShapeB->Type()!=AIS_KOI_Datum || theShapeB->Signature()!=1 ) {
- di<<"vcircle error: 2de argument is unexpected to be a point."<<"\n";
- return 1;
- }
- // Le troisieme objet doit etre un point
- Handle(AIS_InteractiveObject) theShapeC =
- Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[4]));
- if (theShapeC.IsNull() ||
- theShapeC->Type()!=AIS_KOI_Datum || theShapeC->Signature()!=1 ) {
- di<<"vcircle error: 3de argument is unexpected to be a point."<<"\n";
- return 1;
- }
- // tag
- // On verifie que les 3 points sont differents.
- Handle(AIS_Point) theAISPointA= *(Handle(AIS_Point)*)& theShapeA;
- Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
- Handle(AIS_Point) theAISPointC= *(Handle(AIS_Point)*)& theShapeC;
+ // Virtual methods implementation
+ void Compute ( const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode);
- Handle(Geom_Point ) myGeomPointA= theAISPointA->Component();
- Handle(Geom_CartesianPoint ) myCartPointA= *((Handle(Geom_CartesianPoint)*)& myGeomPointA);
+ void ComputeSelection ( const Handle(SelectMgr_Selection)& theSelection,
+ const Standard_Integer theMode);
- Handle(Geom_Point ) myGeomPointB = theAISPointB->Component();
- Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& theAISPointB);
+protected:
+ Handle(Geom_Circle) myCircle;
+ Standard_Boolean myFilledStatus;
- Handle(Geom_Point ) myGeomPointBC= theAISPointC->Component();
- Handle(Geom_CartesianPoint ) myCartPointC= *((Handle(Geom_CartesianPoint)*)& theAISPointC);
+};
- // Test A=B
- if (myCartPointA->X()==myCartPointB->X() && myCartPointA->Y()==myCartPointB->Y() && myCartPointA->Z()==myCartPointB->Z() ) {
- di<<"vcircle error: Same points."<<"\n";return 1;
- }
- // Test A=C
- if (myCartPointA->X()==myCartPointC->X() && myCartPointA->Y()==myCartPointC->Y() && myCartPointA->Z()==myCartPointC->Z() ) {
- di<<"vcircle error: Same points."<<"\n";return 1;
- }
- // Test B=C
- if (myCartPointB->X()==myCartPointC->X() && myCartPointB->Y()==myCartPointC->Y() && myCartPointB->Z()==myCartPointC->Z() ) {
- di<<"vcircle error: Same points."<<"\n";return 1;
- }
- // Construction du cercle
- GC_MakeCircle Cir=GC_MakeCircle (myCartPointA->Pnt(),myCartPointB->Pnt(),myCartPointC->Pnt() );
- Handle (Geom_Circle) theGeomCircle=Cir.Value();
- Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
- GetMapOfAIS().Bind(theAISCircle,argv[1] );
- TheAISContext()->Display(theAISCircle );
+IMPLEMENT_STANDARD_HANDLE(FilledCircle, AIS_InteractiveObject)
+IMPLEMENT_STANDARD_RTTIEXT(FilledCircle, AIS_InteractiveObject)
- }
+FilledCircle::FilledCircle(gp_Pnt theCenter, Standard_Real theRadius)
+{
+ myCircle = CreateCircle(theCenter, theRadius);
+ myFilledStatus = Standard_True;
+}
- // Arguments: ASI_Plane AIS_Point Real
- // ===================================
- else if (theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==7 ) {
- if (theShapeB->Type()!=AIS_KOI_Datum || theShapeB->Signature()!=1 ) {
- di<<"vcircle error: 2de element is a unexpected to be a point."<<"\n";return 1;
+FilledCircle::FilledCircle(Handle(Geom_Circle) theCircle)
+{
+ myCircle = theCircle;
+ myFilledStatus = Standard_True;
+}
+
+TopoDS_Face FilledCircle::ComputeFace()
+{
+ // Create edge from myCircle
+ BRepBuilderAPI_MakeEdge anEdgeMaker(myCircle->Circ());
+ TopoDS_Edge anEdge = anEdgeMaker.Edge();
+
+ // Create wire from anEdge
+ BRepBuilderAPI_MakeWire aWireMaker(anEdge);
+ TopoDS_Wire aWire = aWireMaker.Wire();
+
+ // Create face from aWire
+ BRepBuilderAPI_MakeFace aFaceMaker(aWire);
+ TopoDS_Face aFace = aFaceMaker.Face();
+
+ return aFace;
+}
+
+void FilledCircle::Compute(const Handle_PrsMgr_PresentationManager3d &thePresentationManager,
+ const Handle_Prs3d_Presentation &thePresentation,
+ const Standard_Integer theMode)
+{
+ thePresentation->Clear();
+
+ TopoDS_Face aFace = ComputeFace();
+
+ if (aFace.IsNull()) return;
+ if (theMode != 0) return;
+
+ StdPrs_ShadedShape::Add(thePresentation, aFace, myDrawer);
+}
+
+void FilledCircle::ComputeSelection(const Handle_SelectMgr_Selection &theSelection,
+ const Standard_Integer theMode)
+{
+ Handle(SelectMgr_EntityOwner) anEntityOwner = new SelectMgr_EntityOwner(this);
+ Handle(Select3D_SensitiveCircle) aSensitiveCircle = new Select3D_SensitiveCircle(anEntityOwner,
+ myCircle, myFilledStatus);
+ theSelection->Add(aSensitiveCircle);
+}
+
+//==============================================================================
+// Fonction vcircle
+// ----------------- Uniquement par parametre. Pas de selection dans le viewer.
+//==============================================================================
+
+//==============================================================================
+//function : VCircleBuilder
+//purpose : Build an AIS_Circle
+//Draw arg : vcircle CircleName PlaneName PointName Radius IsFilled
+// PointName PointName PointName IsFilled
+//==============================================================================
+
+void DisplayCircle (Handle (Geom_Circle) theGeomCircle,
+ TCollection_AsciiString theName,
+ Standard_Boolean isFilled)
+{
+ Handle(AIS_InteractiveObject) aCircle;
+ if (isFilled)
+ {
+ aCircle = new FilledCircle(theGeomCircle);
+ }
+ else
+ {
+ aCircle = new AIS_Circle(theGeomCircle);
+ }
+
+ // Check if there is an object with given name
+ // and remove it from context
+ if (GetMapOfAIS().IsBound2(theName))
+ {
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2(theName);
+ Handle(AIS_InteractiveObject) anInterObj =
+ Handle(AIS_InteractiveObject)::DownCast(anObj);
+ TheAISContext()->Remove(anInterObj, Standard_False);
+ GetMapOfAIS().UnBind2(theName);
+ }
+
+ // Bind the circle to its name
+ GetMapOfAIS().Bind(aCircle, theName);
+
+ // Display the circle
+ TheAISContext()->Display(aCircle);
+
+}
+
+static int VCircleBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+{
+ Standard_Integer myCurrentIndex;
+ // Verification of the arguments
+ if (argc>6 || argc<2)
+ {
+ std::cout << "vcircle error: expect 4 arguments.\n";
+ return 1; // TCL_ERROR
+ }
+ TheAISContext()->CloseAllContexts();
+
+ // There are all arguments
+ if (argc == 6)
+ {
+ // Get arguments
+ TCollection_AsciiString aName(argv[1]);
+ Standard_Boolean isFilled = (Standard_Boolean)atoi(argv[5]);
+
+ Handle(AIS_InteractiveObject) theShapeA;
+ Handle(AIS_InteractiveObject) theShapeB;
+
+ theShapeA =
+ Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(argv[2]));
+ theShapeB =
+ Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(argv[3]));
+
+
+ // Arguments: AIS_Point AIS_Point AIS_Point
+ // ========================================
+ if (!theShapeA.IsNull() && !theShapeB.IsNull() &&
+ theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==1)
+ {
+ if (theShapeB->Type()!=AIS_KOI_Datum || theShapeB->Signature()!=1 )
+ {
+ std::cout << "vcircle error: 2d argument is unexpected to be a point.\n";
+ return 1; // TCL_ERROR
+ }
+ // The third object must be a point
+ Handle(AIS_InteractiveObject) theShapeC =
+ Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(argv[4]));
+ if (theShapeC.IsNull() ||
+ theShapeC->Type()!=AIS_KOI_Datum || theShapeC->Signature()!=1 )
+ {
+ std::cout << "vcircle error: 3d argument is unexpected to be a point.\n";
+ return 1; // TCL_ERROR
}
- // On verifie que le rayon est bien >=0
- if (atof(argv[4])<=0 ) {di<<"vcircle error: the radius must be >=0."<<"\n";return 1; }
+ // tag
+ // Verify that the three points are different
+ Handle(AIS_Point) theAISPointA = Handle(AIS_Point)::DownCast(theShapeA);
+ Handle(AIS_Point) theAISPointB = Handle(AIS_Point)::DownCast(theShapeB);
+ Handle(AIS_Point) theAISPointC = Handle(AIS_Point)::DownCast(theShapeC);
+
+ Handle(Geom_Point) myGeomPointA = theAISPointA->Component();
+ Handle(Geom_CartesianPoint) myCartPointA =
+ Handle(Geom_CartesianPoint)::DownCast(myGeomPointA);
+
+ Handle(Geom_Point) myGeomPointB = theAISPointB->Component();
+ Handle(Geom_CartesianPoint) myCartPointB =
+ Handle(Geom_CartesianPoint)::DownCast(myGeomPointB);
+
+ Handle(Geom_Point) myGeomPointC = theAISPointC->Component();
+ Handle(Geom_CartesianPoint) myCartPointC =
+ Handle(Geom_CartesianPoint)::DownCast(myGeomPointC);
- // On recupere la normale au Plane.
- Handle(AIS_Plane) theAISPlane= *(Handle(AIS_Plane)*)& theShapeA;
- Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
+ // Test A=B
+ if (abs(myCartPointA->X()-myCartPointB->X()) <= Precision::Confusion() &&
+ abs(myCartPointA->Y()-myCartPointB->Y()) <= Precision::Confusion() &&
+ abs(myCartPointA->Z()-myCartPointB->Z()) <= Precision::Confusion() )
+ {
+ std::cout << "vcircle error: Same points.\n";
+ return 1; // TCL_ERROR
+ }
+ // Test A=C
+ if (abs(myCartPointA->X()-myCartPointC->X()) <= Precision::Confusion() &&
+ abs(myCartPointA->Y()-myCartPointC->Y()) <= Precision::Confusion() &&
+ abs(myCartPointA->Z()-myCartPointC->Z()) <= Precision::Confusion() )
+ {
+ std::cout << "vcircle error: Same points.\n";
+ return 1; // TCL_ERROR
+ }
+ // Test B=C
+ if (abs(myCartPointB->X()-myCartPointC->X()) <= Precision::Confusion() &&
+ abs(myCartPointB->Y()-myCartPointC->Y()) <= Precision::Confusion() &&
+ abs(myCartPointB->Z()-myCartPointC->Z()) <= Precision::Confusion() )
+ {
+ std::cout << "vcircle error: Same points.\n";
+ return 1;// TCL_ERROR
+ }
+ // Construction of the circle
+ GC_MakeCircle Cir = GC_MakeCircle (myCartPointA->Pnt(),
+ myCartPointB->Pnt(), myCartPointC->Pnt() );
+ Handle (Geom_Circle) theGeomCircle;
+ try
+ {
+ theGeomCircle = Cir.Value();
+ }
+ catch (StdFail_NotDone)
+ {
+ std::cout << "vcircle error: can't create circle\n";
+ return -1; // TCL_ERROR
+ }
+
+ DisplayCircle(theGeomCircle, aName, isFilled);
+ }
+
+ // Arguments: AIS_Plane AIS_Point Real
+ // ===================================
+ else if (theShapeA->Type() == AIS_KOI_Datum &&
+ theShapeA->Signature() == 7 )
+ {
+ if (theShapeB->Type() != AIS_KOI_Datum ||
+ theShapeB->Signature() != 1 )
+ {
+ std::cout << "vcircle error: 2d element is a unexpected to be a point.\n";
+ return 1; // TCL_ERROR
+ }
+ // Ñheck that the radius is >= 0
+ if (atof(argv[4]) <= 0 )
+ {
+ std::cout << "vcircle error: the radius must be >=0.\n";
+ return 1; // TCL_ERROR
+ }
+ // Recover the normal to the plane
+ Handle(AIS_Plane) theAISPlane = Handle(AIS_Plane)::DownCast(theShapeA);
+ Handle(AIS_Point) theAISPointB = Handle(AIS_Point)::DownCast(theShapeB);
- // Handle(Geom_Plane ) myGeomPlane= *(Handle(Geom_Plane)*)& (theAISPlane->Component() );
- Handle(Geom_Plane ) myGeomPlane= theAISPlane->Component();
- Handle(Geom_Point ) myGeomPointB = theAISPointB->Component();
- Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& theAISPointB);
+ Handle(Geom_Plane) myGeomPlane = theAISPlane->Component();
+ Handle(Geom_Point) myGeomPointB = theAISPointB->Component();
+ Handle(Geom_CartesianPoint) myCartPointB =
+ Handle(Geom_CartesianPoint)::DownCast(myGeomPointB);
gp_Pln mygpPlane = myGeomPlane->Pln();
gp_Ax1 thegpAxe = mygpPlane.Axis();
gp_Dir theDir = thegpAxe.Direction();
- gp_Pnt theCenter=myCartPointB->Pnt();
+ gp_Pnt theCenter = myCartPointB->Pnt();
Standard_Real TheR = atof(argv[4]);
- GC_MakeCircle Cir=GC_MakeCircle (theCenter, theDir ,TheR);
- Handle (Geom_Circle) theGeomCircle=Cir.Value();
- Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
- GetMapOfAIS().Bind(theAISCircle,argv[1] );
- TheAISContext()->Display(theAISCircle );
+ GC_MakeCircle Cir = GC_MakeCircle (theCenter, theDir ,TheR);
+ Handle (Geom_Circle) theGeomCircle;
+ try
+ {
+ theGeomCircle = Cir.Value();
+ }
+ catch (StdFail_NotDone)
+ {
+ std::cout << "vcircle error: can't create circle\n";
+ return -1; // TCL_ERROR
+ }
+
+ DisplayCircle(theGeomCircle, aName, isFilled);
}
// Error
- else{
- di<<"vcircle error: !st argument is a unexpected type."<<"\n";return 1;
+ else
+ {
+ std::cout << "vcircle error: 1st argument is a unexpected type.\n";
+ return 1; // TCL_ERROR
}
}
- // Pas d'arguments: selection dans le viewer
+ // No arguments: selection in the viewer
// =========================================
- else {
+ else
+ {
+ // Get the name of the circle
+ TCollection_AsciiString aName(argv[1]);
TheAISContext()->OpenLocalContext();
- myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
+ myCurrentIndex = TheAISContext()->IndexOfCurrentLocal();
- // Active le mode Vertex et face.
