#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_CStructure.hxx>
-#include <Graphic3d_TextureRoot.hxx>
+#include <Graphic3d_Texture2Dmanual.hxx>
+#include <Graphic3d_GraphicDriver.hxx>
#include <Image_AlienPixMap.hxx>
+#include <OSD_File.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_IsoAspect.hxx>
return Standard_True;
}
+//=======================================================================
+//function : ParseShadingModel
+//purpose :
+//=======================================================================
+Standard_Boolean ViewerTest::ParseShadingModel (Standard_CString theArg,
+ Graphic3d_TypeOfShadingModel& theModel)
+{
+ TCollection_AsciiString aTypeStr (theArg);
+ aTypeStr.LowerCase();
+ if (aTypeStr == "unlit"
+ || aTypeStr == "color"
+ || aTypeStr == "none")
+ {
+ theModel = Graphic3d_TOSM_UNLIT;
+ }
+ else if (aTypeStr == "flat"
+ || aTypeStr == "facet")
+ {
+ theModel = Graphic3d_TOSM_FACET;
+ }
+ else if (aTypeStr == "gouraud"
+ || aTypeStr == "vertex"
+ || aTypeStr == "vert")
+ {
+ theModel = Graphic3d_TOSM_VERTEX;
+ }
+ else if (aTypeStr == "phong"
+ || aTypeStr == "fragment"
+ || aTypeStr == "frag"
+ || aTypeStr == "pixel")
+ {
+ theModel = Graphic3d_TOSM_FRAGMENT;
+ }
+ else if (aTypeStr == "default"
+ || aTypeStr == "def")
+ {
+ theModel = Graphic3d_TOSM_DEFAULT;
+ }
+ else if (aTypeStr.IsIntegerValue())
+ {
+ const int aTypeInt = aTypeStr.IntegerValue();
+ if (aTypeInt <= Graphic3d_TOSM_DEFAULT || aTypeInt >= Graphic3d_TypeOfShadingModel_NB)
+ {
+ return Standard_False;
+ }
+ theModel = (Graphic3d_TypeOfShadingModel)aTypeInt;
+ }
+ else
+ {
+ return Standard_False;
+ }
+ return Standard_True;
+}
+
//=======================================================================
//function : GetTypeNames
//purpose :
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
-#include <AIS_TexturedShape.hxx>
#include <AIS_DisplayMode.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <AIS_MapOfInteractive.hxx>
#include <AIS_DisplayMode.hxx>
#include <TopTools_ListOfShape.hxx>
#include <BRepOffsetAPI_MakeThickSolid.hxx>
-#include <BRepOffset.hxx>
//==============================================================================
// VIEWER OBJECT MANAGEMENT GLOBAL VARIABLES
//==============================================================================
void ViewerTest::Clear()
{
- if ( !a3DView().IsNull() ) {
- ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName it(GetMapOfAIS());
- while ( it.More() ) {
- cout << "Remove " << it.Key2() << endl;
- const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (it.Key1());
- TheAISContext()->Remove(anObj,Standard_False);
- it.Next();
- }
- TheAISContext()->RebuildSelectionStructs();
- TheAISContext()->UpdateCurrentViewer();
- GetMapOfAIS().Clear();
+ if (a3DView().IsNull())
+ {
+ return;
}
-}
-//==============================================================================
-//function : StandardModesActivation
-//purpose : Activate a selection mode, vertex, edge, wire ..., in a local
-// Context
-//==============================================================================
-Standard_DISABLE_DEPRECATION_WARNINGS
-void ViewerTest::StandardModeActivation(const Standard_Integer mode )
-{
- Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
- if(mode==0) {
- if (TheAISContext()->HasOpenedContext())
+ NCollection_Sequence<Handle(AIS_InteractiveObject)> aListRemoved;
+ for (ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName anObjIter (GetMapOfAIS()); anObjIter.More(); anObjIter.Next())
+ {
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anObjIter.Key1());
+ if (anObj->GetContext() != TheAISContext())
{
- aContext->CloseLocalContext();
+ continue;
}
- } else {
- if(!aContext->HasOpenedContext()) {
- // To unhilight the preselected object
- aContext->UnhilightSelected(Standard_False);
- // Open a local Context in order to be able to select subshape from
- // the selected shape if any or for all if there is no selection
- if (!aContext->FirstSelectedObject().IsNull()){
- aContext->OpenLocalContext(Standard_False);
-
- for(aContext->InitSelected();aContext->MoreSelected();aContext->NextSelected()){
- aContext->Load( aContext->SelectedInteractive(),-1,Standard_True);
- }
- }
- else
- {
- aContext->OpenLocalContext();
- }
- }
+ std::cout << "Remove " << anObjIter.Key2() << std::endl;
+ TheAISContext()->Remove (anObj, Standard_False);
+ aListRemoved.Append (anObj);
+ }
- const TopAbs_ShapeEnum aShapeType = AIS_Shape::SelectionType (mode);
- const char* cmode = mode >= 0 && mode <= 8
- ? TopAbs::ShapeTypeToString (aShapeType)
- : "???";
- if(theactivatedmodes.Contains(mode))
- { // Desactivate
- aContext->DeactivateStandardMode(AIS_Shape::SelectionType(mode));
- theactivatedmodes.Remove(mode);
- cout<<"Mode "<< cmode <<" OFF"<<endl;
- }
- else
- { // Activate
- aContext->ActivateStandardMode(AIS_Shape::SelectionType(mode));
- theactivatedmodes.Add(mode);
- cout<<"Mode "<< cmode << " ON" << endl;
+ TheAISContext()->RebuildSelectionStructs();
+ TheAISContext()->UpdateCurrentViewer();
+ if (aListRemoved.Size() == GetMapOfAIS().Extent())
+ {
+ GetMapOfAIS().Clear();
+ }
+ else
+ {
+ for (NCollection_Sequence<Handle(AIS_InteractiveObject)>::Iterator anObjIter (aListRemoved); anObjIter.More(); anObjIter.Next())
+ {
+ GetMapOfAIS().UnBind1 (anObjIter.Value());
}
}
}
-Standard_ENABLE_DEPRECATION_WARNINGS
//==============================================================================
//function : CopyIsoAspect
Image_Format aFormat = Image_Format_UNKNOWN;
switch (aParams.BufferType)
{
- case Graphic3d_BT_RGB: aFormat = Image_Format_RGB; break;
- case Graphic3d_BT_RGBA: aFormat = Image_Format_RGBA; break;
- case Graphic3d_BT_Depth: aFormat = Image_Format_GrayF; break;
+ case Graphic3d_BT_RGB: aFormat = Image_Format_RGB; break;
+ case Graphic3d_BT_RGBA: aFormat = Image_Format_RGBA; break;
+ case Graphic3d_BT_Depth: aFormat = Image_Format_GrayF; break;
+ case Graphic3d_BT_RGB_RayTraceHdrLeft: aFormat = Image_Format_RGBF; break;
}
switch (aStereoPair)
//! Auxiliary structure for VAspects
struct ViewerTest_AspectsChangeSet
{
- Standard_Integer ToSetVisibility;
- Standard_Integer Visibility;
+ Standard_Integer ToSetVisibility;
+ Standard_Integer Visibility;
- Standard_Integer ToSetColor;
- Quantity_Color Color;
+ Standard_Integer ToSetColor;
+ Quantity_Color Color;
- Standard_Integer ToSetLineWidth;
- Standard_Real LineWidth;
+ Standard_Integer ToSetLineWidth;
+ Standard_Real LineWidth;
- Standard_Integer ToSetTypeOfLine;
- Aspect_TypeOfLine TypeOfLine;
+ Standard_Integer ToSetTypeOfLine;
+ Aspect_TypeOfLine TypeOfLine;
- Standard_Integer ToSetTypeOfMarker;
- Aspect_TypeOfMarker TypeOfMarker;
- Handle(Image_PixMap) MarkerImage;
+ Standard_Integer ToSetTypeOfMarker;
+ Aspect_TypeOfMarker TypeOfMarker;
+ Handle(Image_PixMap) MarkerImage;
- Standard_Integer ToSetMarkerSize;
- Standard_Real MarkerSize;
+ Standard_Integer ToSetMarkerSize;
+ Standard_Real MarkerSize;
- Standard_Integer ToSetTransparency;
- Standard_Real Transparency;
+ Standard_Integer ToSetTransparency;
+ Standard_Real Transparency;
- Standard_Integer ToSetMaterial;
- Graphic3d_NameOfMaterial Material;
- TCollection_AsciiString MatName;
+ Standard_Integer ToSetAlphaMode;
+ Graphic3d_AlphaMode AlphaMode;
+ Standard_ShortReal AlphaCutoff;
+
+ Standard_Integer ToSetMaterial;
+ Graphic3d_NameOfMaterial Material;
+ TCollection_AsciiString MatName;
NCollection_Sequence<TopoDS_Shape> SubShapes;
- Standard_Integer ToSetShowFreeBoundary;
- Standard_Integer ToSetFreeBoundaryWidth;
- Standard_Real FreeBoundaryWidth;
- Standard_Integer ToSetFreeBoundaryColor;
- Quantity_Color FreeBoundaryColor;
+ Standard_Integer ToSetShowFreeBoundary;
+ Standard_Integer ToSetFreeBoundaryWidth;
+ Standard_Real FreeBoundaryWidth;
+ Standard_Integer ToSetFreeBoundaryColor;
+ Quantity_Color FreeBoundaryColor;
+
+ Standard_Integer ToEnableIsoOnTriangulation;
- Standard_Integer ToEnableIsoOnTriangulation;
+ Standard_Integer ToSetMaxParamValue;
+ Standard_Real MaxParamValue;
- Standard_Integer ToSetMaxParamValue;
- Standard_Real MaxParamValue;
+ Standard_Integer ToSetSensitivity;
+ Standard_Integer SelectionMode;
