-// Copyright (c) 1999-2012 OPEN CASCADE SAS
+// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
-
-/***********************************************************************
-
- FONCTION :
- ----------
- Classe V3d_Viewer :
-
- HISTORIQUE DES MODIFICATIONS :
- --------------------------------
- 00-09-92 : GG ; Creation.
- 15-11-97 : FMN ; Ajout texture mapping
- 02-02-98 : FMN ; Mise a niveau WNT
- 23-02-98 : FMN ; Remplacement PI par Standard_PI
- 16-07-98 : CAL ; S3892. Ajout grilles 3d.
-
-************************************************************************/
-
-//GER61351 //GG_15/12/99 Adds SetDefaultBackgroundColor() and DefaultBackgroundColor() methods
-
-#define IMP240100 //GG
-// Initalize grid echo fields
-
-/*----------------------------------------------------------------------*/
-/*
- * Includes
- */
-
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <V3d_Viewer.hxx>
+
+#include <Aspect_Grid.hxx>
+#include <Aspect_IdentDefinitionError.hxx>
+#include <Graphic3d_ArrayOfSegments.hxx>
+#include <Graphic3d_AspectLine3d.hxx>
+#include <Graphic3d_AspectMarker3d.hxx>
+#include <Graphic3d_AspectText3d.hxx>
+#include <Graphic3d_GraphicDriver.hxx>
+#include <Graphic3d_Group.hxx>
+#include <Graphic3d_Structure.hxx>
+#include <Standard_ErrorHandler.hxx>
+#include <Standard_Type.hxx>
#include <V3d.hxx>
-#include <Visual3d_View.hxx>
-#include <Visual3d_Light.hxx>
-#include <V3d_Viewer.ixx>
+#include <V3d_BadValue.hxx>
+#include <V3d_CircularGrid.hxx>
+#include <V3d_AmbientLight.hxx>
+#include <V3d_DirectionalLight.hxx>
+#include <V3d_RectangularGrid.hxx>
#include <V3d_View.hxx>
-#include <Viewer_BadValue.hxx>
-#include <V3d_OrthographicView.hxx>
-#include <V3d_PerspectiveView.hxx>
-
-/*----------------------------------------------------------------------*/
-
-//-Constructor:
-V3d_Viewer::V3d_Viewer(const Handle(Graphic3d_GraphicDriver)& theDriver , const Standard_ExtString aName, const Standard_CString aDomain,const Standard_Real ViewSize , const V3d_TypeOfOrientation ViewProj , const Quantity_NameOfColor ViewBackground , const V3d_TypeOfVisualization Visualization , const V3d_TypeOfShadingModel ShadingModel , const V3d_TypeOfUpdate UpdateMode, const Standard_Boolean ComputedMode , const Standard_Boolean DefaultComputedMode , const V3d_TypeOfSurfaceDetail SurfaceDetail )
-:Viewer_Viewer(theDriver,aName,aDomain,-1),
-MyDefinedViews(),
-MyActiveViews(),
-MyDefinedLights(),
-MyActiveLights(),
-MyDefinedPlanes(),
-myActiveViewsIterator(),
-myDefinedViewsIterator(),
-myActiveLightsIterator(),
-myDefinedLightsIterator(),
-myDefinedPlanesIterator(),
-myComputedMode(ComputedMode),
-myDefaultComputedMode(DefaultComputedMode),
-myPrivilegedPlane(gp_Ax3(gp_Pnt(0.,0.,0),gp_Dir(0.,0.,1.),gp_Dir(1.,0.,0.))),
-myDisplayPlane(Standard_False),
-myDisplayPlaneLength(ViewSize)
-#ifdef IMP240100
-,myGridEcho(Standard_True),myGridEchoStructure(),myGridEchoGroup()
-#endif
-{
-
- MyViewer = new Visual3d_ViewManager(theDriver) ;
- // san (16/09/2010): It has been decided to turn depth test ON
- // by default, as this is important for new font rendering
- // (without it, there are numerous texture rendering artefacts)
- MyViewer->SetZBufferAuto (Standard_False);
- SetUpdateMode( UpdateMode ) ;
- SetDefaultViewSize(ViewSize) ;
- SetDefaultViewProj(ViewProj) ;
- SetDefaultBackgroundColor(ViewBackground) ;
- SetDefaultVisualization(Visualization) ;