+ // Activate selection mode for vertices and faces
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select a vertex or a face."<<"\n";
+ std::cout << " Select a vertex or a face\n";
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argcc = 5;
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvv = (const char **) buff;
while (ViewerMainLoop( argcc, argvv) ) { }
- // fin de la boucle
+ // end of the loop
TopoDS_Shape ShapeA;
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
+ for(TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected() )
+ {
ShapeA = TheAISContext()->SelectedShape();
}
- // ShapeA est un Vertex
- if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
+ // ShapeA is a Vertex
+ if (ShapeA.ShapeType() == TopAbs_VERTEX )
+ {
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
- di<<" Select a different vertex."<<"\n";
+ std::cout << " Select a different vertex\n";
TopoDS_Shape ShapeB;
- do {
-
- // Boucle d'attente waitpick.
+ do
+ {
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
+ for(TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected() )
+ {
ShapeB = TheAISContext()->SelectedShape();
}
-
-
} while(ShapeB.IsSame(ShapeA) );
- // Selection de ShapeC
- di<<" Select the last vertex."<<"\n";
+ // Selection of ShapeC
+ std::cout << " Select the last vertex\n";
TopoDS_Shape ShapeC;
- do {
-
- // Boucle d'attente waitpick.
+ do
+ {
+ // Wait for picking
Standard_Integer argcccc = 5;
const char *buffff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvvv = (const char **) buffff;
while (ViewerMainLoop( argcccc, argvvvv) ) { }
- // fin de la boucle
+ // end of the loop
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
+ for(TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected() )
+ {
ShapeC = TheAISContext()->SelectedShape();
}
-
-
} while(ShapeC.IsSame(ShapeA) || ShapeC.IsSame(ShapeB) );
+
+ // Get isFilled
+ Standard_Boolean isFilled;
+ std::cout << "Enter filled status (0 or 1)\n";
+ cin >> isFilled;
- // Fermeture du context local
+ // Close the local context
TheAISContext()->CloseLocalContext(myCurrentIndex);
- // Construction du cercle
- gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA) );
- gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
- gp_Pnt C=BRep_Tool::Pnt(TopoDS::Vertex(ShapeC) );
+ // Construction of the circle
+ gp_Pnt A = BRep_Tool::Pnt(TopoDS::Vertex(ShapeA));
+ gp_Pnt B = BRep_Tool::Pnt(TopoDS::Vertex(ShapeB));
+ gp_Pnt C = BRep_Tool::Pnt(TopoDS::Vertex(ShapeC));
+
+ GC_MakeCircle Cir = GC_MakeCircle (A, B, C);
+ Handle (Geom_Circle) theGeomCircle;
+ try
+ {
+ theGeomCircle = Cir.Value();
+ }
+ catch (StdFail_NotDone)
+ {
+ std::cout << "vcircle error: can't create circle\n";
+ return -1; // TCL_ERROR
+ }
- GC_MakeCircle Cir=GC_MakeCircle (A,B,C );
- Handle (Geom_Circle) theGeomCircle=Cir.Value();
- Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
- GetMapOfAIS().Bind(theAISCircle,argv[1] );
- TheAISContext()->Display(theAISCircle );
+ DisplayCircle(theGeomCircle, aName, isFilled);
}
- // ShapeA est une face.
- else {
- di<<" Select a vertex (in your face)."<<"\n";
+ // Shape is a face
+ else
+ {
+ std::cout << " Select a vertex (in your face)\n";
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
TopoDS_Shape ShapeB;
- // Boucle d'attente waitpick.
+ // Wait for picking
Standard_Integer argccc = 5;
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
const char **argvvv = (const char **) bufff;
while (ViewerMainLoop( argccc, argvvv) ) { }
- // fin de la boucle
+ // end of the loop
- for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
+ for(TheAISContext()->InitSelected();
+ TheAISContext()->MoreSelected();
+ TheAISContext()->NextSelected() )
+ {
ShapeB = TheAISContext()->SelectedShape();
}
- // Recuperation du rayon.
- Standard_Integer theRad;
- do {
- di<<" Enter the value of the radius:"<<"\n";
- cin>>theRad;
- } while (theRad<=0);
-
- // Fermeture du context local
+ // Recover the radius
+ Standard_Real theRad;
+ do
+ {
+ std::cout << " Enter the value of the radius:\n";
+ cin >> theRad;
+ } while (theRad <= 0);
+
+ // Get filled status
+ Standard_Boolean isFilled;
+ std::cout << "Enter filled status (0 or 1)\n";
+ cin >> isFilled;
+
+ // Close the local context
TheAISContext()->CloseLocalContext(myCurrentIndex);
- // Construction du cercle.
+ // Construction of the circle
- // On recupere la normale au Plane. tag
- TopoDS_Face myFace=TopoDS::Face(ShapeA);
- BRepAdaptor_Surface mySurface (myFace, Standard_False );
- gp_Pln myPlane=mySurface.Plane();
- Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
+ // Recover the normal to the plane. tag
+ TopoDS_Face myFace = TopoDS::Face(ShapeA);
+ BRepAdaptor_Surface mySurface (myFace, Standard_False);
+ gp_Pln myPlane = mySurface.Plane();
+ Handle(Geom_Plane) theGeomPlane = new Geom_Plane (myPlane);
gp_Pln mygpPlane = theGeomPlane->Pln();
gp_Ax1 thegpAxe = mygpPlane.Axis();
gp_Dir theDir = thegpAxe.Direction();
- // On recupere le centre.
- gp_Pnt theCenter=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
+ // Recover the center
+ gp_Pnt theCenter = BRep_Tool::Pnt(TopoDS::Vertex(ShapeB));
- // On construit l'AIS_Circle
- GC_MakeCircle Cir=GC_MakeCircle (theCenter, theDir ,theRad );
- Handle (Geom_Circle) theGeomCircle=Cir.Value();
- Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
- GetMapOfAIS().Bind(theAISCircle,argv[1] );
- TheAISContext()->Display(theAISCircle );
+ // Ñonstruct the circle
+ GC_MakeCircle Cir = GC_MakeCircle (theCenter, theDir ,theRad);
+ Handle (Geom_Circle) theGeomCircle;
+ try
+ {
+ theGeomCircle = Cir.Value();
+ }
+ catch (StdFail_NotDone)
+ {
+ std::cout << "vcircle error: can't create circle\n";
+ return -1; // TCL_ERROR
+ }
+ DisplayCircle(theGeomCircle, aName, isFilled);
+
}
-
}
return 0;
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic2d_GraphicObject.hxx>
#include <Graphic3d_Array1OfVertex.hxx>
-#include <Graphic3d_AspectFillArea3d.hxx>
+#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Standard_DefineHandle.hxx>
-#include <AIS_Drawer.hxx>
-
#include <Prs3d_Root.hxx>
#include <Prs3d_Text.hxx>
#include <Prs3d_TextAspect.hxx>
-#include <Prs3d_Presentation.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <gp_Pnt.hxx>
#include <Quantity_NameOfColor.hxx>
-#include <Quantity_Color.hxx>
+#include <Quantity_Color.hxx>
DEFINE_STANDARD_HANDLE(MyTextClass, AIS_InteractiveObject)
-class MyTextClass:public AIS_InteractiveObject{
-
+class MyTextClass:public AIS_InteractiveObject
+{
public:
// CASCADE RTTI
DEFINE_STANDARD_RTTI(MyTextClass );
MyTextClass(){};
- MyTextClass
+ MyTextClass
(
const TCollection_ExtendedString& , const gp_Pnt& ,
- Quantity_Color color,
- Standard_Integer aHJust,
+ Quantity_Color color,
+ Standard_Integer aHJust,
Standard_Integer aVJust ,
- Standard_Real Angle ,
- Standard_Boolean Zoom ,
- Standard_Real Height,
+ Standard_Real Angle ,
+ Standard_Boolean Zoom ,
+ Standard_Real Height,
OSD_FontAspect FontAspect,
Standard_CString Font
);
const Standard_Integer aMode);
void ComputeSelection ( const Handle(SelectMgr_Selection)& aSelection,
- const Standard_Integer aMode){} ;
+ const Standard_Integer aMode){} ;
protected:
TCollection_ExtendedString aText;
Standard_Real Green;
Standard_Real Blue;
Standard_Real aAngle;
- Standard_Real aHeight;
+ Standard_Real aHeight;
Standard_Boolean aZoomable;
Quantity_Color aColor;
- Standard_CString aFont;
+ Standard_CString aFont;
OSD_FontAspect aFontAspect;
Graphic3d_HorizontalTextAlignment aHJustification;
Graphic3d_VerticalTextAlignment aVJustification;
IMPLEMENT_STANDARD_HANDLE(MyTextClass, AIS_InteractiveObject)
-IMPLEMENT_STANDARD_RTTIEXT(MyTextClass, AIS_InteractiveObject)
+IMPLEMENT_STANDARD_RTTIEXT(MyTextClass, AIS_InteractiveObject)
-
-MyTextClass::MyTextClass( const TCollection_ExtendedString& text, const gp_Pnt& position,
- Quantity_Color color = Quantity_NOC_YELLOW,
- Standard_Integer aHJust = Graphic3d_HTA_LEFT,
+MyTextClass::MyTextClass( const TCollection_ExtendedString& text, const gp_Pnt& position,
+ Quantity_Color color = Quantity_NOC_YELLOW,
+ Standard_Integer aHJust = Graphic3d_HTA_LEFT,
Standard_Integer aVJust = Graphic3d_VTA_BOTTOM,
Standard_Real angle = 0.0 ,
Standard_Boolean zoomable = Standard_True,
Standard_CString font = "Courier")
{
aText = text;
- aPosition = position;
+ aPosition = position;
aHJustification = Graphic3d_HorizontalTextAlignment(aHJust);
aVJustification = Graphic3d_VerticalTextAlignment(aVJust);
aAngle = angle;
- aZoomable = zoomable;
- aHeight = height;
+ aZoomable = zoomable;
+ aHeight = height;
aColor = color;
aFontAspect = fontAspect;
aFont = font;
asp->SetHeight(aHeight); // I am changing the myHeight value
asp->SetHorizontalJustification(aHJustification);
- asp->SetVerticalJustification(aVJustification);
+ asp->SetVerticalJustification(aVJustification);
asp->Aspect()->SetTextZoomable(aZoomable);
asp->Aspect()->SetTextAngle(aAngle);
asp->Aspect()->SetTextFontAspect(aFontAspect);
Prs3d_Text::Draw(aPresentation, asp, aText, aPosition);
-
+
/* This comment code is worked
Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);
Handle(Graphic3d_AspectFillArea3d) aspect = myDrawer->ShadingAspect()->Aspect();
static int VDrawText (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
{
- // Verification des arguments
- if ( argc > 17 ) {di<<argv[0]<<" Syntaxe error"<<"\n"; return 1;}
- Quantity_Parameter R, G, B;
- Quantity_Color aColor;
- Standard_Real angle;
- Standard_Real height;
- Standard_Boolean zoom;
- OSD_FontAspect aspect;
- TCollection_AsciiString font;
- gp_Pnt pnt;