+ Standard_Integer Sensitivity;
- Standard_Integer ToSetSensitivity;
- Standard_Integer SelectionMode;
- Standard_Integer Sensitivity;
+ Standard_Integer ToSetHatch;
+ Standard_Integer StdHatchStyle;
+ TCollection_AsciiString PathToHatchPattern;
- Standard_Integer ToSetHatch;
- Standard_Integer StdHatchStyle;
- TCollection_AsciiString PathToHatchPattern;
+ Standard_Integer ToSetShadingModel;
+ Graphic3d_TypeOfShadingModel ShadingModel;
+ TCollection_AsciiString ShadingModelName;
//! Empty constructor
ViewerTest_AspectsChangeSet()
MarkerSize (1.0),
ToSetTransparency (0),
Transparency (0.0),
+ ToSetAlphaMode (0),
+ AlphaMode (Graphic3d_AlphaMode_BlendAuto),
+ AlphaCutoff (0.5f),
ToSetMaterial (0),
Material (Graphic3d_NOM_DEFAULT),
ToSetShowFreeBoundary (0),
ToSetFreeBoundaryColor (0),
FreeBoundaryColor (DEFAULT_FREEBOUNDARY_COLOR),
ToEnableIsoOnTriangulation (-1),
- ToSetMaxParamValue (0),
- MaxParamValue (500000),
- ToSetSensitivity (0),
- SelectionMode (-1),
- Sensitivity (-1),
- ToSetHatch (0),
- StdHatchStyle (-1)
+ ToSetMaxParamValue (0),
+ MaxParamValue (500000),
+ ToSetSensitivity (0),
+ SelectionMode (-1),
+ Sensitivity (-1),
+ ToSetHatch (0),
+ StdHatchStyle (-1),
+ ToSetShadingModel (0),
+ ShadingModel (Graphic3d_TOSM_DEFAULT)
{}
//! @return true if no changes have been requested
return ToSetVisibility == 0
&& ToSetLineWidth == 0
&& ToSetTransparency == 0
+ && ToSetAlphaMode == 0
&& ToSetColor == 0
&& ToSetMaterial == 0
&& ToSetShowFreeBoundary == 0
&& ToSetFreeBoundaryWidth == 0
&& ToSetMaxParamValue == 0
&& ToSetSensitivity == 0
- && ToSetHatch == 0;
+ && ToSetHatch == 0
+ && ToSetShadingModel == 0;
}
//! @return true if properties are valid
isOk = Standard_False;
}
if (theIsSubPart
- && ToSetTransparency)
+ && ToSetTransparency != 0)
{
std::cout << "Error: the transparency can not be defined for sub-part of object!\n";
isOk = Standard_False;
}
+ if (ToSetAlphaMode == 1
+ && (AlphaCutoff <= 0.0f || AlphaCutoff >= 1.0f))
+ {
+ std::cout << "Error: alpha cutoff value should be within (0; 1) range (specified " << AlphaCutoff << ")\n";
+ isOk = Standard_False;
+ }
if (ToSetMaterial == 1
&& Material == Graphic3d_NOM_DEFAULT)
{
std::cout << "Error: hatch style must be specified\n";
isOk = Standard_False;
}
+ if (ToSetShadingModel == 1
+ && (ShadingModel < Graphic3d_TOSM_DEFAULT || ShadingModel > Graphic3d_TOSM_FRAGMENT))
+ {
+ std::cout << "Error: unknown shading model " << ShadingModelName << ".\n";
+ isOk = Standard_False;
+ }
return isOk;
}
aChangeSet->Transparency = 0.0;
}
}
+ else if (anArg == "-setalphamode")
+ {
+ if (++anArgIter >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at " << anArg << "\n";
+ return 1;
+ }
+ aChangeSet->ToSetAlphaMode = 1;
+ aChangeSet->AlphaCutoff = 0.5f;
+ {
+ TCollection_AsciiString aParam (theArgVec[anArgIter]);
+ aParam.LowerCase();
+ if (aParam == "opaque")
+ {
+ aChangeSet->AlphaMode = Graphic3d_AlphaMode_Opaque;
+ }
+ else if (aParam == "mask")
+ {
+ aChangeSet->AlphaMode = Graphic3d_AlphaMode_Mask;
+ }
+ else if (aParam == "blend")
+ {
+ aChangeSet->AlphaMode = Graphic3d_AlphaMode_Blend;
+ }
+ else if (aParam == "blendauto"
+ || aParam == "auto")
+ {
+ aChangeSet->AlphaMode = Graphic3d_AlphaMode_BlendAuto;
+ }
+ else
+ {
+ std::cout << "Error: wrong syntax at " << aParam << "\n";
+ return 1;
+ }
+ }
+
+ if (anArgIter + 1 < theArgNb
+ && theArgVec[anArgIter + 1][0] != '-')
+ {
+ TCollection_AsciiString aParam2 (theArgVec[anArgIter + 1]);
+ if (aParam2.IsRealValue())
+ {
+ aChangeSet->AlphaCutoff = (float )aParam2.RealValue();
+ ++anArgIter;
+ }
+ }
+ }
else if (anArg == "-setvis"
|| anArg == "-setvisibility")
{
aChangeSet->MarkerSize = 1.0;
aChangeSet->ToSetTransparency = -1;
aChangeSet->Transparency = 0.0;
+ aChangeSet->ToSetAlphaMode = -1;
+ aChangeSet->AlphaMode = Graphic3d_AlphaMode_BlendAuto;
+ aChangeSet->AlphaCutoff = 0.5f;
aChangeSet->ToSetColor = -1;
aChangeSet->Color = DEFAULT_COLOR;
aChangeSet->ToSetMaterial = -1;
aChangeSet->ToSetHatch = -1;
aChangeSet->StdHatchStyle = -1;
aChangeSet->PathToHatchPattern.Clear();
+ aChangeSet->ToSetShadingModel = -1;
+ aChangeSet->ShadingModel = Graphic3d_TOSM_DEFAULT;
}
else if (anArg == "-isoontriangulation"
|| anArg == "-isoontriang")
aChangeSet->PathToHatchPattern = anArgHatch;
}
}
+ else if (anArg == "-setshadingmodel")
+ {
+ if (++anArgIter >= theArgNb)
+ {
+ std::cout << "Error: wrong syntax at " << anArg << "\n";
+ return 1;
+ }
+ aChangeSet->ToSetShadingModel = 1;
+ aChangeSet->ShadingModelName = theArgVec[anArgIter];
+ if (!ViewerTest::ParseShadingModel (theArgVec[anArgIter], aChangeSet->ShadingModel))
+ {
+ std::cout << "Error: wrong syntax at " << anArg << "\n";
+ return 1;
+ }
+ }
+ else if (anArg == "-unsetshadingmodel")
+ {
+ aChangeSet->ToSetShadingModel = -1;
+ aChangeSet->ShadingModel = Graphic3d_TOSM_DEFAULT;
+ }
else
{
std::cout << "Error: wrong syntax at " << anArg << "\n";
{
aDrawer->ShadingAspect()->SetTransparency (aChangeSet->Transparency);
}
+ if (aChangeSet->ToSetAlphaMode != 0)
+ {
+ aDrawer->ShadingAspect()->Aspect()->SetAlphaMode (aChangeSet->AlphaMode, aChangeSet->AlphaCutoff);
+ }
if (aChangeSet->ToSetMaterial != 0)
{
aDrawer->ShadingAspect()->SetMaterial (aChangeSet->Material);
{
aDrawer->SetMaximalParameterValue (aChangeSet->MaxParamValue);
}
+ if (aChangeSet->ToSetShadingModel == 1)
+ {
+ aDrawer->ShadingAspect()->Aspect()->SetShadingModel (aChangeSet->ShadingModel);
+ }
// redisplay all objects in context
for (ViewTest_PrsIter aPrsIter (aNames); aPrsIter.More(); aPrsIter.Next())
}
toRedisplay = Standard_True;
}
+ if (aChangeSet->ToSetShadingModel != 0)
+ {
+ aDrawer->SetShadingModel ((aChangeSet->ToSetShadingModel == -1) ? Graphic3d_TOSM_DEFAULT : aChangeSet->ShadingModel, aChangeSet->ToSetShadingModel != -1);
+ toRedisplay = Standard_True;
+ }
+ if (aChangeSet->ToSetAlphaMode != 0)
+ {
+ if (!aDrawer->HasOwnShadingAspect())
+ {
+ aDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
+ *aDrawer->ShadingAspect()->Aspect() = *aCtx->DefaultDrawer()->ShadingAspect()->Aspect();
+ }
+ aDrawer->ShadingAspect()->Aspect()->SetAlphaMode (aChangeSet->AlphaMode, aChangeSet->AlphaCutoff);
+ toRedisplay = Standard_True;
+ }
}
for (aChangesIter.Next(); aChangesIter.More(); aChangesIter.Next())
{
aCtx->SetSelectionSensitivity (aPrs, aChangeSet->SelectionMode, aChangeSet->Sensitivity);
}
+ if (aChangeSet->ToSetShadingModel != 0)
+ {
+ Handle(AIS_ColoredDrawer) aCurColDrawer = aColoredPrs->CustomAspects (aSubShape);
+ aCurColDrawer->SetShadingModel ((aChangeSet->ToSetShadingModel == -1) ? Graphic3d_TOSM_DEFAULT : aChangeSet->ShadingModel, aChangeSet->ToSetShadingModel != -1);
+ }
}
}
if (toDisplay)
}
const Handle(AIS_InteractiveObject) aShape = Handle(AIS_InteractiveObject)::DownCast (anIter.Key1());
- if (aShape.IsNull())
+ if (!aShape.IsNull())
{
aCtx->Erase (aShape, Standard_False);
}
//==============================================================================
//function : VDisplayAll
-//author : ege
//purpose : Display all the objects of the Map
//==============================================================================
static int VDisplayAll (Draw_Interpretor& ,
//function : VTexture
//purpose :
//==============================================================================
-Standard_Integer VTexture (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const char** theArgv)
+Standard_Integer VTexture (Draw_Interpretor& theDi, Standard_Integer theArgsNb, const char** theArgVec)
{
- TCollection_AsciiString aCommandName (theArgv[0]);
+ const Handle(AIS_InteractiveContext)& aCtx = ViewerTest::GetAISContext();
+ if (aCtx.IsNull())
+ {
+ std::cout << "Error: no active view!\n";
+ return 1;
+ }
- NCollection_DataMap<TCollection_AsciiString, Handle(TColStd_HSequenceOfAsciiString)> aMapOfArgs;
- if (aCommandName == "vtexture")
+ int toModulate = -1;
+ bool toSetFilter = false;
+ bool toSetAniso = false;
+ bool toSetTrsfAngle = false;
+ bool toSetTrsfTrans = false;
+ bool toSetTrsfScale = false;
+ Standard_ShortReal aTrsfRotAngle = 0.0f;
+ Graphic3d_Vec2 aTrsfTrans (0.0f, 0.0f);
+ Graphic3d_Vec2 aTrsfScale (1.0f, 1.0f);
+ Graphic3d_TypeOfTextureFilter aFilter = Graphic3d_TOTF_NEAREST;
