//! Gives the default visualization mode.
void SetDefaultVisualization (const V3d_TypeOfVisualization theType) { myVisualization = theType; }
- //! Returns the default type of Shading; Graphic3d_TOSM_FRAGMENT by default.
+ //! Returns the default type of Shading; Graphic3d_TypeOfShadingModel_Phong by default.
Graphic3d_TypeOfShadingModel DefaultShadingModel() const { return myDefaultRenderingParams.ShadingModel; }
//! Gives the default type of SHADING.