- int hor_align;
- int ver_align;
- TCollection_AsciiString aFont;
- TCollection_AsciiString name = argv[1];
-
- //Declarations et creation des objets par default
- Standard_Real X,Y,Z;
- X = atof(argv[2]);
- Y = atof(argv[3]);
- Z = atof(argv[4]);
- pnt.SetCoord(X,Y,Z);
-
- R = atof(argv[5])/255.;
- G = atof(argv[6])/255.;
- B = atof(argv[7])/255.;
-
- hor_align = atoi(argv[8]);
- ver_align = atoi(argv[9]);
-
- angle = atof(argv[10]);
-
- zoom = atoi(argv[11]);
-
- height = atof(argv[12]);
-
- aspect = OSD_FontAspect(atoi(argv[13]));
-
- if(argc == 14)
- font.AssignCat("Courier");
- if(argc == 15)
- font.AssignCat(argv[14]);
- if(argc == 16)
+ // Check arguments
+ if (argc < 14)
{
- font.AssignCat(argv[14]);
- font.AssignCat(" ");
- font.AssignCat(argv[15]);
+ di<<"Error: "<<argv[0]<<" - invalid number of arguments\n";
+ di<<"Usage: type help "<<argv[0]<<"\n";
+ return 1; //TCL_ERROR
}
- if(argc == 17)
- {
- font.AssignCat(argv[14]);
- font.AssignCat(" ");
- font.AssignCat(argv[15]);
- font.AssignCat(" ");
- font.AssignCat(argv[16]);
+
+ Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
+
+ // Create 3D view if it doesn't exist
+ if ( aContext.IsNull() )
+ {
+ ViewerTest::ViewerInit();
+ aContext = ViewerTest::GetAISContext();
+ if( aContext.IsNull() )
+ {
+ di << "Error: Cannot create a 3D view\n";
+ return 1; //TCL_ERROR
+ }
}
- aColor.SetValues( R, G, B, Quantity_TOC_RGB );
+ // Text position
+ const Standard_Real X = atof(argv[2]);
+ const Standard_Real Y = atof(argv[3]);
+ const Standard_Real Z = atof(argv[4]);
+ const gp_Pnt pnt(X,Y,Z);
- Handle(AIS_InteractiveContext) aContext= ViewerTest::GetAISContext();
+ // Text color
+ const Quantity_Parameter R = atof(argv[5])/255.;
+ const Quantity_Parameter G = atof(argv[6])/255.;
+ const Quantity_Parameter B = atof(argv[7])/255.;
+ const Quantity_Color aColor( R, G, B, Quantity_TOC_RGB );
- Handle(MyTextClass) my=new MyTextClass(argv[1],pnt,aColor,hor_align,ver_align,angle,zoom,height,aspect,font.ToCString());
+ // Text alignment
+ const int hor_align = atoi(argv[8]);
+ const int ver_align = atoi(argv[9]);
- aContext->Display(my,Standard_True);
+ // Text angle
+ const Standard_Real angle = atof(argv[10]);
- if(aContext.IsNull())
- {
- di << "use 'vinit' command before " << argv[0] << "\n";
- return -1;
+ // Text zooming
+ const Standard_Boolean zoom = atoi(argv[11]);
+
+ // Text height
+ const Standard_Real height = atof(argv[12]);
+
+ // Text aspect
+ const OSD_FontAspect aspect = OSD_FontAspect(atoi(argv[13]));
+
+ // Text font
+ TCollection_AsciiString font;
+ if(argc < 15)
+ font.AssignCat("Courier");
+ else
+ font.AssignCat(argv[14]);
+
+ // Text is multibyte
+ const Standard_Boolean isMultibyte = (argc < 16)? Standard_False : (atoi(argv[15]) != 0);
+
+ // Read text string
+ TCollection_ExtendedString name;
+ if (isMultibyte)
+ {
+ const char *str = argv[1];
+ while (*str)
+ {
+ unsigned short c1 = *str++;
+ unsigned short c2 = *str++;
+ if (!c1 || !c2) break;
+ name += (Standard_ExtCharacter)((c1 << 8) | c2);
+ }
+ }
+ else
+ {
+ name += argv[1];
+ }
+
+ if (name.Length())
+ {
+ Handle(MyTextClass) myT = new MyTextClass(name,pnt,aColor,hor_align,ver_align,angle,zoom,height,aspect,font.ToCString());
+ aContext->Display(myT,Standard_True);
}
- return 0;
+
+ return 0;
}
#include <math.h>
#include <TColgp_Array1OfDir.hxx>
#include <Graphic3d_GraphicDriver.hxx>
-#include <AIS_Drawer.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Prs3d_ShadingAspect.hxx>
//purpose : Create a Sphere
//===============================================================================================
-Handle( Poly_Triangulation ) CalculationOfSphere( double X , double Y , double Z ,
+Handle( Poly_Triangulation ) CalculationOfSphere( double X , double Y , double Z ,
int res ,
double Radius ){
double mRadius = Radius;
number_pointArray++;
numPoles++;
}
-
+
// Check data, determine increments, and convert to radians
startTheta = (localStartTheta < localEndTheta ? localStartTheta : localEndTheta);
- startTheta *= Standard_PI / 180.0;
+ startTheta *= M_PI / 180.0;
endTheta = (localEndTheta > localStartTheta ? localEndTheta : localStartTheta);
- endTheta *= Standard_PI / 180.0;
+ endTheta *= M_PI / 180.0;
startPhi = ( mStartPhi < mEndPhi ? mStartPhi : mEndPhi);
- startPhi *= Standard_PI / 180.0;
+ startPhi *= M_PI / 180.0;
endPhi = ( mEndPhi > mStartPhi ? mEndPhi : mStartPhi);
- endPhi *= Standard_PI / 180.0;
+ endPhi *= M_PI / 180.0;
phiResolution = mPhiResolution - numPoles;
deltaPhi = (endPhi - startPhi) / ( mPhiResolution - 1);
if ( mStartPhi <= 0.0 ) { // around north pole
number_triangle += localThetaResolution;
}
-
+
if ( mEndPhi >= 180.0 ) { // around south pole
number_triangle += localThetaResolution;
}
number_point = 3;
for ( i=0; i < localThetaResolution; i++){
- theta = localStartTheta * Standard_PI / 180.0 + i*deltaTheta;
+ theta = localStartTheta * M_PI / 180.0 + i*deltaTheta;
for ( j = jStart; j < jEnd; j++){
phi = startPhi + j*deltaPhi;
radius = mRadius * sin((double)phi);
number_triangle++;
}
}
-
+
if ( mEndPhi >= 180.0 ){ // around south pole
numOffset = phiResolution - 1 + numPoles;
for (i=0; i < localThetaResolution; i++){
}
// bands in-between poles
-
+
for (i=0; i < localThetaResolution; i++){
for (j=0; j < (phiResolution-1); j++){
pts[0] = phiResolution*i + j + numPoles;
Standard_Real modmax = eqPlan.Modulus();
- if(modmax > Tol)
+ if(modmax > Tol)
Nor = gp_Dir(eqPlan);
- else
+ else
Nor = gp_Dir(0., 0., 1.);
Standard_Integer j = (i - PointsOfArray.Lower()) * 3;
//function : VDrawSphere
//author : psn
//purpose : Create an AIS shape.
-//Draw arg : vdrawsphere [X] [Y] [Z] [Rezolution] [Radius] [VBOEnabled]
//===============================================================================================
+static int VDrawSphere (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+{
+ // check for errors
+ Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
+ if (aContextAIS.IsNull())
+ {
+ std::cout << "Call vinit before!\n";
+ return 1;
+ }
+ else if (argc < 3)
+ {
+ std::cout << "Use: " << argv[0]
+ << " shapeName Fineness [X=0.0 Y=0.0 Z=0.0] [Radius=100.0] [ToEnableVBO=1] [NumberOfViewerUpdate=1] [ToShowEdges=0]\n";
+ return 1;
+ }
-#include <OSD_Chronometer.hxx>
-
-static int VDrawSphere (Draw_Interpretor& di, Standard_Integer argc, const char** argv){
- // Verification des arguments
- if ( argc > 9 ) {di<<argv[0]<<" Syntaxe error"<<"\n"; return 1;}
-
- Standard_Real X,Y,Z;
- X = atof(argv[1]);
- Y = atof(argv[2]);
- Z = atof(argv[3]);
-
- Standard_Integer Rezolution = atoi(argv[4]);
- Standard_Real Radius = atof(argv[5]);
- Standard_Integer VBOenabled = atoi(argv[6]);;
- Standard_Integer NumberOfViewerUpdate = 1;
- Standard_Integer ShowEdges = 0;
-
- if( argc == 9)
- ShowEdges = atoi(argv[8]);
- if( argc == 8)
- NumberOfViewerUpdate = atoi(argv[7]);
- if( argc == 7)
- NumberOfViewerUpdate = 1;
-
- Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
- //ViewerTest::CurrentView()->SetTransparency(Standard_True);
-
- //enable VBO
- Handle(Graphic3d_GraphicDriver) aDriver =
- Handle(Graphic3d_GraphicDriver)::DownCast(aContext->CurrentViewer()->Device()->GraphicDriver() );
-
- aDriver->EnableVBO( VBOenabled );
-
- Standard_Integer numberTriangles = 0, numberPoints = 0;
- printf("Compute Triangulation...\n");
- Handle(AIS_Triangulation) myShape = new AIS_Triangulation(CalculationOfSphere( X, Y, Z,
- Rezolution,
- Radius));
- numberPoints = myShape->GetTriangulation()->Nodes().Length();
- numberTriangles = myShape->GetTriangulation()->Triangles().Length();
-
- Handle(TColStd_HArray1OfInteger) aColorArray = new TColStd_HArray1OfInteger(1,numberPoints);
- int color = 0;
- int red = 0 ;
- int green = 255 ;
- int blue = 0 ;
- int alpha = 0 ; // not used
- color = red;
- color += green << 8;
- color += blue << 16;
- color += alpha << 24;
- for( int i = 1; i <= numberPoints ; i++ ){
- aColorArray->SetValue( i,color );
- }
- //enable or disable color
- myShape->SetColors(aColorArray);
-
- printf("NumberOfPoints = %.i \n",numberPoints);
- printf("NumberOfTriangles = %.i \n",numberTriangles);
- int PointsSize = numberPoints * 12;
- int NormalsSize = numberPoints * 12;
- int ColorsSize = numberPoints * 12;
- int TrianglesSize = numberTriangles * 3 * 4;
- int PolyConnectSize = numberPoints * 4 + numberTriangles * 6 * 4;
- int size = PointsSize + NormalsSize + ColorsSize + TrianglesSize ;
- size>>=20;//MB
- NormalsSize >>= 20;
- ColorsSize >>= 20;
- TrianglesSize >>= 20;
- PolyConnectSize >>= 20;
- printf("Amount of memory required for PolyTriangulation without Normals: %i Mb \n", size - NormalsSize );
- printf("Amount of memory for colors: %i Mb \n",ColorsSize);
- printf("Amount of memory for PolyConnect: %i Mb \n", PolyConnectSize );
- printf("Amount of graphic card memory required: %i Mb \n",size);
+ // read the arguments
+ TCollection_AsciiString aShapeName (argv[1]);
+ Standard_Integer aResolution = atoi (argv[2]);
+ Standard_Real aCenterX = (argc > 5) ? atof (argv[3]) : 0.0;
+ Standard_Real aCenterY = (argc > 5) ? atof (argv[4]) : 0.0;
+ Standard_Real aCenterZ = (argc > 5) ? atof (argv[5]) : 0.0;
+ Standard_Real aRadius = (argc > 6) ? atof (argv[6]) : 100.0;
+ Standard_Boolean isVBOEnabled = (argc > 7) ? atoi (argv[7]) : Standard_True;
+ Standard_Integer aRedrawsNb = (argc > 8) ? atoi (argv[8]) : 1;
+ Standard_Boolean toShowEdges = (argc > 9) ? atoi (argv[9]) : Standard_False;
+
+ if (aRedrawsNb <= 0)
+ {
+ aRedrawsNb = 1;
+ }
- // Setting material properties, very important for desirable visual result!