- SetDefaultShadingModel(ShadingModel) ;
- SetDefaultSurfaceDetail(SurfaceDetail) ;
- SetDefaultAngle(M_PI / 2.);
- SetDefaultTypeOfView(V3d_ORTHOGRAPHIC);
-
- Quantity_Color Color1 (Quantity_NOC_GRAY50);
- Quantity_Color Color2 (Quantity_NOC_GRAY70);
-// Quantity_Color White (Quantity_NOC_WHITE);
- myRGrid = new V3d_RectangularGrid(this,Color1,Color2);
- myCGrid = new V3d_CircularGrid(this,Color1,Color2);
- myGridType = Aspect_GT_Rectangular;
-}
-
-//-Methods, in order
-
-
-Handle(V3d_View) V3d_Viewer::CreateView () {
- if (MyDefaultTypeOfView == V3d_ORTHOGRAPHIC)
- return new V3d_OrthographicView(this);
- else
- return new V3d_PerspectiveView(this);
-}
-
-void V3d_Viewer::SetViewOn( ) {
-
- for (InitDefinedViews();MoreDefinedViews();NextDefinedViews()){
- SetViewOn(ActiveView());};
-}
-Handle(V3d_OrthographicView) V3d_Viewer::DefaultOrthographicView() {
-
- return MyDefaultOrthographicView;
+IMPLEMENT_STANDARD_RTTIEXT(V3d_Viewer, Standard_Transient)
+
+// ========================================================================
+// function : V3d_Viewer
+// purpose :
+// ========================================================================
+V3d_Viewer::V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver)
+: myDriver (theDriver),
+ myStructureManager (new Graphic3d_StructureManager (theDriver)),
+ myZLayerGenId (1, IntegerLast()),
+ myBackground (Quantity_NOC_GRAY30),
+ myViewSize (1000.0),
+ myViewProj (V3d_XposYnegZpos),
+ myVisualization (V3d_ZBUFFER),
+ myShadingModel (V3d_GOURAUD),
+ myDefaultTypeOfView (V3d_ORTHOGRAPHIC),
+ myComputedMode (Standard_True),
+ myDefaultComputedMode (Standard_False),
+ myPrivilegedPlane (gp_Ax3 (gp_Pnt (0.,0.,0), gp_Dir (0.,0.,1.), gp_Dir (1.,0.,0.))),
+ myDisplayPlane (Standard_False),
+ myDisplayPlaneLength (1000.0),
+ myGridType (Aspect_GT_Rectangular),
+ myGridEcho (Standard_True),
+ myGridEchoLastVert (ShortRealLast(), ShortRealLast(), ShortRealLast())
+{
+ myRGrid = new V3d_RectangularGrid (this, Quantity_Color (Quantity_NOC_GRAY50), Quantity_Color (Quantity_NOC_GRAY70));
+ myCGrid = new V3d_CircularGrid (this, Quantity_Color (Quantity_NOC_GRAY50), Quantity_Color (Quantity_NOC_GRAY70));
+}
+
+// ========================================================================
+// function : V3d_Viewer
+// purpose :
+// ========================================================================
+V3d_Viewer::V3d_Viewer (const Handle(Graphic3d_GraphicDriver)& theDriver,
+ const Standard_ExtString ,
+ const Standard_CString ,
+ const Standard_Real theViewSize,
+ const V3d_TypeOfOrientation theViewProj,
+ const Quantity_Color& theViewBackground,
+ const V3d_TypeOfVisualization theVisualization,
+ const V3d_TypeOfShadingModel theShadingModel,
+ const Standard_Boolean theComputedMode,
+ const Standard_Boolean theDefaultComputedMode)
+: myDriver (theDriver),
+ myStructureManager (new Graphic3d_StructureManager (theDriver)),
+ myZLayerGenId (1, IntegerLast()),
+ myBackground (theViewBackground),
+ myViewSize (theViewSize),
+ myViewProj (theViewProj),
+ myVisualization (theVisualization),
+ myShadingModel (theShadingModel),
+ myDefaultTypeOfView (V3d_ORTHOGRAPHIC),
+ myComputedMode (theComputedMode),
+ myDefaultComputedMode (theDefaultComputedMode),
+ myPrivilegedPlane (gp_Ax3 (gp_Pnt (0.,0.,0), gp_Dir (0.,0.,1.), gp_Dir (1.,0.,0.))),
+ myDisplayPlane (Standard_False),
+ myDisplayPlaneLength (theViewSize),