+ Graphic3d_LevelOfTextureAnisotropy anAnisoFilter = Graphic3d_LOTA_OFF;
+
+ Handle(AIS_Shape) aTexturedIO;
+ Handle(Graphic3d_TextureSet) aTextureSetOld;
+ NCollection_Vector<Handle(Graphic3d_Texture2Dmanual)> aTextureVecNew;
+ bool toSetGenRepeat = false;
+ bool toSetGenScale = false;
+ bool toSetGenOrigin = false;
+ bool toSetImage = false;
+ bool toComputeUV = false;
+
+ const TCollection_AsciiString aCommandName (theArgVec[0]);
+ bool toSetDefaults = aCommandName == "vtexdefault";
+
+ ViewerTest_AutoUpdater anUpdateTool (aCtx, ViewerTest::CurrentView());
+ for (Standard_Integer anArgIter = 1; anArgIter < theArgsNb; ++anArgIter)
{
- if (theArgsNb < 2)
+ const TCollection_AsciiString aName = theArgVec[anArgIter];
+ TCollection_AsciiString aNameCase = aName;
+ aNameCase.LowerCase();
+ if (anUpdateTool.parseRedrawMode (aName))
{
- std::cout << theArgv[0] << ": invalid arguments.\n";
- std::cout << "Type help for more information.\n";
- return 1;
+ continue;
}
-
- // look for options of vtexture command
- TCollection_AsciiString aParseKey;
- for (Standard_Integer anArgIt = 2; anArgIt < theArgsNb; ++anArgIt)
+ else if (aTexturedIO.IsNull())
{
- TCollection_AsciiString anArg (theArgv [anArgIt]);
-
- anArg.UpperCase();
- if (anArg.Value (1) == '-' && !anArg.IsRealValue())
+ const ViewerTest_DoubleMapOfInteractiveAndName& aMapOfIO = GetMapOfAIS();
+ if (aMapOfIO.IsBound2 (aName))
{
- aParseKey = anArg;
- aParseKey.Remove (1);
- aParseKey.UpperCase();
- aMapOfArgs.Bind (aParseKey, new TColStd_HSequenceOfAsciiString);
- continue;
+ aTexturedIO = Handle(AIS_Shape)::DownCast (aMapOfIO.Find2 (aName));
}
-
- if (aParseKey.IsEmpty())
+ if (aTexturedIO.IsNull())
{
- continue;
+ std::cout << "Syntax error: shape " << aName << " does not exists in the viewer.\n";
+ return 1;
}
- aMapOfArgs(aParseKey)->Append (anArg);
+ if (aTexturedIO->Attributes()->HasOwnShadingAspect())
+ {
+ aTextureSetOld = aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureSet();
+ }
}
- }
- else if (aCommandName == "vtexscale"
- || aCommandName == "vtexorigin"
- || aCommandName == "vtexrepeat")
- {
- // scan for parameters of vtexscale, vtexorigin, vtexrepeat commands
- // equal to -scale, -origin, -repeat options of vtexture command
- if (theArgsNb < 2 || theArgsNb > 4)
+ else if (aNameCase == "-scale"
+ || aNameCase == "-setscale"
+ || aCommandName == "vtexscale")
{
- std::cout << theArgv[0] << ": invalid arguments.\n";
- std::cout << "Type help for more information.\n";
+ if (aCommandName != "vtexscale")
+ {
+ ++anArgIter;
+ }
+ if (anArgIter < theArgsNb)
+ {
+ TCollection_AsciiString aValU (theArgVec[anArgIter]);
+ TCollection_AsciiString aValUCase = aValU;
+ aValUCase.LowerCase();
+ toSetGenScale = true;
+ if (aValUCase == "off")
+ {
+ aTexturedIO->SetTextureScaleUV (gp_Pnt2d (1.0, 1.0));
+ continue;
+ }
+ else if (anArgIter + 1 < theArgsNb)
+ {
+ TCollection_AsciiString aValV (theArgVec[anArgIter + 1]);
+ if (aValU.IsRealValue()
+ && aValV.IsRealValue())
+ {
+ aTexturedIO->SetTextureScaleUV (gp_Pnt2d (aValU.RealValue(), aValV.RealValue()));
+ ++anArgIter;
+ continue;
+ }
+ }
+ }
+ std::cout << "Syntax error: unexpected argument '" << aName << "'\n";
return 1;
}
-
- Handle(TColStd_HSequenceOfAsciiString) anArgs = new TColStd_HSequenceOfAsciiString;
- if (theArgsNb == 2)
+ else if (aNameCase == "-origin"
+ || aNameCase == "-setorigin"
+ || aCommandName == "vtexorigin")
{
- anArgs->Append ("OFF");
+ if (aCommandName != "vtexorigin")
+ {
+ ++anArgIter;
+ }
+ if (anArgIter < theArgsNb)
+ {
+ TCollection_AsciiString aValU (theArgVec[anArgIter]);
+ TCollection_AsciiString aValUCase = aValU;
+ aValUCase.LowerCase();
+ toSetGenOrigin = true;
+ if (aValUCase == "off")
+ {
+ aTexturedIO->SetTextureOriginUV (gp_Pnt2d (0.0, 0.0));
+ continue;
+ }
+ else if (anArgIter + 1 < theArgsNb)
+ {
+ TCollection_AsciiString aValV (theArgVec[anArgIter + 1]);
+ if (aValU.IsRealValue()
+ && aValV.IsRealValue())
+ {
+ aTexturedIO->SetTextureOriginUV (gp_Pnt2d (aValU.RealValue(), aValV.RealValue()));
+ ++anArgIter;
+ continue;
+ }
+ }
+ }
+ std::cout << "Syntax error: unexpected argument '" << aName << "'\n";
+ return 1;
}
- else if (theArgsNb == 4)
+ else if (aNameCase == "-repeat"
+ || aNameCase == "-setrepeat"
+ || aCommandName == "vtexrepeat")
{
- anArgs->Append (TCollection_AsciiString (theArgv[2]));
- anArgs->Append (TCollection_AsciiString (theArgv[3]));
+ if (aCommandName != "vtexrepeat")
+ {
+ ++anArgIter;
+ }
+ if (anArgIter < theArgsNb)
+ {
+ TCollection_AsciiString aValU (theArgVec[anArgIter]);
+ TCollection_AsciiString aValUCase = aValU;
+ aValUCase.LowerCase();
+ toSetGenRepeat = true;
+ if (aValUCase == "off")
+ {
+ aTexturedIO->SetTextureRepeatUV (gp_Pnt2d (1.0, 1.0));
+ continue;
+ }
+ else if (anArgIter + 1 < theArgsNb)
+ {
+ TCollection_AsciiString aValV (theArgVec[anArgIter + 1]);
+ if (aValU.IsRealValue()
+ && aValV.IsRealValue())
+ {
+ aTexturedIO->SetTextureRepeatUV (gp_Pnt2d (aValU.RealValue(), aValV.RealValue()));
+ ++anArgIter;
+ continue;
+ }
+ }
+ }
+ std::cout << "Syntax error: unexpected argument '" << aName << "'\n";
+ return 1;
}
-
- TCollection_AsciiString anArgKey;
- if (aCommandName == "vtexscale")
+ else if (aNameCase == "-modulate")
+ {
+ bool toModulateBool = true;
+ if (anArgIter + 1 < theArgsNb
+ && ViewerTest::ParseOnOff (theArgVec[anArgIter + 1], toModulateBool))
+ {
+ ++anArgIter;
+ }
+ toModulate = toModulateBool ? 1 : 0;
+ }
+ else if ((aNameCase == "-setfilter"
+ || aNameCase == "-filter")
+ && anArgIter + 1 < theArgsNb)
{
- anArgKey = "SCALE";
+ TCollection_AsciiString aValue (theArgVec[anArgIter + 1]);
+ aValue.LowerCase();
+ ++anArgIter;
+ toSetFilter = true;
+ if (aValue == "nearest")
+ {
+ aFilter = Graphic3d_TOTF_NEAREST;
+ }
+ else if (aValue == "bilinear")
+ {
+ aFilter = Graphic3d_TOTF_BILINEAR;
+ }
+ else if (aValue == "trilinear")
+ {
+ aFilter = Graphic3d_TOTF_TRILINEAR;
+ }
+ else
+ {
+ std::cout << "Syntax error: unexpected argument '" << aValue << "'\n";
+ return 1;
+ }
}
- else if (aCommandName == "vtexorigin")
+ else if ((aNameCase == "-setaniso"
+ || aNameCase == "-setanisofilter"
+ || aNameCase == "-aniso"
+ || aNameCase == "-anisofilter")
+ && anArgIter + 1 < theArgsNb)
{
- anArgKey = "ORIGIN";
+ TCollection_AsciiString aValue (theArgVec[anArgIter + 1]);
+ aValue.LowerCase();
+ ++anArgIter;
+ toSetAniso = true;
+ if (aValue == "off")
+ {
+ anAnisoFilter = Graphic3d_LOTA_OFF;
+ }
+ else if (aValue == "fast")
+ {
+ anAnisoFilter = Graphic3d_LOTA_FAST;
+ }
+ else if (aValue == "middle")
+ {
+ anAnisoFilter = Graphic3d_LOTA_MIDDLE;
+ }
+ else if (aValue == "quality"
+ || aValue == "high")
+ {
+ anAnisoFilter = Graphic3d_LOTA_QUALITY;
+ }
+ else
+ {
+ std::cout << "Syntax error: unexpected argument '" << aValue << "'\n";
+ return 1;
+ }
}
- else
+ else if ((aNameCase == "-rotateangle"
+ || aNameCase == "-rotangle"
+ || aNameCase == "-rotate"
+ || aNameCase == "-angle"
+ || aNameCase == "-trsfangle")
+ && anArgIter + 1 < theArgsNb)
{
- anArgKey = "REPEAT";
+ aTrsfRotAngle = Standard_ShortReal (Draw::Atof (theArgVec[anArgIter + 1]));
+ toSetTrsfAngle = true;
+ ++anArgIter;
}
-
- aMapOfArgs.Bind (anArgKey, anArgs);
- }
- else if (aCommandName == "vtexdefault")
- {
- // scan for parameters of vtexdefault command
- // equal to -default option of vtexture command
- aMapOfArgs.Bind ("DEFAULT", new TColStd_HSequenceOfAsciiString);
- }
-
- // Check arguments for validity
- NCollection_DataMap<TCollection_AsciiString, Handle(TColStd_HSequenceOfAsciiString)>::Iterator aMapIt (aMapOfArgs);
- for (; aMapIt.More(); aMapIt.Next())
- {
- const TCollection_AsciiString& aKey = aMapIt.Key();
- const Handle(TColStd_HSequenceOfAsciiString)& anArgs = aMapIt.Value();
-
- // -scale, -origin, -repeat: one argument "off", or two real values
- if ((aKey.IsEqual ("SCALE") || aKey.IsEqual ("ORIGIN") || aKey.IsEqual ("REPEAT"))
- && ((anArgs->Length() == 1 && anArgs->Value(1) == "OFF")
- || (anArgs->Length() == 2 && anArgs->Value(1).IsRealValue() && anArgs->Value(2).IsRealValue())))
+ else if ((aNameCase == "-trsftrans"
+ || aNameCase == "-trsftranslate"
+ || aNameCase == "-translate"
+ || aNameCase == "-translation")
+ && anArgIter + 2 < theArgsNb)