- Graphic3d_MaterialAspect aMat( Graphic3d_NOM_PLASTIC );
- aMat.SetAmbient( 0.2 );
- aMat.SetSpecular( 0.5 );
- Handle(Graphic3d_AspectFillArea3d) aspect = new Graphic3d_AspectFillArea3d( Aspect_IS_SOLID,
- Quantity_NOC_RED,
- Quantity_NOC_YELLOW,
- Aspect_TOL_SOLID,
- 1.,
- aMat,
- aMat);
- Handle(Prs3d_ShadingAspect) aShAsp = new Prs3d_ShadingAspect();
+ // remove AIS object with given name from map
+ if (GetMapOfAIS().IsBound2 (aShapeName))
+ {
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2 (aShapeName);
+ Handle(AIS_InteractiveObject) anInterObj = Handle(AIS_InteractiveObject)::DownCast (anObj);
+ if (anInterObj.IsNull())
+ {
+ std::cout << "Shape name was used for non AIS viewer\n!";
+ return 1;
+ }
+ aContextAIS->Remove (anInterObj, Standard_False);
+ GetMapOfAIS().UnBind2 (aShapeName);
+ }
- if( ShowEdges > 0 )
- aspect->SetEdgeOn();
- else
- aspect->SetEdgeOff();
+ // enable/disable VBO
+ Handle(Graphic3d_GraphicDriver) aDriver =
+ Handle(Graphic3d_GraphicDriver)::DownCast (aContextAIS->CurrentViewer()->Device()->GraphicDriver());
+ if (!aDriver.IsNull())
+ {
+ aDriver->EnableVBO (isVBOEnabled);
+ }
- aShAsp -> SetAspect( aspect );
- //aShAsp -> SetTransparency( 0.5 );
- myShape -> Attributes() -> SetShadingAspect( aShAsp );
+ std::cout << "Compute Triangulation...\n";
+ Handle(AIS_Triangulation) aShape
+ = new AIS_Triangulation (CalculationOfSphere (aCenterX, aCenterY, aCenterZ,
+ aResolution,
+ aRadius));
+ Standard_Integer aNumberPoints = aShape->GetTriangulation()->Nodes().Length();
+ Standard_Integer aNumberTriangles = aShape->GetTriangulation()->Triangles().Length();
+
+ // register the object in map
+ GetMapOfAIS().Bind (aShape, aShapeName);
+
+ // stupid initialization of Green color in RGBA space as integer
+ // probably wrong for big-endian CPUs
+ Standard_Integer aRed = 0;
+ Standard_Integer aGreen = 255;
+ Standard_Integer aBlue = 0;
+ Standard_Integer anAlpha = 0; // not used
+ Standard_Integer aColorInt = aRed;
+ aColorInt += aGreen << 8;
+ aColorInt += aBlue << 16;
+ aColorInt += anAlpha << 24;
+
+ // setup colors array per vertex
+ Handle(TColStd_HArray1OfInteger) aColorArray = new TColStd_HArray1OfInteger (1, aNumberPoints);
+ for (Standard_Integer aNodeId = 1; aNodeId <= aNumberPoints; ++aNodeId)
+ {
+ aColorArray->SetValue (aNodeId, aColorInt);
+ }
+ aShape->SetColors (aColorArray);
+
+ // show statistics
+ Standard_Integer aPointsSize = aNumberPoints * 3 * sizeof(float); // 3x GLfloat
+ Standard_Integer aNormalsSize = aNumberPoints * 3 * sizeof(float); // 3x GLfloat
+ Standard_Integer aColorsSize = aNumberPoints * 3 * sizeof(float); // 3x GLfloat without alpha
+ Standard_Integer aTrianglesSize = aNumberTriangles * 3 * sizeof(int); // 3x GLint
+ Standard_Integer aPolyConnectSize = aNumberPoints * 4 + aNumberTriangles * 6 * 4;
+ Standard_Integer aTotalSize = aPointsSize + aNormalsSize + aColorsSize + aTrianglesSize;
+ aTotalSize >>= 20; //MB
+ aNormalsSize >>= 20;
+ aColorsSize >>= 20;
+ aTrianglesSize >>= 20;
+ aPolyConnectSize >>= 20;
+ std::cout << "NumberOfPoints: " << aNumberPoints << "\n"
+ << "NumberOfTriangles: " << aNumberTriangles << "\n"
+ << "Amount of memory required for PolyTriangulation without Normals: " << (aTotalSize - aNormalsSize) << " Mb\n"
+ << "Amount of memory for colors: " << aColorsSize << " Mb\n"
+ << "Amount of memory for PolyConnect: " << aPolyConnectSize << " Mb\n"
+ << "Amount of graphic card memory required: " << aTotalSize << " Mb\n";
- aContext->Display(myShape,Standard_False);
+ // Setting material properties, very important for desirable visual result!
+ Graphic3d_MaterialAspect aMat (Graphic3d_NOM_PLASTIC);
+ aMat.SetAmbient (0.2);
+ aMat.SetSpecular (0.5);
+ Handle(Graphic3d_AspectFillArea3d) anAspect
+ = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID,
+ Quantity_NOC_RED,
+ Quantity_NOC_YELLOW,
+ Aspect_TOL_SOLID,
+ 1.0,
+ aMat,
+ aMat);
+ Handle(Prs3d_ShadingAspect) aShAsp = new Prs3d_ShadingAspect();
+ if (toShowEdges)
+ {
+ anAspect->SetEdgeOn();
+ }
+ else
+ {
+ anAspect->SetEdgeOff();
+ }
+ aShAsp->SetAspect (anAspect);
+ aShape->Attributes()->SetShadingAspect (aShAsp);
- const Handle(V3d_Viewer)& viewer = aContext->CurrentViewer();
+ aContextAIS->Display (aShape, Standard_False);
// Two viewer updates are needed in order to measure time spent on
- // loading triangulation to graphic card memory + redrawing (1st update) and
+ // loading triangulation to graphic card memory + redrawing (1st update) and
// time spent on redrawing itself (2nd and all further updates)
- OSD_Chronometer timer;
- Standard_Real UserSeconds, SystemSeconds;
- timer.Start();
- for ( int repeat = 0; repeat < NumberOfViewerUpdate; repeat++ ){
- for (viewer->InitActiveViews();viewer->MoreActiveViews();viewer->NextActiveViews())
+ OSD_Chronometer aTimer;
+ Standard_Real aUserSeconds, aSystemSeconds;
+ aTimer.Start();
+ const Handle(V3d_Viewer)& aViewer = aContextAIS->CurrentViewer();
+ for (Standard_Integer anInteration = 0; anInteration < aRedrawsNb; ++anInteration)
+ {
+ for (aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews())
{
- if( repeat == 0 )
- viewer->ActiveView()->Update();
+ if (anInteration == 0)
+ {
+ aViewer->ActiveView()->Update();
+ }
else
- viewer->ActiveView()->Redraw();
+ {
+ aViewer->ActiveView()->Redraw();
+ }
}
}
- timer.Show(UserSeconds,SystemSeconds);
- timer.Stop();
- printf("Number of scene redrawings: %.i \n", NumberOfViewerUpdate);
- printf("User Seconds: %.20f sec \n", UserSeconds);
- printf("System Seconds: %.20f sec \n", SystemSeconds);
- printf("Average time of scene redrawing : %.20f sec \n", (UserSeconds)/(Standard_Real)NumberOfViewerUpdate);
+ aTimer.Show (aUserSeconds, aSystemSeconds);
+ aTimer.Stop();
+ std::cout << "Number of scene redrawings: " << aRedrawsNb << "\n"
+ << "CPU user time: "
+ << std::setiosflags(std::ios::fixed) << std::setprecision(16) << 1000.0 * aUserSeconds
+ << " msec\n"
+ << "CPU system time: "
+ << std::setiosflags(std::ios::fixed) << std::setprecision(16) << 1000.0 * aSystemSeconds
+ << " msec\n"
+ << "CPU average time of scene redrawing: "
+ << std::setiosflags(std::ios::fixed) << std::setprecision(16) << 1000.0 * (aUserSeconds / (Standard_Real )aRedrawsNb)
+ << " msec\n";
return 0;
}
-
-//=======================================================================
-//function : ObjectsCommands
-//purpose :
-//=======================================================================
-
-void ViewerTest::ObjectCommands(Draw_Interpretor& theCommands)
+//===============================================================================================
+//function : VClipPlane
+//purpose :
+//===============================================================================================
+static int VClipPlane (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
{
- const char *group ="AISObjects";
- theCommands.Add("vtrihedron",
- "vtrihedron : vtrihedron name [Xo] [Yo] [Zo] [Zu] [Zv] [Zw] [Xu] [Xv] [Xw] ",
- __FILE__,VTrihedron,group);
-
- theCommands.Add("vtri2d",
- "vtri2d Name Selection in the viewer only ",
- __FILE__,VTrihedron2D ,group);
-
- theCommands.Add("vplanetri",
- "vplanetri Name Selection in the viewer only ",
- __FILE__,VPlaneTrihedron ,group);
-
- theCommands.Add("vsize",
- "vsize : vsize [name(Default=Current)] [size(Default=100)] ",
- __FILE__,VSize,group);
-
- theCommands.Add("vaxis",
- "vaxis nom [Xa] [Ya] [Za] [Xb] [Yb] [Zb]",
- __FILE__,VAxisBuilder,group);
+ Handle(V3d_Viewer) aViewer = ViewerTest::GetViewerFromContext();
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
+ Standard_Real coeffA, coeffB, coeffC, coeffD;
+ if (aViewer.IsNull() || aView.IsNull())
+ {
+ std::cout << "Viewer not initialized!\n";
+ return 1;
+ }
- theCommands.Add("vaxispara",
- "vaxispara nom ",
- __FILE__,VAxisBuilder,group);
+ // count an active planes count
+ Standard_Integer aNewPlaneId = 1;
+ Standard_Integer anActivePlanes = 0;
+ for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->NextDefinedPlanes(), ++aNewPlaneId)
+ {
+ Handle(V3d_Plane) aPlaneV3d = aViewer->DefinedPlane();
+ if (aView->IsActivePlane (aPlaneV3d))
+ {
+ ++anActivePlanes;
+ }
+ }
+
+ if (argc == 1)
+ {
+ // just show info about existing planes
+ Standard_Integer aPlaneId = 1;
+ std::cout << "Active planes: " << anActivePlanes << " from maximal " << aView->View()->PlaneLimit() << "\n";
+ for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->NextDefinedPlanes(), ++aPlaneId)
+ {
+ Handle(V3d_Plane) aPlaneV3d = aViewer->DefinedPlane();
+ aPlaneV3d->Plane (coeffA, coeffB, coeffC, coeffD);
+ gp_Pln aPlane (coeffA, coeffB, coeffC, coeffD);
+ const gp_Pnt& aLoc = aPlane.Location();
+ const gp_Dir& aNor = aPlane.Axis().Direction();
+ Standard_Boolean isActive = aView->IsActivePlane (aPlaneV3d);
+ std::cout << "Plane #" << aPlaneId
+ << " " << aLoc.X() << " " << aLoc.Y() << " " << aLoc.Z()
+ << " " << aNor.X() << " " << aNor.Y() << " " << aNor.Z()
+ << (isActive ? " on" : " off")
+ << (aPlaneV3d->IsDisplayed() ? ", displayed" : ", hidden")
+ << "\n";
+ }
+ if (aPlaneId == 1)
+ {
+ std::cout << "No defined clipping planes\n";
+ }
+ return 0;
+ }
+ else if (argc == 2 || argc == 3)
+ {
+ Standard_Integer aPlaneIdToOff = (argc == 3) ? atoi (argv[1]) : 1;
+ Standard_Boolean toIterateAll = (argc == 2);
+ TCollection_AsciiString isOnOffStr ((argc == 3) ? argv[2] : argv[1]);
+ isOnOffStr.LowerCase();
+ Standard_Integer aPlaneId = 1;
+ for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->NextDefinedPlanes(), ++aPlaneId)
+ {
+ if (aPlaneIdToOff == aPlaneId || toIterateAll)
+ {
+ Handle(V3d_Plane) aPlaneV3d = aViewer->DefinedPlane();
+ if (isOnOffStr.Search ("off") >= 0)
+ {
+ aView->SetPlaneOff (aPlaneV3d);
+ std::cout << "Clipping plane #" << aPlaneId << " was disabled\n";
+ }
+ else if (isOnOffStr.Search ("on") >= 0)
+ {
+ // avoid z-fighting glitches
+ aPlaneV3d->Erase();
+ if (!aView->IsActivePlane (aPlaneV3d))
+ {
+ if (anActivePlanes < aView->View()->PlaneLimit())
+ {
+ aView->SetPlaneOn (aPlaneV3d);
+ std::cout << "Clipping plane #" << aPlaneId << " was enabled\n";
+ }
+ else
+ {
+ std::cout << "Maximal active planes limit exceeded (" << anActivePlanes << ")\n"
+ << "You should disable or remove some existing plane to activate this one\n";
+ }
+ }
+ else
+ {
+ std::cout << "Clipping plane #" << aPlaneId << " was already enabled\n";
+ }
+ }
+ else if (isOnOffStr.Search ("del") >= 0 || isOnOffStr.Search ("rem") >= 0)
+ {
+ aPlaneV3d->Erase(); // not performed on destructor!!!