+ myGridType (Aspect_GT_Rectangular),
+ myGridEcho (Standard_True),
+ myGridEchoLastVert (ShortRealLast(), ShortRealLast(), ShortRealLast())
+{
+ myRGrid = new V3d_RectangularGrid (this, Quantity_Color (Quantity_NOC_GRAY50), Quantity_Color (Quantity_NOC_GRAY70));
+ myCGrid = new V3d_CircularGrid (this, Quantity_Color (Quantity_NOC_GRAY50), Quantity_Color (Quantity_NOC_GRAY70));
+ SetDefaultViewSize (theViewSize);
}
-Handle(V3d_PerspectiveView) V3d_Viewer::DefaultPerspectiveView () {
-
- return MyDefaultPerspectiveView;
+// ========================================================================
+// function : CreateView
+// purpose :
+// ========================================================================
+Handle(V3d_View) V3d_Viewer::CreateView ()
+{
+ return new V3d_View(this, myDefaultTypeOfView);
}
-void V3d_Viewer::SetViewOff( ) {
-
- for (InitDefinedViews();MoreDefinedViews();NextDefinedViews()){
- SetViewOff(ActiveView());};
+// ========================================================================
+// function : SetViewOn
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOn()
+{
+ for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Next())
+ {
+ SetViewOn (aDefViewIter.Value());
+ }
}
-void V3d_Viewer::SetViewOn( const Handle(V3d_View)& TheView ) {
-
- Handle(Visual3d_View) MyView = TheView->View() ;
- if( MyView->IsDefined() && !IsActive(TheView)) {
- MyActiveViews.Append(TheView) ;
- MyView->Activate();
- for (InitActiveLights();MoreActiveLights();NextActiveLights()){
- TheView->SetLightOn(ActiveLight());}
- // Grid
- TheView->SetGrid (myPrivilegedPlane, Grid ());
- TheView->SetGridActivity (Grid ()->IsActive ());
- // Update
- MyView->Redraw() ;
+// ========================================================================
+// function : SetViewOff
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOff()
+{
+ for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Next())
+ {
+ SetViewOff (aDefViewIter.Value());
}
}
-void V3d_Viewer::SetViewOff( const Handle(V3d_View)& TheView ) {
+// ========================================================================
+// function : SetViewOn
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOn (const Handle(V3d_View)& theView)
+{
+ Handle(Graphic3d_CView) aViewImpl = theView->View();
+ if (!aViewImpl->IsDefined() || myActiveViews.Contains (theView))
+ {
+ return;
+ }
- Handle(Visual3d_View) MyView =TheView->View();
- if( MyView->IsDefined() && IsActive(TheView) ) {
- MyActiveViews.Remove(TheView);
- MyView->Deactivate() ;
+ myActiveViews.Append (theView);
+ aViewImpl->Activate();
+ for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next())
+ {
+ theView->SetLightOn (anActiveLightIter.Value());
}
-}
-Standard_Boolean V3d_Viewer::ComputedMode() const {
- return myComputedMode;
+ theView->SetGrid (myPrivilegedPlane, Grid ());
+ theView->SetGridActivity (Grid ()->IsActive ());
+ theView->Redraw();
}
-Standard_Boolean V3d_Viewer::DefaultComputedMode() const {
- return myDefaultComputedMode;
+// ========================================================================
+// function : SetViewOff
+// purpose :
+// ========================================================================
+void V3d_Viewer::SetViewOff (const Handle(V3d_View)& theView)
+{
+ Handle(Graphic3d_CView) aViewImpl = theView->View();
+ if (aViewImpl->IsDefined() && myActiveViews.Contains (theView))
+ {
+ myActiveViews.Remove (theView);