{
- continue;
+ aTrsfTrans.x() = Standard_ShortReal (Draw::Atof (theArgVec[anArgIter + 1]));
+ aTrsfTrans.y() = Standard_ShortReal (Draw::Atof (theArgVec[anArgIter + 2]));
+ toSetTrsfTrans = true;
+ anArgIter += 2;
}
-
- // -modulate: single argument "on" / "off"
- if (aKey.IsEqual ("MODULATE") && anArgs->Length() == 1 && (anArgs->Value(1) == "OFF" || anArgs->Value(1) == "ON"))
+ else if ((aNameCase == "-trsfscale")
+ && anArgIter + 2 < theArgsNb)
{
- continue;
+ aTrsfScale.x() = Standard_ShortReal (Draw::Atof (theArgVec[anArgIter + 1]));
+ aTrsfScale.y() = Standard_ShortReal (Draw::Atof (theArgVec[anArgIter + 2]));
+ toSetTrsfScale = true;
+ anArgIter += 2;
}
-
- // -default: no arguments
- if (aKey.IsEqual ("DEFAULT") && anArgs->IsEmpty())
+ else if (aNameCase == "-default"
+ || aNameCase == "-defaults")
{
- continue;
+ toSetDefaults = true;
}
+ else if (aCommandName == "vtexture"
+ && (aTextureVecNew.IsEmpty()
+ || aNameCase.StartsWith ("-tex")))
+ {
+ Standard_Integer aTexIndex = 0;
+ TCollection_AsciiString aTexName = aName;
+ if (aNameCase.StartsWith ("-tex"))
+ {
+ if (anArgIter + 1 >= theArgsNb
+ || aNameCase.Length() < 5)
+ {
+ std::cout << "Syntax error: invalid argument '" << theArgVec[anArgIter] << "'\n";
+ return 1;
+ }
- TCollection_AsciiString aLowerKey;
- aLowerKey = "-";
- aLowerKey += aKey;
- aLowerKey.LowerCase();
- std::cout << theArgv[0] << ": " << aLowerKey << " is unknown option, or the arguments are unacceptable.\n";
- std::cout << "Type help for more information.\n";
- return 1;
- }
-
- Handle(AIS_InteractiveContext) anAISContext = ViewerTest::GetAISContext();
- if (anAISContext.IsNull())
- {
- std::cout << aCommandName << ": please use 'vinit' command to initialize view.\n";
- return 1;
- }
-
- Standard_Integer aPreviousMode = 0;
-
- TCollection_AsciiString aShapeName (theArgv[1]);
- Handle(AIS_InteractiveObject) anIO;
+ TCollection_AsciiString aTexIndexStr = aNameCase.SubString (5, aNameCase.Length());
+ if (!aTexIndexStr.IsIntegerValue())
+ {
+ std::cout << "Syntax error: invalid argument '" << theArgVec[anArgIter] << "'\n";
+ return 1;
+ }
- const ViewerTest_DoubleMapOfInteractiveAndName& aMapOfIO = GetMapOfAIS();
- if (aMapOfIO.IsBound2 (aShapeName))
- {
- anIO = Handle(AIS_InteractiveObject)::DownCast (aMapOfIO.Find2 (aShapeName));
- }
+ aTexIndex = aTexIndexStr.IntegerValue();
+ aTexName = theArgVec[anArgIter + 1];
+ ++anArgIter;
+ }
+ if (aTexIndex >= Graphic3d_TextureUnit_NB
+ || aTexIndex >= aCtx->CurrentViewer()->Driver()->InquireLimit (Graphic3d_TypeOfLimit_MaxCombinedTextureUnits))
+ {
+ std::cout << "Error: too many textures specified\n";
+ return 1;
+ }
- if (anIO.IsNull())
- {
- std::cout << aCommandName << ": shape " << aShapeName << " does not exists.\n";
- return 1;
- }
-
- Handle(AIS_TexturedShape) aTexturedIO;
- if (anIO->IsKind (STANDARD_TYPE (AIS_TexturedShape)))
- {
- aTexturedIO = Handle(AIS_TexturedShape)::DownCast (anIO);
- aPreviousMode = aTexturedIO->DisplayMode();
- }
- else
- {
- aTexturedIO = new AIS_TexturedShape (DBRep::Get (theArgv[1]));
-
- if (anIO->HasTransformation())
- {
- const gp_Trsf& aLocalTrsf = anIO->LocalTransformation();
- aTexturedIO->SetLocalTransformation (aLocalTrsf);
- }
-
- anAISContext->Remove (anIO, Standard_False);
- GetMapOfAIS().UnBind1 (anIO);
- GetMapOfAIS().UnBind2 (aShapeName);
- GetMapOfAIS().Bind (aTexturedIO, aShapeName);
- }
-
- // -------------------------------------------
- // Turn texturing on/off - only for vtexture
- // -------------------------------------------
-
- if (aCommandName == "vtexture")
- {
- TCollection_AsciiString aTextureArg (theArgsNb > 2 ? theArgv[2] : "");
-
- if (aTextureArg.IsEmpty())
- {
- std::cout << aCommandName << ": Texture mapping disabled.\n";
- std::cout << "To enable it, use 'vtexture NameOfShape NameOfTexture'\n\n";
-
- anAISContext->SetDisplayMode (aTexturedIO, AIS_Shaded, Standard_False);
- if (aPreviousMode == 3)
+ toSetImage = true;
+ if (aTexName.IsIntegerValue())
{
- anAISContext->RecomputePrsOnly (aTexturedIO, Standard_False);
+ const Standard_Integer aValue = aTexName.IntegerValue();
+ if (aValue < 0 || aValue >= Graphic3d_Texture2D::NumberOfTextures())
+ {
+ std::cout << "Syntax error: texture with ID " << aValue << " is undefined!\n";
+ return 1;
+ }
+ aTextureVecNew.SetValue (aTexIndex, new Graphic3d_Texture2Dmanual (Graphic3d_NameOfTexture2D (aValue)));
}
-
- anAISContext->Display (aTexturedIO, Standard_True);
- return 0;
- }
- else if (aTextureArg.Value(1) != '-') // "-option" on place of texture argument
- {
- if (aTextureArg == "?")
+ else if (aTexName == "?")
{
- TCollection_AsciiString aTextureFolder = Graphic3d_TextureRoot::TexturesFolder();
+ const TCollection_AsciiString aTextureFolder = Graphic3d_TextureRoot::TexturesFolder();
theDi << "\n Files in current directory : \n\n";
theDi.Eval ("glob -nocomplain *");
aCmnd += aTextureFolder;
aCmnd += "/* ";
- theDi << "Files in " << aTextureFolder.ToCString() << " : \n\n";
+ theDi << "Files in " << aTextureFolder << " : \n\n";
theDi.Eval (aCmnd.ToCString());
return 0;
}
+ else if (aTexName != "off")
+ {
+ if (!OSD_File (aTexName).Exists())
+ {
+ std::cout << "Syntax error: non-existing image file has been specified '" << aTexName << "'.\n";
+ return 1;
+ }
+ aTextureVecNew.SetValue (aTexIndex, new Graphic3d_Texture2Dmanual (aTexName));
+ }
else
{
- aTexturedIO->SetTextureFileName (aTextureArg);
+ aTextureVecNew.SetValue (aTexIndex, Handle(Graphic3d_Texture2Dmanual)());
}
+
+ if (aTextureVecNew.Value (aTexIndex))
+ {
+ aTextureVecNew.ChangeValue(aTexIndex)->GetParams()->SetTextureUnit((Graphic3d_TextureUnit)aTexIndex);
+ }
+ }
+ else
+ {
+ std::cout << "Syntax error: invalid argument '" << theArgVec[anArgIter] << "'\n";
+ return 1;
}
}
- // ------------------------------------
- // Process other options and commands
- // ------------------------------------
-
- Handle(TColStd_HSequenceOfAsciiString) aValues;
- if (aMapOfArgs.Find ("DEFAULT", aValues))
+ if (toSetImage)
{
- aTexturedIO->SetTextureRepeat (Standard_False);
- aTexturedIO->SetTextureOrigin (Standard_False);
- aTexturedIO->SetTextureScale (Standard_False);
- aTexturedIO->EnableTextureModulate();
- }
- else
- {
- if (aMapOfArgs.Find ("SCALE", aValues))
+ // check if new image set is equal to already set one
+ Standard_Integer aNbChanged = 0;
+ Handle(Graphic3d_TextureSet) aTextureSetNew;
+ if (!aTextureVecNew.IsEmpty())
{
- if (aValues->Value(1) != "OFF")
- {
- aTexturedIO->SetTextureScale (Standard_True, aValues->Value(1).RealValue(), aValues->Value(2).RealValue());
- }
- else
+ aNbChanged = aTextureVecNew.Size();
+ aTextureSetNew = new Graphic3d_TextureSet (aTextureVecNew.Size());
+ for (Standard_Integer aTexIter = 0; aTexIter < aTextureSetNew->Size(); ++aTexIter)
{
- aTexturedIO->SetTextureScale (Standard_False);
+ Handle(Graphic3d_Texture2Dmanual)& aTextureNew = aTextureVecNew.ChangeValue (aTexIter);
+ Handle(Graphic3d_TextureRoot) aTextureOld;
+ if (!aTextureSetOld.IsNull()
+ && aTexIter < aTextureSetOld->Size())
+ {
+ aTextureOld = aTextureSetOld->Value (aTexIter);
+ }
+
+ if (!aTextureOld.IsNull()
+ && !aTextureNew.IsNull())
+ {
+ *aTextureNew->GetParams() = *aTextureOld->GetParams();
+ if (Handle(Graphic3d_Texture2Dmanual) anOldManualTex = Handle(Graphic3d_Texture2Dmanual)::DownCast (aTextureOld))
+ {
+ TCollection_AsciiString aFilePathOld, aFilePathNew;
+ aTextureOld->Path().SystemName (aFilePathOld);
+ aTextureNew->Path().SystemName (aFilePathNew);
+ if (aTextureNew->Name() == anOldManualTex->Name()
+ && aFilePathOld == aFilePathNew
+ && (!aFilePathNew.IsEmpty() || aTextureNew->Name() != Graphic3d_NOT_2D_UNKNOWN))
+ {
+ --aNbChanged;
+ aTextureNew = anOldManualTex;
+ }
+ }
+ }
+ aTextureSetNew->SetValue (aTexIter, aTextureNew);
}
}
+ if (aNbChanged == 0
+ && ((aTextureSetOld.IsNull() && aTextureSetNew.IsNull())
+ || (aTextureSetOld->Size() == aTextureSetNew->Size())))
+ {
+ aTextureSetNew = aTextureSetOld;
+ }
- if (aMapOfArgs.Find ("ORIGIN", aValues))
+ if (!aTexturedIO->Attributes()->HasOwnShadingAspect())
{
- if (aValues->Value(1) != "OFF")
- {
- aTexturedIO->SetTextureOrigin (Standard_True, aValues->Value(1).RealValue(), aValues->Value(2).RealValue());