+ aView->SetPlaneOff (aPlaneV3d);
+ aViewer->DelPlane (aPlaneV3d);
+ std::cout << "Clipping plane #" << aPlaneId << " was removed\n";
+ if (toIterateAll)
+ {
+ for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->InitDefinedPlanes(), ++aPlaneId)
+ {
+ aPlaneV3d = aViewer->DefinedPlane();
+ aPlaneV3d->Erase(); // not performed on destructor!!!
+ aView->SetPlaneOff (aPlaneV3d);
+ aViewer->DelPlane (aPlaneV3d);
+ std::cout << "Clipping plane #" << aPlaneId << " was removed\n";
+ }
+ break;
+ }
+ else
+ {
+ break;
+ }
+ }
+ else if (isOnOffStr.Search ("disp") >= 0 || isOnOffStr.Search ("show") >= 0)
+ {
+ // avoid z-fighting glitches
+ aView->SetPlaneOff (aPlaneV3d);
+ aPlaneV3d->Display (aView);
+ std::cout << "Clipping plane #" << aPlaneId << " was shown and disabled\n";
+ }
+ else if (isOnOffStr.Search ("hide") >= 0)
+ {
+ aPlaneV3d->Erase();
+ std::cout << "Clipping plane #" << aPlaneId << " was hidden\n";
+ }
+ else
+ {
+ std::cout << "Usage: " << argv[0] << " [x y z dx dy dz] [planeId {on/off/del/display/hide}]\n";
+ return 1;
+ }
+ }
+ }
+ if (aPlaneIdToOff >= aPlaneId && !toIterateAll)
+ {
+ std::cout << "Clipping plane with id " << aPlaneIdToOff << " not found!\n";
+ return 1;
+ }
+ aView->Update();
+ return 0;
+ }
+ else if (argc != 7)
+ {
+ std::cout << "Usage: " << argv[0] << " [x y z dx dy dz] [planeId {on/off/del/display/hide}]\n";
+ return 1;
+ }
+
+ Standard_Real aLocX = atof (argv[1]);
+ Standard_Real aLocY = atof (argv[2]);
+ Standard_Real aLocZ = atof (argv[3]);
+ Standard_Real aNormDX = atof (argv[4]);
+ Standard_Real aNormDY = atof (argv[5]);
+ Standard_Real aNormDZ = atof (argv[6]);
+
+ Handle(V3d_Plane) aPlaneV3d = new V3d_Plane();
+ gp_Pln aPlane (gp_Pnt (aLocX, aLocY, aLocZ), gp_Dir (aNormDX, aNormDY, aNormDZ));
+ aPlane.Coefficients (coeffA, coeffB, coeffC, coeffD);
+ aPlaneV3d->SetPlane(coeffA, coeffB, coeffC, coeffD);
+
+ aViewer->AddPlane (aPlaneV3d); // add to defined planes list
+ std::cout << "Added clipping plane #" << aNewPlaneId << "\n";
+ if (anActivePlanes < aView->View()->PlaneLimit())
+ {
+ aView->SetPlaneOn (aPlaneV3d); // add to enabled planes list
+ aView->Update();
+ }
+ else
+ {
+ std::cout << "Maximal active planes limit exceeded (" << anActivePlanes << ")\n"
+ << "You should disable or remove some existing plane to activate the new one\n";
+ }
+ return 0;
+}
+
+//=============================================================================
+//function : VComputeHLR
+//purpose :
+//=============================================================================
+
+static int VComputeHLR (Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char** argv)
+{
+ Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext ();
+
+ if (aContextAIS.IsNull ())
+ {
+ di << "Please call vinit before\n";
+ return 1;
+ }
+
+ if ( argc != 3 && argc != 12 )
+ {
+ di << "Usage: " << argv[0] << " ShapeName HlrName "
+ << "[ eye_x eye_y eye_z dir_x dir_y dir_z upx upy upz ]" << "\n"
+ << " ShapeName - name of the initial shape\n"
+ << " HlrName - result hlr object from initial shape\n"
+ << " eye, dir are eye position and look direction\n"
+ << " up is the look up direction vector\n"
+ << " Use vtop to see projected hlr shape\n";
+ return 1;
+ }
+
+ // shape and new object name
+ TCollection_AsciiString aShapeName (argv[1]);
+ TCollection_AsciiString aHlrName (argv[2]);
+
+ TopoDS_Shape aSh = DBRep::Get (argv[1]);
+ if (aSh.IsNull())
+ {
+ BRep_Builder aBrepBuilder;
+ BRepTools::Read (aSh, argv[1], aBrepBuilder);
+ if (aSh.IsNull ())
+ {
+ di << "No shape with name " << argv[1] << " found\n";
+ return 1;
+ }
+ }
+
+ if (GetMapOfAIS ().IsBound2 (aHlrName))
+ {
+ di << "Presentable object with name " << argv[2] << " already exists\n";
+ return 1;
+ }
+
+ // close local context
+ if (aContextAIS->HasOpenedContext ())
+ aContextAIS->CloseLocalContext ();
+
+ Handle(HLRBRep_PolyAlgo) aPolyAlgo = new HLRBRep_PolyAlgo();
+ HLRBRep_PolyHLRToShape aHLRToShape;
+
+ gp_Pnt anEye;
+ gp_Dir aDir;
+ gp_Ax2 aProjAx;
+ if (argc == 9)
+ {
+ gp_Dir anUp;
+
+ anEye.SetCoord (atof (argv[3]), atof (argv[4]), atof (argv[5]));
+ aDir.SetCoord (atof (argv[6]), atof (argv[7]), atof (argv[8]));
+ anUp.SetCoord (atof (argv[9]), atof (argv[10]), atof (argv[11]));
+ aProjAx.SetLocation (anEye);
+ aProjAx.SetDirection (aDir);
+ aProjAx.SetYDirection (anUp);
+ }
+ else
+ {
+ gp_Dir aRight;
+
+ Handle(V3d_Viewer) aViewer = ViewerTest::GetViewerFromContext();
+ Handle(V3d_View) aView = ViewerTest::CurrentView();
+ Standard_Integer aWidth, aHeight;
+ Standard_Real aCentX, aCentY, aCentZ, aDirX, aDirY, aDirZ;
+ Standard_Real aRightX, aRightY, aRightZ;
+ aView->Window()->Size (aWidth, aHeight);
+
+ aView->ConvertWithProj (aWidth, aHeight/2,
+ aRightX, aRightY, aRightZ,
+ aDirX, aDirY, aDirZ);
+
+ aView->ConvertWithProj (aWidth/2, aHeight/2,
+ aCentX, aCentY, aCentZ,
+ aDirX, aDirY, aDirZ);
+
+ anEye.SetCoord (-aCentX, -aCentY, -aCentZ);
+ aDir.SetCoord (-aDirX, -aDirY, -aDirZ);
+ aRight.SetCoord (aRightX - aCentX, aRightY - aCentY, aRightZ - aCentZ);
+ aProjAx.SetLocation (anEye);
+ aProjAx.SetDirection (aDir);
+ aProjAx.SetXDirection (aRight);
+ }
+
+ HLRAlgo_Projector aProjector (aProjAx);
+ aPolyAlgo->Projector (aProjector);
+ aPolyAlgo->Load (aSh);
+ aPolyAlgo->Update ();
+
+ aHLRToShape.Update (aPolyAlgo);
+
+ // make hlr shape from input shape
+ TopoDS_Compound aHlrShape;
+ BRep_Builder aBuilder;
+ aBuilder.MakeCompound (aHlrShape);
+
+ TopoDS_Shape aCompound = aHLRToShape.VCompound();
+ if (!aCompound.IsNull ())
+ {
+ aBuilder.Add (aHlrShape, aCompound);
+ }
+
+ // extract visible outlines
+ aCompound = aHLRToShape.OutLineVCompound();
+ if (!aCompound.IsNull ())
+ {
+ aBuilder.Add (aHlrShape, aCompound);
+ }
+
+ // create an AIS shape and display it
+ Handle(AIS_Shape) anObject = new AIS_Shape (aHlrShape);
+ GetMapOfAIS().Bind (anObject, aHlrName);
+ aContextAIS->Display (anObject);
+
+ aContextAIS->UpdateCurrentViewer ();
+
+ return 0;
+}
+
+// This class is a wrap for Graphic3d_ArrayOfPrimitives; it is used for
+// manipulating and displaying such an array with AIS context
+DEFINE_STANDARD_HANDLE(MyPArrayObject, AIS_InteractiveObject)
+class MyPArrayObject : public AIS_InteractiveObject
+{
+
+public:
+
+ MyPArrayObject (const Handle(Graphic3d_ArrayOfPrimitives) theArray)
+ {
+ myArray = theArray;
+ }
+
+ DEFINE_STANDARD_RTTI(MyPArrayObject);
+
+private:
+
+ void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
+ const Handle(Prs3d_Presentation)& aPresentation,
+ const Standard_Integer aMode);
+
+ void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection,
+ const Standard_Integer aMode) {};
+
+protected:
+
+ Handle(Graphic3d_ArrayOfPrimitives) myArray;
+
+};
+
+IMPLEMENT_STANDARD_HANDLE(MyPArrayObject, AIS_InteractiveObject)
+IMPLEMENT_STANDARD_RTTIEXT(MyPArrayObject, AIS_InteractiveObject)
+
+void MyPArrayObject::Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
+ const Handle(Prs3d_Presentation)& aPresentation,
+ const Standard_Integer aMode)
+{
+ aPresentation->Clear();
+
+ Handle (Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (aPresentation);
+ aGroup->BeginPrimitives ();
+ aGroup->AddPrimitiveArray (myArray);
+ aGroup->EndPrimitives ();
+}
+
+static bool CheckInputCommand (const TCollection_AsciiString theCommand,
+ const char **theArgStr, int &theArgIndex,
+ int theArgCount, int theMaxArgs)
+{
+ // check if there is more elements than expected
+ if (theArgIndex >= theMaxArgs)
+ return false;
+
+ TCollection_AsciiString aStrCommand(theArgStr[theArgIndex]);
+ aStrCommand.LowerCase();
+ if (aStrCommand.Search(theCommand) != 1 ||
+ theArgIndex + (theArgCount - 1) >= theMaxArgs)
+ return false;
+
+ // go to the first data element
+ theArgIndex++;
+
+ // check data if it can be converted to numeric
+ for (int aElement = 0; aElement < theArgCount; aElement++, theArgIndex++)
+ {
+ aStrCommand = theArgStr[theArgIndex];
+ if (!aStrCommand.IsRealValue())
+ return false;
+ }
+
+ return true;
+}
+
+//=============================================================================
+//function : VDrawPArray
+//purpose : Draws primitives array from list of vertexes, bounds, edges
+//=============================================================================
+
+static int VDrawPArray (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
+{
+ Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
+ if (aContextAIS.IsNull())
+ {
+ di << "Call vinit before!\n";
+ return 1;
+ }
+ else if (argc < 3)
+ {
+ di << "Use: " << argv[0] << " Name TypeOfArray [EnableVBO={0 | 1}]"
+ << " [vertex] ... [bounds] ... [edges]\n"
+ << " TypeOfArray={ points | segments | polylines | triangles |\n"
+ << " trianglefan | trianglestrips | quads |\n"
+ << " quadstrips | polygons }\n"
+ << " vertex={ 'v' x y z [normal={ 'n' nx ny nz }] [color={ 'c' r g b }]"
+ << " [texel={ 't' tx ty }] } \n"
+ << " bounds={ 'b' verticies_count [color={ 'c' r g b }] }\n"
+ << " edges={ 'e' vertex_id [hidden_edge={'h'}] }\n";
+ return 1;
+ }
+
+ // read the arguments
+ TCollection_AsciiString aName (argv[1]);
+ TCollection_AsciiString anArrayType (argv[2]);
+
+ // is argument list has an vbo flag
+ Standard_Boolean hasFlagVbo = Standard_False;
+ if (isdigit (argv[3][0]) && atoi (argv[3]) >= 0 && atoi (argv[3]) <= 1)
+ hasFlagVbo = Standard_True;
+
+ // parse number of verticies, bounds, edges
+ Standard_Integer aVertexNum = 0, aBoundNum = 0, aEdgeNum = 0;
+ Standard_Boolean hasVColors, hasBColors, hasNormals, hasInfos, hasTexels;
+ hasVColors = hasNormals = hasBColors = hasInfos = hasTexels = Standard_False;
+
+ Standard_Integer aArgIndex = (hasFlagVbo) ? 4 : 3;
+ TCollection_AsciiString aCommand;
+ while (aArgIndex < argc)
+ {
+ aCommand = argv[aArgIndex];
+ aCommand.LowerCase();
+ if (!aCommand.IsAscii())
+ {
+ di << "Unexpected argument: #" << aArgIndex - 1 << " , "
+ << "should be an array element: 'v', 'b', 'e' \n";
+ break;
+ }
+
+ // vertex command
+ if (CheckInputCommand ("v", argv, aArgIndex, 3, argc))
+ {
+ // vertex has a normal or normal with color or texel
+ if (CheckInputCommand ("n", argv, aArgIndex, 3, argc))
+ hasNormals = Standard_True;
+
+ // vertex has a color
+ if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
+ hasVColors = Standard_True;
+
+ // vertex has a texel
+ if (CheckInputCommand ("t", argv, aArgIndex, 2, argc))
+ hasTexels = Standard_True;
+
+ aVertexNum++;
+ }
+ // bound command
+ else if (CheckInputCommand ("b", argv, aArgIndex, 1, argc))