+ aViewImpl->Deactivate() ;
+ }
}
-void V3d_Viewer::Update() {
-
- MyViewer->Update();
+// ========================================================================
+// function : Redraw
+// purpose :
+// ========================================================================
+void V3d_Viewer::Redraw() const
+{
+ for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Next())
+ {
+ aDefViewIter.Value()->Redraw();
+ }
}
-void V3d_Viewer::Redraw()const {
-
- MyViewer->Redraw();
+// ========================================================================
+// function : RedrawImmediate
+// purpose :
+// ========================================================================
+void V3d_Viewer::RedrawImmediate() const
+{
+ for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Next())
+ {
+ aDefViewIter.Value()->RedrawImmediate();
+ }
}
-void V3d_Viewer::Remove() {
-
- MyViewer->Remove();
+// ========================================================================
+// function : Invalidate
+// purpose :
+// ========================================================================
+void V3d_Viewer::Invalidate() const
+{
+ for (V3d_ListOfView::Iterator aDefViewIter (myDefinedViews); aDefViewIter.More(); aDefViewIter.Next())
+ {
+ aDefViewIter.Value()->Invalidate();
+ }
}
-void V3d_Viewer::Erase() const {
-
- MyViewer->Erase();
+// ========================================================================
+// function : Remove
+// purpose :
+// ========================================================================
+void V3d_Viewer::Remove()
+{
+ myStructureManager->Remove();
}
-void V3d_Viewer::UnHighlight() const {
-
- //FMN MyViewer->UnHighlight();
+// ========================================================================
+// function : Erase
+// purpose :
+// ========================================================================
+void V3d_Viewer::Erase() const
+{
+ myStructureManager->Erase();
}
-void V3d_Viewer::SetDefaultBackgroundColor(const Quantity_TypeOfColor Type, const Standard_Real v1, const Standard_Real v2, const Standard_Real v3) {
- Standard_Real V1 = v1 ;
- Standard_Real V2 = v2 ;
- Standard_Real V3 = v3 ;
-
- if( V1 < 0. ) V1 = 0. ; else if( V1 > 1. ) V1 = 1. ;
- if( V2 < 0. ) V2 = 0. ; else if( V2 > 1. ) V2 = 1. ;
- if( V3 < 0. ) V3 = 0. ; else if( V3 > 1. ) V3 = 1. ;
-
- Quantity_Color C(V1,V2,V3,Type) ;
- SetDefaultBackgroundColor(C);
+// ========================================================================
+// function : UnHighlight
+// purpose :
+// ========================================================================
+void V3d_Viewer::UnHighlight() const
+{
+ myStructureManager->UnHighlight();
}
-void V3d_Viewer::SetDefaultBackgroundColor(const Quantity_NameOfColor Name)
+void V3d_Viewer::SetDefaultViewSize (const Standard_Real theSize)
{
- Quantity_Color C(Name) ;
- SetDefaultBackgroundColor(C);
+ if (theSize <= 0.0)
+ throw V3d_BadValue("V3d_Viewer::SetDefaultViewSize, bad size");
+ myViewSize = theSize;
}
-void V3d_Viewer::SetDefaultBackgroundColor(const Quantity_Color &Color)
+// ========================================================================
+// function : IfMoreViews
+// purpose :
+// ========================================================================
+Standard_Boolean V3d_Viewer::IfMoreViews() const
{
- MyBackground.SetColor(Color) ;
+ return myDefinedViews.Size() < myStructureManager->MaxNumOfViews();