- }
- else
- {
- aTexturedIO->SetTextureOrigin (Standard_False);
- }
+ aTexturedIO->Attributes()->SetShadingAspect (new Prs3d_ShadingAspect());
+ *aTexturedIO->Attributes()->ShadingAspect()->Aspect() = *aCtx->DefaultDrawer()->ShadingAspect()->Aspect();
}
- if (aMapOfArgs.Find ("REPEAT", aValues))
+ toComputeUV = !aTextureSetNew.IsNull() && aTextureSetOld.IsNull();
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->SetTextureMapOn (!aTextureSetNew.IsNull());
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->SetTextureSet (aTextureSetNew);
+ aTextureSetOld.Nullify();
+ }
+
+ if (toSetDefaults)
+ {
+ if (toModulate != -1)
{
- if (aValues->Value(1) != "OFF")
- {
- aTexturedIO->SetTextureRepeat (Standard_True, aValues->Value(1).RealValue(), aValues->Value(2).RealValue());
- }
- else
- {
- aTexturedIO->SetTextureRepeat (Standard_False);
- }
+ toModulate = 1;
+ }
+ if (!toSetFilter)
+ {
+ toSetFilter = true;
+ aFilter = Graphic3d_TOTF_BILINEAR;
+ }
+ if (!toSetAniso)
+ {
+ toSetAniso = true;
+ anAnisoFilter = Graphic3d_LOTA_OFF;
+ }
+ if (!toSetTrsfAngle)
+ {
+ toSetTrsfAngle = true;
+ aTrsfRotAngle = 0.0f;
+ }
+ if (!toSetTrsfTrans)
+ {
+ toSetTrsfTrans = true;
+ aTrsfTrans = Graphic3d_Vec2 (0.0f, 0.0f);
+ }
+ if (!toSetTrsfScale)
+ {
+ toSetTrsfScale = true;
+ aTrsfScale = Graphic3d_Vec2 (1.0f, 1.0f);
}
+ }
- if (aMapOfArgs.Find ("MODULATE", aValues))
+ if (aCommandName == "vtexture"
+ && theArgsNb == 2)
+ {
+ if (!aTextureSetOld.IsNull())
{
- if (aValues->Value(1) == "ON")
- {
- aTexturedIO->EnableTextureModulate();
- }
- else
- {
- aTexturedIO->DisableTextureModulate();
- }
+ //toComputeUV = true; // we can keep UV vertex attributes
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->SetTextureMapOff();
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->SetTextureSet (Handle(Graphic3d_TextureSet)());
+ aTextureSetOld.Nullify();
}
}
- if (aTexturedIO->DisplayMode() == 3 || aPreviousMode == 3)
+ if (aTexturedIO->Attributes()->HasOwnShadingAspect()
+ && !aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap().IsNull())
{
- anAISContext->RecomputePrsOnly (aTexturedIO, Standard_True);
+ if (toModulate != -1)
+ {
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap()->GetParams()->SetModulate (toModulate == 1);
+ }
+ if (toSetTrsfAngle)
+ {
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap()->GetParams()->SetRotation (aTrsfRotAngle); // takes degrees
+ }
+ if (toSetTrsfTrans)
+ {
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap()->GetParams()->SetTranslation (aTrsfTrans);
+ }
+ if (toSetTrsfScale)
+ {
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap()->GetParams()->SetScale (aTrsfScale);
+ }
+ if (toSetFilter)
+ {
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap()->GetParams()->SetFilter (aFilter);
+ }
+ if (toSetAniso)
+ {
+ aTexturedIO->Attributes()->ShadingAspect()->Aspect()->TextureMap()->GetParams()->SetAnisoFilter (anAnisoFilter);
+ }
}
- else
+
+ // set default values if requested
+ if (!toSetGenRepeat
+ && (aCommandName == "vtexrepeat"
+ || toSetDefaults))
+ {
+ aTexturedIO->SetTextureRepeatUV (gp_Pnt2d (1.0, 1.0));
+ toSetGenRepeat = true;
+ }
+ if (!toSetGenOrigin
+ && (aCommandName == "vtexorigin"
+ || toSetDefaults))
+ {
+ aTexturedIO->SetTextureOriginUV (gp_Pnt2d (0.0, 0.0));
+ toSetGenOrigin = true;
+ }
+ if (!toSetGenScale
+ && (aCommandName == "vtexscale"
+ || toSetDefaults))
{
- anAISContext->SetDisplayMode (aTexturedIO, 3, Standard_False);
- anAISContext->Display (aTexturedIO, Standard_True);
- anAISContext->Update (aTexturedIO,Standard_True);
+ aTexturedIO->SetTextureScaleUV (gp_Pnt2d (1.0, 1.0));
+ toSetGenScale = true;
}
+ if (toSetGenRepeat || toSetGenOrigin || toSetGenScale || toComputeUV)
+ {
+ aTexturedIO->SetToUpdate (AIS_Shaded);
+ if (toSetImage)
+ {
+ if ((aTexturedIO->HasDisplayMode() && aTexturedIO->DisplayMode() != AIS_Shaded)
+ || aCtx->DisplayMode() != AIS_Shaded)
+ {
+ aCtx->SetDisplayMode (aTexturedIO, AIS_Shaded, false);
+ }
+ }
+ }
+ aCtx->Display (aTexturedIO, false);
+ aTexturedIO->SynchronizeAspects();
return 0;
}
{
toReDisplay = Standard_True;
}
+ else if (aNameCase == "-erased"
+ || aNameCase == "-load")
+ {
+ aDispStatus = AIS_DS_Erased;
+ }
else
{
aNamesOfDisplayIO.Append (aName);
TheAISContext()->Redisplay (TheAisIO, Standard_True);
return 0;
}
-//==============================================================================
-//function : HaveMode
-//use : VActivatedModes
-//==============================================================================
-#include <TColStd_ListIteratorOfListOfInteger.hxx>
-
-Standard_Boolean HaveMode(const Handle(AIS_InteractiveObject)& TheAisIO,const Standard_Integer mode )
-{
- TColStd_ListOfInteger List;
- TheAISContext()->ActivatedModes (TheAisIO,List);
- TColStd_ListIteratorOfListOfInteger it;
- Standard_Boolean Found=Standard_False;
- for (it.Initialize(List); it.More()&&!Found; it.Next() ){
- if (it.Value()==mode ) Found=Standard_True;
- }
- return Found;
-}
-
-
-
-//==============================================================================
-//function : VActivatedMode
-//author : ege
-//purpose : permet d'attribuer a chacune des shapes un mode d'activation
-// (edges,vertex...)qui lui est propre et le mode de selection standard.
-// La fonction s'applique aux shapes selectionnees(current ou selected dans le viewer)
-// Dans le cas ou on veut psser la shape en argument, la fonction n'autorise
-// qu'un nom et qu'un mode.
-//Draw arg : vsetam [ShapeName] mode(0,1,2,3,4,5,6,7)
-//==============================================================================
-#include <AIS_ListIteratorOfListOfInteractive.hxx>
-
-static int VActivatedMode (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
-
-{
- Standard_Boolean ThereIsName = Standard_False ;
-
- if(!a3DView().IsNull()){
-
- const Standard_Boolean HaveToSet = (strcasecmp(argv[0],"vsetam") == 0);
- // verification des arguments
- if (HaveToSet) {
- if (argc<2||argc>3) { di<<" Syntaxe error\n";return 1;}
- ThereIsName = (argc == 3);
- }
- else
- {
- Standard_DISABLE_DEPRECATION_WARNINGS
- // vunsetam
- if (argc>1) {di<<" Syntaxe error\n";return 1;}
- else {
- di<<" R.A.Z de tous les modes de selecion\n";
- di<<" Fermeture du Context local\n";
- if (TheAISContext()->HasOpenedContext())
- {
- TheAISContext()->CloseLocalContext();
- }
- }
- Standard_ENABLE_DEPRECATION_WARNINGS
- }
-
- // IL n'y a aps de nom de shape passe en argument
- if (HaveToSet && !ThereIsName){
- Standard_Integer aMode=Draw::Atoi(argv [1]);
- const TopAbs_ShapeEnum aShapeType = AIS_Shape::SelectionType (aMode);
- const char* cmode = aMode >= 0 && aMode <= 8
- ? TopAbs::ShapeTypeToString (aShapeType)
- : "???";
- if( !TheAISContext()->HasOpenedContext() ) {
- // il n'y a pas de Context local d'ouvert
- // on en ouvre un et on charge toutes les shapes displayees
- // on load tous les objets displayees et on Activate les objets de la liste
- AIS_ListOfInteractive ListOfIO;
- // on sauve dans une AISListOfInteractive tous les objets currents
- if (TheAISContext()->NbSelected()>0 ){
- TheAISContext()->UnhilightSelected(Standard_False);
-
- for (TheAISContext()->InitSelected(); TheAISContext()->MoreSelected(); TheAISContext()->NextSelected() ){
- ListOfIO.Append(TheAISContext()->SelectedInteractive() );
- }
- }
-
- Standard_DISABLE_DEPRECATION_WARNINGS
- TheAISContext()->OpenLocalContext(Standard_False);
- Standard_ENABLE_DEPRECATION_WARNINGS
- ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName
- it (GetMapOfAIS());
- while(it.More()){
- Handle(AIS_InteractiveObject) aIO =
- Handle(AIS_InteractiveObject)::DownCast(it.Key1());
- if (!aIO.IsNull())
- TheAISContext()->Load(aIO,0,Standard_False);
- it.Next();
- }
- // traitement des objets qui etaient currents dans le Contexte global
- if (!ListOfIO.IsEmpty() ) {
- // il y avait des objets currents
- AIS_ListIteratorOfListOfInteractive iter;
- for (iter.Initialize(ListOfIO); iter.More() ; iter.Next() ) {
- Handle(AIS_InteractiveObject) aIO=iter.Value();
- TheAISContext()->Activate(aIO,aMode);
- di<<" Mode: "<<cmode<<" ON pour "<<GetMapOfAIS().Find1(aIO).ToCString() <<"\n";
- }
- }