+ {
+ // bound has color
+ if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
+ hasBColors = Standard_True;
+
+ aBoundNum++;
+ }
+ // edge command
+ else if (CheckInputCommand ("e", argv, aArgIndex, 1, argc))
+ {
+ // edge has a hide flag
+ if (CheckInputCommand ("h", argv, aArgIndex, 0, argc))
+ hasInfos = Standard_True;
+
+ aEdgeNum++;
+ }
+ // unknown command
+ else
+ aArgIndex++;
+ }
+
+ if (aVertexNum == 0)
+ {
+ di << "You should pass any verticies in the list of array elements\n";
+ return 1;
+ }
+
+ // create an array of primitives by types
+ Handle(Graphic3d_ArrayOfPrimitives) anArray;
+ if (anArrayType == "points")
+ anArray = new Graphic3d_ArrayOfPoints (aVertexNum);
+ else if (anArrayType == "segments")
+ anArray = new Graphic3d_ArrayOfSegments (aVertexNum, aEdgeNum, hasVColors);
+ else if (anArrayType == "polylines")
+ anArray = new Graphic3d_ArrayOfPolylines (aVertexNum, aBoundNum, aEdgeNum,
+ hasVColors, hasBColors, hasInfos);
+ else if (anArrayType == "triangles")
+ anArray = new Graphic3d_ArrayOfTriangles (aVertexNum, aEdgeNum, hasNormals,
+ hasVColors, hasTexels, hasInfos);
+ else if (anArrayType == "trianglefans")
+ anArray = new Graphic3d_ArrayOfTriangleFans (aVertexNum, aBoundNum,
+ hasNormals, hasVColors,
+ hasBColors, hasTexels);
+ else if (anArrayType == "trianglestrips")
+ anArray = new Graphic3d_ArrayOfTriangleStrips (aVertexNum, aBoundNum,
+ hasNormals, hasVColors,
+ hasBColors, hasTexels);
+ else if (anArrayType == "quads")
+ anArray = new Graphic3d_ArrayOfQuadrangles (aVertexNum, aEdgeNum,
+ hasNormals, hasVColors,
+ hasTexels, hasInfos);
+ else if (anArrayType == "quadstrips")
+ anArray = new Graphic3d_ArrayOfQuadrangleStrips (aVertexNum, aBoundNum,
+ hasNormals, hasVColors,
+ hasBColors, hasTexels);
+ else if (anArrayType == "polygons")
+ anArray = new Graphic3d_ArrayOfPolygons (aVertexNum, aBoundNum, aEdgeNum,
+ hasNormals, hasVColors, hasBColors,
+ hasTexels, hasInfos);
+ else
+ {
+ di << "Unexpected type of primitiives array\n";
+ return 1;
+ }
+
+ // parse an array of primitives
+ aArgIndex = (hasFlagVbo) ? 4 : 3;
+ while (aArgIndex < argc)
+ {
+ aCommand = argv[aArgIndex];
+ aCommand.LowerCase();
+ if (!aCommand.IsAscii())
+ break;
+
+ // vertex command
+ if (CheckInputCommand ("v", argv, aArgIndex, 3, argc))
+ {
+ anArray->AddVertex (atof (argv[aArgIndex - 3]),
+ atof (argv[aArgIndex - 2]),
+ atof (argv[aArgIndex - 1]));
+
+ // vertex has a normal or normal with color or texel
+ if (CheckInputCommand ("n", argv, aArgIndex, 3, argc))
+ anArray->SetVertexNormal (anArray->VertexNumber (),
+ atof (argv[aArgIndex - 3]),
+ atof (argv[aArgIndex - 2]),
+ atof (argv[aArgIndex - 1]));
+
+ if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
+ anArray->SetVertexColor (anArray->VertexNumber (),
+ atof (argv[aArgIndex - 3]),
+ atof (argv[aArgIndex - 2]),
+ atof (argv[aArgIndex - 1]));
+
+ if (CheckInputCommand ("t", argv, aArgIndex, 2, argc))
+ anArray->SetVertexTexel (anArray->VertexNumber (),
+ atof (argv[aArgIndex - 2]),
+ atof (argv[aArgIndex - 1]));
+ }
+ // bounds command
+ else if (CheckInputCommand ("b", argv, aArgIndex, 1, argc))
+ {
+ Standard_Integer aVertCount = atoi (argv[aArgIndex - 1]);
+
+ if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
+ anArray->AddBound (aVertCount,
+ atof (argv[aArgIndex - 3]),
+ atof (argv[aArgIndex - 2]),
+ atof (argv[aArgIndex - 1]));
+
+ else
+ anArray->AddBound (aVertCount);
+ }
+ // edge command
+ else if (CheckInputCommand ("e", argv, aArgIndex, 1, argc))
+ {
+ Standard_Integer aVertIndex = atoi (argv[aArgIndex - 1]);
+
+ // edge has/hasn't hide flag
+ if (CheckInputCommand ("h", argv, aArgIndex, 0, argc))
+ anArray->AddEdge (aVertIndex, Standard_False);
+ else
+ anArray->AddEdge (aVertIndex, Standard_True);
+ }
+ // unknown command
+ else
+ aArgIndex++;
+ }
+
+ if (hasFlagVbo)
+ {
+ // enable / disable vbo
+ Handle(Graphic3d_GraphicDriver) aDriver =
+ Handle(Graphic3d_GraphicDriver)::DownCast (
+ aContextAIS->CurrentViewer()->Device()->GraphicDriver());
+
+ if (!aDriver.IsNull())
+ aDriver->EnableVBO ((Standard_Boolean) atoi (argv[3]));
+ }
+
+ // create primitives array object
+ Handle (MyPArrayObject) aPObject = new MyPArrayObject (anArray);
+
+ // register the object in map
+ VDisplayAISObject (aName, aPObject);
+
+ return 0;
+}
+
+//=======================================================================
+//function : VSetLocation
+//purpose : Change location of AIS interactive object
+//=======================================================================
+
+static Standard_Integer VSetLocation (Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
+ if (aContext.IsNull())
+ {
+ di << argv[0] << "ERROR : use 'vinit' command before " << "\n";
+ return 1;
+ }
+
+ if (argc != 5)
+ {
+ di << "ERROR : Usage : " << argv[0] << " name x y z; new location" << "\n";
+ return 1;
+ }
+
+ TCollection_AsciiString aName (argv[1]);
+ Standard_Real aX = atof (argv[2]);
+ Standard_Real aY = atof (argv[3]);
+ Standard_Real aZ = atof (argv[4]);
+
+ // find object
+ ViewerTest_DoubleMapOfInteractiveAndName& aMap = GetMapOfAIS();
+ Handle(AIS_InteractiveObject) anIObj;
+ if (!aMap.IsBound2 (aName))
+ {
+ di << "Use 'vdisplay' before" << "\n";
+ return 1;
+ }
+ else
+ {
+ anIObj = Handle(AIS_InteractiveObject)::DownCast (aMap.Find2 (aName));
+
+ // not an AIS_InteractiveObject
+ if (anIObj.IsNull())
+ {
+ di << argv[1] << " : Not an AIS interactive object" << "\n";
+ return 1;
+ }
+
+ gp_Trsf aTrsf;
+ aTrsf.SetTranslation (gp_Vec (aX, aY, aZ));
+ TopLoc_Location aLocation (aTrsf);
+ aContext->SetLocation (anIObj, aLocation);
+ aContext->UpdateCurrentViewer();
+ }
+
+ return 0;
+}
+
+//===============================================================================================
+//function : VConnect
+//purpose : Creates and displays AIS_ConnectedInteractive object from input object and location
+//Draw arg : vconnect name object Xo Yo Zo Xu Xv Xw Zu Zv Zw
+//===============================================================================================
+
+static Standard_Integer VConnect(Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ // Check argumnets
+ if(argc != 12)
+ {
+ std::cout << "vconnect error: expect 11 argumnets\n";
+ return 1; // TCL_ERROR
+ }
+ // Get values
+ TCollection_AsciiString aName(argv[1]);
+ TCollection_AsciiString anOriginObjectName(argv[2]);
+ if(aName.IsEqual(anOriginObjectName))
+ {
+ std::cout << "vconnect error: equal names for connected objects\n";
+ return 1; // TCL_ERROR
+ }
+ // Check if the origin shape is not null
+ Handle(AIS_InteractiveObject) anOriginObject;
+ if(GetMapOfAIS().IsBound2(anOriginObjectName))
+ {
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2(anOriginObjectName);
+ anOriginObject = Handle(AIS_InteractiveObject)::DownCast(anObj);
+ if(anOriginObject.IsNull())
+ {
+ std::cout << "Object " << anOriginObjectName << " is used for non AIS viewer\n!";
+ return 1; // TCL_ERROR
+ }
+ }
+
+ // Get location data
+ Standard_Real aXo = atof(argv[3]);
+ Standard_Real aYo = atof(argv[4]);
+ Standard_Real aZo = atof(argv[5]);
+ Standard_Real aXu = atof(argv[6]);
+ Standard_Real aXv = atof(argv[7]);
+ Standard_Real aXw = atof(argv[8]);
+ Standard_Real aZu = atof(argv[9]);
+ Standard_Real aZv = atof(argv[10]);
+ Standard_Real aZw = atof(argv[11]);
+
+ // Create transformation
+ gp_Pnt aPoint(aXo, aYo, aZo);
+ gp_Dir anXDir(aXu, aXv, aXw), aZDir(aZu, aZv, aZw);
+ if(!anXDir.IsNormal(aZDir, Precision::Angular()))
+ {
+ std::cout << "vconnect error : XDir expects to be normal to ZDir\n";
+ return 1; // TCL_ERROR
+ }
+ gp_Ax3 anAx3(aPoint, aZDir, anXDir);
+ gp_Trsf aTrsf;
+ aTrsf.SetTransformation(anAx3);
+ TopLoc_Location aLocation(aTrsf);
+
+ // Create connected object
+ Handle(AIS_ConnectedInteractive) aConnectedObject = new AIS_ConnectedInteractive();
+ aConnectedObject->Connect(anOriginObject, aLocation);
+
+ // Check if there is another object with given name
+ // and remove it from context
+ if(GetMapOfAIS().IsBound2(aName))
+ {
+ Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(aName));
+ TheAISContext()->Remove(anObj, Standard_False);
+ GetMapOfAIS().UnBind2(aName);
+ }
+
+ // Bind connected object to its name
+ GetMapOfAIS().Bind(aConnectedObject, aName);
+
+ // Display connected object
+ TheAISContext()->Display(aConnectedObject);
+
+ return 0;
+}
+
+//===============================================================================================
+//function : VConnectShape
+//purpose : Creates and displays AIS_ConnectedShape from input shape and location
+//Draw arg : vconnectsh name shape Xo Yo Zo Xu Xv Xw Zu Zv Zw
+//===============================================================================================
+
+static Standard_Integer VConnectShape(Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ // Check argumnets
+ if(argc != 12)
+ {
+ std::cout << "vconnectsh error: expect 11 argumnets\n";
+ return 1; // TCL_ERROR
+ }
+ // Get values
+ TCollection_AsciiString aName(argv[1]);
+ TCollection_AsciiString anOriginShapeName(argv[2]);
+ if(aName.IsEqual(anOriginShapeName))
+ {
+ std::cout << "vconnectsh error: equal names for connected shapes\n";
+ return 1; // TCL_ERROR
+ }
+ // Check if the origin shape is not null
+ Handle(AIS_InteractiveObject) anOriginShape;
+ if(GetMapOfAIS().IsBound2(anOriginShapeName))
+ {
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2(anOriginShapeName);
+ anOriginShape = Handle(AIS_InteractiveObject)::DownCast(anObj);
+ if(anOriginShape.IsNull())
+ {
+ std::cout << "Shape " << anOriginShapeName << " is used for non AIS viewer\n!";
+ return 1; // TCL_ERROR
+ }
+ }
+
+ // Get location data
+ Standard_Real aXo = atof(argv[3]);
+ Standard_Real aYo = atof(argv[4]);
+ Standard_Real aZo = atof(argv[5]);
+ Standard_Real aXu = atof(argv[6]);
+ Standard_Real aXv = atof(argv[7]);
+ Standard_Real aXw = atof(argv[8]);
+ Standard_Real aZu = atof(argv[9]);
+ Standard_Real aZv = atof(argv[10]);
+ Standard_Real aZw = atof(argv[11]);
+
+ // Create transformation
+ gp_Pnt aPoint(aXo, aYo, aZo);
+ gp_Dir anXDir(aXu, aXv, aXw), aZDir(aZu, aZv, aZw);
+ if(!anXDir.IsNormal(aZDir, Precision::Angular()))
+ {
+ std::cout << "vconnectsh error : XDir expects to be normal to ZDir\n";
+ return 1; // TCL_ERROR
+ }
+ gp_Ax3 anAx3(aPoint, aZDir, anXDir);
+ gp_Trsf aTrsf;
+ aTrsf.SetTransformation(anAx3);
+ TopLoc_Location aLocation(aTrsf);
+