}
-void V3d_Viewer::SetDefaultBgGradientColors( const Quantity_NameOfColor Name1,
- const Quantity_NameOfColor Name2,
- const Aspect_GradientFillMethod FillStyle){
-
- Quantity_Color C1(Name1) ;
- Quantity_Color C2(Name2) ;
- MyGradientBackground.SetColors(C1, C2, FillStyle);
-
-}
-
-void V3d_Viewer::SetDefaultBgGradientColors( const Quantity_Color& Color1,
- const Quantity_Color& Color2,
- const Aspect_GradientFillMethod FillStyle ){
-
- MyGradientBackground.SetColors(Color1, Color2, FillStyle);
-
-}
-
-
-void V3d_Viewer::SetDefaultViewSize(const Standard_Real Size) {
-
- Viewer_BadValue_Raise_if( Size <= 0. ,"V3d_Viewer::SetDefaultViewSize, bad size");
- MyViewSize = Size ;
+// ========================================================================
+// function : AddView
+// purpose :
+// ========================================================================
+void V3d_Viewer::AddView (const Handle(V3d_View)& theView)
+{
+ if (!myDefinedViews.Contains (theView))
+ {
+ myDefinedViews.Append (theView);
+ }
}
-void V3d_Viewer::SetDefaultViewProj(const V3d_TypeOfOrientation Orientation) {
-
- MyViewProj = Orientation ;
+// ========================================================================
+// function : DelView
+// purpose :
+// ========================================================================
+void V3d_Viewer::DelView (const Handle(V3d_View)& theView)
+{
+ myActiveViews.Remove (theView);
+ myDefinedViews.Remove (theView);
}
-void V3d_Viewer::SetDefaultVisualization(const V3d_TypeOfVisualization Type) {
-
- MyVisualization = Type ;
-}
-void V3d_Viewer::SetZBufferManagment(const Standard_Boolean Automatic) {
- MyViewer->SetZBufferAuto (Automatic);
-}
-Standard_Boolean V3d_Viewer::ZBufferManagment() const {
- return MyViewer->ZBufferAuto();
-}
+//=======================================================================
+//function : AddZLayer
+//purpose :
+//=======================================================================
+Standard_Boolean V3d_Viewer::AddZLayer (Standard_Integer& theLayerId)
+{
+ try
+ {
+ OCC_CATCH_SIGNALS
+ theLayerId = myZLayerGenId.Next();
+ }
+ catch (Aspect_IdentDefinitionError)
+ {
+ // new index can't be generated
+ return Standard_False;
+ }
-void V3d_Viewer::SetDefaultShadingModel(const V3d_TypeOfShadingModel Type) {
+ myLayerIds.Add (theLayerId);
+ myDriver->AddZLayer (theLayerId);
- MyShadingModel = Type ;
+ return Standard_True;
}
-void V3d_Viewer::SetDefaultSurfaceDetail(const V3d_TypeOfSurfaceDetail Type) {
+//=======================================================================
+//function : RemoveZLayer
+//purpose :
+//=======================================================================
+Standard_Boolean V3d_Viewer::RemoveZLayer (const Standard_Integer theLayerId)
+{
+ if (!myLayerIds.Contains (theLayerId)
+ || theLayerId < myZLayerGenId.Lower()
+ || theLayerId > myZLayerGenId.Upper())
+ {
+ return Standard_False;
+ }
- MySurfaceDetail = Type ;
-}
+ myDriver->RemoveZLayer (theLayerId);
+ myLayerIds.Remove (theLayerId);
+ myZLayerGenId.Free (theLayerId);
-void V3d_Viewer::SetDefaultAngle(const Quantity_PlaneAngle Angle) {
- MyDefaultAngle = Angle;
+ return Standard_True;
}
-void V3d_Viewer::SetDefaultTypeOfView(const V3d_TypeOfView Type) {
- MyDefaultTypeOfView = Type;}
-
-
-void V3d_Viewer::SetUpdateMode(const V3d_TypeOfUpdate Mode) {
-