- else {
- // On applique le mode a tous les objets displayes
- ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName
- it2 (GetMapOfAIS());
- while(it2.More()){
- Handle(AIS_InteractiveObject) aIO =
- Handle(AIS_InteractiveObject)::DownCast(it2.Key1());
- if (!aIO.IsNull()) {
- di<<" Mode: "<<cmode<<" ON pour "<<it2.Key2().ToCString() <<"\n";
- TheAISContext()->Activate(aIO,aMode);
- }
- it2.Next();
- }
- }
-
- }
-
- else {
- // un Context local est deja ouvert
- // Traitement des objets du Context local
- if (TheAISContext()->NbSelected()>0 ){
- TheAISContext()->UnhilightSelected(Standard_False);
- // il y a des objets selected,on les parcourt
- for (TheAISContext()->InitSelected(); TheAISContext()->MoreSelected(); TheAISContext()->NextSelected() ){
- Handle(AIS_InteractiveObject) aIO=TheAISContext()->SelectedInteractive();
-
-
- if (HaveMode(aIO,aMode) ) {
- di<<" Mode: "<<cmode<<" OFF pour "<<GetMapOfAIS().Find1(aIO).ToCString() <<"\n";
- TheAISContext()->Deactivate(aIO,aMode);
- }
- else{
- di<<" Mode: "<<cmode<<" ON pour "<<GetMapOfAIS().Find1(aIO).ToCString() <<"\n";
- TheAISContext()->Activate(aIO,aMode);
- }
-
- }
- }
- else{
- // il n'y a pas d'objets selected
- // tous les objets diplayes sont traites
- ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName
- it (GetMapOfAIS());
- while(it.More()){
- Handle(AIS_InteractiveObject) aIO =
- Handle(AIS_InteractiveObject)::DownCast(it.Key1());
- if (!aIO.IsNull()) {
- if (HaveMode(aIO,aMode) ) {
- di<<" Mode: "<<cmode<<" OFF pour "
- <<GetMapOfAIS().Find1(aIO).ToCString() <<"\n";
- TheAISContext()->Deactivate(aIO,aMode);
- }
- else{
- di<<" Mode: "<<cmode<<" ON pour"
- <<GetMapOfAIS().Find1(aIO).ToCString() <<"\n";
- TheAISContext()->Activate(aIO,aMode);
- }
- }
- it.Next();
- }
- }
- }
- }
- else if (HaveToSet && ThereIsName){
- Standard_Integer aMode=Draw::Atoi(argv [2]);
- Handle(AIS_InteractiveObject) aIO =
- Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(argv[1]));
-
- if (!aIO.IsNull()) {
- const TopAbs_ShapeEnum aShapeType = AIS_Shape::SelectionType (aMode);
- const char* cmode = aMode >= 0 && aMode <= 8
- ? TopAbs::ShapeTypeToString (aShapeType)
- : "???";
- if( !TheAISContext()->HasOpenedContext() ) {
- Standard_DISABLE_DEPRECATION_WARNINGS
- TheAISContext()->OpenLocalContext(Standard_False);
- Standard_ENABLE_DEPRECATION_WARNINGS
- // On charge tous les objets de la map
- ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName it (GetMapOfAIS());
- while(it.More()){
- Handle(AIS_InteractiveObject) aShape=
- Handle(AIS_InteractiveObject)::DownCast(it.Key1());
- if (!aShape.IsNull())
- TheAISContext()->Load(aShape,0,Standard_False);
- it.Next();
- }
- TheAISContext()->Activate(aIO,aMode);
- di<<" Mode: "<<cmode<<" ON pour "<<argv[1]<<"\n";
- }
-
- else {
- // un Context local est deja ouvert
- if (HaveMode(aIO,aMode) ) {
- di<<" Mode: "<<cmode<<" OFF pour "<<argv[1]<<"\n";
- TheAISContext()->Deactivate(aIO,aMode);
- }
- else{
- di<<" Mode: "<<cmode<<" ON pour "<<argv[1]<<"\n";
- TheAISContext()->Activate(aIO,aMode);
- }
- }
- }
- }
- }
- return 0;
-}
//! Auxiliary method to print Interactive Object information
static void objInfo (const NCollection_Map<Handle(AIS_InteractiveObject)>& theDetected,
return 0;
}
-//=======================================================================
-//function : PickObjects
-//purpose :
-//=======================================================================
-Standard_Boolean ViewerTest::PickObjects(Handle(TColStd_HArray1OfTransient)& arr,
- const AIS_KindOfInteractive TheType,
- const Standard_Integer TheSignature,
- const Standard_Integer MaxPick)
-{
- Handle(AIS_InteractiveObject) IO;
- Standard_DISABLE_DEPRECATION_WARNINGS
- Standard_Integer curindex = (TheType == AIS_KOI_None) ? 0 : TheAISContext()->OpenLocalContext();
- Standard_ENABLE_DEPRECATION_WARNINGS
-
- // step 1: prepare the data
- if(curindex !=0){
- Handle(AIS_SignatureFilter) F1 = new AIS_SignatureFilter(TheType,TheSignature);
- TheAISContext()->AddFilter(F1);
- }
-
- // step 2 : wait for the selection...
- Standard_Integer NbPickGood (0),NbToReach(arr->Length());
- Standard_Integer NbPickFail(0);
- Standard_Integer argccc = 5;
- const char *bufff[] = { "A", "B", "C","D", "E" };
- const char **argvvv = (const char **) bufff;
-
-
- while(NbPickGood<NbToReach && NbPickFail <= MaxPick){
- while(ViewerMainLoop(argccc,argvvv)){}
- Standard_Integer NbStored = TheAISContext()->NbSelected();
- if(NbStored != NbPickGood)
- NbPickGood= NbStored;
- else
- NbPickFail++;
- cout<<"NbPicked = "<<NbPickGood<<" | Nb Pick Fail :"<<NbPickFail<<endl;
- }
-
- // step3 get result.
-
- if (NbPickFail >= NbToReach)
- return Standard_False;
-
- Standard_Integer i(0);
- for(TheAISContext()->InitSelected();
- TheAISContext()->MoreSelected();
- TheAISContext()->NextSelected()){
- i++;
- Handle(AIS_InteractiveObject) IO2 = TheAISContext()->SelectedInteractive();
- arr->SetValue(i,IO2);
- }
-
- Standard_DISABLE_DEPRECATION_WARNINGS
- if (curindex > 0)
- {
- TheAISContext()->CloseLocalContext(curindex);
- }
- Standard_ENABLE_DEPRECATION_WARNINGS
-
- return Standard_True;
-}
-
-
-//=======================================================================
-//function : PickObject
-//purpose :
-//=======================================================================
-Handle(AIS_InteractiveObject) ViewerTest::PickObject(const AIS_KindOfInteractive TheType,
- const Standard_Integer TheSignature,
- const Standard_Integer MaxPick)
-{
- Handle(AIS_InteractiveObject) IO;
- Standard_DISABLE_DEPRECATION_WARNINGS
- Standard_Integer curindex = (TheType == AIS_KOI_None) ? 0 : TheAISContext()->OpenLocalContext();
- Standard_ENABLE_DEPRECATION_WARNINGS
-
- // step 1: prepare the data
-
- if(curindex !=0){
- Handle(AIS_SignatureFilter) F1 = new AIS_SignatureFilter(TheType,TheSignature);
- TheAISContext()->AddFilter(F1);
- }
-
- // step 2 : wait for the selection...
- Standard_Boolean IsGood (Standard_False);
- Standard_Integer NbPick(0);
- Standard_Integer argccc = 5;
- const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
- const char **argvvv = (const char **) bufff;
-
-
- while(!IsGood && NbPick<= MaxPick){
- while(ViewerMainLoop(argccc,argvvv)){}
- IsGood = (TheAISContext()->NbSelected()>0) ;
- NbPick++;
- cout<<"Nb Pick :"<<NbPick<<endl;
- }
-
-
- // step3 get result.
- if(IsGood){
- TheAISContext()->InitSelected();
- IO = TheAISContext()->SelectedInteractive();
- }
-
- Standard_DISABLE_DEPRECATION_WARNINGS
- if (curindex != 0)
- {
- TheAISContext()->CloseLocalContext(curindex);
- }
- Standard_ENABLE_DEPRECATION_WARNINGS
- return IO;
-}
-
//=======================================================================
//function : PickShape
//purpose : First Activate the rightmode + Put Filters to be able to
// pick objets that are of type <TheType>...
//=======================================================================
-TopoDS_Shape ViewerTest::PickShape(const TopAbs_ShapeEnum TheType,
- const Standard_Integer MaxPick)
+TopoDS_Shape ViewerTest::PickShape (const TopAbs_ShapeEnum theShapeType,
+ const Standard_Integer theMaxPick)
{
-
- // step 1: prepare the data
- Standard_DISABLE_DEPRECATION_WARNINGS
- Standard_Integer curindex = TheAISContext()->OpenLocalContext();
- Standard_ENABLE_DEPRECATION_WARNINGS
- TopoDS_Shape result;
-
- if(TheType==TopAbs_SHAPE){
- Handle(AIS_TypeFilter) F1 = new AIS_TypeFilter(AIS_KOI_Shape);
- TheAISContext()->AddFilter(F1);
- }
- else{
- Handle(StdSelect_ShapeTypeFilter) TF = new StdSelect_ShapeTypeFilter(TheType);
- TheAISContext()->AddFilter(TF);
- Standard_DISABLE_DEPRECATION_WARNINGS
- TheAISContext()->ActivateStandardMode(TheType);
- Standard_ENABLE_DEPRECATION_WARNINGS
- }
-
-
- // step 2 : wait for the selection...
- Standard_Boolean NoShape (Standard_True);
- Standard_Integer NbPick(0);
- Standard_Integer argccc = 5;
- const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
- const char **argvvv = (const char **) bufff;
-
-
- while(NoShape && NbPick<= MaxPick){
- while(ViewerMainLoop(argccc,argvvv)){}
- NoShape = (TheAISContext()->NbSelected()==0) ;
- NbPick++;
- cout<<"Nb Pick :"<<NbPick<<endl;
- }
-
- // step3 get result.
