{
theModel = Graphic3d_TOSM_FRAGMENT;
}
+ else if (aTypeStr == "pbr")
+ {
+ theModel = Graphic3d_TOSM_PBR;
+ }
+ else if (aTypeStr == "pbr_facet")
+ {
+ theModel = Graphic3d_TOSM_PBR_FACET;
+ }
else if (aTypeStr == "default"
|| aTypeStr == "def")
{
isOk = Standard_False;
}
if (ToSetShadingModel == 1
- && (ShadingModel < Graphic3d_TOSM_DEFAULT || ShadingModel > Graphic3d_TOSM_FRAGMENT))
+ && (ShadingModel < Graphic3d_TOSM_DEFAULT || ShadingModel > Graphic3d_TOSM_PBR_FACET))
{
std::cout << "Error: unknown shading model " << ShadingModelName << ".\n";
isOk = Standard_False;