- MyViewer->SetUpdateMode((Aspect_TypeOfUpdate)Mode) ;
+//=======================================================================
+//function : GetAllZLayers
+//purpose :
+//=======================================================================
+void V3d_Viewer::GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
+{
+ myDriver->ZLayers (theLayerSeq);
}
-void V3d_Viewer::DefaultBackgroundColor(const Quantity_TypeOfColor Type,Standard_Real &V1,Standard_Real &V2,Standard_Real &V3) const
+//=======================================================================
+//function : SetZLayerSettings
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetZLayerSettings (const Standard_Integer theLayerId, const Graphic3d_ZLayerSettings& theSettings)
{
- Quantity_Color C = DefaultBackgroundColor();
- C.Values(V1,V2,V3,Type) ;
+ myDriver->SetZLayerSettings (theLayerId, theSettings);
}
-Quantity_Color V3d_Viewer::DefaultBackgroundColor() const
+//=======================================================================
+//function : ZLayerSettings
+//purpose :
+//=======================================================================
+Graphic3d_ZLayerSettings V3d_Viewer::ZLayerSettings (const Standard_Integer theLayerId)
{
- return MyBackground.Color() ;
+ return myDriver->ZLayerSettings (theLayerId);
}
-void V3d_Viewer::DefaultBgGradientColors(Quantity_Color& Color1,Quantity_Color& Color2) const
+//=======================================================================
+//function : UpdateLights
+//purpose :
+//=======================================================================
+void V3d_Viewer::UpdateLights()
{
- MyGradientBackground.Colors(Color1,Color2);
+ for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
+ {
+ anActiveViewIter.Value()->UpdateLights();
+ }
}
-Standard_Real V3d_Viewer::DefaultViewSize() const {
- return MyViewSize ;
-}
+//=======================================================================
+//function : SetLightOn
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetLightOn (const Handle(V3d_Light)& theLight)
+{
+ if (!myActiveLights.Contains (theLight))
+ {
+ myActiveLights.Append (theLight);
+ }
-V3d_TypeOfOrientation V3d_Viewer::DefaultViewProj() const {
- return MyViewProj ;
+ for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
+ {
+ anActiveViewIter.Value()->SetLightOn (theLight);
+ }
}
-V3d_TypeOfVisualization V3d_Viewer::DefaultVisualization() const {
- return MyVisualization ;
+//=======================================================================
+//function : SetLightOff
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetLightOff (const Handle(V3d_Light)& theLight)
+{
+ myActiveLights.Remove (theLight);
+ for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
+ {
+ anActiveViewIter.Value()->SetLightOff (theLight);
+ }
}
-V3d_TypeOfShadingModel V3d_Viewer::DefaultShadingModel() const {
- return MyShadingModel ;
+//=======================================================================
+//function : SetLightOn
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetLightOn()
+{
+ for (V3d_ListOfLight::Iterator aDefLightIter (myDefinedLights); aDefLightIter.More(); aDefLightIter.Next())
+ {
+ if (!myActiveLights.Contains (aDefLightIter.Value()))
+ {
+ myActiveLights.Append (aDefLightIter.Value());
+ for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
+ {
+ anActiveViewIter.Value()->SetLightOn (aDefLightIter.Value());