-
- if(!NoShape){
-
- TheAISContext()->InitSelected();
- if(TheAISContext()->HasSelectedShape())
- result = TheAISContext()->SelectedShape();
- else{
- Handle(AIS_InteractiveObject) IO = TheAISContext()->SelectedInteractive();
- result = Handle(AIS_Shape)::DownCast (IO)->Shape();
- }
- }
-
- Standard_DISABLE_DEPRECATION_WARNINGS
- if (curindex > 0)
- {
- TheAISContext()->CloseLocalContext(curindex);
- }
- Standard_ENABLE_DEPRECATION_WARNINGS
-
- return result;
+ Handle(TopTools_HArray1OfShape) aResArray = new TopTools_HArray1OfShape (1, 1);
+ PickShapes (theShapeType, aResArray, theMaxPick);
+ return aResArray->First();
}
-
//=======================================================================
//function : PickShapes
//purpose :
//=======================================================================
-Standard_Boolean ViewerTest::PickShapes (const TopAbs_ShapeEnum TheType,
- Handle(TopTools_HArray1OfShape)& thearr,
- const Standard_Integer MaxPick)
+Standard_Boolean ViewerTest::PickShapes (const TopAbs_ShapeEnum theShapeType,
+ Handle(TopTools_HArray1OfShape)& theResArray,
+ const Standard_Integer theMaxPick)
{
-
- Standard_Integer Taille = thearr->Length();
- if(Taille>1)
- cout<<" WARNING : Pick with Shift+ MB1 for Selection of more than 1 object\n";
+ const Standard_Integer aNbToReach = theResArray->Length();
+ if (aNbToReach > 1)
+ {
+ std::cout << " WARNING : Pick with Shift+ MB1 for Selection of more than 1 object\n";
+ }
// step 1: prepare the data
- Standard_DISABLE_DEPRECATION_WARNINGS
- Standard_Integer curindex = TheAISContext()->OpenLocalContext();
- Standard_ENABLE_DEPRECATION_WARNINGS
- if(TheType==TopAbs_SHAPE){
- Handle(AIS_TypeFilter) F1 = new AIS_TypeFilter(AIS_KOI_Shape);
- TheAISContext()->AddFilter(F1);
+ Handle(AIS_InteractiveContext) aCtx = ViewerTest::GetAISContext();
+ aCtx->RemoveFilters();
+ AIS_ListOfInteractive aDispObjects;
+ aCtx->DisplayedObjects (aDispObjects);
+ if (theShapeType == TopAbs_SHAPE)
+ {
+ aCtx->AddFilter (new AIS_TypeFilter (AIS_KOI_Shape));
}
- else{
- Handle(StdSelect_ShapeTypeFilter) TF = new StdSelect_ShapeTypeFilter(TheType);
- TheAISContext()->AddFilter(TF);
- Standard_DISABLE_DEPRECATION_WARNINGS
- TheAISContext()->ActivateStandardMode(TheType);
- Standard_ENABLE_DEPRECATION_WARNINGS
+ else
+ {
+ aCtx->AddFilter (new StdSelect_ShapeTypeFilter (theShapeType));
+ }
+
+ const Standard_Integer aSelMode = AIS_Shape::SelectionMode (theShapeType);
+ for (AIS_ListOfInteractive::Iterator anObjIter (aDispObjects); anObjIter.More(); anObjIter.Next())
+ {
+ if (Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast (anObjIter.Value()))
+ {
+ aCtx->SetSelectionModeActive (aShapePrs, aSelMode, true, AIS_SelectionModesConcurrency_Single);
+ }
}
// step 2 : wait for the selection...
- Standard_Integer NbPickGood (0),NbToReach(thearr->Length());
- Standard_Integer NbPickFail(0);
+ Standard_Integer aNbPickGood = 0, aNbPickFail = 0;
Standard_Integer argccc = 5;
- const char *bufff[] = { "A", "B", "C","D", "E" };
- const char **argvvv = (const char **) bufff;
-
-
- while(NbPickGood<NbToReach && NbPickFail <= MaxPick){
- while(ViewerMainLoop(argccc,argvvv)){}
- Standard_Integer NbStored = TheAISContext()->NbSelected();
- if (NbStored != NbPickGood)
- NbPickGood= NbStored;
+ const char *bufff[] = { "A", "B", "C", "D", "E" };
+ const char **argvvv = (const char** )bufff;
+ for (; aNbPickGood < aNbToReach && aNbPickFail <= theMaxPick; )
+ {
+ while (ViewerMainLoop (argccc, argvvv)) {}
+ Standard_Integer aNbStored = aCtx->NbSelected();
+ if (aNbStored != aNbPickGood)
+ {
+ aNbPickGood = aNbStored;
+ }
else
- NbPickFail++;
- cout<<"NbPicked = "<<NbPickGood<<" | Nb Pick Fail :"<<NbPickFail<<"\n";
+ {
+ ++aNbPickFail;
+ }
+ std::cout << "NbPicked = " << aNbPickGood << " | Nb Pick Fail :" << aNbPickFail << "\n";
}
// step3 get result.
-
- if (NbPickFail >= NbToReach)
+ if (aNbPickFail >= aNbToReach)
+ {
return Standard_False;
+ }
- Standard_Integer i(0);
- for(TheAISContext()->InitSelected();TheAISContext()->MoreSelected();TheAISContext()->NextSelected()){
- i++;
- if(TheAISContext()->HasSelectedShape())
- thearr->SetValue(i,TheAISContext()->SelectedShape());
- else{
- Handle(AIS_InteractiveObject) IO = TheAISContext()->SelectedInteractive();
- thearr->SetValue(i,Handle(AIS_Shape)::DownCast (IO)->Shape());
+ Standard_Integer anIndex = theResArray->Lower();
+ for (aCtx->InitSelected(); aCtx->MoreSelected(); aCtx->NextSelected(), ++anIndex)
+ {
+ if (aCtx->HasSelectedShape())
+ {
+ theResArray->SetValue (anIndex, aCtx->SelectedShape());
+ }
+ else
+ {
+ Handle(AIS_InteractiveObject) IO = aCtx->SelectedInteractive();
+ theResArray->SetValue (anIndex, Handle(AIS_Shape)::DownCast (IO)->Shape());
}
}
- Standard_DISABLE_DEPRECATION_WARNINGS
- TheAISContext()->CloseLocalContext(curindex);
- Standard_ENABLE_DEPRECATION_WARNINGS
+ aCtx->RemoveFilters();
+ if (theShapeType != TopAbs_SHAPE)
+ {
+ for (AIS_ListOfInteractive::Iterator anObjIter (aDispObjects); anObjIter.More(); anObjIter.Next())
+ {
+ if (Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast (anObjIter.Value()))
+ {
+ aCtx->SetSelectionModeActive (aShapePrs, aSelMode, true, AIS_SelectionModesConcurrency_Single);
+ }
+ }
+ }
return Standard_True;
}
-
//=======================================================================
//function : VPickShape
//purpose :
//=======================================================================
static int VPickShape( Draw_Interpretor& di, Standard_Integer argc, const char** argv)
{
- TopoDS_Shape PickSh;
- TopAbs_ShapeEnum theType = TopAbs_COMPOUND;
-
- if(argc==1)
- theType = TopAbs_SHAPE;
- else{
- if(!strcasecmp(argv[1],"V" )) theType = TopAbs_VERTEX;
- else if (!strcasecmp(argv[1],"E" )) theType = TopAbs_EDGE;
- else if (!strcasecmp(argv[1],"W" )) theType = TopAbs_WIRE;
- else if (!strcasecmp(argv[1],"F" )) theType = TopAbs_FACE;
- else if(!strcasecmp(argv[1],"SHAPE" )) theType = TopAbs_SHAPE;
- else if (!strcasecmp(argv[1],"SHELL" )) theType = TopAbs_SHELL;
- else if (!strcasecmp(argv[1],"SOLID" )) theType = TopAbs_SOLID;
+ TopAbs_ShapeEnum aShapeType = TopAbs_SHAPE;
+ if (argc != 1)
+ {
+ TCollection_AsciiString aShapeArg (argv[1]);
+ aShapeArg.LowerCase();
+ aShapeType = TopAbs_COMPOUND;
+ if (aShapeArg == "v"
+ || aShapeArg == "vertex") aShapeType = TopAbs_VERTEX;
+ else if (aShapeArg == "e"
+ || aShapeArg == "edge") aShapeType = TopAbs_EDGE;
+ else if (aShapeArg == "w"
+ || aShapeArg == "wire") aShapeType = TopAbs_WIRE;
+ else if (aShapeArg == "f"
+ || aShapeArg == "face") aShapeType = TopAbs_FACE;
+ else if (aShapeArg == "shape") aShapeType = TopAbs_SHAPE;
+ else if (aShapeArg == "shell") aShapeType = TopAbs_SHELL;
+ else if (aShapeArg == "solid") aShapeType = TopAbs_SOLID;
+ else
+ {
+ std::cout << "Syntax error at '" << argv[1] << "'\n";
+ return 1;
+ }
}
- static Standard_Integer nbOfSub[8]={0,0,0,0,0,0,0,0};
- static TCollection_AsciiString nameType[8] = {"COMPS","SOL","SHE","F","W","E","V","SHAP"};
+ static Standard_Integer THE_NB_SHAPES_OF_TYPE[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+ static const TCollection_AsciiString THE_NAME_TYPE[8] = {"COMPS","SOL","SHE","F","W","E","V","SHAP"};
- TCollection_AsciiString name;
-
-
- Standard_Integer NbToPick = argc>2 ? argc-2 : 1;
- if(NbToPick==1){
- PickSh = ViewerTest::PickShape(theType);
-
- if(PickSh.IsNull())
+ const Standard_Integer aNbToPick = argc > 2 ? argc - 2 : 1;
+ if (aNbToPick == 1)
+ {
+ TopoDS_Shape aPickedShape = ViewerTest::PickShape (aShapeType);
+ if (aPickedShape.IsNull())
+ {
return 1;
- if(argc>2){
- name += argv[2];
}
- else{
- if(!PickSh.IsNull()){
- nbOfSub[Standard_Integer(theType)]++;
- name += "Picked_";
- name += nameType[Standard_Integer(theType)];
- TCollection_AsciiString indxstring(nbOfSub[Standard_Integer(theType)]);
- name +="_";
- name+=indxstring;
- }
+ TCollection_AsciiString aName;
+ if (argc > 2)
+ {
+ aName = argv[2];
+ }
+ else
+ {
+ const int aShapeIndex = ++THE_NB_SHAPES_OF_TYPE[Standard_Integer(aShapeType)];
+ aName = TCollection_AsciiString ("Picked_") + THE_NAME_TYPE[Standard_Integer(aShapeType)] + "_" + aShapeIndex;
}
- // si on avait une petite methode pour voir si la shape
- // est deja dans la Double map, ca eviterait de creer....
- DBRep::Set(name.ToCString(),PickSh);
- Handle(AIS_Shape) newsh = new AIS_Shape(PickSh);
- GetMapOfAIS().Bind(newsh, name);
- TheAISContext()->Display (newsh, Standard_True);
- di<<"Nom de la shape pickee : "<<name.ToCString()<<"\n";
+ DBRep::Set (aName.ToCString(), aPickedShape);
+ Handle(AIS_Shape) aShapePrs = new AIS_Shape (aPickedShape);
+ ViewerTest::Display (aName, aShapePrs, false, true);
+ di << "Name of picked shape: " << aName <<"\n";
}
+ else
+ {
+ TCollection_AsciiString aName (argv[2]);
+ aName.LowerCase();
+ const Standard_Boolean isAutoNaming = aName == ".";
+ Handle(TopTools_HArray1OfShape) aPickedArray = new TopTools_HArray1OfShape (1, aNbToPick);
+ if (ViewerTest::PickShapes (aShapeType, aPickedArray))
+ {
+ for (Standard_Integer aPickedIter = aPickedArray->Lower(); aPickedIter <= aPickedArray->Upper(); ++aPickedIter)
+ {
+ TopoDS_Shape aPickedShape = aPickedArray->Value (aPickedIter);
+ aName.Clear();
+ if (!aPickedShape.IsNull()
+ && isAutoNaming)
+ {
+ const int aShapeIndex = ++THE_NB_SHAPES_OF_TYPE[Standard_Integer(aShapeType)];
+ aName = TCollection_AsciiString ("Picked_") + THE_NAME_TYPE[Standard_Integer(aShapeType)] + "_" + aShapeIndex;
+ }
+ else
+ {
+ aName = argv[1 + aPickedIter];
+ }
- // Plusieurs objets a picker, vite vite vite....