+ // Create connected shape
+ Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast(anOriginShape);
+ Handle(AIS_ConnectedShape) aConnectedShape = new AIS_ConnectedShape(aShape);
+ aConnectedShape->Connect(anOriginShape, aLocation);
+
+ // Check if there is another object with given name
+ // and remove it from context
+ if(GetMapOfAIS().IsBound2(aName))
+ {
+ Handle(AIS_InteractiveObject) anObj =
+ Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(aName));
+ TheAISContext()->Remove(anObj, Standard_False);
+ GetMapOfAIS().UnBind2(aName);
+ }
+
+ // Bind connected shape to its name
+ GetMapOfAIS().Bind(aConnectedShape, aName);
+
+ // Display connected shape
+ TheAISContext()->Display(aConnectedShape);
+
+ return 0;
+}
+
+//===============================================================================================
+//function : VSetSelectionMode
+//purpose : Sets input selection mode for input object or for all displayed objects
+//Draw arg : vselmode [object] mode On/Off (1/0)
+//===============================================================================================
+
+// function : InList
+// purpose : checks if theMode is already turned on for theObj
+Standard_Boolean InList(Handle(AIS_InteractiveContext) theAISContext,
+ Handle(AIS_InteractiveObject) theObj,
+ Standard_Integer theMode)
+{
+ TColStd_ListOfInteger anArray;
+ theAISContext->ActivatedModes(theObj, anArray);
+ TColStd_ListIteratorOfListOfInteger anIt(anArray);
+ for(; anIt.More(); anIt.Next())
+ {
+ if(anIt.Value() == theMode)
+ return Standard_True;
+ }
+ return Standard_False;
+}
+
+static Standard_Integer VSetSelectionMode(Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ // Check errors
+ Handle(AIS_InteractiveContext) anAISContext = ViewerTest::GetAISContext();
+ if(anAISContext.IsNull())
+ {
+ std::cout << "Call vinit before!\n";
+ return 1; // TCL_ERROR
+ }
+
+ // Check the arguments
+ if(argc != 3 && argc != 4)
+ {
+ std::cout << "vselmode error : expects at least 2 arguments\n";
+ return 1; // TCL_ERROR
+ }
+
+ Handle(AIS_InteractiveObject) anObj;
+
+ // Set new selection mode for all objects in context
+ if(argc == 3)
+ {
+ // Get arguments
+ Standard_Integer aMode = atoi(argv[1]);
+ Standard_Boolean isTurnOn = atoi(argv[2]);
+
+ // Get all displayed objects
+ AIS_ListOfInteractive anObjList;
+ anAISContext->DisplayedObjects(anObjList);
+ AIS_ListIteratorOfListOfInteractive anObjIter;
+
+ if(aMode == 0)
+ {
+ if(anAISContext->HasOpenedContext())
+ anAISContext->CloseLocalContext();
+ }
+
+ // Turn on aMode
+ if(aMode != 0 && isTurnOn)
+ {
+ if(!anAISContext->HasOpenedContext())
+ {
+ anAISContext->OpenLocalContext();
+ for(anObjIter.Initialize(anObjList); anObjIter.More(); anObjIter.Next())
+ {
+ anAISContext->Activate(anObjIter.Value(), aMode);
+ }
+ }
+ else
+ {
+ for(anObjIter.Initialize(anObjList); anObjIter.More(); anObjIter.Next())
+ {
+ anObj = anObjIter.Value();
+ if(!InList(anAISContext, anObj, aMode))
+ anAISContext->Activate(anObj, aMode);
+ }
+ }
+ }
+
+ // Turn off aMode
+ if(aMode != 0 && !isTurnOn)
+ {
+ if(anAISContext->HasOpenedContext())
+ {
+ for(anObjIter.Initialize(anObjList); anObjIter.More(); anObjIter.Next())
+ {
+ anObj = anObjIter.Value();
+ if(InList(anAISContext, anObj, aMode))
+ anAISContext->Deactivate(anObj, aMode);
+ }
+ }
+ }
+ }
+
+ // Set new selection mode for named object
+ else
+ {
+ // Get argumnets
+ Standard_Integer aMode = atoi(argv[2]);
+ Standard_Boolean isTurnOn = atoi(argv[3]);
+ TCollection_AsciiString aName(argv[1]);
+
+ // Check if there is an object with given name in context
+ if(GetMapOfAIS().IsBound2(aName))
+ {
+ anObj = Handle(AIS_InteractiveObject)::
+ DownCast(GetMapOfAIS().Find2(aName));
+ if(anObj.IsNull())
+ {
+ std::cout << "vselmode error : object name is used for non AIS viewer\n";
+ return 1; // TCL_ERROR
+ }
+ }
+
+ if(aMode == 0)
+ {
+ if(anAISContext->HasOpenedContext())
+ anAISContext->CloseLocalContext();
+ }
+ // Turn on aMode
+ if(aMode != 0 && isTurnOn)
+ {
+ if(!anAISContext->HasOpenedContext())
+ {
+ anAISContext->OpenLocalContext();
+ anAISContext->Activate(anObj, aMode);
+ }
+ else
+ {
+ if(!InList(anAISContext, anObj, aMode))
+ anAISContext->Activate(anObj, aMode);
+ }
+ }
+
+ // Turn off aMode
+ if(aMode != 0 && !isTurnOn)
+ {
+ if(anAISContext->HasOpenedContext())
+ {
+ if(InList(anAISContext, anObj, aMode))
+ anAISContext->Deactivate(anObj, aMode);
+ }
+ }
+ }
+ return 0;
+}
+
+//==========================================================================
+//class : Triangle
+//purpose : creates Triangle based on AIS_InteractiveObject.
+// This class was implemented for testing Select3D_SensitiveTriangle
+//===========================================================================
+DEFINE_STANDARD_HANDLE(Triangle, AIS_InteractiveObject)
+class Triangle: public AIS_InteractiveObject
+{
+public:
+ // CASCADE RTTI
+ DEFINE_STANDARD_RTTI(FilledCircle);
+ Triangle (const gp_Pnt& theP1,
+ const gp_Pnt& theP2,
+ const gp_Pnt& theP3);
+protected:
+ void Compute ( const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode);
+
+ void ComputeSelection ( const Handle(SelectMgr_Selection)& theSelection,
+ const Standard_Integer theMode);
+private:
+ gp_Pnt myPoint1;
+ gp_Pnt myPoint2;
+ gp_Pnt myPoint3;
+};
+IMPLEMENT_STANDARD_HANDLE(Triangle, AIS_InteractiveObject)
+IMPLEMENT_STANDARD_RTTIEXT(Triangle, AIS_InteractiveObject)
+
+Triangle::Triangle (const gp_Pnt& theP1,
+ const gp_Pnt& theP2,
+ const gp_Pnt& theP3)
+{
+ myPoint1 = theP1;
+ myPoint2 = theP2;
+ myPoint3 = theP3;
+}
+
+void Triangle::Compute(const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode)
+{
+ thePresentation->Clear();
+
+ BRepBuilderAPI_MakeEdge anEdgeMaker1(myPoint1, myPoint2),
+ anEdgeMaker2(myPoint2, myPoint3),
+ anEdgeMaker3(myPoint3, myPoint1);
+
+ TopoDS_Edge anEdge1 = anEdgeMaker1.Edge(),
+ anEdge2 = anEdgeMaker2.Edge(),
+ anEdge3 = anEdgeMaker3.Edge();
+ if(anEdge1.IsNull() || anEdge2.IsNull() || anEdge3.IsNull())
+ return;
+
+ BRepBuilderAPI_MakeWire aWireMaker(anEdge1, anEdge2, anEdge3);
+ TopoDS_Wire aWire = aWireMaker.Wire();
+ if(aWire.IsNull()) return;
+
+ BRepBuilderAPI_MakeFace aFaceMaker(aWire);
+ TopoDS_Face aFace = aFaceMaker.Face();
+ if(aFace.IsNull()) return;
+
+ StdPrs_ShadedShape::Add(thePresentation, aFace, myDrawer);
+}
+
+void Triangle::ComputeSelection(const Handle(SelectMgr_Selection)& theSelection,
+ const Standard_Integer theMode)
+{
+ Handle(SelectMgr_EntityOwner) anEntityOwner = new SelectMgr_EntityOwner(this);
+ Handle(Select3D_SensitiveTriangle) aSensTriangle =
+ new Select3D_SensitiveTriangle(anEntityOwner, myPoint1, myPoint2, myPoint3);
+ theSelection->Add(aSensTriangle);
+}
+
+//===========================================================================
+//function : VTriangle
+//Draw arg : vtriangle Name PointName PointName PointName
+//purpose : creates and displays Triangle
+//===========================================================================
+
+//function: IsPoint
+//purpose : checks if the object with theName is AIS_Point,
+// if yes initialize thePoint from MapOfAIS
+Standard_Boolean IsPoint (const TCollection_AsciiString& theName,
+ Handle(AIS_Point)& thePoint)
+{
+ Handle(AIS_InteractiveObject) anObject =
+ Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(theName));
+ if(anObject.IsNull() ||
+ anObject->Type() != AIS_KOI_Datum ||
+ anObject->Signature() != 1)
+ {
+ return Standard_False;
+ }
+ thePoint = Handle(AIS_Point)::DownCast(anObject);
+ if(thePoint.IsNull())
+ return Standard_False;
+ return Standard_True;
+}
+
+//function: IsMatch
+//purpose: checks if thePoint1 is equal to thePoint2
+Standard_Boolean IsMatch (const Handle(Geom_CartesianPoint)& thePoint1,
+ const Handle(Geom_CartesianPoint)& thePoint2)
+{
+ if(abs(thePoint1->X()-thePoint2->X()) <= Precision::Confusion() &&
+ abs(thePoint1->Y()-thePoint2->Y()) <= Precision::Confusion() &&
+ abs(thePoint1->Z()-thePoint2->Z()) <= Precision::Confusion())
+ {
+ return Standard_True;
+ }
+ return Standard_False;
+}
+
+static Standard_Integer VTriangle (Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ // Check arguments
+ if (argc != 5)
+ {
+ std::cout<<"vtriangle error: expects 4 argumnets\n";
+ return 1; // TCL_ERROR
+ }
+
+ TheAISContext()->CloseAllContexts();
+
+ // Get and check values
+ TCollection_AsciiString aName(argv[1]);
+
+ Handle(AIS_Point) aPoint1, aPoint2, aPoint3;
+ if (!IsPoint(argv[2], aPoint1))
+ {
+ std::cout<<"vtriangle error: the 2nd argument must be a point\n";
+ return 1; // TCL_ERROR
+ }
+ if (!IsPoint(argv[3], aPoint2))
+ {
+ std::cout<<"vtriangle error: the 3d argument must be a point\n";
+ return 1; // TCL_ERROR
+ }
+ if (!IsPoint(argv[4], aPoint3))
+ {
+ std::cout<<"vtriangle error: the 4th argument must be a point\n";
+ return 1; // TCL_ERROR
+ }
+
+ // Check that points are different
+ Handle(Geom_CartesianPoint) aCartPoint1 =
+ Handle(Geom_CartesianPoint)::DownCast(aPoint1->Component());
+ Handle(Geom_CartesianPoint) aCartPoint2 =
+ Handle(Geom_CartesianPoint)::DownCast(aPoint2->Component());
+ // Test aPoint1 = aPoint2
+ if (IsMatch(aCartPoint1, aCartPoint2))
+ {
+ std::cout<<"vtriangle error: the 1st and the 2nd points are equal\n";
+ return 1; // TCL_ERROR
+ }
+ // Test aPoint2 = aPoint3
+ Handle(Geom_CartesianPoint) aCartPoint3 =
+ Handle(Geom_CartesianPoint)::DownCast(aPoint3->Component());
+ if (IsMatch(aCartPoint2, aCartPoint3))
+ {
+ std::cout<<"vtriangle error: the 2nd and the 3d points are equal\n";
+ return 1; // TCL_ERROR
+ }
+ // Test aPoint3 = aPoint1
+ if (IsMatch(aCartPoint1, aCartPoint3))
+ {
+ std::cout<<"vtriangle error: the 1st and the 3d points are equal\n";
+ return 1; // TCL_ERROR
+ }
+
+ // Create triangle
+ Handle(Triangle) aTriangle = new Triangle(aCartPoint1->Pnt(),
+ aCartPoint2->Pnt(),
+ aCartPoint3->Pnt());
+
+ // Check if there is an object with given name
+ // and remove it from context
+ if (GetMapOfAIS().IsBound2(aName))
+ {
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2(aName);
+ Handle(AIS_InteractiveObject) anInterObj =
+ Handle(AIS_InteractiveObject)::DownCast(anObj);
+ TheAISContext()->Remove(anInterObj, Standard_False);
+ GetMapOfAIS().UnBind2(aName);
+ }
+
+ // Bind triangle to its name
+ GetMapOfAIS().Bind(aTriangle, aName);
+
+ // Display triangle
+ TheAISContext()->Display(aTriangle);
+ return 0;
+}
+
+//class : SegmentObject
+//purpose: creates segment based on AIS_InteractiveObject.