+ }
+ }
+ }
}
-V3d_TypeOfSurfaceDetail V3d_Viewer::DefaultSurfaceDetail() const {
- return MySurfaceDetail ;
+//=======================================================================
+//function : SetLightOff
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetLightOff()
+{
+ for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next())
+ {
+ for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
+ {
+ anActiveViewIter.Value()->SetLightOff (anActiveLightIter.Value());
+ }
+ }
+ myActiveLights.Clear();
}
-Quantity_PlaneAngle V3d_Viewer::DefaultAngle() const {
- return MyDefaultAngle;
+//=======================================================================
+//function : IsGlobalLight
+//purpose :
+//=======================================================================
+Standard_Boolean V3d_Viewer::IsGlobalLight (const Handle(V3d_Light)& theLight) const
+{
+ return myActiveLights.Contains (theLight);
}
-V3d_TypeOfUpdate V3d_Viewer::UpdateMode() const {
-
- V3d_TypeOfUpdate Mode = (V3d_TypeOfUpdate) MyViewer->UpdateMode() ;
- return Mode ;
+//=======================================================================
+//function : AddLight
+//purpose :
+//=======================================================================
+void V3d_Viewer::AddLight (const Handle(V3d_Light)& theLight)
+{
+ if (!myDefinedLights.Contains (theLight))
+ {
+ myDefinedLights.Append (theLight);
+ }
}
-Standard_Boolean V3d_Viewer::IfMoreViews() const {
- Standard_Boolean TheStatus = Standard_False ;
-
-#ifdef NEW
- if( MyActiveViews->Length() < Visual3d_View::Limit() )
-#endif /*NEW*/
- TheStatus = Standard_True ;
- return TheStatus ;
+//=======================================================================
+//function : DelLight
+//purpose :
+//=======================================================================
+void V3d_Viewer::DelLight (const Handle(V3d_Light)& theLight)
+{
+ SetLightOff (theLight);
+ myDefinedLights.Remove (theLight);
}
-Handle(Visual3d_ViewManager) V3d_Viewer::Viewer() const {
- return MyViewer ;
-}
+//=======================================================================
+//function : SetDefaultLights
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetDefaultLights()
+{
+ while (!myDefinedLights.IsEmpty())
+ {
+ Handle(V3d_Light) aLight = myDefinedLights.First();
+ DelLight (aLight);
+ }
-Aspect_Background V3d_Viewer::GetBackgroundColor() const {
- return MyBackground ;
+ Handle(V3d_DirectionalLight) aDirLight = new V3d_DirectionalLight (V3d_Zneg, Quantity_NOC_WHITE, Standard_True);
+ Handle(V3d_AmbientLight) anAmbLight = new V3d_AmbientLight (Quantity_NOC_WHITE);
+ AddLight (aDirLight);
+ AddLight (anAmbLight);
+ SetLightOn (aDirLight);
+ SetLightOn (anAmbLight);
}
-Aspect_GradientBackground V3d_Viewer::GetGradientBackground() const {
- return MyGradientBackground;
-}
-
-void V3d_Viewer::AddView( const Handle(V3d_View)& TheView ) {
+//=======================================================================
+//function : SetPrivilegedPlane
+//purpose :
+//=======================================================================
+void V3d_Viewer::SetPrivilegedPlane (const gp_Ax3& thePlane)
+{
+ myPrivilegedPlane = thePlane;
+ Grid()->SetDrawMode(Grid()->DrawMode());
+ for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
+ {
+ anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, Grid());
+ }
- MyDefinedViews.Append(TheView);
