MyActiveViews(),
MyDefinedLights(),
MyActiveLights(),
-MyDefinedPlanes(),
myActiveViewsIterator(),
myDefinedViewsIterator(),
myActiveLightsIterator(),
myDefinedLightsIterator(),
-myDefinedPlanesIterator(),
myComputedMode (theComputedMode),
myDefaultComputedMode (theDefaultComputedMode),
myPrivilegedPlane (gp_Ax3 (gp_Pnt (0.,0.,0), gp_Dir (0.,0.,1.), gp_Dir (1.,0.,0.))),
MyDefinedViews.Remove(TheView);
}
-void V3d_Viewer::AddPlane( const Handle(V3d_Plane)& ThePlane ) {
-
- MyDefinedPlanes.Append(ThePlane) ;
-}
-
-void V3d_Viewer::DelPlane( const Handle(V3d_Plane)& ThePlane ) {
-
- MyDefinedPlanes.Remove(ThePlane);
-}
-
//=======================================================================
//function : AddZLayer
//purpose :