#include <V3d_ListOfView.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <V3d_TypeOfShadingModel.hxx>
-#include <V3d_TypeOfUpdate.hxx>
#include <V3d_TypeOfView.hxx>
#include <V3d_TypeOfVisualization.hxx>
//! Gives the default type of SHADING.
void SetDefaultShadingModel (const V3d_TypeOfShadingModel theType) { myShadingModel = theType; }
- //! Returns the regeneration mode of views in the viewer.
- Standard_EXPORT V3d_TypeOfUpdate UpdateMode() const;
-
- //! Defines the mode of regenerating the views making
- //! up the viewer. This can be immediate <ASAP> or
- //! deferred <WAIT>. In this latter case, the views are
- //! updated when the method Update(me) is called.
- Standard_EXPORT void SetUpdateMode (const V3d_TypeOfUpdate theMode);
-
void SetDefaultTypeOfView (const V3d_TypeOfView theType) { myDefaultTypeOfView = theType; }
//! Returns the default background colour object.
const Quantity_NameOfColor theViewBackground = Quantity_NOC_GRAY30,
const V3d_TypeOfVisualization theVisualization = V3d_ZBUFFER,
const V3d_TypeOfShadingModel theShadingModel = V3d_GOURAUD,
- const V3d_TypeOfUpdate theUpdateMode = V3d_WAIT,
const Standard_Boolean theComputedMode = Standard_True,
const Standard_Boolean theDefaultComputedMode = Standard_True);