- IncrCount();
+ if (myDisplayPlane)
+ {
+ DisplayPrivilegedPlane (Standard_True, myDisplayPlaneLength);
+ }
}
-void V3d_Viewer::DelView( const Handle(V3d_View)& TheView ) {
+//=======================================================================
+//function : DisplayPrivilegedPlane
+//purpose :
+//=======================================================================
+void V3d_Viewer::DisplayPrivilegedPlane (const Standard_Boolean theOnOff, const Standard_Real theSize)
+{
+ myDisplayPlane = theOnOff;
+ myDisplayPlaneLength = theSize;
+
+ if (!myDisplayPlane)
+ {
+ if (!myPlaneStructure.IsNull())
+ {
+ myPlaneStructure->Erase();
+ }
+ return;
+ }
- MyActiveViews.Remove(TheView);
- MyDefinedViews.Remove(TheView);
-}
+ if (myPlaneStructure.IsNull())
+ {
+ myPlaneStructure = new Graphic3d_Structure (StructureManager());
+ myPlaneStructure->SetInfiniteState (Standard_True);
+ myPlaneStructure->Display();
+ }
+ else
+ {
+ myPlaneStructure->Clear();
+ }
-void V3d_Viewer::AddPlane( const Handle(V3d_Plane)& ThePlane ) {
+ Handle(Graphic3d_Group) aGroup = myPlaneStructure->NewGroup();
- MyDefinedPlanes.Append(ThePlane) ;
-}
+ Handle(Graphic3d_AspectLine3d) aLineAttrib = new Graphic3d_AspectLine3d (Quantity_NOC_GRAY60, Aspect_TOL_SOLID, 1.0);
+ aGroup->SetGroupPrimitivesAspect (aLineAttrib);
-void V3d_Viewer::DelPlane( const Handle(V3d_Plane)& ThePlane ) {
-
- MyDefinedPlanes.Remove(ThePlane);
-}
+ Handle(Graphic3d_AspectText3d) aTextAttrib = new Graphic3d_AspectText3d();
+ aTextAttrib->SetColor (Quantity_Color (Quantity_NOC_ROYALBLUE1));
+ aGroup->SetGroupPrimitivesAspect (aTextAttrib);
-//=======================================================================
-//function : AddZLayer
-//purpose :
-//=======================================================================
+ Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments (6);
-Standard_Boolean V3d_Viewer::AddZLayer (Standard_Integer& theLayerId)
-{
- return MyViewer->AddZLayer (theLayerId);
-}
+ const gp_Pnt& p0 = myPrivilegedPlane.Location();
-//=======================================================================
-//function : RemoveZLayer
-//purpose :
-//=======================================================================
+ const gp_Pnt pX (p0.XYZ() + myDisplayPlaneLength * myPrivilegedPlane.XDirection().XYZ());
+ aPrims->AddVertex (p0);
+ aPrims->AddVertex (pX);
+ aGroup->Text ("X", Graphic3d_Vertex (pX.X(), pX.Y(), pX.Z()), 1.0 / 81.0);
-Standard_Boolean V3d_Viewer::RemoveZLayer (const Standard_Integer theLayerId)
-{
- return MyViewer->RemoveZLayer (theLayerId);
-}
+ const gp_Pnt pY (p0.XYZ() + myDisplayPlaneLength * myPrivilegedPlane.YDirection().XYZ());
+ aPrims->AddVertex (p0);
+ aPrims->AddVertex (pY);
+ aGroup->Text ("Y", Graphic3d_Vertex (pY.X(), pY.Y(), pY.Z()), 1.0 / 81.0);
-//=======================================================================
-//function : GetAllZLayers
-//purpose :
-//=======================================================================
+ const gp_Pnt pZ (p0.XYZ() + myDisplayPlaneLength * myPrivilegedPlane.Direction().XYZ());
+ aPrims->AddVertex (p0);
+ aPrims->AddVertex (pZ);
+ aGroup->Text ("Z", Graphic3d_Vertex (pZ.X(), pZ.Y(), pZ.Z()), 1.0 / 81.0);
-void V3d_Viewer::GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const
-{
- MyViewer->GetAllZLayers (theLayerSeq);
+ aGroup->AddPrimitiveArray (aPrims);
+
+ myPlaneStructure->Display();
}