+// This class was implemented for testing Select3D_SensitiveCurve
+DEFINE_STANDARD_HANDLE(SegmentObject, AIS_InteractiveObject)
+class SegmentObject: public AIS_InteractiveObject
+{
+public:
+ // CASCADE RTTI
+ DEFINE_STANDARD_RTTI(SegmentObject);
+ SegmentObject (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2);
+protected:
+ void Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
+ const Handle(Prs3d_Presentation)& thePresentation,
+ const Standard_Integer theMode);
+
+ void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
+ const Standard_Integer theMode);
+private:
+ gp_Pnt myPoint1;
+ gp_Pnt myPoint2;
+};
+IMPLEMENT_STANDARD_HANDLE(SegmentObject, AIS_InteractiveObject)
+IMPLEMENT_STANDARD_RTTIEXT(SegmentObject, AIS_InteractiveObject)
+
+SegmentObject::SegmentObject (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2)
+{
+ myPoint1 = thePnt1;
+ myPoint2 = thePnt2;
+}
+
+void SegmentObject::Compute (const Handle_PrsMgr_PresentationManager3d &thePresentationManager,
+ const Handle_Prs3d_Presentation &thePresentation,
+ const Standard_Integer theMode)
+{
+ thePresentation->Clear();
+ BRepBuilderAPI_MakeEdge anEdgeMaker(myPoint1, myPoint2);
+ TopoDS_Edge anEdge = anEdgeMaker.Edge();
+ if (anEdge.IsNull())
+ return;
+ BRepAdaptor_Curve aCurveAdaptor(anEdge);
+ StdPrs_Curve::Add(thePresentation, aCurveAdaptor, myDrawer);
+}
+
+void SegmentObject::ComputeSelection (const Handle_SelectMgr_Selection &theSelection,
+ const Standard_Integer theMode)
+{
+ Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner(this);
+ Handle(TColgp_HArray1OfPnt) anArray = new TColgp_HArray1OfPnt(1, 2);
+ anArray->SetValue(1, myPoint1);
+ anArray->SetValue(2, myPoint2);
+ Handle(Select3D_SensitiveCurve) aSensCurve =
+ new Select3D_SensitiveCurve(anOwner, anArray);
+ theSelection->Add(aSensCurve);
+}
+
+//=======================================================================
+//function : VSegment
+//Draw args : vsegment Name PointName PointName
+//purpose : creates and displays Segment
+//=======================================================================
+static Standard_Integer VSegment (Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ // Check arguments
+ if(argc!=4)
+ {
+ std::cout<<"vsegment error: expects 3 arguments\n";
+ return 1; // TCL_ERROR
+ }
+
+ TheAISContext()->CloseAllContexts();
+
+ // Get and check arguments
+ TCollection_AsciiString aName(argv[1]);
+ Handle(AIS_Point) aPoint1, aPoint2;
+ if (!IsPoint(argv[2], aPoint1))
+ {
+ std::cout<<"vsegment error: the 2nd argument should be a point\n";
+ return 1; // TCL_ERROR
+ }
+ if (!IsPoint(argv[3], aPoint2))
+ {
+ std::cout<<"vsegment error: the 3d argument should be a point\n";
+ return 1; // TCL_ERROR
+ }
+ //Check that points are different
+ Handle(Geom_CartesianPoint) aCartPoint1 =
+ Handle(Geom_CartesianPoint)::DownCast(aPoint1->Component());
+ Handle(Geom_CartesianPoint) aCartPoint2 =
+ Handle(Geom_CartesianPoint)::DownCast(aPoint2->Component());
+ if(IsMatch(aCartPoint1, aCartPoint2))
+ {
+ std::cout<<"vsegment error: equal points\n";
+ return 1; // TCL_ERROR
+ }
+
+ // Create segment
+ Handle(SegmentObject) aSegment = new SegmentObject(aCartPoint1->Pnt(), aCartPoint2->Pnt());
+ // Check if there is an object with given name
+ // and remove it from context
+ if (GetMapOfAIS().IsBound2(aName))
+ {
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2(aName);
+ Handle(AIS_InteractiveObject) anInterObj =
+ Handle(AIS_InteractiveObject)::DownCast(anObj);
+ TheAISContext()->Remove(anInterObj, Standard_False);
+ GetMapOfAIS().UnBind2(aName);
+ }
+
+ // Bind segment to its name
+ GetMapOfAIS().Bind(aSegment, aName);
+
+ // Display segment
+ TheAISContext()->Display(aSegment);
+ return 0;
+}
+
+//=======================================================================
+//function : VObjZLayer
+//purpose : Set or get z layer id for presentable object
+//=======================================================================
+
+static Standard_Integer VObjZLayer (Draw_Interpretor& di,
+ Standard_Integer argc,
+ const char ** argv)
+{
+ Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
+ if (aContext.IsNull())
+ {
+ di << argv[0] << "Call 'vinit' before!\n";
+ return 1;
+ }
+
+ // get operation
+ TCollection_AsciiString aOperation;
+ if (argc >= 2)
+ aOperation = TCollection_AsciiString (argv [1]);
+
+ // check for correct arguments
+ if (!(argc == 4 && aOperation.IsEqual ("set")) &&
+ !(argc == 3 && aOperation.IsEqual ("get")))
+ {
+ di << "Usage : " << argv[0] << " set/get object [layerid]\n";
+ di << " set - set layer id for interactive object, layerid - z layer id\n";
+ di << " get - get layer id of interactive object\n";
+ di << " argument layerid should be passed for set operation only\n";
+ return 1;
+ }
+
+ // find object
+ TCollection_AsciiString aName (argv[2]);
+ ViewerTest_DoubleMapOfInteractiveAndName& aMap = GetMapOfAIS();
+ if (!aMap.IsBound2 (aName))
+ {
+ di << "Use 'vdisplay' before" << "\n";
+ return 1;
+ }
+
+ // find interactive object
+ Handle(Standard_Transient) anObj = GetMapOfAIS().Find2 (aName);
+ Handle(AIS_InteractiveObject) anInterObj =
+ Handle(AIS_InteractiveObject)::DownCast (anObj);
+ if (anInterObj.IsNull())
+ {
+ di << "Not an AIS interactive object!\n";
+ return 1;
+ }
+
+ // process operation
+ if (aOperation.IsEqual ("set"))
+ {
+ Standard_Integer aLayerId = atoi (argv [3]);
+ aContext->SetZLayer (anInterObj, aLayerId);
+ }
+ else if (aOperation.IsEqual ("get"))
+ {
+ di << "Z layer id: " << aContext->GetZLayer (anInterObj);
+ }
+
+ return 0;
+}
+
+//=======================================================================
+//function : ObjectsCommands
+//purpose :
+//=======================================================================
+
+void ViewerTest::ObjectCommands(Draw_Interpretor& theCommands)
+{
+ const char *group ="AISObjects";
+ theCommands.Add("vtrihedron",
+ "vtrihedron : vtrihedron name [Xo] [Yo] [Zo] [Zu] [Zv] [Zw] [Xu] [Xv] [Xw] ",
+ __FILE__,VTrihedron,group);
+
+ theCommands.Add("vtri2d",
+ "vtri2d Name Selection in the viewer only ",
+ __FILE__,VTrihedron2D ,group);
+
+ theCommands.Add("vplanetri",
+ "vplanetri Name Selection in the viewer only ",
+ __FILE__,VPlaneTrihedron ,group);
+
+ theCommands.Add("vsize",
+ "vsize : vsize [name(Default=Current)] [size(Default=100)] ",
+ __FILE__,VSize,group);
+
+ theCommands.Add("vaxis",
+ "vaxis nom [Xa] [Ya] [Za] [Xb] [Yb] [Zb]",
+ __FILE__,VAxisBuilder,group);
+
+ theCommands.Add("vaxispara",
+ "vaxispara nom ",
+ __FILE__,VAxisBuilder,group);
theCommands.Add("vaxisortho",
"vaxisotho nom ",
"vplaneortho PlaneName ",
__FILE__,VPlaneBuilder,group);
- theCommands.Add("vline",
+ theCommands.Add("vline",
"vline: vline LineName [Xa/PointName] [Ya/PointName] [Za] [Xb] [Yb] [Zb] ",
__FILE__,VLineBuilder,group);
theCommands.Add("vcircle",
- "vcircle CircleName [PointName/PlaneName] [PointName] [Radius] ",
+ "vcircle CircleName [PointName PointName PointName IsFilled]\n\t\t\t\t\t[PlaneName PointName Radius IsFilled]",
__FILE__,VCircleBuilder,group);
theCommands.Add("vdrawtext",
- "vdrawtext : vdrawtext name X Y Z R G B hor_align ver_align angle zoomable height Aspect FONT ",
+ "vdrawtext : vdrawtext name X Y Z R G B hor_align ver_align angle zoomable height Aspect [Font [isMultiByte]]",
__FILE__,VDrawText,group);
theCommands.Add("vdrawsphere",
- "vdrawsphere: VDrawSphere X Y Z Fineness Radius EnableVBO [NumberOfViewerUpdate(Default=1)] [ShowEdges(Default=0)]",
+ "vdrawsphere: vdrawsphere shapeName Fineness [X=0.0 Y=0.0 Z=0.0] [Radius=100.0] [ToEnableVBO=1] [NumberOfViewerUpdate=1] [ToShowEdges=0]\n",
__FILE__,VDrawSphere,group);
+ theCommands.Add("vclipplane",
+ "vclipplane : vclipplane [x y z dx dy dz] [planeId {on/off/del/display/hide}]",
+ __FILE__,VClipPlane,group);
+
+ theCommands.Add ("vsetlocation",
+ "vsetlocation : name x y z; set new location for an interactive object",
+ __FILE__, VSetLocation, group);
+
+ theCommands.Add (
+ "vcomputehlr",
+ "vcomputehlr: shape hlrname [ eyex eyey eyez lookx looky lookz ]",
+ __FILE__, VComputeHLR, group);
+
+ theCommands.Add("vdrawparray",
+ "vdrawparray : vdrawparray Name TypeOfArray [EnableVbo=1] [vertex = { 'v' x y z [vertex_normal = { 'n' x y z }] [vertex_color = { 'c' r g b }] ] ... [bound = { 'b' vertex_count [bound_color = { 'c' r g b }] ] ... [edge = { 'e' vertex_id [edge_hidden = { 'h' }] ]",
+ __FILE__,VDrawPArray,group);
+
+ theCommands.Add("vconnect",
+ "vconnect : name object Xo Yo Zo Xu Xv Xw Zu Zv Zw",
+ __FILE__, VConnect, group);
+
+ theCommands.Add("vconnectsh",
+ "vconnectsh : name shape Xo Yo Zo Xu Xv Xw Zu Zv Zw",
+ __FILE__, VConnectShape, group);
+
+ theCommands.Add("vselmode",
+ "vselmode : [object] mode On/Off (1/0)",
+ __FILE__, VSetSelectionMode, group);
+
+ theCommands.Add("vtriangle",
+ "vtriangle Name PointName PointName PointName",
+ __FILE__, VTriangle,group);
+
+ theCommands.Add("vsegment",
+ "vsegment Name PointName PointName",
+ __FILE__, VSegment,group);
+
+ theCommands.Add("vobjzlayer",
+ "vobjzlayer : set/get object [layerid] - set or get z layer id for the interactive object",
+ __FILE__, VObjZLayer, group);
}