- //
- else{
- Standard_Boolean autonaming = !strcasecmp(argv[2],".");
- Handle(TopTools_HArray1OfShape) arr = new TopTools_HArray1OfShape(1,NbToPick);
- if(ViewerTest::PickShapes(theType,arr)){
- for(Standard_Integer i=1;i<=NbToPick;i++){
- PickSh = arr->Value(i);
- if(!PickSh.IsNull()){
- if(autonaming){
- nbOfSub[Standard_Integer(theType)]++;
- name.Clear();
- name += "Picked_";
- name += nameType[Standard_Integer(theType)];
- TCollection_AsciiString indxstring(nbOfSub[Standard_Integer(theType)]);
- name +="_";
- name+=indxstring;
- }
- }
- else
- name = argv[1+i];
-
- DBRep::Set(name.ToCString(),PickSh);
- Handle(AIS_Shape) newsh = new AIS_Shape(PickSh);
- GetMapOfAIS().Bind(newsh, name);
- di<<"display of picke shape #"<<i<<" - nom : "<<name.ToCString()<<"\n";
- TheAISContext()->Display (newsh, Standard_False);
-
- }
- TheAISContext()->UpdateCurrentViewer();
+ DBRep::Set (aName.ToCString(), aPickedShape);
+ Handle(AIS_Shape) aShapePrs = new AIS_Shape (aPickedShape);
+ di << "Display of picked shape #" << aPickedIter << " - name: " << aName <<"\n";
+ ViewerTest::Display (aName, aShapePrs, false, true);
+ }
}
}
+ TheAISContext()->UpdateCurrentViewer();
return 0;
}
if (aCmd.HasOption (aFresnel, 4)) // Schlick: type R G B
{
std::string aFresnelType = aCmd.Arg (aFresnel, 0);
- std::transform (aFresnelType.begin (), aFresnelType.end (), aFresnelType.begin (), ::tolower);
+ std::transform (aFresnelType.begin (), aFresnelType.end (), aFresnelType.begin (), ::LowerCase);
if (aFresnelType == "schlick")
{
else if (aCmd.HasOption (aFresnel, 3)) // Conductor: type N K
{
std::string aFresnelType = aCmd.Arg (aFresnel, 0);
- std::transform (aFresnelType.begin (), aFresnelType.end (), aFresnelType.begin (), ::tolower);
+ std::transform (aFresnelType.begin (), aFresnelType.end (), aFresnelType.begin (), ::LowerCase);
if (aFresnelType == "conductor")
{
else if (aCmd.HasOption (aFresnel, 2)) // Dielectric or Constant: type N|C
{
std::string aFresnelType = aCmd.Arg (aFresnel, 0);
- std::transform (aFresnelType.begin (), aFresnelType.end (), aFresnelType.begin (), ::tolower);
+ std::transform (aFresnelType.begin (), aFresnelType.end (), aFresnelType.begin (), ::LowerCase);
if (aFresnelType == "constant")
{
"\n\t\t: [offsetX offsetY]]]"
"\n\t\t: [-dispMode mode] [-highMode mode]"
"\n\t\t: [-layer index] [-top|-topmost|-overlay|-underlay]"
- "\n\t\t: [-redisplay]"
+ "\n\t\t: [-redisplay] [-erased]"
"\n\t\t: name1 [name2] ... [name n]"
"\n\t\t: Displays named objects."
"\n\t\t: Option -local enables displaying of objects in local"
"\n\t\t: -noupdate Suppresses viewer redraw call."
"\n\t\t: -mutable Enables optimizations for mutable objects."
"\n\t\t: -neutral Draws objects in main viewer."
+ "\n\t\t: -erased Loads the object into context, but does not display it."
"\n\t\t: -layer Sets z-layer for objects."
"\n\t\t: Alternatively -overlay|-underlay|-top|-topmost"
"\n\t\t: options can be used for the default z-layers."
"\n\t\t: [-setMaxParamValue {value}]"
"\n\t\t: [-setSensitivity {selection_mode} {value}]"
"\n\t\t: [-setHatch HatchStyle]"
+ "\n\t\t: [-setShadingModel {color|flat|gouraud|phong}]"
+ "\n\t\t: [-unsetShadingModel]"
+ "\n\t\t: [-setAlphaMode {opaque|mask|blend|blendauto} [alphaCutOff=0.5]]"
"\n\t\t: Manage presentation properties of all, selected or named objects."
"\n\t\t: When -subshapes is specified than following properties will be"
"\n\t\t: assigned to specified sub-shapes."
__FILE__,VShading,group);
theCommands.Add ("vtexture",
- "\n'vtexture NameOfShape [TextureFile | IdOfTexture]\n"
- " [-scale u v] [-scale off]\n"
- " [-origin u v] [-origin off]\n"
- " [-repeat u v] [-repeat off]\n"
- " [-modulate {on | off}]"
- " [-default]'\n"
- " The texture can be specified by filepath or as ID (0<=IdOfTexture<=20)\n"
- " specifying one of the predefined textures.\n"
- " The options are: \n"
- " -scale u v : enable texture scaling and set scale factors\n"
- " -scale off : disable texture scaling\n"
- " -origin u v : enable texture origin positioning and set the origin\n"
- " -origin off : disable texture origin positioning\n"
- " -repeat u v : enable texture repeat and set texture coordinate scaling\n"
- " -repeat off : disable texture repeat\n"
- " -modulate {on | off} : enable or disable texture modulation\n"
- " -default : sets texture mapping default parameters\n"
- "or 'vtexture NameOfShape' if you want to disable texture mapping\n"
- "or 'vtexture NameOfShape ?' to list available textures\n",
+ "vtexture [-noupdate|-update] name [ImageFile|IdOfTexture|off]"
+ "\n\t\t: [-tex0 Image0] [-tex1 Image1] [...]"
+ "\n\t\t: [-origin {u v|off}] [-scale {u v|off}] [-repeat {u v|off}]"
+ "\n\t\t: [-trsfTrans du dv] [-trsfScale su sv] [-trsfAngle Angle]"
+ "\n\t\t: [-modulate {on|off}]"
+ "\n\t\t: [-setFilter {nearest|bilinear|trilinear}]"
+ "\n\t\t: [-setAnisoFilter {off|low|middle|quality}]"
+ "\n\t\t: [-default]"
+ "\n\t\t: The texture can be specified by filepath"
+ "\n\t\t: or as ID (0<=IdOfTexture<=20) specifying one of the predefined textures."
+ "\n\t\t: The options are:"
+ "\n\t\t: -scale Setup texture scaling for generating coordinates; (1, 1) by default"
+ "\n\t\t: -origin Setup texture origin for generating coordinates; (0, 0) by default"
+ "\n\t\t: -repeat Setup texture repeat for generating coordinates; (1, 1) by default"
+ "\n\t\t: -modulate Enable or disable texture color modulation"
+ "\n\t\t: -trsfAngle Setup dynamic texture coordinates transformation - rotation angle"
+ "\n\t\t: -trsfTrans Setup dynamic texture coordinates transformation - translation vector"
+ "\n\t\t: -trsfScale Setup dynamic texture coordinates transformation - scale vector"
+ "\n\t\t: -setFilter Setup texture filter"
+ "\n\t\t: -setAnisoFilter Setup anisotropic filter for texture with mip-levels"
+ "\n\t\t: -default Sets texture mapping default parameters",
__FILE__, VTexture, group);
theCommands.Add("vtexscale",
- "'vtexscale NameOfShape ScaleU ScaleV' \n \
- or 'vtexscale NameOfShape ScaleUV' \n \
- or 'vtexscale NameOfShape' to disable scaling\n ",
+ "vtexscale name ScaleU ScaleV"
+ "\n\t\t: Alias for vtexture name -setScale ScaleU ScaleV.",
__FILE__,VTexture,group);
theCommands.Add("vtexorigin",
- "'vtexorigin NameOfShape UOrigin VOrigin' \n \
- or 'vtexorigin NameOfShape UVOrigin' \n \
- or 'vtexorigin NameOfShape' to disable origin positioning\n ",
+ "vtexorigin name OriginU OriginV"
+ "\n\t\t: Alias for vtexture name -setOrigin OriginU OriginV.",
__FILE__,VTexture,group);
theCommands.Add("vtexrepeat",
- "'vtexrepeat NameOfShape URepeat VRepeat' \n \
- or 'vtexrepeat NameOfShape UVRepeat \n \
- or 'vtexrepeat NameOfShape' to disable texture repeat \n ",
+ "vtexrepeat name RepeatU RepeatV"
+ "\n\t\t: Alias for vtexture name -setRepeat RepeatU RepeatV.",
VTexture,group);
theCommands.Add("vtexdefault",
- "'vtexdefault NameOfShape' to set texture mapping default parameters \n",
+ "vtexdefault name"
+ "\n\t\t: Alias for vtexture name -default.",
VTexture,group);
- theCommands.Add("vsetam",
- "vsetam [shapename] mode"
- "\n\t\t: Activates selection mode for all selected or named shapes."
- "\n\t\t: Mod can be:"
- "\n\t\t: 0 - for shape itself"
- "\n\t\t: 1 - vertices"
- "\n\t\t: 2 - edges"
- "\n\t\t: 3 - wires"
- "\n\t\t: 4 - faces"
- "\n\t\t: 5 - shells"
- "\n\t\t: 6 - solids"
- "\n\t\t: 7 - compounds"
- __FILE__,VActivatedMode,group);
-
- theCommands.Add("vunsetam",
- "vunsetam : Deactivates all selection modes for all shapes.",
- __FILE__,VActivatedMode,group);
-
theCommands.Add("vstate",
"vstate [-entities] [-hasSelected] [name1] ... [nameN]"
"\n\t\t: Reports show/hidden state for selected or named objects"
__FILE__,VState,group);
theCommands.Add("vpickshapes",
- "vpickshape subtype(VERTEX,EDGE,WIRE,FACE,SHELL,SOLID) [name1 or .] [name2 or .] [name n or .]",
- __FILE__,VPickShape,group);
+ "vpickshape subtype(VERTEX,EDGE,WIRE,FACE,SHELL,SOLID) [name1 or .] [name2 or .] [name n or .]"
+ "\n\t\t: Hold Ctrl and pick object by clicking Left mouse button."
+ "\n\t\t: Hold also Shift for multiple selection.",
+ __FILE__, VPickShape, group);
theCommands.Add("vtypes",
"vtypes : list of known types and signatures in AIS - To be Used in vpickobject command for selection with filters",